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Let me summarize my regular day:
5 star enemy kills my 3 star Capo; halflings (half or one star people) band together for vengeance. 5 star guy kills half of them, leftovers kill 5 star guy, coppers kill leftovers.
First, I build for cunning, finesse, and smarts to act more often, shoot a lot during turns, and hit. Having toughness or guts that is too low is a liability, however.
Second, I like tommy guns and pistols best. Tommy guns can hose down an area, making all the targets vulnerable and pistols can fire many times per turn. Rifles hit hard, but cost too much AP to be very effective. Melee isn't needed (or even desirable, in my opinion), but if you do melee, knives seem to be the best melee weapon because they do the most damage AND have the lowest AP cost (other than knuckles). I usually give my character a Thompson, Squigs and Anna get pistols, and my 4th is kind of a wildcard with revolvers, a rifle, MG, another pistol, or even melee.
** Last, the only bonuses that weapons get are damage bonuses. 1-star, no bonus. 2-star, +10% damage. 3-star, +20% damage. The exception is unique weapons that are named. They get +20% damage AND another bonus.