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*I was familiar with the rum Husk Infection treatment method, I intentionally skipped it. However, the moment I mentioned rum elsewhere, it was an inconsistency to omit it. Added.
*I didn't know it about Mantis. Added.
*I never used Hallucinogenic Bufotoxin - it wasn't necessary. I think it may not be in such a basic guide. Skipped.
*Rum can also be used against Husk infection.
*In addition to leukocytes, mantis can also give paralysis.
Hallucinogenic bufotoxin (that's the stuff that psilotoads give off) also works against paralysis.
* Added afflictions: Infected Wound, Morbusine Poisoning and Radiation Sickness
* Added medicines for new ailments (especially Antibiotic Glue)
* Added information on game version
* Emphasised the guide as introductory material
Even if the inferior version is used, it's worth using for the basic crew (especially in auto-injectors alongside combat stimulants) because it heals almost anything a person could be injured by in combat.
Deuszine heals blood loss, all damage for which morphine is used, restores oxygen and, most recently, gives the Vigor buff. The Vigor buff gives damage reduction. The fact that it heals almost everything makes it the first choice for beginners, as it can be given to beginners with the words: “If you see someone lying on the ground, give them this and call for help”.
If this is explicitly aimed at non-physicians, Fentalyn is in fact rather misplaced, although it is not much different from morphine in terms of opiate overdose, it just happens faster.
But as I said, guards can cause this as well, it's a bit rarer but can happen.
Okay, that's a mistake on my part.
To 2:
Adrenaline rush has the advantage that the person gets up again immediately, so they can “breathe away” potential air loss themselves straight away, and the person is also “able to act” for a short time. The disadvantage is that they are “able to act” for a short time, i.e. the person can simply run away from you if they have not fallen over due to bleeding and blood loss, for example.
If the bleeding is too great, for example, the person can fall over instantly from consciousness to death without reaching the “unconscious” state.
Pressure stabilizers have the advantage that they give the “pressure stabilized” buff. This means that they are pressure-immune and also that they no longer need oxygen for this time or oxygen is supplied.
(extra/2)
6. I think the Fentanyl and the Deuzisine is to expensive and required to much medical skill to use for non-proffessional users. So I skipped them.
7. I know that these are old guides, nevertheless the game suffers from a lack of new ones. I believe the guides are a good starting point to build up an idea of the mechanics. The latest information is usually on the Wiki.
(2/2)