Left 4 Dead 2
Оценок: 279
Death Sentence Redux
   
Наградить
В избранное
В избранном
Удалить
Game Modes: Co-op, Versus, Scavenge
Weapons: Melee
Размер файла
Добавлен
Изменён
715.955 MB
24 июн. 2024 г. в 4:29
10 ноя. 2024 г. в 22:42
Обновлений: 18 (просмотреть)

Подпишитесь, чтобы загрузить
Death Sentence Redux

Описание
Death Sentence:Redux

Based on the original map "Death Sentence"

Code of buliding maps: dsr_m<charpter number> [m4 for versus: dsr_m4_sv]

The link of Zonemod support appendix, include stripper and mapinfo:
https://github.com/cy115/Death-Sentence-Redux-Appendix

update log:
07.04:
·Fix a problem that finale never start after turn on the generator_switch.
07.12:
·Add stringtabledictionary for all maps;
·Remove Coach`s icon;
·Add some air-track above swimming pool in dsr_m3, to make infected attack effectively;
·Add some breakable wall and climb track in dsr_m2, dsr_m3 and dsr_m4.
07.17:
·Fix some promble and bugs, add some clip and delete useless nav;
·Make panic event wave in m3 more aggressive, so survivors must turn off the switcher instead of ignore it.
07.28:
·Add more clip for survivors, avoid using bug position;
·Make events and triggers more plausible, included alarm music and music effect;
·Change skyboxs and every map looks amazing;
·Fix nav in dsr_m5, when survivors on train infected lossing target.
09.07:
·Block some shortcut in dsr_m1 and dsr_m2 to make versus fair;
·Add quite detail in dsr_m1 and so on;
·Optimize FPS and crash;
·Fixes tanks stuck in finale map;
·Now 2 finale stage tank will spawn in specified location and be with great animations.
10.31:
·Happy halloween everyone!
·Fixes render problem from dsr_m1 to dsr_m5, activator: Sheo;
·Remove noisy sound when bridge dropping in dsr_m2;
·Redesign distance in dsr_m3 so infected team can at least hit twice before trigger the alarm;
·Reduce distance score in dsr_m3 from 600 --> 500 cause it`s a bit easy to survivors;
·Split dsr_m4 to dsr_m4 for coop mode and dsr_m4_sv for versus mode, the only difference is the sky box;
·Fixes some nav problem in dsr_m5, I hope it`ll work.
11.11:
·Fixes some stuck spots in dsr_m3 and dsr_m4;
·Recompile dsr_m1 ~ dsr_m3 to give a better view of far place in sight;
·Fixes dsr_m1 a bug spot to trigger the tank before the tank flow;
·Rerender the water;
·Add some t0 weapon skin.
Комментариев: 34
wo bist du 31 дек. 2024 г. в 19:29 
都已经忘了原版是怎么样子,重温一遍。地图风景一流,就是地图比较大,加上草多树多天黑,非常绕。不知道原版有没有,但这个版本的高亮提示还是很不错的,要是m3m4安全门m5船再来个高亮提示就好了:sleep_seagull:
Brian 11 ноя. 2024 г. в 2:41 
That's not a problem. I'm going to play the third map again after I get some sleep. That map used to cause the game to crash to the desktop every time I played it. The original campaign always had that problem. That last map would be almost perfect if you could discover why the Tanks keep dying during the finale.
Utopia  [создатель] 11 ноя. 2024 г. в 2:32 
thanks for reporting bugs, maybe it will be fixes next update!
Brian 11 ноя. 2024 г. в 1:01 
I played the last map again after the update on November 11th. There's still a problem with that map. I always stand in front of the barn that has a boat inside of it. The zombies must be spawning a long distance from that area and getting stuck behind objects. Many of them never make it to that area. There's still a problem withe the Tanks too. I never saw one Tank during the finale. I did notice one other minor problem. The bot players won't use the ammo pile near the burning barrel during the finale. It's the ammo pile near those four medkits. That's the only ammo pile they won't use in the last map. It must be too close to that burning barrel.
Brian 10 ноя. 2024 г. в 16:12 
This campaign would be great. I'm able to play the third map without the game crashing. There's a problem with the last map. The special infected zombies get stuck behind barriers. I never saw one Jockey, Charger, Boomer, Spitter, or Smoker during the finale. There were two Tanks during the finale. They both got stuck and died somewhere. Then, the rescue boat arrived after I had stood there and waited a long time with practically nothing to shoot at.
Mark From I.T 17 окт. 2024 г. в 16:37 
this map is broken and ass, there's no respawn point period on the 3rd chapter, the music is super weird and doesn't really fit too
Pov 17 окт. 2024 г. в 9:35 
final is broken 7of10
Collaborator 25 сен. 2024 г. в 13:55 
Chapter 3 has severe pathfinding problem for the bots, rochelle got stuck after reaching safe house
Destoroyah 17 сен. 2024 г. в 13:29 
Very good campaign. Final feels weird, some commons spawn, nothing happens, then another wave, nothing again...boat comes. I heard a Tank but it never showed up. Draw distance is random. In chapter 2 and 3, most of the map just appears infront of you.
MyoRi_(묘리)♥ 15 авг. 2024 г. в 1:39 
awesome redux map! Chapter 4: It was nice to see the night sky :) Chapter 5 was originally difficult because it was about collecting oil cans, but this was changed to the finale so it was easy to do 9.5/10 :steamhappy::steamthumbsup: