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Burned
• The damage-over-time of this effect is a percentage of health.
• Apparently, the devs intend on nerfing this as they believe it to be over-tuned in it's current iteration.
Electric
• A lot of bosses are completely immune to electric stun.
Bleed
• The damage amplification to the effected target is +20%.
• Damage on dodge effect is applied to humanoid including humanoid bosses and mini-bosses (such as the various Nightstar Hunters or Leena).
Comment: 1/3
Comment split to accommodate Steams restrictive character length limit for comments.
• Darkness: Player inflicted status.
• Nightmare: Enemy inflicted status. Reverses controls for duration.
• This status effect is under-rated, considered just a (weak) DoT.
• This couldn't be further from the truth, and here's why!
• When Eryk procs Darkness on an enemy, not only does the enemy take DoT for the duration; Eryk also recovers Focus per hit on the effected enemy!
• This is uniquely useful, as (if memory serves) there are only 3 other ways to restore Focus in the game:
- Altar or Checkpoint reset, via interaction or respawn.
- Finding and interacting with a Haemolymph statue.
- Consumption of a Heamolymph shard/stone/chunk.
• In other words, don't underestimate the utility of this status effect. It meaningfully contributes to longevity between resets.
Comment: 2/3
Comment split to accommodate Steams restrictive character length limit for comments.
Source
FightinCowboy - The Last Faith - Let's Play Part 9: The Marshland of Sorrows
Comment: 3/3
Comment split to accommodate Steams restrictive character length limit for comments.