EVERSPACE™ 2

EVERSPACE™ 2

45 ratings
A Stinger build for beating Lunacy 500 Ancient Rifts
By aByZMal
Beating Lunacy 500 for the achievement (and to guarantee legendaries) is not easy. I've tried several different ship builds but kept struggling with survivability, until I discovered the powerful synergies possible with the Stinger subclass
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Get a level 4 Stinger ship
Level 4 ships are currently the highest rarity ship available as of 1.0 and only become available for purchase from Kato's Palace, Prescott Starbase, Union after maxing out Tareen's Ship Dealer perk. They allow you to equip 2 legendaries at once and boast the best stats for each subclass. You'll need to save up 800-900 thousand credits to afford one.

Passives
Ideally you want to find a Stinger with these passives:
  • Cloaking is great for getting a breather after losing your shield.
  • We can maintain full shields very effectively.
  • Increased cooldowns for devices let's us use them more often
You may reroll passives once or revisit Kato's Palace after 10 minutes until you find a Stinger with these passives.
Special Ability
This additional hardpoint is a massive boon to damage output. By spamming devices frequently we can easily have constant uptime for the extra damage.
ULT - Void Swarm
This is an emergency button if your shield is depleted, your devices are on cooldown and you are being overwhelmed. The swarm will keep your health up and getting all your devices reset will allow you to spam them to get your shield back.
Attribute points
You should invest your Mainframe Expansions with this priority in mind:
  • Expertise - to increase additional hardpoint uptime
  • Precision - to increase crit chance to trigger Adam's perk related abilities
  • Firepower - for more damage
  • Utility - for increased device cooldown rate
Adam's Perk choices
Remember you can change your perk choices whilst docked at any station.

Level 5
This is undisputedly the best perk to pick out of the 3 and allows you to use a shield variant with
higher capacity but greater recharge delay.

Level 10

This is brilliant as we will be activating warfare devices fairly often and thus good for survivability.

Level 15
Great for dealing damage to other nearby enemies whilst focusing on your target.

Level 20
I often forgot to use the ULT offensively and only do so as a last resort so for me armor restoration was most helpful.

Level 25
Pair this with web missiles/mines or a weapon passive that procs slow on enemies for big crits.

Level 30
This is massive and can clear groups of smaller enemies at once with a single kill.
Devices
You should have enough device Upgrades to max out all 4 of your equipped devices and choose a special mode that augments your device with an additional ability.

The devices chosen allow you to use them frequently, to continuously trigger the Stinger's passive 25% shield regeneration on device use as well as maintain upkeep of the additional hardpoint for increased survivability and damage output.

Corrosion Injector
Mercy Kill
After triggering corrosion injector on an enemy, if you manage to kill them within the 12s it is active, you get your use of this device refunded.

EMP Generator
Hard Reset
If sufficient targets were hit by the EMP, you can get your cooldown complete refunded. Great for when you're swarmed by enemies.

Teleporter
Scurry
You get a 25% chance to refund a charge upon use. This is your escape button to get away from enemies if you're getting overwhelmed.

Nano Transmitter
Carefree Package
The mode will grant you healing to your hull, armor and shields. Life-saving in a pinch.


Gear
The best gear rarity
Legendary is the highest gear rarity, but you will only receive 2 for completing 2 side mission chains and the rest are locked behind the ancient rifts. You also may only equip 2 at a time.

The next best rarity gear you will want to have is Superior (pink). They have incrementally better stats and more passive attributes than blue/green/white gear.

Additionally you want to keep an eye out for Prototype and Starforged prefixes on gear. These will provide an additional increase in stats to your gear, Starforged being the best. These prefixes may not be obtained on gear that you craft, but only on gear looted from containers or enemies.

To summarise the best gear you want to be keeping an eye out for are Starforged Superior weapons & modules. Legendaries don't drop with these prefixes so you can keep any you find

Primary Weapons
On the Stinger there are only 2 primary weapon slots. So to begin with you want to pick weapons you are comfortable with using. I enjoyed using a Pulse Laser and an Autocannon for a good balance between energy and armor damage.

You should modify your weapons with a catalyst to increase their respective damages, as done here

But here's the menace you want to keep an eye out for: An Eclipse Blaster and Eclipse Flak:

Equipping 2 of the required items in the Eclipse set activates their unique attribute giving you a massive damage boost when you cycle weapons

This damage increase is so easy to proc and trumps any other weapon combo. The Blaster shreds up close and the Flak is great for longer range attacks on multiple enemies.

