RimWorld
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Vanilla Races Expanded - Insector
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3 юни 2024 в 9:10
4 ян. в 4:24
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Vanilla Races Expanded - Insector

В 1 колекция от Oskar Potocki
Vanilla Expanded
106 артикула
Описание
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development.



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
714 коментара
KFP pain. 27 ян. в 14:31 
how does the insect pheremones gene work? I started a save and there were insects naturally spawned in that were aggressive and some insects from Biomes! polluted lands that recently came into my tile that were also aggressive which led to my pawns shooting them.
Sarg Bjornson  [автор] 26 ян. в 2:55 
No
ополоченец 26 ян. в 2:32 
can I use royal jelly from insectoids 2 to relpenish the insector's dependency for jelly??
Sarg Bjornson  [автор] 24 ян. в 4:23 
You don't even need to decompile: all the source is on VE's GitHub
漆黑之梦 24 ян. в 3:54 
@Sarg Bjornson
Can I decompile and learn from it? I am learning how to write mods.
Montu 20 ян. в 9:18 
XiaoXiao I agree however you can adjust the scenario to however you like. You can add weapons, more food, researched projects, etc.

I added in like 1000 more insect jelly because the insectors simply eat all of it for food and not for their separate insect jelly addiction bar.
XiaoXiao 20 ян. в 0:07 
The insector start makes zero sense; why aren't basic mech hives already researched? Also, they go through food like crazy and don't start with any starter weapons. It says this start is supposed to be difficult but it just makes no sense. There is zero synergy with this start and the starting gear?
Big Iron Seph 11 ян. в 19:13 
Having trouble, none of the Insectors seem to be "gettin busy" feels like my only option is the self impregnation and i'd rather not have to roll that for all my insectors in order to grow the hive
pestierat 5 ян. в 9:14 
You Can make tyrnads from warhammer 40k if you do it right
Sarg Bjornson  [автор] 3 ян. в 0:41 
They are not intended