Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Ei tarpeeksi arvosteluja
CONCLUSION | 2 Levels | Medium
   
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Campaigns
Tunnisteet: With Mods
Tiedostokoko
Julkaistu
3.651 MB
8.4.2023 klo 4.16
1 muutos ( näytä )

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CONCLUSION | 2 Levels | Medium

1 kokoelmassa, tekijä DELTA3
Alekhine's Gun
3 luomusta
Kuvaus
CONCLUSION - The final of the Alekhine's Gun Collection

16 years after the last operation "Omerta", KGB Colonel Semyon Strogoff Alekseevich was caught in New York and taken to the basement of the police department for interrogation. However, Semyon was tracked by KGB agents, realizing that Semyon was in trouble, KGB Lieutenant Pavel went to his rescue. But Semyon was not a blunder. Deftly killing two officers and wringing the neck of the third, Semyon breaks free.

For the full experience, please download a patchwad and a music mod!

Link: https://drive.google.com/drive/folders/1c4PsoZv780zOrDYOJcB0adXltL9hhrgx?usp=sharing

Soundtrack:
Weaphones WW2 - Main theme

Alex Yarmak - Flatline (Metal version)

Alex Yarmak - Inner Animal (Metal version)

Kartsy hatakka & Kimmo Kajasto - Killer Suits

D. Solo - Приказ стрелять (Order to Shoot)

Have a good game!
15 kommenttia
Zombie annihilator 23.6.2023 klo 7.31 
i like moment where i could see swat on second level
12$ Sleepyhead 11.6.2023 klo 1.06 
Yes, I have, but those just don't make for a fun playthrough. It's more of a bait & pray they'll catch your bullet before they shoot one out, especially with multiple of them in one place.
DELTA3  [tekijä] 10.6.2023 klo 8.46 
@12$ Sexyboy
About hiding enemies, have you ever played original level "Dead Ahead" on hard mode?
12$ Sleepyhead 10.6.2023 klo 8.19 
Very nice. Would be excellent if not for 2 facts:
1. Swats are hard to see on black asphalt and in the dark
2. TOO MANY DAMN DODGER SHOOTERS
homeroromagnoli2020 13.4.2023 klo 16.56 
Adding like 6 or 3 dodgers in one same floor together is terrible level design, Seriously, they turn into annoying instead of challenging. The last level adds a big and innecessary amount of machine gunners aka hiding enemies, they're innecessary a lot, you could've just put 1 or 2 in each area and that'd be enough. I forgot to add that the innecessary amount of gunners ruins the flow of the campaign because it forces you to bait the gunners one by one, which is boring and doesn't has any challenge to it.
Redks 12.4.2023 klo 7.05 
I agree with homero, there are way too many gunners and not enough cover, I don't think that one car and a wall is enough cover, especially in such huge space as a street, besides that the campaign is kind of good
Esqueleto Diabético 11.4.2023 klo 13.28 
theres the video, bro. One thing i dont liked was that guy with 2 pistols on the beging from second floor in first level.
https://www.youtube.com/watch?v=sqYxMMtMJM8
Esqueleto Diabético 11.4.2023 klo 11.18 
i finish to make a video from your campaign, and i'm very happy to see my nickname on the credits, thank you bro
DELTA3  [tekijä] 10.4.2023 klo 17.48 
@homeroromagnoli2020 what you mean 3 dodgers on the same floor? The dodgers appeared only in level Conclusion, only 2 dodgers on the different floors.
If you mean the hiding enemies on the same floor, so what's the problem? That's not so annoying cause you can hide behind the walls and cars
ЛЕТОВ 10.4.2023 klo 7.34 
Хорошее заключение Alekhine's Gun, в целом мне зашла идея воплотить эту игру в хотлайне, разбив на несколько компаний, у тебя получаются просто пиздатые локации, мне нравится их проработка. В целом весь Alekhine's Gun 9 из 10.