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Thank you, PIRÅNHÅ
IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1.70)
I propose these values for wired Microsoft branded Xbox360 gamepads under Windows 10 v1909. Normally the vertical momentum is significantly slower than the horizontal momentum creating severe dissonance when trying to move the camera intuitive to how you're manipulating the analog stick (circular movements produce oval movements for example).
Increasing vertical speed to 170% largely mitigates the issue by bringing it close to the same speed as horizontal movement!
But then you may soon notice that the camera seems to be predominantly limited to 8 directional input when adjusted with the right analog stick and I'm unsure if that can be overcomed, maybe Durazno can handle that issue.
Annoying this is on game launch, the mouse cursor is clearly visible for use on the main menu even in gamepad mode. It is only when a game session is fully loaded into the 3D world environment does the cursor turn invisible. Seemingly forever.
I have no idea what potion the developers brewed and drank while developing this.
http://steamoss.com/app/20920/discussions/0/2132869574253796119/