Secondary Weapons
The Stinger has 2 secondary weapon slots. One slot should be used for simple dumbfire Rockets. These will be used exclusively for the boss at the end of the ancient rifts:


The other slot is a missile of your preference. Web missiles synergise perfectly with the Exploitation perk to increase crit chance on slowed enemies. But you can also use Armor/Shield breakers, or Destabilizers for extra debuffing. The reason I recommend using a missile is because I would recommend you to find one with this particular passive:

Any time you crit you have a chance to fire off a free missile at your current target which is ideal with our limited capacity.


Modules
The key to choosing which gear to equip in each module slots mainly revolves around what attributes the gear is boosting, but that is at your own discretion. I prioritised according to the Attribute point distribution I listed above. There are however a couple exceptions you should keep in mind:

- Get a shield variant with high capacity and/or the EMP perk

The long recharge delay doesn't matter as we will be proccing recharge on kills thanks to the Defensive Massacre perk. Triggering an EMP on shield break is big help if you're getting swarmed.

- Pick an energy core variant that prioritises weapon energy

Shield & Boost energy don't matter as much as pumping out as much damage for as long as you can.

Consumables
There is only really 1 consumable I found worth using and that is the Device Charger. It instantly resets all device cooldowns and is another great tool for when you're in a pinch. You don't need to worry about using them up in the ancient rifts as any consumables used are refunded after exiting the rift.

Some recommended legendaries
As you attempt the ancient rifts for the first time at lower lunacy levels, you do have a low chance of obtaining a legendary upon successful completion. Here are some I'd recommend that synergise really well with this Stinger build, in order of most synergising to least useful:


This ability is frankly disgusting and turns Corrosive Injector into an absolute powerhouse. This should get you through lunacy 500 easily


This is such a great augment to the EMP, turning it into a great damage dealer to large swarms of enemies


Latent Thrust is great for increased maneuverability for dodging enemies & missiles. I liked to use this, take off the Teleporter device and replace it with either the Missile Defense System or Front Shield Generator


This is great for turning the Missile Defense System into another damage dealer. After I was comfortable not needing the Teleporter device for survivability, I used this instead for more damage.


Anything that lets you deal more damage is great.


The clones are a great distraction whilst you regain your shield.


Good area damage dealer.
Progressing the Ancient Rifts
Starting out
Definitely play on lower lunacy levels to get a feel for the rifts and have a chance at snagging prototype/starforged superiors or a legendary recommended above that could massively boost your build.

How to play
  • Remember to cycle weapons every 5s to maintain the Eclipse 30% damage bonus
  • Focus single targets, use Corrosive Injector, kill them quickly enough to refund the use and repeat
  • EMP if you're getting overwhelmed
  • Spam teleport to get away and instantly get shields
  • Nano Transmitter if you need healing fast
  • Don't forget to ULT or use device chargers in a pinch
  • Using devices gets you 25% shields and temporary additional hardpoint
  • Using EMP/Corrosive Injector gets you Reactive Armor

High risk modifiers
In an ancient rift, you must progress through 4 areas. After the first and second area, you are prompted with a choice of a high risk modifier to suffer for the remainder of your rift run. I will list them in order of easiest to most troublesome to give you an idea what modifiers to pick and avoid to make your run more doable:
    Cakewalk
  • Overheated Systems - A random item is overheated for 10s
    Virtually free, I hardly notice this

  • Repair on Kill - Every time an enemy is destroyed, all other enemies present are reapired by 20% of their maximum hitpoints
    Not a big deal as you're focusing single targets anyway

  • Enemy Regen - Enemies slowly repair their hull
    Not a big deal as you can out DPS the healing easily if focusing single targets

    Annoying
  • Jarred Sensors - Enemy type names are hidden
    Annoying but again not a super big deal as you can quickly learn enemy types from their shield/armor/hull composition and the weapons they use

  • Corrosive Death - Enemies leave behind corrosion fields when killed
    Annoying but not persistent and visible so you can avoid it

  • Explosive Death - Enemies deal area damage upon death
    Annoying but again not persistent

  • MInes on Death - Enemies drop mines when destroyed
    Quite annoying as they're persistent and small but should be able to clear them mostly just whilst shooting enemies

  • Hidden Health - Enemy hitpoint bars are hidden
    Very annoying to me personally as I like to keep an eye on health

