Caves of Qud

Caves of Qud

74 évaluations
TW - Endless EXP
   
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Branch: Stable
Mots-clés : EXP, XP, experience
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78.339 KB
17 déc. 2024 à 15h27
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TW - Endless EXP

Description
Version 1.0.0 Stable

Do you feel limited or uncomfortable by no longer learning from new battles? Do you avoid overwhelming numbers because they place you at risk for little to no gain? Do you want a little more consistent XP overall but other mods seem too overpowered? Then this mod might be for you!

Endless Experience!
There are a few mods that change XP rates, either ensuring a minimum of at least 1 XP, or changing how XP scales for a few tiers. This one is a little different:
  • Base XP is reduced to 80% (To compensate for it being easier to get overall).
  • XP is halved for each tier you're stronger than your opponent, but never below 1 XP.
  • XP is increased by a quarter for the square root of tiers weaker than your opponent.
  • Tier differences scale endlessly, no matter how strong you or your opponent are.
  • The mod lists the % of XP you earned, so you know how much the mod is affecting it.

These changes should only affect tier-based XP, such as combat. Secrets, books, and quests should remain the same as before.

XP Rates per Tier difference (Vanilla/Mod)
  • -4: 0% / 5%
  • -3: 0% / 10%
  • -2: 10% / 20%
  • -1: 50% / 40%
  • 0: 100% / 80%
  • 1: 100% / 100%
  • 2: 100% / 109%
  • 3: 100% / 117%
  • 4: 100% / 125%

Compatibility
This mod should work with any mod that doesn't change how XP is given to the player. It won't work if they changed the Experience.cs file.

Notes:
I toyed with some other formulas, but this one gave me the most personally comfortable progression from levels 1 to 30. Nonetheless, I am a very inexperienced programmer, so I will keep this one simple for now. If I find the time to learn, I'll attempt to include multiple formula choices within a single mod and add (reduced) XP for normally XP-less summoned creatures as well.
7 commentaires
TrueWolves  [créateur] 5 janv. à 20h33 
Short answer: Yes

I did not notice any issues adding or removing this mod mid-save. Probably because it doesn't change anything about the world or character, only EXP as it is given.
Terminus 5 janv. à 16h42 
can this be installed mid playthrough?
Lanceps 22 déc. 2024 à 20h41 
Nice mod, I like it more than the other ones. Great job
TrueWolves  [créateur] 20 déc. 2024 à 4h42 
I tested that a little and has no issues adding or removing it from an existing save. It only changes how experience is calculated, nothing that should be saved to the character/world file, so it should be safe. Admittingly I'm not 100% sure since I'm still new to the game myself.
Berwve 19 déc. 2024 à 23h45 
Can this mod be removed mid save? Will it cause problems?
TrueWolves  [créateur] 18 déc. 2024 à 4h32 
Thanks. Once I have time to sit down and figure out how to get it to work through wishes, options, or an ability, I plan to include alternate formula and adjustable baseline exp from different sources for player preference, but those are all stretch goals.
SubTonic 17 déc. 2024 à 20h37 
First XP mod to catch my attention. I actually like the slight reduction for same-tier enemies, cause I feel like levels come too quickly early on and then suddenly the XP you get from enemies becomes almost negligible. Thanks for the contribution!