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Another factor might be your computer, this game was awfully optmized for PC (even if looks like a PS3 game, which it is), so I recommend you check if it's using the correct graphics card or lowering your settings
I can't keep up with all the MS skills
But it also comes to play the skill that MS has, if is has Forced Injectors, it can dogde away or tackle faster
Too many times where units could emergency escape during my melee combo, and it can't possibly be melee priority since it happens even with level 3 melee priority units.
I can't tell if its lag or if there's a specific skill for that.
Also ways to beat stagger resistance that some units gain during boosts. Sometimes it takes 3 hits with a Hizak Cannon to stagger Titania kampfer but it's not guaranteed.
some matches are borderline unplayable or unplayable at all
But machine guns have their place, they build up staggers really fast and can open up for combos (Cold GM for example, just melts people at close range)
If want a unbias position, I can train with you on custom match to show
From my observation on the PC (didn't own a PS4/5), MS with more stagger power (i.e: bazookas and cannons or high power beam weapons) can usually just beat MS that has a lower stagger power (i.e: vulcan, machine gun/beam, grenades, grenade launcher etc.)
but this is biased view point right now, because nearly all my matches have teleporting enemies, making it really frustrating to do counters, reading enemy movements, or general mobility around the map since i am rubber banding at times (or completely frozen).
(Unless it's 600 - 700) everything depends on the skill of the individual pilot, a player who has the kampfer but don't know how to use it can be easily outclass by a high mobility zaku
Units like Titania Kampfer with access to bazooka, dual fausts and an insane multi-hit back melee or Psycho Zaku MKII with its access to dual heathawks and bazookas can melt anything.
So trying out units that doesn't have access to a weapon with the ability to stagger on hit seems useless.