Ready or Not

Ready or Not

26 ratings
Essential INI file tweaks for RoN [1.0]
By Reuben
A compendium of necessary .ini tweaks to play version 1.0 of the game.
   
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Introduction
Void Interactive don't have an in-game option to change basic options that are available in most PC games for version 1.0 of Ready or Not, so here's an in-depth INI tweak guide showing you how to do so.
Engine.ini file location
  1. Make sure Ready or Not is not running.

  2. Press [Windows Logo] + [R] on your keyboard to bring up the Run program.

  3. Copy and paste the following into the text field and click OK:
    %LOCALAPPDATA%\ReadyOrNot\Saved\Config\Windows

  4. In the Explorer window that's now open, find a INI file called Engine.ini and open it in your preferred text editor.
Significantly reduce film grain
At the bottom of the file, insert the following text (if you already have text in the file, then just add the text below beneath it), save the file and exit the text editor:
[/script/engine.renderersettings] //only add this line of text if it's not already present r.Tonemapper.Quality=3 //no default value set for this setting (value range 0 to 5, adjusts quality of colour and tone with 0 being the lowest quality)
Scale UI
At the bottom of the file, insert the following text (if you already have text in the file, then just add the text below beneath it), save the file and exit the text editor:
[/script/engine.userinterfacesettings] //only add this line of text if it's not already present ApplicationScale=1.35 //default value used by the game is 1.0 (value range 0.1 to 5, scales the UI by a multiplier, relative to the default value and as a percentage)
Adjust brightness
At the bottom of the file, insert the following text (if you already have text in the file, then just add the text below beneath it), save the file and exit the text editor:
[/script/engine.engine] //only add this line of text if it's not already present DisplayGamma=2.5 //default value used by the game is 2.2 (value range 0.1 to 3, increases or decreases the amount of gamma correction, adjusting the midtones of the screen)
Preload shaders for DX11
At the bottom of the file, insert the following text (if you already have text in the file, then just add the text below beneath it), save the file and exit the text editor:
[/script/engine.renderersettings] //only add this line of text if it's not already present r.CreateShadersOnLoad=1 //no default value set for this setting (value range 0 or 1, disables or enables pre-caching of shaders on level load)
Conclusion
That's it! Settings applied to the Engine.ini file will remain after launching Ready or Not. Make sure Ready or Not is not running when modifying any of the values to your preference.

Extras
Check out my Ready or Not mod! Realistic Screen Effects[mod.io]adjusts screen effects in the game so that they're more realistic.
4 Comments
Lagadema 31 May, 2024 @ 7:25pm 
Sir: You are the bee's knees.:steamthumbsup:
WolfPax 1 Feb, 2024 @ 1:32pm 
"Preload shaders for DX11" should already be happening regardless, looks placebo.
Reuben  [author] 12 Jan, 2024 @ 9:48pm 
You're right, I'll update the guide to clarify what the values pertain to.
HVA_HeadBusta 12 Jan, 2024 @ 9:35am 
Just a suggestion: Maybe add a description of the value range (In example, for film grain does setting it to zero disable film grain? Or does Scale UI value act as a multiplier, or does it scale linearly?). I mean when the values are either 0 or 1 it's pretty obvious that translates to disabled or enabled. Beyond that things can get weird in Unreal with multiple values.