Dwarf Fortress

Dwarf Fortress

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DnD Lifespans
   
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Etiquetas: mod, life, lifespan, mortal, DND, d&d
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4 DIC 2024 a las 10:55
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DnD Lifespans

Descripción
This mod aims to enhance gameplay by editing the lifespans of the four major races (dwarfs, elves, goblins, and kobolds) in Dwarf Fortress. Their lifespans are now based on values inspired by the Dungeons & Dragons rulebooks.

WARNING: If you want to play with long history, I recommend generating worlds with 0 or 1 secret or stopping generation before it progresses too far. A side effect of this mod is a significant increase in necromancer towers. This happens because individuals reaching middle age may seek out the secrets of life and death. With elves and goblins now experiencing these thoughts, the number of necromancers in the world increases dramatically.

The new lifespans are as follows:
Dwarfs live 200 to 425 years.
Elves live 500 to 1,000 years.
Goblins mature at age 8 and live 30 to 60 years. To compensate for their short lifespans, goblins reproduce in litters.
Kobolds live 50 to 120 years.

I created this mod because I love playing in ancient worlds with over 1,000 years of history. In these worlds, goblins and elves take over nearly every noble position because they never die, which I find frustrating. The lifespan ranges I’ve chosen feel reasonable and create a more dynamic world over time.

When I use this mod, I generate worlds with 1,200 years of history and either 0 or 1 secret. With 1 secret, necromancers emerge, but after a few hundred years, they can dominate the world. With 0 secrets, no necromancers appear at all, which I find boring. Balancing this trade-off has been a fun challenge, and I think this mod strikes a good middle ground if you stop generation early or just play without secrets.

I’d love to hear your suggestions and feedback in the comments. If you have ideas for addressing the necromancer side effect or additional changes that fit this vision, please share! Thanks for checking out my mod, and I hope you enjoy it.

If you REALLY enjoyed it, consider buying me a coffee. :)
[ko-fi.com]
9 comentarios
lechkingofdead 1 FEB a las 19:57 
hm... removent the leutenants seams to have made a low impact but i kind of like the idea that necromancy would be so scarce. its the fucking secrets to life and death. *also makes hunting for such findings in adventure quite rewarding if you spend a fort before hand just gifting the sucker adamantine shit for no real reasion.
dumbmud  [autor] 24 ENE a las 14:50 
I tested a bit with turning off necromancer lieutenants and had mixed results, but mostly positive. Best case I had, I started with 1 secret and lieutenants off, by the end of 1400 years there were only 3 towers.
greenie 20 ENE a las 16:24 
hey @dumbmud how did removing necromancer lieutenants go?
Lokki 18 ENE a las 17:32 
@GladioSanctus 150-170 years
GladioSanctus 29 DIC 2024 a las 23:58 
How long do dwarves live normally, without this mod?
Stratagem 15 DIC 2024 a las 8:58 
amazing mod idea, i remember wishing there was a mod for this while playing a while ago!:urist:
dumbmud  [autor] 9 DIC 2024 a las 18:38 
Thanks for the suggestion @Ormi, I'll take a look when I have time and see how I like it!
The Shy One 8 DIC 2024 a las 6:15 
I love the idea of this
Ormi 5 DIC 2024 a las 10:44 
if you disable necromancer lieutenants you basically prevent a large part of the necro snowballing effect