Rotwood

Rotwood

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Praise the Gourdo - Non-streak multihit build
By Kaj
You like the sound of multiple damage procs? And seeing lots of numbers on your screen? You like dumb janky builds?
This guide is for you.
   
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Core
The bread of the build is the weapon passive: you'll need any weapon with the Gourdo's Community Garden skill, I usually use the Basherball since strikers have the highest weapon damage (for other effects).



You see, the passive deals up to thrice your healing in damage, as long as you heal at least 11hp. That damage will help you fill up your skill stacks. Powers that heal on-damage will trigger on the weapon's passive damage, and that healing might trigger the weapon again, leading to funny interactions with other abilities. The more enemies near you, the longer you can hold your skill, and more hits will pop on your ears, so this is best for hunts like Blisterbane Bog, Molded Grave, and maybe Splintershard Cavern.

The butter of the build is our armor: The Wollusk Helmet and any chest piece that creates poison pools. Wollusk Hauberk spawns large and short-lived poison pools on dodge, so it's easier to keep the poison going. Gloop Top Glaze spawns medium/small and long-lived pools on kill, allowing a better pairing with Colossaphire Greaves (Gloop Top also might kill allies summoned by powers that trigger on kill). If you have a friend to create poison pools for you, or you're hunting on Molded Grave, you can pick Bullrog Gauntlets for some more damage.



Wollusk Helmet heals us for up to 70% of the poison damage you take, and poison deals on base 30 damage, that's 21 healing. Not only that, but since you can't heal at full hp, the poison ticks helps you keep the healing going.

And that's the gist of the build: summon poison pool->stand on it->praise the gourdo->???->profit!

Important details about using this weapon:
  • The weapon's passive counts as an Attack, but won't count as Light nor Heavy;
  • The weapon's passive won't count as attacking;
  • The weapon's passive can't focus hit;
  • The weapon's passive can't crit but it might trigger damage powers that can;
  • The weapon's passive counts as your damage, so it can refill the skill if you deal enough damage;
  • The weapon's passive counts as a hit for hitstreaks;
  • The poison self-damage will break your hitstreak often (you can make hitstreak powers work with Attack Dice and enough enemies tho);
  • The poison self-damage triggers any power with a "take damage" condition, good or bad;
  • The poison damage will break shields;
  • The poison damage doesn't count as your damage (or anyone's else);
  • The poison will affect allies, players or not.
What about the legs?
Well, you got your hands occupied, and you might be running around in donald the duck fashion, so you're left with the legs to cover up, lets go over the trouser tier list:

Tier
Equipment
Why
Optimal
Yammo Elasti-Shorts, Wollusk Aketon and Colossaphire Greaves
Yammo Elasti-Shorts reduces any damage, and it will keep the poison in triggerable levels, ensuring better survivability (apparently, the weapon effect doesn't count as attacking although it counts as an attack). Wollusk Aketon will also reduce any damage, but it has a low reduction and only works while poisoned, BUT this lower reduction might be beneficial since you'll deal more damage with the passive. Colossaphire Greaves is riskier but it's a nice damage boost since you won't be dodging much, and it charges while you're spamming skill
.
Situationally noice
Bulbug Tarsi and Gustree Greaves
Bulbug Tarsi will make shield powers not useless, if you can trigger them. Gustree Greaves prevents getting pushed off your puddle, but you'll only face that in Nocturne Grove
Just better than Basic Leggings
Anything that isn't in any other tier
It mostly won't interact with the build in any way, good or bad
Same as Basic Leggings
Floracrane Skirt
Floracrane Skirt won't ever trigger, since it's your passive that deals damage
Worse than Basic Leggings
Snortoise Boots
This will simply kill your self-damage, and your healing, and your dps. Please don't
Power Advice
Power
Description
Interaction
Bloodthirsty
Heal 10% Damage you deal. Lose 50% Maximum Health, and take 50 Damage every 5 seconds (in combat). This damage will never kill you.
Triggers on any damage you deal, helps keeping your health from topping, and the penalties won't mess your hunt unless you pick it with two digit health already and/or you're not running the max health boss buff.
Righteous Fury
When you take Damage, your next Attack deals 100/200/300% Damage
This triggers off poison damage and buffs your passive's damage.
Hunter's Rally
After taking Damage, Heal 50% of the next Damage you deal
This will overheal your poison, which is nice, but might be too much.
Thrill Seeker
Deal 40/60% Damage. Take 30/40% Damage.
Buffs you poison self-damage, and you weapon's passive damage. A good counter to excessive healing, if that's your case, and a risky move, if it's not.
Deus Ex
Each time you deal Damage, you have a tiny Chance of dealing another 10000 Damage
Since you'll deal damage in a ton of separate hits, this power becomes a lot easier to trigger.
Retaliation
When you're Attacked deal 250/500/750 Damage back to the Attacker
If you're spamming your weapon's skill, you're an easy target, so this damage will help keeping your stacks up. Also, with Righteous Fury and Bloodthirsty/Hunter's Rally you're almost immortal (massive damage will off you 👀)
Lil' Schemer
If you do not Attack for 5 seconds, your next Attack gains 200/400% Damage
Lil' Schemer doesn't quite do what it says, it goes off on attacking (remember the difference), BUT, it buffs your passive damage without going off until you normal attack. Noice.
Healthy Optimism
Each time you Heal, gain +2.5% Critical Chance for 10 seconds
Easy to stack. You might use it to crit on other damage sources, or to super buff a normal attack now an then.
Get'em Next Time
Gain +1/3/5% Critical Chance each time you hit something. Resets when you Critical Hit
Healthy Optimism but better. Won't help you crit with you passive damage still, but will stack each time you deal damage, until you spend it on a normal attack or some other damage sources.
Morale Booster
When you land a Critical Hit, Heal for 10/20
As advised above, unless you have some other damage sources that can crit, this isn't worth it. Specially because you'll need to upgrade it to trigger your passive.
4 Comments
Kaj  [author] 24 Jan @ 2:54am 
About yammo, yeah, I like it too, I made a guide for it
Kaj  [author] 24 Jan @ 2:53am 
I use proc to mean "trigger", but the original meaning of the word is more about "chance to trigger". I'll fix it soon.
jiggilowjow 23 Jan @ 9:18pm 
proxy? im still derp on procs? prox?:shadeknight::hollowknight::steamfacepalm:
jiggilowjow 23 Jan @ 9:10pm 
wtf is proc? out of all that.... theres nothing that explains what this made up proc word means.... process? procedure? proctologist?.... j/k i know it aint that.... seriously tho. cool guide, except for the secret word mystery. ive never had luck with the gorudo weapons.... im more of a yammo fist with snow crit hat and snow crit armor with grass crit skirt... mix in 3 focus kill heal gems and ya got your self and critical heal darn near immortal build. if ya time your punches and hold it till focus.... or anything jackalope thats for sure the best weapon in the game by far