Marvel Rivals

Marvel Rivals

69 ratings
Basic Character Stats
By Hobo Bill
A few simple tables containing information on health, movement, and DPS/HPS.
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Introduction
ATTENTION: My full-length Marvel Rivals guide is now finished and available to the public! Rather than the short, simple tables you see here, this contains an in-depth analysis of every single ability of every single character! Go check it out!
https://steamoss.com/sharedfiles/filedetails/?id=3384420468

This guide is a simple arrangement of the basic health, movement speeds, and basic DPS outputs of every hero in the game, organized into simple tables for your viewing pleasure. All stats are taken directly from the Marvel Rivals website; I am not responsible for obtaining most of these figures (aside from calculating the DPS) and am only organizing them to make it easier to compare the different characters to each other.

Some of these figures may not be accurate; the official website contains some errors on certain stats, and my math for DPS calculations may not be flawless!

To save you some reading, know that all heroes in the game have the same base movement speed of 6m/s, with the exceptions of Black Panther and Wolverine, who move at a uniquely fast 7m/s. However, several characters have abilities which can temporarily increase their movement speed.
Likewise, there are only two heroes who permanently have the ability to fly, being Iron Man and Storm, though several heroes can temporarily achieve flight via abilities.

Disclaimer: While this guide is updated for the current version of the game as of 12/25/2024, there is no telling whether I will remain interested in updating it in the future should character stats be changed or new characters be introduced. Be sure to check the last time this guide was updated against the current version of the game; some of these figures may not be accurate!
Basic Stats - Duelists
Duelists are most comparable to the "DPS" class of traditional roles, being centered around heavily offensive abilities and, more often than not, high mobility. This class has the highest number of heroes by far, containing a whopping 18 out of the 33 heroes in the game (more than half the roster)!

Most heroes have a base health of 250; those with different values will be highlighted to stand out better on the table.
Hero
Health
Movement Speed
Black Panther
300
7 m/s
Black Widow
250
6 m/s (8 m/s while sprinting)
Hawkeye
250
6 m/s
Hela
275
6 m/s
Iron Fist
250
6 m/s (9 m/s while wallrunning)
Iron Man
250
6 m/s (Flight; 12 m/s while "sprinting"))
Magik
250
6 m/s
Moon Knight
250
6 m/s
Namor
275
6 m/s
Psylocke
250
6 m/s (9 m/s while cloaked)
Scarlet Witch
250
6 m/s (9 m/s while flying)
Spider-Man
250
6 m/s (9 m/s while wallrunning)
Squirrel Girl
275
6 m/s
Star-Lord
250
6 m/s (12 m/s while flying)
Storm
250
6 m/s (Flight)
The Punisher
275
6 m/s
Winter Soldier
250
6 m/s
Wolverine
300
7 m/s
Analysis
Not only are Black Panther and Wolverine tied for the fastest base movement speed in the game (being the only two above the base values above 6 m/s), but they are also tied for the highest health of their class, with both sitting at 300. This is rather fitting due to the high-risk nature of their melee-focused kits, putting them directly in the line of fire. Both characters even feature additional abilities that can boost their health further.

Iron Man and Star-Lord are tied for the fastest potential movement speed in the game, at 12 m/s (double the base value, and flying, no less!), though both of them can only achieve this for a short time with their abilities.
Basic Stats - Vanguards
Vanguards are comparable to the "tanks" of traditional roles, sporting incredibly high health pools, although the exact nature of their capability to absorb damage can vary between heroes, from damage-reducing shields to extreme health regeneration.

Hero
Health
Movement Speed
Bruce Banner
200
6 m/s
Hulk
800*
6 m/s
Captain America
650
6 m/s (8 m/s while sprinting)
Doctor Strange
650
6 m/s
Groot
850*
6 m/s
Magneto
650
6 m/s
Peni Parker
650
6 m/s (7.5 m/s inside Cyber-Web)
Thor
600*
6 m/s
Venom
800*
6 m/s (9 m/s while wallrunning)
*At the time of writing, these heroes have permanent "seasonal" bonuses that boost their maximum health above their normal base amounts; these values are their health AFTER factoring in the bonuses. It is possible that these values may change in the future.
Analysis
Groot claims first place for sheer health, weighing in at 850, the highest base health in the game. However, his colossal size makes him one of the easiest targets in the game, and he has no abilities to directly absorb damage, instead relying on strategic placement of his walls.

