Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

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Classes and Formations Guide
By Exdeathmore
This guide will list all the character classes, their usual weapon specialties, and how to unlock each class. It will also cover special conditions for required quests and formations unlocked by each class.
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Introduction & Disclaimer
This guide is a work in progress, and will be updated as new and accurate information comes to light.

The classes labeled as "unlocked from the beginning" are the classes that are available as soon as you unlock the ability to adjust your retinue after completing the quest "The Goblins' Raid".

Concerning the "usual specialties": These specialties are not set in stone, and are based on the first individual of that class when it is initially unlocked. Each class has a list of individuals, some of which can have different weapon and spell specialties than the ones listed in the table. Another thing to note is that once you select a class to be Emperor, then the Emperor's skill levels at the time will be carried over for all subsequent non-Emperors of that class after a time skip (they will not carry over if they die or abdicate).
Class Table
Class
Usual Specialties
How to Unlock
Heavy Infantry
Swords, Maces
Unlocked from the beginning
Light Infantry (M)
Greatswords, Spears
Unlocked from the beginning
Light Infantry (F)
Swords, Shortswords
Unlocked from the beginning
Ranger (M)
Spears, Bows
Unlocked from the beginning
Ranger (F)
Shortswords, Bows
Unlocked from the beginning
Court Mage (M)
Hydrology, Aerology
Unlocked from the beginning
Court Mage (F)
Pyrology, Aerology
Unlocked from the beginning
Mercenary (M)
Greatswords, Axes
Unlocked from the beginning
Mercenary (F)
Swords, Bows
Unlocked from the beginning
Freelance Mage (M)
Hydrology, Terrology
Build the Incantations Lab
Freelance Mage (F)
Pyrology, Terrology
Build the Incantations Lab
Imperial Guard (M)
Axes, Spears
Form the Imperial Guard (requires 9 territories)
Imperial Guard (F)
Swords, Spears
Form the Imperial Guard (requires 9 territories)
Vagabond (M)
Swords, Shortswords, Bows
Complete both quests "Avalon's Cat Burglar" and "Liberating the Canal Fortress"
Vagabond (F)
Shortswords, Martial Arts
Complete both quests "Avalon's Cat Burglar" and "Liberating the Canal Fortress"
Strategist
Pyrology, Terrology, Cosmology
Build the Imperial University (requires 5 territories), pass the entrance exam, and complete the quest "Taking Out the Landship" (you do not need to recruit the strategist's help)
Imperial Blacksmith
Axes, Maces
Build the Smithy (requires 1 territory) and complete the quest "Pride of the Fabri Family"
Martial Artist
Martial Arts
Complete the quest "The Mighty Martial Artists"
Saigo Clansman
Maces, Martial Arts
Complete the quest "The Mus' Migration"
Crusader (M)
Swords, Spears
Complete the quest "A Problem of Succession" or "The Fall of Cumberland"
Crusader (F)
Maces, Hydrology
Complete the quest "A Problem of Succession" or "The Fall of Cumberland"
Nomad (M)
Axes, Bows
Complete the quest "Taking Out the Landship"
Nomad (F)
Maces, Bows
Complete the quest "Taking Out the Landship"
Hunter
Swords, Bows
Complete the quest "Nightmare in the Savannah"
Amazon
Spears, Bows
Complete the quest "Warriors of the Jungle" by speaking to the Amazon leader as a female emperor (you do not need an all-female party)
Desert Guard
Swords, Greatswords
Complete the quests "The Liberation of Teretuva" and "Hunting the Wandering Lake"
Levante Guard
Greatswords, Hydrology
Complete the quest "Sekishusai, the Loyal Retainer"
Ninja
Greatswords, Martial Arts
Complete the quest "The Ninja of Yuyan"
Diver
Spears, Aerology
Complete the quest "The Storm and the Sunken Ship"
Dancer
Shortswords, Hydrology
Complete the quest "Searching for the Mermaid", then speak to the dancer in Atlanticus
Corsair
Axes, Martial Arts
Complete the quest "The Corsairs' Dilemma" by forcing the corsairs to join the Empire
OR
Complete the quest "Garon's Rebellion"
Diviner
Shortswords, Umbrology
Complete the quest "Tsukijima's Grimoire of Eld" (cannot be unlocked alongside Salamander)
Salamander
Axes, Pyrology
Complete the quest "The Volcano's Eruption" by stopping the eruption of Mt. Comroon (cannot be unlocked alongside Diviner)
Mole
Shortswords, Terrology
Defeat the Termite Queen, then return to the Mole Den after a time skip
Nereid
Maces, Hydrology
Purify Lake Aqua during the quest "Searching for the Mermaid" or "The Storm and the Sunken Ship"
Iris
Bows, Aerology
Complete the quest "The Iris and the Minstrel"
Automaton
All Weapons
Complete the quest "Meeting the Automaton"
Quest Specifics
The Mighty Martial Artists
This quest can be completed in two ways:
  1. Defeat the Gel Matter in the Fiends' Cloister, then report back to Master Dragon in the Dragon Lair
  2. Defeat the Crawlers further inside the Fiends' Cloister, then defeat Master Dragon in a duel

Option 1 is the easier outcome, and will unlock Martial Artist immediately.
Option 2 will complete the quest, but Martial Artist will not be available. The only way to unlock Martial Artist at this point is to make a Martial Artist the Emperor. This can only be done via a time skip or the death of the Emperor, not abdication.

