Cities: Skylines

Cities: Skylines

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Bellingham Washington
   
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5.352 MB
23/mar./2015 às 19:15
5/mar./2018 às 21:54
2 notas de atualização (ver)

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Bellingham Washington

Descrição
This map was created on the basis of Bellingham Washington.
Changed the map to get a better environment to be able to play.

The map contains some features of the first. Was amended by the paresedo primro was very real to the map of Bellingham Washington but was very dificir to play.

The map now contains more resources to create a more stable.
31 comentário(s)
HobbyGoblin 19/ago./2018 às 22:58 
https://steamoss.com/sharedfiles/filedetails/?id=1486387525

That fixed the outside connections by road. A few water sources at the water sources at map boundaries did the rest. I can send the modifications, if you like. 1.10 Park Life
HobbyGoblin 19/ago./2018 às 15:33 
The map editor doesn't show successful city road connections to the starting square or accurate water flow. A 10 minute play through confirmed.
Rei'No Otoko 11/mar./2018 às 20:26 
I wonder did you ever read the twlight series? Bellingham is north of Forks by about 90 miles
Rei'No Otoko 11/mar./2018 às 19:20 
well its actually crashing steam, I have no idea why. I removed the some rocks and it still crashes steam.. all my other maps work just fine mods or originals?
Rei'No Otoko 11/mar./2018 às 18:58 
I may of found the problem with the Bellingham Map. if I check assets the mod called Some Rocks the pictures in it on my computer are all rendered black..
Rei'No Otoko 7/mar./2018 às 8:11 
it is funny that your map said it was missing that one and the other two new ones both wanted there own accepted.
Rei'No Otoko 7/mar./2018 às 8:09 
I see, I re installed the game and it came back, in fact the error was immediately as soon as i tried to run the game, So I removed all the mods and did a full clean install and its gone. I'm going to try loading the game with just your mod but everytime I tried to run it it would tell me I was missing a theme mod even though everything was checked in the extra mod cat. of the extra mods needed? Now you do have 2 extra using the same mod but they both claim I need to add that program even though I'd added it from one of them the other still refused to dl saying I needed the mod to run it.. so i did have one mod 2 times but only because it made me.. I have another map that is using one of the extra's you asked for, the map looks very weird hehe. the ocean in the tile that is open to build is missing and there are no roads or tracks and one of the set of track left a gouge where it was supposed to be filled with water
El Viejo  [autor(a)] 7/mar./2018 às 4:13 
You have a mod that is not supported, or that 2 mod are of the same operation
Rei'No Otoko 7/mar./2018 às 0:22 
I have a 1070 GTX STRIX video card from Asus..
Rei'No Otoko 7/mar./2018 às 0:21 
no. Im just sucky at my own language, I have a problem with the current map it is throwing an error, for some reason something is trying to access my video card with an unknown file and it crashed the game.. A Mod caused an error [ModException]

Details:
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.GetInstances[IUserMod] () [0x00000] in <filename unknown>:0
at EntryData.GenerateData () [0x00000] in <filename unknown>:0