FATE
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The Ultimate guide to getting OP
โดย Dysk1ddy
A comprehensive guide to gear up and get OP in FATE as well as all of its sequels without (technically) cheating.
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Introduction
Do you want to beat Legend difficulty without any difficulty at all in a reasonable amount of time? Do you want to get ridiculously rich, achieve the maximum level of fame and disgustingly overpowered gear? I will detail all of it in the following guide. (Spoiler: fishing is NOT the main way)

Disclaimer: I will be detailing a build guide for the top build which is ranked in the next section.
Tier list of builds
S tier:
Dual-wielding melee (one weapon type)

Dishing out immense DPS, the dual-wielding melee warrior is the easiest and the strongest build that is possible. Since you gain life based on your DPS from life-on-hit effects, it is also nigh invincible.

A tier:
Attack magic mage

While doing the most DPS (even more than the previous build), it has survivability issues as it does not get healing from doing damage. Still, it is very strong as you kite enemies and spam spells that always hit instead of melee or ranged attacks that miss sometimes.

B tier:
Bow/crossbow ranger

It does half the damage of the S tier build, but can do the damage from a range which can be convenient.

Shield and one-handed melee

Since dual-wielding melee has lifesteal, the shield is mostly useless as survivability is a non-issue. It is basically like the same as the S-tier build but with half the damage and sustain.

Staff melee

While staves are mainly used for caster builds, it can be used for melee while getting the magic bonuses from the staves. Like the above 2 builds, it suffers from lower DPS than the S and A tier builds.

C tier:
Pure minion summoner

Minions do not scale well and do too little damage in the later levels and are sometimes clunky. At least they tank damage.
Playstyle
Keep 100% uptime on all 3 buffs (haste, battle fog, dervish).

Hold-left click on enemies and win. Disengage from any powerful monster packs if you cannot outheal their damage and pick them off one by one.

Equip a charm magic staff on your off-hand or keep one in your inventory to cast mental map and skip to the next dungeon level quicker if the current dungeon level is too easy. Monsters at higher dungeon levels drop more experience. A defense magic staff is too inconvenient as you have to swap to it too often to rebuff for it to be worth it.

Your pet is only useful very early on, and will be fleeing 24/7 and basically become useless after you reach level 10.

Do not pick up any gear that is not green or yellow as they are not worth your time to manage them to sell (there will be a much quicker way to make money).

Quests become less worth it as you level up as you can easily gain the experience reward in a few monster kills in the mid and late game. The gold and fame rewards are insignificant, and you can buy fame later.

Optionally, you can cast frailty on elite and/or tanky enemies to make them faster to kill.



Early game
If you playing The Traitor Soul or The Cursed King, you get to pick a starting race. Since we will be making a dual-wielding melee character, we will be picking a shadow elf for this build. The other races are fine too, but shadow elves have better starting bonuses.

First thing to do while starting out is to grab a fishing pole and head to the local pond. I will go against the common advice to fish for uniques as the uniques you can get in town fishing are worth little and do not give much of a power spike compared to the time investment you have to put in.

Fish up 3 to 4 fish to get some fish to power up your pet as you will be very weak in the first few levels. Your transformed pet will be doing most of the heavy lifting initially.

Grab 3 quests and head into the dungeon and start killing monsters. Equip any sword class weapon as soon as you find one as your damage will scale off off your sword skill very quickly in the early levels. Dual-wielding them is recommended for more damage.

As you level up, follow the skill/stat allocation guide in the next section.

Once you reach about dungeon level 5 or so, fishing becomes a viable strategy to gain a good amount of gold from selling uniques. This is because the power level and value of uniques scale off of the dungeon level you fish in. Do not spend too much time fishing, however, as gold will become much easier to get in the mid game from an another method.

Pro-tip for fishing: Press 'H' to open up the help menu while fishing to pause the game and almost always catch fish whenever it appears.

When you get a good amount of gold from selling uniques (either from fishing or drops), go to the gambler, which will give you significant power spikes. Follow the guide to gambling section below for more info.

