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I left DD2 sitting on my pc months after initially playing on launch month and was just utterly perplexed at the last 3 story quests (and absolutely frustrated how they locked you into the final bit if you rode that elevator). Haven't gotten through unmoored world, but I laughed when they partially reused the same idea for a postgame from DD1.
All I can add is I really hope they do not make another game set along an archipelago/coastline/peninsula. DD1 and DD2 were fun to explore, but an absolute bore and pain in the ass to traverse when you've gone from one end to the other enough times.
What if in this second game, we're suffering from in-story DLC? All the things that seem to not exist, to go unexplained, were already written - perhaps even developed - as part of a whole narrative, but they then went through and trimmed out certain story arcs to sell to us later? Once again not adding to the game experience through additional content, but denying the player the intended whole in order to create further routes to profit.
I suppose when more detail of the DLC comes out, we'll know.
The Time Traveler: The first game was fine on release in my view except for the notorious debacle that was on-disc DLC. Massive greedy misstep that Capcom tried to float back in the day, and that was part of what they addressed with DA: they just threw all that stuff in iirc. An expansion to DD2 may 'make it good', but it will not un-lie to us on the nature of this game. More discussion on that in previous comments.
In DD2, it's just "Oh you can't break the cycle, no matter what you do" and story feels like a giant "miscommunication" due to "typical japanese story tropes". I dont give a damn about the throne or Disa while I should be, but what's the point?
Phaeseus could've either come clean instead of being an edgelord, or mock you depending on if you truly wanted to "break the cycle" or not, instead of "stunlock shitshow" up on moonglint tower. Whoever wrote this guy played waaaay too much final fantasy recently.
Itsuno and his writing team are full of shit this time around, I swear Dragons Dogma Online fucked with them in the long term. I love DD1, but DD2 just feels pointless and pisses me off.
Dragons Dogma 2 have no stakes what-so-ever until the true ending starts. Very fucking original.
Being such a landscape-centric game, the desolation that a lack of impactful song brings to a piece of media, sometimes sits too comfortably. Battle themes are nice, but the whole lacks character.
I did feel that including the OG DLC as an option was a little more 'telling on themselves' than catering to the fans.