On the other hand, Thor, whose health pool of 600 is dismal compared to many of his peers, can make up for his low health by effectively using his abilities to constantly grant himself bonus health, allowing him to stay alive by focusing on a more offensive playstyle than many of the other Vanguards.

Despite having the same movement speeds across the board, some Vanguards boast much higher mobility than others; Captain America can sprint indefinitely, Hulk can jump Incredible™ distances, and Venom can swing across the map with the same ease as Spider-Man. Using these abilities effectively keep enemies on their toes while losing none of your defensive prowess.
Basic Stats - Strategists
Strategists are comparable to the "supports" of traditional roles, with all of them being capable of healing and providing additional buffs to their allies in some way. Despite being healers, many of them boast some surprisingly capable offensive abilities to hold their own in combat, while some sport high mobility to keep themselves out of danger.

Most heroes have a base health of 250, except for Luna Snow and Mantis, who have 275.
Hero
Health
Movement Speed
Adam Warlock
250
6 m/s
Cloak & Dagger (Both)
250
6 m/s
Jeff the Land Shark
250
6 m/s (9.6 m/s while swimming)
Loki
250
6 m/s
Luna Snow
275
6 m/s (9.6 m/s while skating)
Mantis
275
6 m/s (8.5 m/s when at full health)
Rocket Racoon
250
6 m/s
Analysis
All Strategists have fairly similar stats, being quite squishy and sharing the same base movement speed as most other heroes. A couple of notable exceptions are Luna Snow and Jeff the Land Shark, both of whom are capable of a virtually indefinite 60% movement speed boost from their abilities, though neither can attack while traveling at this speed.

Mantis is also capable of a ~40% movement boost when at full health; keep your distance from the fray to stay on the move more effectively.
DPS - Duelists
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.

Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Duelists
Hero
Type
Damage Per Shot
Attack Speed
DPS
Black Panther (Claws)
Melee
35
2.27/s
~79.5
Black Widow (Batons)
Melee
45
2/s
90
Black Widow (Rifle)
Projectile
120
0.83/s
~99.5
Hawkeye* (Piercing Arrow)
Projectile
80
0.9/s
72
Hela* (Thorns)
Projectile
70
2/s
140
Iron Fist* (Jeet Kune Do)
Melee (Combo**)
183
~0.5/s
~91.5
Iron Fist* (Yat Jee Chung Kuen)
Melee
19
7/s
133
Iron Man (Repulsor Blast)
Projectile (Combo**)
87.5
1.53/s
~134
Iron Man (Unibeam)
Continuous
N/A
N/A
120
Magik* (Sword)
Melee
65
1.2/s
78
Moon Knight (Darts)
Projectile
75
1.5/s
112.5
Namor (Trident)
Projectile
70
1.09/s
~76
Psylocke (Crossbows)
Projectile
48
2.5/s
120
Scarlet Witch* (Chaos Control)
Continous
5***
10/s
50
Spider-Man* (Fists)
Melee (Combo**)
90
~0.64/s
~57.5
Squirrel Girl (Acorns)
Projectile
110
1.49/s
~164
Star-Lord (Guns)
Projectile
6.5
40/s
260
Storm (Wind Blade)
Projectile
50
2
100
The Punisher (Rifle)
Projectile
18
10
180
The Punisher (Shotgun)
Projectile
140
1.43/s
~200
Winter Soldier (Pistol)
Projectile
70
2.5/s
175
Wolverine (Claws)
Melee
15****
~2.42/s
~36
*At the time of writing, these heroes have permanent "seasonal" bonuses that boost all damage dealt; these boosts are NOT currently factored into calculations, and their actual damage output is higher than listed. It is possible that these values may change in the future.
**Combo attack; due to variation in damage/attack speed throughout the combo, damage/attack speed values are calculated based on the ENTIRE combo being executed.
**Scarlet Witch's Chaos Control damage deals an additional 0.5% of the target's Max Health per hit, making it deal up to as much as 80% more damage against high-health Vanguards.
***Wolverine's Savage Claw deals an additional 1.5% of the target's Max Health per strike, increasing with each point of Rage, dealing up to 6% of the target's Max Health at full Rage. This makes his actual DPS much higher than calculated depending on his target, similar to Scarlet Witch.
Analysis
For the grand prize of sheer DPS output, Star-Lord comes in first place with his Element Guns, capable of dishing out a whopping 260 DPS; enough to drop someone his size in under a second. However, this number is dependent on hitting every single shot (out of 40 per second), and considering his dismal spread and damage dropoff, it is highly unlikely that you'll ever achieve this number outside of a point-blank encounter.

