Left 4 Dead 2

Left 4 Dead 2

393 betyg
Reflection Fix For Default L4D2 Guns
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Game Content: Weapons, Miscellaneous, Textures
Weapons: M60, Pistol, Rifle, Shotgun, SMG
Items: Other
Filstorlek
Lades upp
Uppdaterades
106.713 MB
25 maj, 2015 @ 19:26
23 jan, 2021 @ 19:55
13 ändringsnotiser ( visa )

Abonnera för att ladda ner
Reflection Fix For Default L4D2 Guns

Beskrivning
Provides a blanket reflection with only bump maps for all the default guns without the use of $envmap which can cause unwanted results in dark areas.

This mod does not improve the base texture, only add normal maps. However it does provide proper format and flagging of textures for efficient RAM usage.

Also since this is all default content, it will not conflict with your other mods that modify models or re-animations. Only re-textures that modify stock weapons. (Very unlikely, but some custom models can sometimes use the same VMT locations and parameters.)

Learn how to swap the VMT parameters here.

Old extremely shiny version here: https://drive.google.com/file/d/1HoMfzTKWfGP_axyIQGcWPpj1gwNcibPo/view?usp=drivesdk
110 kommentarer
Shao  [skapare] 28 sep, 2024 @ 13:34 
It doesn't fix it because this is not a texture issue, that's a model issue. You can use that mod + mine and they'll work together just fine.
(^^^) Xeno 28 sep, 2024 @ 7:20 
Shao  [skapare] 28 sep, 2024 @ 7:08 
(^^^) Xeno 26 sep, 2024 @ 6:44 
Both doesn't fix it sadly
Shao  [skapare] 25 sep, 2024 @ 20:42 
Should, I have another version that does things differently if this one doesn't cut it for you.
(^^^) Xeno 25 sep, 2024 @ 1:13 
Does this fix the horrible lighting for the ak and spas?
Yoshitaka Mine (Yakuza 3 2009) 27 nov, 2022 @ 13:29 
i tried but it doesn't worked for me, well still thanks to you
Yoshitaka Mine (Yakuza 3 2009) 27 nov, 2022 @ 12:59 
oh i see, Thanks
Shao  [skapare] 27 nov, 2022 @ 7:20 
mat_phong 0 is what you're looking for but it applies to everything.

You could try a shader fallback on the weapons vmt files to create an exception while using mat_phong 0; "GPU>=2?$phong 1" but I think the cvar overrides that anyway, never tested.

If that doesn't work you would have to remove the reflection from everything in the game but the weapons.

You could unpack the entire games vmt files and search them with notepad++ in bulk with the intend to replace any $bumpmap entire lines with $phong 0.

For specular reflection it would be $envmapmask and you'd have to replace with //$envmapmask.
Yoshitaka Mine (Yakuza 3 2009) 26 nov, 2022 @ 23:02 
Hey, just as a quick question, would this add reflections to weapons in Low Shader Settings
Im trying to find a way to just enable Weapon reflections in Low Shader settings