Brawlhalla

Brawlhalla

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Brawlhalla's Complete Terminology & Weapon Combos Guide
By ✦ | TheDanjago | ✦
[Patch 8.09] Hello! Welcome to my guide, here I have noted popular terms that you may be unfamiliar with with pictures to explain them, explanations of core gameplay mechanics, terms, advanced information such as dodge duration and recovery frames, and so much more!

I hope this can be useful to you, good luck and happy brawling!
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▶ Opening
First and foremost, I would like to credit and thank the Brawlhalla Wiki because it saved me a lot of hassle.

In this guide, you will learn:
  • Basic Game Information for newer players,
  • Terminology for attacks, slang, and other inputs.
  • True combos, general combos, and kill confirms for every weapon.

I truly hope this guide can help you to become more familiar with the game, and keep in mind that I'm always updating and improving this guide. If you like it, please rate it so others can find it!

Brawlhalla Wiki Link: Brawlhalla Wiki [brawlhalla.fandom.com]

▶ Terminology | Ⅰ
Attacks:

Nlight / Neutral Light - Perform a light attack on the ground without holding a directional input, or while holding up.
Slight / Side Light - Perform a light attack on the ground while holding left or right.
Dlight / Down Light - Perform a light attack on the ground while holding down.

Nsig / Neutral Signature - Perform a heavy attack on the ground without holding a directional input, or while holding up.
Ssig / Side Signature - Perform a heavy attack on the ground while holding left or right.
Dsig / Down Signature - Perform a heavy attack on the ground while holding down.

Nair / Neutral Air - Perform a light attack in the air without holding a directional input, or while holding up.
Sair / Side Air - Perform a light attack in the air while holding left or right.
Dair / Down Air - Perform a light attack in the air while holding down.

Rec / Recovery - Perform a heavy attack in the air without holding a directional input, or while holding up.
GP / Ground Pound - Perform a heavy attack in the air while holding down.



Other:
AI / Active Input - Active inputs are an attack property unique to the Scythe, Battle Boots and several Signature attacks. The core concept of active inputs is that holding a different directional key after an initial hit will result in the attack finishing in a different way. Active input attacks only have two variant outcomes; one for holding the relevant directional key, and one for holding any other directional key (or none at all).

Barbecue Sauce - Describes the color of the health bar when a player is in really deep-red.

For example: Asuri is at yellow health, whilst Mordex, Hugin, and Rayman are at barbecue sauce.






Black Hole - A combo executed by two players to juggle a third player back and forth between
them continually. If spaced correctly, the trapped player has no opportunity to dodge or move away between the hits, and continues to accumulate damage until a final strike knocks the doomed victim off the stage. This technique has been made more difficult with the introduction of directional influence.

Bonk - Hitting the bottom of the stage when trying to recover, making it drastically more difficult to make it back to the stage.

Break Dance - Nickname for an unarmed dsig attack.

For example: Xull and Onyx breakdancing.






CD / Chase Dodge - A chase dodge is a speedy dodge that can be performed after some attacks, allowing for a more aggressive play style and opening up combo possibilities.
Tip: The amount of chase dodges available after an attack lands depends on several conditions:

Two chase dodges if the player is touching the ground at the end of the attack - for example: most light attacks, grounded aerial attacks.

One chase dodge if the player is airborne at the end of the attack - for example: aerial attacks, spear dlight, sword dlight.

Zero chase dodges if the attack is a projectile signature.

For example: Yumiko chase dodging up and Lin Fei chase dodging up-left.






Clash - When two attacks are interrupted by one another, canceling both attacks in the process.

For example: Volkov and Isaiah clashing with unarmed ssigs.






Combo - A combo (also called a true combo) is a type of a string where there are no dodge frames between attacks. This occurs when the stun of the first attack is longer than the recovery time of the first attack and the startup time of the second attack (plus 2 frames to account for dodge startup). Since the opponent cannot dodge in time, they are forced to take another hit.

For example: Isaiah performing the true combo dlight → gp on Heatblast.






DI / Directional Influence - If a player is stuck in a true combo and the same move is used more than once, they can change their trajectory by holding a directional input the second time they are hit by that same move.

