Deep Rock Galactic

Deep Rock Galactic

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The (Mostly) Definitive Guide to Deep Rock Galactic: A Dwarf’s Handbook for Mining, Maiming, and Madness
By SᴘɪᴅᴇʀCʟᴀᴡ ⚡
Welcome, greenbeard! You’ve taken the first step into the chaotic, beer-fueled, bug-squashing, mineral-hoarding universe of Deep Rock Galactic (DRG). As a certified, definitely-not-a-recruiter dwarf, I’ll be your guide to surviving and thriving in the underground. Let’s dig in!
   
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1. What Even is Deep Rock Galactic?
Imagine this: you’re a 4-foot-tall dwarf (though you’re tall where it counts—your spirit and your beard) working for a morally questionable corporation that pays you to mine precious minerals on a hostile alien planet. Oh, and you get swarmed by hordes of bugs every 2.7 seconds.

This is Deep Rock Galactic. Your job? Drill, shoot, drink, and make sure you don’t die (too often).
2. Know Thyself: The Classes
There are four classes in DRG. Each has a specific role, and every one of them is equal parts critical and comical.

A. The Gunner (a.k.a. “The Walking Turret”)

Role: Kill everything that moves (or doesn’t move, just to be safe).

Main Tool: A minigun or autocannon capable of turning bugs into salsa.

Secondary Tool: A zipline launcher that ensures your team can safely reach loot, or plummet into pits more conveniently.

Playstyle: Stand still, hold the trigger, and let your bullets solve every problem.

Pro Tip: Remember, ammo doesn’t grow on Glyphid corpses, so save some for emergencies. Maybe.



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B. The Scout (a.k.a. “The Flashlight”)

Role: Illuminate the cave and snipe enemies.

Main Tool: A grappling hook that lets you yeet yourself into (and out of) danger.

Secondary Tool: A flare gun that turns dark caves into temporary dance parties.

Playstyle: Be the team's eyes, ears, and occasional corpse when you go too far ahead.

Pro Tip: Your grappling hook won’t save you if you forget fall damage exists. It’s okay; every Scout learns this the hard way.



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C. The Engineer (a.k.a. “The Overthinker”)

Role: Build stuff. Break stuff.

Main Tool: A platform gun for creating safe pathways or trolling your team.

Secondary Tool: Auto-turrets that are basically your little buddies.

Playstyle: Set up defenses, laugh as your turrets do the work, then complain when nobody uses your platforms properly.

Pro Tip: Platforms are for everyone. Stop drawing rude shapes on the walls. (Or don’t—up to you.)



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D. The Driller (a.k.a. “The Chaos Engine”)

Role: Destroy terrain. Destroy bugs. Destroy your friendships.

Main Tool: Twin drills that chew through rock, bugs, and probably HR’s patience.

Secondary Tool: Flamethrowers or cryo-cannons to ruin every bug’s day.

Playstyle: If the cave system isn’t working for you, make your own. Straight through. Screw walls, ceilings, and logic.

Pro Tip: Digging straight down is fun until you hit a bottomless pit. Then it’s just gravity’s problem.
3. Tools of the Trade
Every dwarf carries essential tools that make or break your mining expeditions. Use them wisely. Or not.

A. Pickaxe

Your trusty pickaxe is for mining minerals, bonking bugs, and testing if friendly fire is really “friendly.” (Spoiler: it isn’t.)

B. Bosco

If you're playing solo, Bosco is your AI buddy who does everything from mining gold to reviving you when you trip over your own beard. He’s your best friend… because you have no choice.

C. Flares

Never underestimate the power of light. Unless you want to be eaten by bugs lurking in the shadows. (Hint: You don’t.)
4. Rock and Stone!
This isn’t just a catchphrase—it’s a lifestyle. Yelling “ROCK AND STONE!” boosts team morale, summons RNG blessings, and lets everyone know you’re serious about being ridiculous.

Pro Tip: Spamming the shout button during tense moments is scientifically proven to make you play better. Probably.
5. Bugs: Your Frenemies
You’ll face various alien bugs in DRG, ranging from “mildly annoying” to “oh no, not again.” Here are a few:

Glyphids: Your bread-and-butter bug. They come in hordes, explode on death, or occasionally fly just to spite you.

Praetorians: Big, tanky, and smell worse than last week’s lunch.

Dreadnoughts: Boss bugs. Bring friends, ammo, and a therapist for after.

Cave Leeches: Ceiling-dwelling nightmares designed to ruin your trust in gravity.
6. The Mission Types
Every mission is different, but they all share one goal: profit!

Mining Expedition: Dig for shiny stuff. Simple, unless you die.

Egg Hunt: Steal alien eggs. Annoy their parents.

Salvage Operation: Fix broken equipment. Break everything else.

Escort Duty: Babysit a big drill while it makes loud noises and attracts bugs. Fun!
7. The Abyss Bar
Your home away from home. The Abyss Bar serves beers that buff your stats or just get you smashed. Try:

Oily Oaf: The dwarf classic. Tastes like disappointment but gets the job done.

Leaf Lover’s Special: If you drink this unironically, you’re probably an elf.

Blackout Stout: Consume responsibly. Or don’t. It’s your liver.


Pro Tip: Dance on the bar’s stage for maximum team bonding (and embarrassment).
8. Survival Tips for Greenbeards
Don’t hoard Nitra. Call resupplies. You’ll need them.

Stick together. Splitting up is a guaranteed death sentence unless you’re a Scout (and even then, probably).

Ping everything. If it’s important, mark it. If it’s not, mark it anyway.

Revive your teammates. Even if they stole your gold earlier.
9. Advanced Shenanigans
Once you’ve mastered the basics, it’s time to get creative:

Dwarf Ball: Throw barrels into the drop pod while waiting for missions. Yes, it’s an official sport.

Platform Art: Engineers can become Picasso with enough spare time and platforms.

Ragdoll Physics: Blackout Stout + gravity = endless entertainment.
10. Final Words of Wisdom
ROCK AND STONE FOREVER! No matter how many bugs eat you, no matter how many times you fall into a pit, remember: Deep Rock Galactic isn’t just a job. It’s a lifestyle. So grab your beer, fire up your drills, and remember—if it’s stupid but it works, it’s not stupid.

See you in the mines, brother. For Rock and Stone!