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As highlight of 0.6:
- fixed paintings quest; - still in test!!!
- fixed achievement for disarming mines; - still in test!!!
- fixed stimulators/food that was giving permament bonuses for entire game;
- added couple of new items that was planned by devs;
- fixed issues with perks;
- rebalanced some weapons based on their description;
- fixed random encounters on global map to work as intended (almost 90% of encounters must be one time encounter through game, but due to broken logic they was encountered by player many times) - still in test!!!
- and many more fixes related to animations, triggers, objects, scenes, etc.
The atmosphere and art design in this game are fantastic, and the fact that it was abbandoned so close to the finish line is quite sad.
I wanted to ask you'd be interested into making a separate mod that adds more equipment to the game and maybe let us acquire the Volture armor set before the endgame, maybe by adding stuff to merchants inventories.
Fantastic work.
Yeah, its an original game issue with followers and issue is related to locations reloading, that is on major issue list, but fixing this is hard one, so time needed, I am in contact with some devs from original team, they will look into it and how to resolve those issues, because its C++ part of game (code need to be reviewed).
Companions also become bugged if they 'die'. So they will be with you but do nothing or they will not be in the zone at all.
There is a lot of english grammar issues also that I have been taking notes on, but will see what you come out with when the next patch is released.
Thanks for fixing this game, This play through has been a bit smoother so far.