A Problem of Succession/The Fall of Cumberland
"A Problem of Succession" becomes available after completing "Liberating the Canal Fortress". If you have a time skip, die, abdicate, or leave Cumberland during any of the choice prompts in this quest, the quest will fail, and the follow-up quest "The Fall of Cumberland" will become available.

Searching for the Mermaid/The Storm and the Sunken Ship
"Searching for the Mermaid" can only be completed with a male Emperor, and the quest officially begins when you watch the dancer's first performance. If you have a time skip, die, or abdicate after this point, it will fail, and you will be locked out of unlocking Dancer for the current playthrough. If you complete this quest as the Final Emperor, the game will end and you will be returned to the title screen.

If you skip/fail "Searching for the Mermaid", it is still possible to unlock Nereid by collecting the ingredients for the Mermaid Potion during the quest "The Storm and the Sunken Sea".

(Unconfirmed) If you do not create your own Mermaid Potion, and you are instead given one by the fishman who enters the throne room, you might be locked out of unlocking Nereid for the current playthrough.

The Corsairs' Dilemma
To force the corsairs to join the Empire, you must either:
  1. Take the land route through Cape Chalier
  2. Fight the corsair crew in Mobelm and steal their ship to pass through the Waterway Maze

This will unlock the Corsair class early, but once the "Garon's Rebellion" quest begins, Corsair will become temporarily unavailable until this quest is completed.

The Iris and the Minstrel
This quest is unlocked by speaking to the bartender in Yuyan after the Mole Den is repopulated. You will be unable to speak to the bartender if you have progressed the main quest in Yauda to the point where the Floating Castle appears and is floating over Yuyan. In that event, you must either:
  1. Wait for a time skip so the Floating Castle will move to a location other than Yuyan
  2. Complete the main Yauda quest by defeating Wagnas (reach the Floating Castle using Hiraga's machine)

Tsukijima's Grimoire of Eld/The Volcano's Eruption
You can only complete one of these two quests per playthrough. Completing "The Volcano's Eruption" will unlock the Salamander class. If you have a time skip, die, or abdicate before destroying the rock on top of Mt. Comroon, the quest will fail and the volcano will erupt.

If the volcano erupts, a new location, the Sunken Island, will appear. After completing this dungeon and defeating the Sorcerer, your current Emperor will be forced to abdicate. You can then go to Tsukijima and speak to Seimei to finish "Tsukijima's Grimoire of Eld" and unlock the Diviner class.
Formations & How to Unlock Them (In Progress)
Each class has a formation that can be unlocked when you make them the Emperor. Classes with both male and female versions (i.e. Light Infantry, Freelance Mage, etc.) share the same formation, so it's only necessary to make one version the Emperor to unlock the formation.

Formation
Class
Special Traits
Free For All
Unlocked from the beginning
No effects
Imperial Cross
Unlocked from the beginning
Front increased defense
Imperial Shield
Heavy Infantry
Front increased defense
Imperial Attack
Light Infantry
Front increased melee attack
Imperial Ray
Ranger
Rear increased ranged attack
Imperial Magic
Court Mage
Center increased magic attack
Imperial Arrow
Imperial Guard
All units increased speed, front defends after attacking
Imperial Force
Final Emperor
All units increased attack, reduced defense
Fanged Assault
Mercenary
Front & center increased physical attack
Witch's Cap
Freelance Mage
Front increased magic defense, rear increased magic attack
Free For All 2
Vagabond
Front increased speed, rear increased attack
Iron Forge
Imperial Blacksmith
Front increased physical attack, center increased physical attack/defense, rear increased physical defense
Rising Phoenix
Strategist
All units increased shield block rate, center increased defense
Dragon Stance
Martial Artist
Front defends after attacking, rear acts immediately after front
Mu Rampart
Saigo Clansman
All units act last, increased defense
Rapid Stream
Corsair
All units act first, reduced shield block rate
Seer's Focus
Diver
Center & rear increased magic attack
Charming Drive
Dancer
All units increased speed, front increased defense
Divine Wall
Crusader
Front increased defense, rear cannot be targeted
Whirlwind
Nomad
Front defends after attacking, front & center increased speed, rear increased ranged attack
Hunter's Gambit
Hunter
Front defends after attacking, center & rear increased ranged attack
Amazon Raid
Amazon
Front & center increased melee attack & speed
Desert Fox
Desert Guard
Front defends after attacking, front & center increased attack
Lightning Flash
Levante Guard
Rear acts immediately after front, rear increased attack
Flying Sword
Ninja
All units increased United Attack damage, front & rear increased speed
Cosmic Ring
Diviner
Volcanic Heart
Salamander
Front increased pyrology attack/defense, center increased pyrology defense, rear increased pyrology attack
Twin Pyramids
Mole
Front increased terrology defense, rear increased terrology attack
Crescent Tide
Nereid
Front & rear increased hydrology defense, center increased hydrology attack
Winged Quintet
Iris
Front & center increased aerology defense, rear increased aerology attack
Puppet Army
Automaton
All units increased debuff resistance
Goblin Offense
Unlocked by completing the quest "Goblin Hideaway Disturbance" and giving the formation scroll to the instructor in Avalon
Front increased speed & ranged damage, rear increased melee damage
1 Comments
daydreamer 22 Nov, 2024 @ 11:31pm 
Thank you for the guide!