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Excellent!
Sorry for false alarm, balancing is indeed hard
Oh, I've got this rule disable because I thought it might not work well with my Communication Efficiency mod, but I will enable it and check out, although I still think admin would need some nerf, because my domain alone is getting multiplied governing efficiency and is producing a ton of money (I think it is too easy to hit the max 50% bonus), although maybe I've been "too lucky" with good rulers.
@TheLoneWanderer
I actually meant in admin gov in general (I'm playing as an Emperor based in France and those are my impressions)
All in all, I will do some testing and than I might propose concrete modifiers to be altered.
I think the Byzantines have been overpowered since the game was released.
Historically, I feel that a significant issue for the Byz empire was the internal instability with civil wars, rebellions, etc. The Byz Empire in the game generally is a bit more stable and the empire recovers quite quickly with no lasting impact.
I nerfed big polities two weeks ago by introducing a system of diminishing returns related to Vassal taxes (helped preciously by @TheLoneWanderer).
If you have any specific sugestion on a specific modifier, I'd be very willing to know about it.
Atm I am thinking about introducing a cool Corruption system in the game...
I have been thinking about the game balance, and I think feudal realms are fine right now, but administrative realms still seem overpowered; maybe altering government efficiency to be less powerful would do the trick, because it seems to boost income in a tremendous way
That is so broad a question that I can safely state that all the complex mods alter the AI in some ways. Dark Ages is no exception to that.