Ready or Not

Ready or Not

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Sleeper Agent Achievement Guide
By Pepsi_History_12
An Overview on how to get the sleeper agent achievement in Ready or Not as easily as possible. Grab your mountain dew and piss pot, because this is going to be a long one.
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Clarification (Don't Go Lethal)
Ok, let's take a gander at the description for this achievement. It says "During '3 Letter Triad', apprehend or incapacitate 15 suspects consecutively, within 15 seconds of one another."







Now there's a bit of a problem with this description, as it states that you need to 'incapacitate 15 suspects'. As it turns out, players have been able to kill 15 enemies and still get the achievement as opposed to incapacitating them. Incapacitations (incaps) occur when using lethal weapons on suspects without causing a life-threatening injury. Most common way is to shoot suspects with 1 or 2 shots to the chest. You will know you incapacitated the suspect when you walk up to their body and it says 'report incapacitated' and there should be no pool of blood under them.



This is what getting two incaps looks like. Note that I shot them once both in the chest. Mag dumping suspects risks killing them.


If you have successfully incapped someone, you will see a prompt to 'report incapacitated' which means they are unconscious and not dead.

However, I have tried this approach and have found it to be very luck-based, risky, and not very successful.

So instead of the RNG-based and risky lethal approach, let me make the task really simple...

Simple translation: 'Arrest 15 enemies and make sure you arrest them quickly with less than 15 seconds gaps in between arrests.'

Loadout
Self



Weapons:


  • Beanbag Shotgun - 6 slots of ammo
    Attachments: Flashlight
  • Any Secondary - 0 slots of ammo


    The only thing that really matters here is the beanbag shotgun and bringing ALOT of ammo. Non-lethal munitions run out very quickly and you will be shooting suspects frequently to get them to comply.

    Equipment:


  • M320 Gas Launcher
  • 4 CS gas grenades
  • 1 Taser


    CS grenades and having a gas mask really help to pacifying a room full of suspects. You should get your team to move and clear with these grenades for every room but use some yourself if it is a large area.

    (REMEMBER TO MIDDLE CLICK AND PRESS 4 TO HOLD YOUR SQUAD TO PREVENT ARRESTS AFTER EACH ROOM)

    The taser is useful against very non-compliant suspects and this map is by far the hardest to get suspects to surrender. I don't know whether it glitches or not, but I've had suspects that refuse to surrender no matter what I do even after bashing and shooting them countless times. If this happens, just ignore these suspects because all they will do is stand there and won't be a threat.

    The launcher doesn't really matter but otherwise I would bring a battering ram to break doors down faster as there are a lot of locked doors on this map.


    Armour and Headwear:

  • Heavy Armour
    Material: Ceramic
    Coverage Full
  • Gas Mask
  • Anti-Flash Goggles (Optional)


    I find that ceramic is the best armour for survivability but it sacrifices player movement by slowing you down drastically. Thankfully, you can take it slow while you round up the suspects and as long as they are relatively close to one another, the player speed should be fine once you start the arrests for the achievement.

    AI Loadouts (Alpha, Bravo, Charlie):


    Weapons:


  • Beanbag Shotgun - 9 slots of ammo
    Attachments: Flashlight
  • Any Secondary - 0 slots of ammo
  • M320 Gas Launcher


    Equipment:

  • M320 Gas Launcher
  • 2 CS gas grenades

    You will be doing most of the initial clearing of rooms because it doesn't matter whether they die or not. So make sure they have plenty of ammo. In total, your team should have 8 CS grenades and you have 4 personally.


    Armour and Headwear:


  • Heavy Armour
    Material: Ceramic
    Coverage Full
  • Gas Mask
  • Anti-Flash Goggles (Optional)


    Delta Loadout:


    Same as above except:

  • 6 Slots of beanbag shotgun ammo
  • 2 CS gas grenades
  • 3 Door wedges


    Not required, but I think door wedges would really help in the bar area in the middle of the map just because there are so many doors that need to be watched and these would save the hassle of getting swarmed.
Go Non-Lethal
This is my successful run of getting the achievement after I would say about 10 hours worth of attempts.

This is the 15 consecutive arrests that starts at the 38 minute mark in the previous video. Note that all the suspects were relatively close to one another. Unfortunately, it seems the game can bug out when trying to give commands to surrendered suspects, as they will refuse to listen to the 'move there' or 'move to me' commands and just sit there. You will have to work around these suspects and move the suspects that will listen to you to a close enough position.