For example: Ember is sent down-right after being hit by Diana's blaster nsig, which should have sent her up-right. This is because previously, she was hit with consecutive blaster dairs without any dodge frames in between attacks.







Dodge - Dodging gives you a few frames of invulnerability, allowing you to:
  • Avoid incoming attacks and thrown weapons and items.
  • Reposition yourself, i.e. gain height (by dodging up) or cover distance (by dodging left or right).
  • Move around more efficiently and safely.
  • "Setup" (bait) your opponent into thinking you will do a certain move, then dodging and attacking them while they are caught off guard.
  • Cancel momentum when you are sent flying through the air from an attack.
  • Perform your signature attacks in the air – see the upcoming gravity cancel section.

Additionally, its length and cooldown are determined by what type you perform.

There are 9 directions to dodge: spot/neutral, right, left, up, down, up-right, down-right, up-left, and down-right. You can dodge by clicking shift for keyboard and mouse, Z or L for keyboard, and left trigger or right trigger (LT or RT) for controller.
Tip: Be mindful of when and where you use your dodge, as until you get it back, it can be impossible to escape your opponent's string!

For example: Ada spot dodging a ssig and Reno up dodging a recovery.






Fast Fall - Holding down while in the air to fall faster.
▶ Terminology | Ⅱ
GC / Gravity Cancel - Input an attack within 18 frames of performing an aerial dodge.

For example: Diana and Caspian gravity cancelling.






Gimping - A gimp is when a player dies from falling into the void, typically at low damage because their recovery was interrupted by an attack.

Haymaker - Nickname for an unarmed ssig attack. It is often dashed or slide charged into.

For example: Fait performing a haymaker.






Punish - Attacking / comboing an opponent after they performed a mistake or a bad dodge.
While some people may call it passive, it rarely hurts to take a moment, step back, and focus on punishing your opponent instead of landing the first hit.

Recovery Frames - The time it takes for an attack to end after it has been performed. The player can not move and is vulnerable during recovery frames.

Read - To "read" an opponent is to predict their movement/dodges.

SD \ Self-destruction - When you cause the loss of your own stock by accident.

Slide Charge - A slide charge is when a heavy attack is charged as the player is falling off the stage or a platform.
Tip: When done quickly enough, you can input the heavy attack in the opposite direction. This is called a reverse slide charge.

For example: Mako and Brynn slide charging off of ledges. Brynn's is reversed.






String - A string is when a player lands multiple attacks in rapid succession on an opponent.

Spam - Using the same combo or move (generally signatures) repeatedly. Spamming is a mocked strategy as it can become predictable and leave you open for attacks. Sometimes losing players will accuse their opponents of spamming even if they weren't.

Stomp - Nickname for hammer's dlight attack.

For example: Cassidy and Magyar stomping.






Tilt - When a player enters a continual losing streak, caused by impatience, frustration and anger. This is self-perpetuating, and will most likely lead to more losses if a player continues to play while tilted.

Wall Hugging - Staying on the side of the stage for an extended period of time. Also known as wall camping.

For example: Jaeyun and Onyx wall hugging.






 Wall Slip - If a player performs 9 air jumps, wall jumps or recovery attacks without hitting an opponent, being hit, or touching the ground, they will not be able to perform air jumps, recoveries, or dodges until they touch the ground.
Tip: In this state, if you are hit off the wall, you will NOT be able to get back, additionally, past the final stage of wall slip, you will simply slide off the wall, being unable to perform even wall jumps.

For example: Zariel in the first stage of wall slip and Rick in the final stage of wall slip.






Wake-Up Attack - Attacking immediately after getting hit.

Weapon starving - Purposefully throwing away weapons drops so the opponent can't pick them up, essentially "starving" them of a weapon.

Weapon Throw - Weapons themselves can be thrown during combat using the Throw action, similar to Gadgets. Different thrown weapons have differently sized hitboxes and can be charged to make the weapon throw faster, and deal more knockback and damage. All weapons have the same speed when thrown, except for Hammer and Spear which have speeds of 0.85 and 1.1 respectively.
Tip: Remember, it is possible to grab your weapon back after you throw it, but it will despawn soon after it touches the ground, or hits a player.