    Quite disruptive
  • Evasive - Enemies have 50% increased movement speed
    Tracking enemies as you shoot them becomes a lot harder

  • No EMP - Enemies are resistant to EMP
    EMPs have been very clutch for me when I'm getting swarmed so rather not deal with this

    Run killer
  • Strength in Death - Every time an enemy is destroyed, all other enemies gain +5% speed, shields, armor, and hull
    With the sheer number of enemies, this bonus scales on others fast. Avoid at all costs

Always do this!
You may complete the 4th and final area in the ancient rifts by killing the boss. Always beeline for the boss at the end and unload with your rockets, weapons and corrosive injector. If any other enemies get too close use the EMP. You should be able to easily take out the boss before you get swarmed by other enemies.
Conclusion
To conclude, building a Stinger build correctly gets you damage nearing that of the Gunship with the maneuverability of a light fighter with great survivability.

Thanks for taking the time to read this guide and hope it helped! Best of luck beating 500 lunacy!
10 Comments
Notykin11 8 Apr, 2024 @ 12:03pm 
Or you just get a lvl 3 bomber and slap everything on 1000 lunacy whis blue handmade sniper cruise, damage buff and web missiles while being on a safe distance via teleporter.
AtmaDarkwolf 9 Dec, 2023 @ 4:21pm 
Visions + Injector/mercy + (perk that gives reactive armor) will make 1000l runs easy. Yes, you may have to reconsider much of the above to make it work, but I am sure anyone who has read the above OP's guide, can see how having constant, never ending, resetting corrosion injector (IE always 3 hard points, always +15%shield heals/25% boost regen non stop, never ending, not even kidding, IE U NEVER run out of shield or boost energy)
Add in either thundercore or omni (make either emp or missile defense your 2nd main 'damage source') and having all (yes, ALL) your devices cooldowns being reset quite often (with corrosion of course on never-ending 'ready' mode) ANY run is cakewalk.

That said, anyone can look at the above and see how the 3 (Injector+visions+reactive armor) can work to make ANY ship/build slap any rift easily, even those ships most of us have discounted as pointless) and say that visions is hands down, without any argument, the best legendary in the game.
RÊYTH 8 Aug, 2023 @ 8:25pm 
I already use 5-of-6 of those Adam Perks! The weapon advice looks good, especially the Eclipse combo of course (but I'm not an Auto-cannon fan.) But that noise that accompanies the wep-switch is needlessly abrasive...
I just recently tried-out the Stinger in regular game -- it's "complicated" but very impressive, much overlooked/ hidden-gem. (Have not tried / probably will never try: Bomber, Vindicator.)

I mostly used this guide to learn "what-to-expect" rather than "how-to-win." Thanx!
deathwish9x 14 May, 2023 @ 2:33pm 
Managed to get Thundercore and the umbra pair on just 50 lunacy, and Visions of Decay on about 250, made 500 pretty easy so long as I spammed the devices, even on Hard
Malloc 12 May, 2023 @ 1:08am 
Thanks! That's some good and detailed guide! Reading it helped me tune my run, but since I didn't like the Vindicator, so I've managed my 500 run with a gunship bulid - max FP, PR and UT.
EMP, Shield, Virus and Corrosion.
Epic shield with decoys, epic Gatling, Corrosion and Dumbfire missiles, Flak and Blaster for overshielded mobs.

Biggest trouble I've had was running out of Resolve when I killed too many enemies too fast in round 3 - needs carefull crowd control to keep kill income steady.
Yes Indeed! 12 May, 2023 @ 12:22am 
Importantly, the ULT can be ended early to retain a large portion of the ULT meter. The Stinger's cooldown reset, along with any other on-ULT effects, can be triggered quite regularly as long as you keep killing. With this, it is possible to keep Recompositor and Missile Defense System up at all times, and many other device shenanigans exist.
Drunk´n Braindead 8 May, 2023 @ 12:16am 
Idk if the already fixed it but Flak critical hits do not proc the free missile.
gou 28 Apr, 2023 @ 4:30am 
prototype is effectively +1 item level, starforged +2
The Adoring Fan 28 Apr, 2023 @ 1:48am 
aren't an Interceptor and Flak a good combination though? ULT gives free primary weapons consumption, and rapid fire to Flak
Tanvaras 27 Apr, 2023 @ 10:47pm 
Will give this build a try when able.