Gambled items will be your main source of gear power until about level 30.
Skills/stat allocation
Skill points

For the first 20 skill points, put all of them into sword skill. This will scale your damage quickly and make your early game DPS decent.

The next 20 skill points should be put into defense magic skill. This will make it much easier to maintain the three crucial buffs that will give you a large boost in DPS and movement speed.

The rest of your skill points should be put equally into sword, dual-wielding and crit chance for best DPS gain. Remember that sword skill is scales off the best earlier and falls off later, while dual-wielding and crit scales better the higher your base damage is.

Additional skill points can also be put into defense magic skill to maintain the buffs more easily.

Stat points

Allocate stat points into strength until 30 to equip basic equipment early, the stat points into magic until 40. The 40 magic stat is needed to for 3 spells that will make the character very strong. The three spells are Haste, Battle Fog and Dervish.

Haste increases your attack and movement speed by 33% each.

Battle Fog increases your attack rating by 100% while decreasing your defense by 25%. Defense is useless and attack rating makes you hit targets more often.

Dervish increases your attack speed by 80%. This will increase your damage significantly.

The rest of your stats should be put equally into strength and vitality until you hit about 85 strength (without gear). Then the rest of your stats should be put into vitality to maximise tankiness. The damage gain from strength stat increases is very little and thus strength is only needed to equip gear (mainly weapons).

Buy these spells as soon as you have the gold and a decent number of points in defense magic skill to gain a good power boost.

Dexterity is a mostly useless stat unless you are going for a bow build or want to equip some swords that usually require a low amount of dex.
Gambling
The trick to getting powerful items from gambling is to buy items that are expensive compared to their base cost (AKA their cost without any enchantments/sockets). Below is a picture of a good buy that will likely yield good enchantments.


Rings/ necklaces and earrings that cost 50k+ gold are good buys.

The second trick to gambling is to buy items with the cheapest base costs to gain the strongest enchantments for the gold spent. Examples of cheap items are cloth belts, leather vests, leather boots, gloves, caps, initiate/student robes. In general, you are looking for items with low stat requirements.

The final trick to gambling is to refresh the window continuously until you find good buys by saving and quitting constantly. Note that the game will eventually crash from too many saving and quitting in a single session, but takes about 40+ or so tries, so just be prepared for that.

You can also use the save and quit method to refresh inventories of any vendor except dungeon vendors, which is a method that will be used later to gain obscene amounts of gold.

Gearing up
The two effects that make the build extremely strong are attack speed and life-on-hit. Attack speed increases your attack speed and therefore increases your DPS based on your base damage. Life-on-hit will sustain you and above 20% lifesteal, potions and healing charms are no longer needed except for emergencies. Eventually, your DPS will be so insane that you can heal your whole health bar in 1 second from attacking.

There are two ways to obtain attack speed and life-on-hit: enchanting, and gems.
It is unreliable to obtain the two effects from enchanting, especially early on with little gold and weak enchanting effects, therefore gems are your best friend.

Your weapons should be the only items that have little to no enchantments as you are looking for weapons with the highest base cost. Weapons with higher base costs do more DPS, but have higher stat requirements. This is where your strength stats come into play. Ideally, you want sockets on your weapons and most swords can take 3 gems each. Sockets on the rest of your gear will come in in the mid-game when you have gold to enchant and apply sockets to gear.

Your main priority will be to get 20% life-on-hit to give yourself sustain during battle through superior peridot gems. Typically, this means 3 sockets will be filled with superior peridots, especially early on when you do not have life-on-hit enchantments on gear. You can get more life-on-hit for even more sustain but 20% is the sweet spot without sacrificing survivability for damage or vice-versa. The rest of your available sockets should be filled with superior jades to maximise attack speed.