[BE CAREFUL PRESSING SPACE OR WSAD AS THIS CAN CANCEL THE ARREST ANIMATION AND COST YOU TIME AS YOU CAN SEE WHEN I TRIED TO ARREST THE THIRD SUSPECT]

Make sure that once you press f to arrest, that you don't press the move keys until its fully completed.

Tips and Tricks
Do Not Let Friendly AI Make Arrests

Naturally they will automatically want to arrest suspects when they deem the area is safe. Problem is, this will void the achievement as the arrests will be done in sequences that are longer than 15 seconds. So all suspects need to be surrendering with no one restrained.


When clearing rooms, get the friendly AI to initially spread out over the room to secure as many angles as possible. Once they are spread out, use the hold command (middle mouse button + 4).


MOST IMPORTANT TIP


The most important thing to do when doing this non-lethally, is to secure all weapons on the map as soon as possible. This is because once suspects have no weapons and cannot find any, they will most likely sit in the surrendering position, allowing you to safely leave a room full of suspects.

Most suspects have two weapons, usually a rifle and a pistol. Upon surrendering, they will initally drop one weapon but won't drop the other. You can secure both weapons by walking up to the suspect and pressing f to arrest.

AS SOON AS THE ARREST ANIMATION STARTS, PRESS S (MOVE BACKWARDS) AND SPAM SPACEBAR TO CANCEL THE ANIMATION.

What this does, is force the suspect to drop their remaining weapon and are thus unarmed.



This suspect has already thrown their pistol when they put their hands up. I start the arrest and then cancel it, thus dropping his SMG. Assuming their are no caches to run to, he should stay kneeling in this spot.

IT'S NOT SAFE YET


However, be mindful that this map has weapon caches that are littered throughout the building. They will either come as a yellow wooden crate or a red briefcase (See below).



This is an example of how suspects can use caches to get weapons when they are unarmed.


This is the red briefcase cache that seems to only spawn near the container. This usually next to the tied up civilian and this room will have a lot of suspects.


This is a yellow cache that is usually spread around the map.

Once all the suspects have been stripped for weapons and caches have been secured. Then you can start getting them into position to be arrested.
Thank You
I hope this guide has made it easier to get this achievement. I tried to make it detailed without it being overly complicated. This is my first guide so it may look a bit rough but any feedback is appreciated and I'm happy to clarify anything.
9 Comments
Pepsi_History_12  [author] 17 hours ago 
You can definitely do this in multiplayer, but I would still suggest going non-lethal and co-ordinate with your friends which suspects you will each arrest.
ĐAŘKFIŘE 19 hours ago 
Is there a way to get this achievement in multiplayer? Or do you need to play alone with the bots?
HARE KRISHNA 4 Jan @ 2:01pm 
Big shoutout for the guide i get achivement in two hours (almost in 30 minutes first try) thanks to your detailed explanation. Big Shell Specialist imho much harder to get after the fix of shooting surrendered enemies
Rom@n DeaD™ 31 Dec, 2024 @ 6:14am 
A funny interesting moment.
After I disarmed all the suspects on the map, gathered most of them in one room, and gave the order to the partner bots to "search and secure".
I immediately got the achievement, although the partner bots had not even started playing the animations of tying up the suspects.🤔
Rom@n DeaD™ 31 Dec, 2024 @ 5:43am 
I of course understand everything. But I hope the developers won't repeat themselves and make such achievements on speedruns and the strict need for co-op with real players.😅
Rom@n DeaD™ 30 Dec, 2024 @ 12:34pm 
It feels like this and the achievement with 30 meter headshots are buggy even after patches, or especially after patches.
Or the problem is in my not very powerful computer, but the achievements did not count even when everything was done correctly.
But on the last attempts, the achievements were given out after one headshot, and from the first suspect tied up.🤔
Rom@n DeaD™ 30 Dec, 2024 @ 12:29pm 
Thanks for the guide, it really works.
Although I had to spend a couple of days and count on a lucky random, as well as on the fact that the AI ​​will not get stuck in doorways when you ask them to move to the next room or to the other end of the map.
The advice on canceling the animation for dropping the suspect's second weapon was especially helpful. :mhwgood:

I experienced similar emotions as in these videos, when the another suspect stopped moving as if rooted to the spot :lunar2019crylaughingpig:
Wichita Milk 29 Dec, 2024 @ 8:52pm 
pro
zamrz11 28 Dec, 2024 @ 8:23pm 
I really appreciate the effort you put into this guide.