On the other hand, for the #1 melee powerhouse, Iron Fist reigns as the champion, though this is highly dependent on the use of his Yat Jee Chung Kuen, which can only be executed temporarily after using his Dragon's Defense ability.
DPS - Vanguards
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.

Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero
Type
Damage Per Shot
Attack Speed
DPS
Bruce Banner (Gun)
Projectile
16
5/s
80
Hulk (Fists)
Melee
40
~2.14/s
~86.5
Captain America (Shield)
Melee/Projectile (Combo*)
260
~0.33/s
~86
Doctor Strange (Daggers)
Projectile
90
1.13/s
~102
Groot (Vines)
Projectile
70
~1.42/s
100
Magneto (Iron Volley)
Projectile
75**
1.25/s
93.75
Peni Parker (Mech Shots)
Projectile
30**
3.33
100
Thor (Mjolnir)
Melee
45
1.67/s
75
Venom (Tentacles)
Projectile
20
4.44/s
~89
*Captain America's attack is a melee for the first two hits, then becomes a ranged attack for the next four attacks afterwards, slightly altering the damage and attack speed. Values are calculated based on a full 6-hit combo.
**Deals damage separately for the physical projectile and resulting explosion; values are calculated based on a direct hit.
Analysis
Most of the Vanguards have fairly middling DPS, with Doctor Strange, Groot, and Peni Parker competing neck-and-neck for first place (my math for Doctor Strange's attack may not be flawless). Of course, it is worth remembering that as the "tank" of your team, it's often more important to focus on the defensive than the offensive; soaking up damage is a higher priority than dishing it out.
DPS - Strategists
Remember that these values are only calculated based on a hero's BASIC ATTACK; other damage sources such as abilities, including those that directly boost the basic attack's potential, are not factored in.

Also please note that these values are ONLY calculated based on the attack speed/damage of the basic attack, and do not factor in other variables such as spread, ammo count, reload times, damage dropoff, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's DPS and may vary considerably in actual gameplay.
Hero
Type
Damage Per Shot
Attack Speed
DPS
Adam Warlock (Staff)
Projectile
55
2/s
110
Adam Warlock (Charge Attack)
Projectile
190
~0.55/s*
104.5
Cloak & Dagger (Cloak)
Continuous
N/A
N/A
75
Cloak & Dagger (Dagger)
Projectile
15
2.27/s
~34
Jeff the Land Shark (Aqua Burst)
Projectile
65
1.75/s
~114
Loki (Staff**)
Projectile
30
1.75/s
52.5
Luna Snow (Dark Ice)
Projectile
60
2/s
120
Mantis (Energy Blast)
Projectile
50
2.5/s
125
Rocket Raccoon (Bombard)
Projectile
16
12.05
~193
*Adam Warlock's alt-fire stats are based on a full 5-shot charge. No official stats currently exist for the amount of time it takes to fully charge; attack speed was calculated by my own in-game estimation and may not be entirely accurate.
**Loki's damage potential is only based on one instance of his attack. With effective use of his Doppelgangers, this value can be increased to as much as triple.
Analysis
True to his nature, Rocket Racoon comes in first place for damage output at approximately 193 DPS, enough to compete with even a grand majority of the Duelist class. However, his damage dropoff at range is abysmal, making it difficult to achieve this number beyond close-quarters encounters. As she suffers no dropoff, Mantis is the superior choice for long-distance engagements, even before one factors in her potential self-damage boost.
HPS - Strategists
This table is a calculation of the HEALING potential of each Strategist character, based on their basic attacks. As with the DPS tables, remember that these values are only calculated based on a hero's BASIC HEALING ABILITY; other healing abilities which require cooldowns are not calculated on this table (with the exception of Mantis's Healing Orb, which technically does).