When gearing up through gambling and enchanting, you are looking for the following effects in decreasing priority:

Sockets
Damage dealt%, damage dealt+
Life-on-hit% until 20% total
Attack speed%
Movement speed%
Damage taken reduced%, damage taken reduced+
Life%, Life+
Vitality%, Vitality+
Defense magic skill+
Attack bonus%, attack bonus+
Faster cast rate% (increases buffing speed)

The one stat you NEVER want on ANY of your items is knockback. Knockback screws you over as enemies get harder to hit, especially with a high attack speed and it will lower your DPS significantly. In general, knockback is a terrible, negative effect that should be avoided, even on ranged builds sometimes.
Mid game and power spiking
Once you reach level 25+, this is when you truly gain power. The secret is through enchanting.

The reason it only starts working past level 25+ is because of how enchantments and vendors work.
Enchantments range for most stats are based on your level. The general formula for an effect that can be gained from an enchant is 1% to (your level)%. This means that at level 30 for example, the range that an effect you can get is 1% -30%, with an average of 15%. Some stats like movement speed, attack speed and life-on-hit for example, have a smaller range. Movement speed for example, has a range of 1% to (your level / 2)%.

Vendors also start selling gear with higher base costs and less cheaper base cost gear.

First, to get powerful gear through enchanting, you need gold. You also need gold to level your fame to equip legendary weapons for significantly higher DPS.

To obtain gold, you do it through buying expensive unenchanted gear from the blacksmith, enchanting said gear and selling them back to any vendor. This method makes much, much more gold faster than fishing. Follow the section below for more info.

Once you have gained a sizeable amount of gold from enchanting, use it to enchant your gear and gain insane stat boosts. The enchantments will continue scaling until level 50. Remember to follow the stats and skill priorities for the enchantments that you are looking for.

Your gear should be have cheap base costs (for example: leather vests, boots, gloves, caps) to have cheap enchanting costs. Jewelry will always be affordable to enchant.

The only items that you cannot enchant much are weapons. This is because you are looking for the highest damage weapons and they cost too much to enchant compared to your cheap armor and rings.

Pro-tip: to get the enchantments you want and to prevent curses and accidental disenchantment of items, save-scum. Whenever you get a bad curse, get your item disenchanted, or especially when you get a knockback enchantment on your gear, simply close the game without saving so that you can retry your enchantment. This is technically not cheating ;)

Note that an item can only have 25 enchantments on it before it can no longer be enchanted. This includes curses.
Enchanting to farm gold
Enchanting to farm gold
The first step is find expensive bases to enchant. The blacksmith will start to sell unenchanted items that are worth 50k+ starting level 20+ or so, and even more expensive items as you level up, thus this method becomes even more effective in the late game. This is assuming Legend difficulty, however, and at lower difficulties the items are less expensive and powerful at the same level.

Once you have filled your inventory from expensive bases, go to the enchanter and enchant each one of them until you gain an enchantment from each one. Only enchant until you get a SINGLE successful enchantment as subsequent costs to enchant make it too expensive to earn any profit.If you get only a negative effect on any item, you can re-enchant them for another chance to make to make the item profitable to sell without incurring too much cost, as purely "cursed" items do not cost much to enchant or sell.

An example is shown below





As seen, there is a sizeable profit from enchanting and selling the item (250k gold). On average, you should be getting about 4x or more of your investment back on each item. Sometimes, you will hit the jackpot and get a powerful enchantment on a particularly expensive item and it will sell for 20x ++ its original cost, making you a lot of gold. Since this enchantments and vendor gear scales off level, this method only starts working at mid levels.

Occasionally, your unenchanted gear also gains sockets from enchanting. In which case, it is good as it increases the base cost of the item and you can continue enchanting the item to sell until you get a single successful enchant.

The higher the base cost, the higher the rate of profit. Thus, buy the most expensive items you can to enchant. A good cost is 50k++ for mid level and 110k++ for late game

In the late game, base item costs can reach 400k to 1mil+ from flawless legendary items. Through this method, you can gain enough gold to gain buy Demigod fame (to equip legendary items) within an hour or so.
Late game
Once you gain the power spike from enchanting in the mid game, the game plays mostly the same afterwards. Enchantments stop scaling at level 50 so you can do a second re-enchantment of your current/new items at level 50 for a second power spike.