For Example: Wu Shang and Volkov weapon throwing.






Whiff - To miss an attack.

X-Pivot - An X-pivot is when your momentum is reversed from an attack that is done in a direction opposite to your current one. To perform an X-pivot, get a burst of enough momentum (from a dash, dash-jump, chase-dodge, or other) and quickly change directions and attack. If your attack has enough forward momentum, your momentum will quickly be shifted to the opposite direction, making it a good surprise attack.

For example: Cross performing an x-pivot on blasters with Snake Eyes to the side for position reference. As you can see, Cross jumps to the right, but moves to the left with the help of the momentum nair provides.





▶ Unarmed
"Disadvantage? I'm an unarmed MASTER!"


True Combos:
  • dlight → GC dlight → nair/sair/dair/rec/GP
  • dlight → nair/sair/dair/rec/GP
  • dlight → GC nsig (until approx. 270 damage)

General Combos
  • nlight → nair/sair
  • slight → nlight/ssig
  • nair → sair/rec
  • sair → nair
  • dair → GC dlight → nair/sair/dair/rec/GP
  • dair → gp
Kill Confirms:
  • dlight → rec/GP/GC nsig
▶ Axe
"Gleaming whirlwind of perfect destruction."


True Combos:
  • slight → nair
  • dair → dlight (you must hit the last hitboxes of dair)

General Combos:
  • nlight → slight/dlight
  • nlight → slight → nair
  • slight → sair/sair/rec/GP
  • dair → nair/sair

Kill Confirms:
  • N/A
▶ Battle Boots
"The best boots for the best brawlers."


True Combos:
  • AI dlight → nlight/slight/sair/GP
  • dlight → sair → nlight
  • dlight → nair/sair/rec/GP
  • AI sair → nlight

General Combos:
  • AI sair → GC nlight (to catch dodge ins)
  • AI sair → GC dlight →> sair (to catch dodge ins)
  • dair → nlight/slight
  • dlight → nair → rec → nair
  • AI sair → CD dair (to catch opponents who fall)

Kill Confirms:
  • dlight → sair/rec
▶ Blasters
"The view from the top never looked so good."


True Combos:
  • slight → nair
  • dlight → nlight/slight/sair/dair/rec
  • dlight → slight -> nair
  • dlight → x-pivot nair

General Combos:
  • nair → nair/rec
  • sair → nlight/dlight/nair
  • slight → sair
  • sair → rec

Kill Confirms:
  • dlight → sair
  • dlight → rec
▶ Bow
"Raining blazing bolts from the sky of champions."


True Combos:
  • dlight → nlight/nair/sair/rec
  • dlight → dair (the dlight must be hit close)
  • dlight → GP (the dlight must be hit close)

Niche True Combos:
  • dlight → dair → nlight (must be hit close & at low HP)
  • sair → nlight (must be hit at low HP)
  • slight → nlight (must be hit at low HP)
  • slight → jump CD nair (must be hit close, dash into the slight)

General Combos:
  • slight → slight → dlight → nlight/nair/sair/rec/GP (to catch dodge ins)
  • slight → dlight → nlight/nair/sair/rec/GP
  • slight → CD dair (to catch opponents on the edge who fall)
  • dlight → nlight → nair
  • dlight → sair → dair
  • sair → dair → dair
  • rec → CD rec (to catch opponents who fall)
  • GP → GC nlight

Kill Confirms:
  • dlight → nlight/nair (kills late)
  • dlight → sair (useful if the opponent is out of jumps especially on the edge)
  • dlight → dair/GP (the dlight must be hit close, useful if the opponent is on the edge)
  • dlight → rec
▶ Cannon
"Cast from the medals of lesser tournaments."


