Kerbal Space Program

Kerbal Space Program

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"Awesome, I finally managed to get one of my huge refueling stations around Laythe. Very happy."
8 Comments
ValhallasAshes  [author] 12 Apr, 2015 @ 12:40pm 
Here's a link to a screen shot of the station with it's full rocket assembly.

http://steamoss.com/sharedfiles/filedetails/?id=424068446

This is what it takes to launch this station for deep space deployment. Also on one further note. This station is fully capable of being deployed completely unmanned. I put 2 drone modules on it so I don't have to keep it manned either while piloting nor while in stationary deployment. The station is completely self-sufficient as a result and does not require to be continuously manned in order to maintain SAS stability while in orbit.
ValhallasAshes  [author] 12 Apr, 2015 @ 12:21pm 
Thanks, you as well. The only downside is there is quite a few multiple parts that are technically un-needed, but I needed them in order to keep the station balanced while launching and flying. Otherwise, it tended to spin out of control. If you'd like a copy of the builds, let me know. I'm happy to share the local and deep space builds.
Captain 12 Apr, 2015 @ 12:18pm 
HOLY CRAP WELL PLAYED, and good luck in your future scientific adventures
ValhallasAshes  [author] 12 Apr, 2015 @ 12:16pm 
It's also designed to be modular, so you could theoretically attach additional stations (if you're good enough, I've only managed to accomplish it manually once) together to make one huge refueling complex. But even with only 2 stations interconnected, it can slow the game down to a crawl very quickly. Lots of parts and physics.
ValhallasAshes  [author] 12 Apr, 2015 @ 12:09pm 
Nope, Career... Designed in sandbox. Finally launched in Career with some revisions to reduce the cost. All in all, costs 7 million to launch this for deep space deployment. Costs between 3 - 4 million for local Kerbin/Mun/Minmus deployment. Carries tons of Fuel, Oxidizer, Monopropellent, and Xenon Gas. Also houses research modules, so research can be done by vessels while they're refueling for return trips. Also reducing overall costs of future vessels because I no longer have to add more rockets to ensure enough fuel for return trips. And I no longer have to design ships with research labs incorporated in the design, further reducing the cost of the ships and fuel. The most expensive maintenance cost to this station comes from the refueling vessels needed to refill the station. Thankfully due to my ships being much smaller now, that only happens occasionally. So even with only 4 fuel tanks, fuel is plentiful and lasts many missions.
Captain 12 Apr, 2015 @ 12:01pm 
incredible work tho sandbox?
ValhallasAshes  [author] 12 Apr, 2015 @ 11:50am 
Lol, Why didn't I think of that. Would've been a lot easier. Took me over a month to finally come up with a rocket design to not only sling that refueling station into space, but also travel the distance to make it to Laythe, let alone slow down and achieve orbit. Although, to be honest, I had to air brake the station in Laythes atmosphere in order to slow it down enough without wasting too much fuel. Was a real nail biting moment hoping the station wouldn't break up in the atmosphere.
Captain 11 Apr, 2015 @ 3:14pm 
lol at first i thought you moved kerbin with a mod