Follow the playstyle section and you can beat the game easily right after you reach mid game and get your first power spike. You can continue to deep delve into the dungeons for fun.

To get BiS (best-in-slot) weapons, you are looking for flawless legendary versions of certain weapons with the highest base damage. This includes the flawless legendary greatsword in the base game and Undiscovered Realms.

BiS weapons for The Traitor Soul and The Cursed King are flawless legendary Elphame/Cyber swords and flawless legendary Royal Scimitars. BiS swords are much harder to find in The Traitor Soul than The Cursed King as they do not appear in vendors until a much higher level (I only started seeing legendary Elphame swords at level 100 in The Traitor Soul while you can find them at much lower levels in The Cursed King).

Bonus build: Attack magic mage
A more fun, yet still OP build to play the game is to play an attack magic mage. Despite not having good healing, it can still decimate monsters and heal itself through healing spells and healing charms, and arguably does more damage than a dual-wielding sword build for most of the game.

Race (The Traitor Soul/ The Cursed King only)

Pick human for more rounded skills. Imp for aesthetics.

Playstyle

Keep haste and (greater) spectral armor buffed up at all times

Hold right click with a desired damage spell on an enemy and watch them evaporate, preferably with a single target spell. Keep at range from dangerous melee enemies to not get hit. Heal yourself with healing spells with hurt, or with healing charms.

Have at least one spell in each element to deal with immunities and against monsters with weaknesses to specific elements. Tough luck against magic immune monsters; simply run away.

Stat/skills allocation

Half to magic, half to vitality. More on magic for more mana to sustain spells, more vitality for more life. All skills should be put into attack magic skill. Spell casting skills are not as useful as you will get lots of spell casting speed through gear.

Gear priorities
Look for gear with these enchants in this decreasing priority:

Damage dealt%, damage dealt+
Damage reduced%, damaged reduced+,
Faster cast speed%
Life%, Life+
Vitality%, Vitality+
Magic%, Magic+
Mana%, mana+
Attack magic skill+
Mana recovered+
Defense magic+ (to keep buffs up)
Strength%, strength+ (to equip staves and gear)

Slot superior lapis gems for faster cast speed in every socket. Superior sapphires for mana recovery do not scale well and give too little mana past mid game, but are still somewhat viable. Slot resistance/ vitality gems for to sacrifice DPS for survivability.
Conclusion
In summary, fish and gamble at early game for gear. In the mid game, enchant gear and vendor said gear for gold and enchant your own gear for power spikes. In the late game, continue enchanting, buy the most powerful weapons, and perfect your loadout through enchanting and save-scumming.

Have fun!
3 ความเห็น
<9 Fl8tio✌ 3 ก.ย. 2024 @ 5: 59pm 
goated
Derek 16 มิ.ย. 2024 @ 3: 28am 
Excellent guide.

I would like to throw in a "ringing blast" build, which is just magic + defence


I believe this build is stronger than an attack magic build due to the available buffs and healing.
Gakm4 29 เม.ย. 2024 @ 6: 30am 
There is no 25 enchantment limit on the original Fate but that part is correct for the following games.

The original game also does not have greater spectral armor as that is exclusive to The Cursed King.

I would disagree with your tier list of builds and add a build myself. The 1h/shield is as good if not better than dw for hardcore as getting stunned/blinded against strong mobs kills your survivability with DW.

I would Defence mage as the strongest build. Spell loadout is greater heal, spectral armor, haste, and ringing blast. Stat dist of 1-2 vit and 3-4 magic. Weaker at the start where I tend to run it as a summoner/def hybrid using cursed swords summons and swap over to pure def after enchanting my own gear. I get at least 10 charm magic on every character so those points arent wasted.

Overall a good guide.