True Combos:
  • dlight → nair/sair/dair

General Combos:
  • nlight → sair → dair (at white health)
  • nlight → dair → slight → sair → rec (at white health)
  • slight → slight → sair → GC slight → sair → rec (at white health, to catch spot dodges)
  • slight → sair → GC slight → sair → rec (at white health)
  • slight → sair/dair
  • slight → sair → GC dlight → sair (at white health)
  • dlight → sair → GC slight → sair (at white health)
  • dlight → dair → slight → sair (at white health)
  • rec → CD nair (from yellow to orange health)

Kill Confirms:
  • dlight → nair
  • dlight → dair
▶ Gauntlets
"You've got the Midas Punch!"


True Combos:
  • dlight → nair/sair/dair/rec
  • GC dlight → nair
  • GC dlight → sair (at lower health)
  • nair → GC nlight

General Combos:
  • slight → nair
  • slight → nair → GC slight → nair/rec
  • slight → rec
  • slight → nair → GC dlight → nair/rec/GP

Kill Confirms:
  • dlight → rec
▶ Grapple Hammer
"The gold standard in heavy
hitting weaponry."


True Combos:
  • nlight → slight
  • dlight → slight (at lower health)
  • dlight → sair/sair/rec
  • dlight → GC nlight
  • GC dlight → nair/rec
  • dlight → rec → nair/sair/dair (from red health)

General Combos:
  • nair → rec
  • slight → dlight
  • sair → nlight

Kill Confirms:
  • dlight → sair/sair
  • dlight → rec → nair/sair/dair
▶ Greatsword
"A mighty blade suited for a mighty warrior."


True Combos:
  • slight → dlight (the slight must hit close)
  • dair → nair

General Combos:
  • slight → nlight → slight
  • slight → nlight → dlight (useful on the edge)
  • slight → dlight → nlight (useful for aerial follow ups)

Kill Confirms:
  • N/A


Image courtesy of the Brawlhalla Fandom[brawlhalla.fandom.com] not endorsed.
▶ Katars
"Only the best of the best can handle these blades."


True Combos:
  • slight → nlight/dlight
  • dair → nlight/dlight
  • nair → nlight/dlight (at low HP)
  • nair → slight → nlight/dlight (at low HP, high dex)

General Combos:
  • slight → dlight → dair
  • nlight → rec
  • slight → dlight → GC dlight (to catch opponents who dodge up-in or up-out, change the direction of the GC dlight to match your read.)
  • slight → dlight → GC slight (to catch opponents who dodge in or out, change the direction of the GC slight to match your read.)
  • Infinite Loop (Full): slight → dlight → dair → slight → dlight → dair → slight → dlight → dair → slight → dlight → dair → slight → dlight → rec
  • Infinite Loop (Half): slight → dlight → dair → dlight → dair → dlight → dair → dlight → dair → dlight → dair → dlight → dair → slight → dlight → rec
  • slight → dlight → GP → GC dlight → nair (to catch spot dodges, you have to delay the GP)

Kill Confirms:
  • N/A
▶ Orb
"For the victor who has everything."


True Combos:
  • slight → dlight (at white health)
  • slight → sair
  • dlight → nair
  • dlight → GC nlight
  • dlight → GC slight → sair
  • dlight → sair (at orange health)

General Combos:
  • slight → dlight → nair
  • dlight → nlight/rec
  • slight → sair → dair
  • sair → dair → sair
  • Personal Favorite: dair → nlight → slight → dlight → nair → GC dlight → nair → rec

Kill Confirms:
  • slight → sair
▶ Rocket Lance
"A trophy that won't rest on its laurels."


True Combos:
  • slight → nair/dair (at lower percentages)

General Combos:
  • nlight → dair
  • slight → nlight
  • dlight → nlight/slight
  • slight → nair → sair/rec
  • dair → nlight/slight/dlight

Kill Confirms:
  • N/A
▶ Scythe
"Not even the greatest reapers have a weapon so fine."


True Combos:
  • N/A

General Combos:
  • nlight → rec
  • slight → sair
  • slight → nlight → sair → nair → sair/rec
  • slight → dair → sair
  • slight → nlight → rec→ sair
  • GP → dair

Kill Confirms:
  • N/A
▶ Spear
"All your victories have lead to this point."