As usual, please note that these values are ONLY calculated based on the attack speed/healing of the ability, and do not factor in other variables such as ammo count, reload times, or your questionable aim. As a result, these numbers are only a VERY BASIC representation of a character's healing potential and may vary considerably in actual gameplay.

(Adam Warlock is currently excluded from this table, due to not having a "basic" healing ability. Even attempting to calculate the HPS of his Avatar Life Stream ability yielded incredibly inconsistent numbers with actual gameplay.)
Hero
Type
Healing Per Shot
Attack Speed
HPS
Cloak & Dagger* (Dagger)
Projectile
28**
2.27/s
~63.5
Jeff the Land Shark (Splash)
Continuous
7
20/s
140
Loki (Staff***)
Projectile
40
1.75
70
Luna Snow* (Light Ice)
Projectile
60
2/s
120
Mantis (Healing Orb)
Continuous
55 (on hit)
N/A
20****
Rocket Raccoon* (Repair)
Projectile
N/A*****
2/s
60
*At the time of writing, these heroes have permanent "seasonal" bonuses that boost all healing dealt; these boosts are NOT currently factored into calculations, and their actual healing output is higher than listed. It is possible that these values may change in the future.
**Dagger's healing value is calculated based on a direct hit; targets affected by the AoE healing will only receive 18 health per shot.
***Loki's healing potential is only based on one instance of his attack. With effective use of his Doppelgangers, this value can be increased to as much as triple.
****Mantis's Healing Orb applies health on hit, then provides a healing buff over time. HPS value is ONLY based on the heal-over-time effect, not the initial health bonus. Casting speed is currently unknown.
*****Rocket Racoon's Repair Mode projectiles do not provide health on hit, but instead provide a healing-over-time bonus to those in close proximity.
Analysis
With a healing potential of 140 health per second, Jeff the Land Shark comes in first place for the fastest healer in the game. Combined with the added potential of his Healing Bubbles' boost to healing, this number can even be bumped up as high as 160. However, it is also worth noting that Jeff has limited versatility compared to some of his peers, and his potential to heal can struggle when his team is more spread out.

However, when factoring in the potential use of Loki's Doppelgangers, he can steal the grand prize away, as his healing potential can reach as high as 210 per second (with his base attack alone)!
9 Comments
Junimo 3 Jan @ 8:38pm 
skibidi
FeverAyeAye 25 Dec, 2024 @ 5:26pm 
This tracks with my experience so far. I'm getting kill counts close to DPS with my Rocket, but the you do need to get up close to get those numbers.
FATCATKISSES 25 Dec, 2024 @ 12:17pm 
nerd
Dark Matter 25 Dec, 2024 @ 11:22am 
Just for the sake of stats?
Dark Matter 25 Dec, 2024 @ 11:15am 
Thanks for this awesome info. Would love to know the dps numbers for the healers as well
24 Dec, 2024 @ 9:56am 
Thank you for this hard work!
WanderingSpecter 23 Dec, 2024 @ 1:20am 
Venom's attack is not considered melee surprisingly! Any melee attack goes through Strange's shield, whereas Venom's get blocked. (Unless I'm stupid and didn't realize they were clipping through my shield, which is likely. If so disregard everything I said.)
Tempest 21 Dec, 2024 @ 3:51pm 
I would add a note acknowledging Loki technically having the highest possible HPS.

Even without mentioning Healing Domain, which grants an effective form of damage immunity, his illusions technically triple his healing and damage output, as they deal damage and heal allies hit as well.

If Loki and both available illusions hit a target, they will heal for around 120 per shot or 210 per second according to your data.
Rocky 15 Dec, 2024 @ 1:23am 
Good work :LewdHerb: