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Ein Übersetzungsproblem melden
Additional blue line expansions
Added personal unique skills to generic heroes with new total of skills:
Dragon Slayer - 26 skills
Thane + all 3 ghost variants - 24 skills (96 total)
Master Engineer + ghost - 16 skills (total 32)
Runesmith + ghost - 15 skills (total 30)
Expanded skills for Garagrim and Gotrek (update)
Also updated the mod Runes of The Ancestor Gods that now contains supplementary skills for Dwarfs in form of gods dedications.
The mod supports modded heroes: https://steamoss.com/sharedfiles/filedetails/?id=3280673794
The mod adds 7 skills to each lord and hero with special rune skill line for Runesmiths and Runelords adding another 50+ skills just to vanilla Dwarf heroes :oathgold:
Total number of generic Dwarfs skills: 184 (with Runes mod: 230+)
1. Additional blue line expansions with hero type specific skills + hero cap skill at the end
2. Added personal unique skills to generic heroes with new total of skills:
- Captain - 36 skills
- Engineer - 33 skills
- Warrior Priest - 26 skills
- Witch Hunter - 25 skills
- Wizard - 19 skills (total 152 new skills for all 8 lores)
Total number of generic Empire skills: 272
3. Added almost all empire captain skills to Theodore Bruckner
4. Added 3 empire captain skills to Felix (working multifaction)
5. Added unique personal-only blue skill to legendary Markus Wulfhart heroes: Kalara, Jorek, Hertwig, Rodrik & also Gotrek, Felix, Theodore Bruckner and Ulrika Magdova - still need to add 4 more blue skills to match the generic heroes (TO DO).
I am not adding AI values to any skills yet for the balance. I will only do this when all factions will be complete. until then none of the enemies will be pushed towards the new custom skills, so there will be no advantage or disadvantage of keeping this mod enabled - even if you dont play any of the supported factions from the list.
After releasing the initial mod i went back to drawing board, as i got some important information in regards to mod by Maffers: Expanded Hero Skill Trees Compilation. They informed me that the works are done on the mod and there will be currently no more skill additions (beside fix & tweaks). This is great news as I can now proceed to finalize my own project - completing the skill trees with copmplementary skills that will fit Maffers mod + all other supported mod.
It will also actually mean a lot of work for me, therefore i will be integrating some of my other skills mod in here. This mod will finally become what i always wanted to do with skills - now possibe