True Combos:
  • dlight → sair/rec

General Combos:
  • nlight → nlight → nlight (catches opponents who wake up)
  • dlight → GC dlight → nair/sair/rec
  • dlight → nair/sair
  • nair → sair (the side of the nair must hit)
  • rec → GC dlight → CD nair (to kill off the top of the stage when out of options)

Kill Confirms:
  • dlight → sair/rec
▶ Sword
"For a fighter worth their weight in gold."


True Combos:
  • dlight -> nair/sair/dair/rec

General Combos:
  • nlight → dlight → nair/sair/dair/rec/GP
  • slight → dlight → nair/sair/dair/rec/GP
  • slight → sair (to catch opponents who jump)
  • dlight → dair → sair/rec
  • dlight → GP
  • dlight → dair → GC dlight → rec

Kill Confirms:
  • dlight → sair/dair/rec
▶ Ranked & Elo Data
Ranked is a competitive game mode in Brawlhalla, which can be played as either a 3-stock 1v1, or 3-stock 2v2 on a randomly selected map.

(there is also a seasonal ranked queue which uses a different gamemode and alternates gamemodes each season)

Each season, the first 10 ranked matches count as the player's placements matches. Once a new season begins, the player's Elo will undergo a soft reset, and placement matches start again.

Placement / Unranked










Tin
5
872 - 909
4
834 - 872
3
796 - 833
2
758 - 795
1
720 - 757
0
200 - 719

Bronze
5
1,086 - 1,129
4
1,042 - 1,085
3
998 - 1,041
2
954 - 997
1
910 - 953
0
872 - 909

Silver
5
1,338 - 1,389
4
1,286 - 1,337
3
1,234 - 1,285
2
1,182 - 1,233
1
1,130 - 1,181
0
1,086 - 1,129

Gold
5
1,622 - 1,679
4
1,564 - 1,621
3
1,506 - 1,563
2
1,448 - 1,505
1
1,390 - 1,447
0
1,338 - 1,389

Platinum
5
1,936 - 1,999
4
1,872 - 1,935
3
1,808 - 1,871
2
1,744 - 1,807
1
1,680 - 1,743
0
1,622 - 1,679

Diamond
N/A
ㅤㅤ2000+ㅤㅤ
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ

Valhallan
N/A
Place top in
region, win 100+
matches and be
in Diamond.
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ
ㅤㅤㅤㅤㅤ
▶ Closing
That's the end, don't worry though, there's more to come! Please let me know if you find any mistakes in this guide, and I hope it helped! :D If you liked it, please rate it so others can find it!

Brawlhalla Wiki Link: Brawlhalla Wiki [brawlhalla.fandom.com]

21 Comments
✦ | TheDanjago | ✦  [author] 24 Oct, 2024 @ 1:52pm 
Ah, ty ty! I've been meaning to update this for the newer patches. Some true combos were added. I'm glad you like it though. :D
Borg3z_ 24 Oct, 2024 @ 10:53am 
this...is perfect guide :steamhappy:
✦ | TheDanjago | ✦  [author] 23 Jul, 2024 @ 11:58pm 
No problem!
evd86 21 Jul, 2024 @ 6:05am 
thank you :steamthumbsup:
✦ | TheDanjago | ✦  [author] 3 Dec, 2023 @ 6:26pm 
Huh?...
FIFA Mkey22 3 Dec, 2023 @ 4:34pm 
sorry ttteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee e:steamhappy:
FIFA Mkey22 3 Dec, 2023 @ 4:34pm 
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mm
✦ | TheDanjago | ✦  [author] 15 Apr, 2023 @ 10:47am 
Ah- I can't believe I forgot that, thanks! And thanks for the kind words :)
treefroggy 15 Apr, 2023 @ 8:56am 
under the katars infinite loop half i think you might be missing an arrow between dair and slight, but that doesn't take away from how this guide is phenomenal.
✦ | TheDanjago | ✦  [author] 14 Apr, 2023 @ 6:29pm 
Aw, thanks! It really means a lot! I've been trying to add more to it, so hopefully it'll be a lot more comprehensive soon! (and thanks SO much for the award if that was you :>)