UBOAT
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[2024.1] DeepLeaks
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11.707 MB
13 dic 2024, ore 12:48
30 dic 2024, ore 13:42
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[2024.1] DeepLeaks

Descrizione
The mod adds a sensitive dynamic to the hull. Diving in dangerous depths will cause leaks. It starts with exploding bolts, continue with pipes failing, then with hatches leaking and eventually there will be holes in the hull. It also adds sounds for bolts exploding, leak and repair noises which all are detectable by enemies. The mod is set for arcade game play by default but can be set to realistic or custom via provided dataheets. The mod wants to enhance the game play and removes the vanilla hull crush mechanism. With the mod you will have to fight leaks every now and then but also gives you the chance to fix it. With the vanilla version there are no leaks at all caused by dangerous depths, just a message after random time below a certain depth that your boat imploded and the game ends. This is what the mod changes.

"Die Bolzen, sie... sie platzen weg!!"
While depth increases you suddenly will hear bolts exploding which ultimately leads to failing pipes if you don't stop the dive. Once a leak appears take immediate action against it ("Boot nicht weiter fallen lassen!"). Stop further diving, the leaks react on even more pressure and only start leaking when depth increases. Adjust balance tanks (pump air in it) to further stop the dive. Close central bilge hatches to keep it as dry as possible (TrimPump fails if it is under water). Activate trim pump to get the water out of the boat. Activate compressors to have more air available. Leaks under water will need a rebreather to get fixed, so keep that in mind when diving deep. A repaired leak is stronger than before and chances to leak again are reduced(this bonus sums up for each repair). If you can't hold the dive ("Boot ist nicht zu halten"), pray for ground to stop the dive, it is most probably your last chance. With the boat sitting on the ground of the ocean you have a good chance to get back to the surface.

Features
  • The mod is a pure runtime modification and works with any savegame. The mod does not store any value and can be removed safely without any risk.
  • Removes random defeat message when boat "implodes" and the game does not end instantly. You now can fight until you don't see any more chance to get up to the surface or until everyone really died.
  • TrimpPump displays its potential performance in m3/min and if water in compartments the estimated time to remove it from the boat. The mod does not change the trim pump performance (values are taken from the game or a mod you may have in place for this).
  • TrimpPump works up to specific value (arcade around 300m, realistic around 160m). After this depth the trim pump will be operated manually (not animated but indicated by "Manual" tooltip text) and provides an almost stable small performance (also configurable).
  • Rebreather holds about 3x times longer
  • Leaks: There are three types of leaks (numbers displayed are variable depending on config arcade / realistic / custom and submarine type):
    Pipes (yellow leaks) : Do fail more often (from roughly 160m on), leak a bit water and can be fixed without any replacement parts.
    Hatches (red leaks): Do fail rarely (from roughly 240m on), leak a stronger amount of water and need replacement parts to fix.
    Holes (red leaks): Do fail in very deep water (from roughly 300m on) and are most probably your end. Does need replacement parts for fixing.
  • Respect reload of the game. Since a reload is kind of a cheat, I added a mechanism to protect the boat from more leaks (about 20minutes game time (fades linerar)) by adding a much weaker probability leaks appear. That way the rage reload does not do any harm.
  • Respect Uboat Type and its hull crush depth. All subs in the game can be configured via mod DataSheet.
  • Repairs respect progress and the value is displayed in the tooltip. The more progress a repair has, the smaller the leak. This effect is applied on all leaks (not only DeepLeaks leaks). You'll see an information "DeepLeaks (Being repaired): ..." on hover over the leak when repairs are carried out.
  • Progress on repairs are not lost when a sailor leaves the leak. Vanilla game does loose the progress once the position is left and start from scratch.
  • Leaks and Repairs generate new sounds (like bolts exploding, repair noises, water noises). Sounds also add detectablitly which also can be configured via mod DataSheet.
  • You can specify own values for any relevant function of the mod in the datasheet from the mod. Default is an arcade preset which is less realistic but more action play. You can easily switch it to a realistic preset or change individual values for each sub available in the game. See how to adjust the values here: How to configure

Mods I use and tested with

The mod interacts with Rebreathers, Trimpump and Hullcrush behaviour.Any other mod which is interacting with those parts of the game may cause problems.

Version 0.5.0
Latest changes 2024-12-30
Please report bugs by describe the behaviour as detailed as possible.I am happy to improve the mod and implement even more features related. Also I would like to takeover some features from the famous Iron Coffins Mod and bring it partially back to live.
Discussioni più popolari Visualizza tutte (2)
21
17 gen, ore 5:05
Bugs
katamshut
2
14 gen, ore 14:50
Configure Mod
katamshut
74 commenti
Schmeisser1942 6 ore fa 
Anyone else having the "RepairHeavy +40dB" malus all the time in the detectionHint menu?
ColdSpaCe7 21 gen, ore 8:03 
update?
Thinkflight 17 gen, ore 17:01 
@katamshut I'm opening the file in both apple Pages (online and on the ipad) and same error when opening it via google docs.
tony.coral 13 gen, ore 2:37 
Excellent mod! adds more richness to the game experience!. How do you change the parameters to aproximate values as close as the VIIC/42 type sub?
katamshut  [autore] 10 gen, ore 14:17 
@Thinkflight: What editor do you use? I use LibreOfice& OpenOffice works perfectly fine with it.
Thinkflight 8 gen, ore 2:31 
@katamshut trying to edit the spreadsheet to switch to either custom or realistic mode and I'm getting an error on the xls sheet saying that there are over 1 million rows and over 1000 columns and it cant then import open this for editing, view only. This is with the v.0.5.0 build - can you please remove the excess columns and rows so the file can be edited?
Thinkflight 8 gen, ore 2:10 
If the boat could still implode at extreme depths this would be nice.
katamshut  [autore] 4 gen, ore 4:39 
@Smertozavr: That happens when UBOAT (not my mod) can't read the excel file anymore. While saving the xlsx you destroy your xlsx. What xlsx editor do you use? Also try to do this:
- Restore a version that does not show this message.
- Exit and try to edit it again.
Smertozavr 3 gen, ore 23:50 
Very good mod. Thanks for the work done.
There is a problem. I select presetSelection Realistic in DeepLeaksConfig.xlsx. After loading the game I see the message: "...Recover a working version or delete the mod folder completely and resubscribe the mod... The mod runs on default config"
After testing I understand that presetSelection remained arcade.
Why does this happen?
BobbySopor 2 gen, ore 8:20 
well, as i think of it why not just revive the iron coffins mod? :D
the dev also had some cool future plans and ideas for his mod, worth a read