Crusader Kings III

Crusader Kings III

51 ratings
Paradox Dune Idea
By Sputnik
A largely Crusader Kings based treatment of galactic Feudalism in the Dune Universe, set roughly in the lead-up to the original Dune trilogy.
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Say What?
Major spoiler alert for those unfamiliar with Frank Herbert's epic Dune universe. So first up just read at least three massive Dune books, before starting on the these few pages here.

So why Paradox?
Dune is set in Sci-fi universe, sure. But culturally it's thoroughly feudal - with dynastic noble houses, succession dilemmas, and a dominant Empire juggling it's ambitious vassals.
  • With Crusader Kings Paradox has got Feudal dynastic politics nailed from an insider's POV.
  • But with Stellaris they've got a good structure for modelling galactic conquest, trade and independent factions

So a Crusader Kings style, or a Stellaris style game?
Largely Crusader Kings, but on a Stellaris-sized galactic map.
  • By the time of the Dune trilogy, the galaxy has been largely explored, so the game can't have Stellaris's lengthy exploration phase, nor much claiming of unowned systems
  • A large proportion of it already controlled by the Padishah Empire, and most of this is already governed through its vassals (much like Charlemagne's medieval Europe under his Holy Roman Empire).
  • Most likely you will begin as an Imperial vassal and expand, not into free territory, but into those houses who do not have particular favour with the Emperor.
The Set Up: Asymmetric Power
"You're just one small sandtrout in a very large galaxy"
~ some Fremen kid's mother somewhere on Arrakis

Unlike the 'even playing-field' of Stellaris, your House grows in the shadow of a mighty overlord:
  • You start as a minor vassal dynasty of the Padishah Empire (maybe like the early days for the fledgling Atriedes and Harkonnen houses, prior to even their becoming Dukes).
  • The Emperor's strategy is to juggle his ambitious vassals one against the other - to ensure none get too large and threaten his control.

Welcome to the Imperial Court of Shaddam Corrino IV: "On . . . Your . . Knees!"
Early game
'From little things, big things grow'
- Paul Kelly (Australian songsmith)

As for any 4X game it starts small with a local power struggles:
  • Like in CK3 this is a time for feuding with you neighbours and gradually expanding your territory. You start out with one or two Star Systems (equivalent to Counties in CK3) trying to conquer enough systems to claim your first Sector (equivalent to a Duchy).
  • As a small house, the Emperor happily nurtures your dynasty as another tool in his arsenal.
    • He periodically grants gifts to those in good standing (much as the Pope does in CK3).
    • Later the Emperor offers you missions. If you succeed he grants rewards of planetary systems, commodities, military units and status perks etc.

Your 'to-do' list
Mid-game
"Pride goeth before destruction, and a haughty spirit before a fall".
— Proverbs 16:18

With your budding success comes new risks and opportunities:
  • By now you control enough related Sectors to claim a title equivalent to 'King' in CK3 (how's 'Star Lord' sound?) Your 'kingdom' could be a traditional Constellation, I guess (drawing a pretty outline over a patch of the Galactic map)
  • But as your realm expands the Emperor begins to fear you. Instead of offering you missions, he orders you to undertake them. Often it's unclear if they're meant to assist your House or imperil it.
    • The player may wisely opt to delay dangerous missions. But rejecting them outright will invite punishment.
    • There will usually be a variety of ways to carry out most missions - military, diplomatic, intrigue, economic etc.often employing the aid of external factions (see below).
    • Your choice of solution may reduce your risks, but may also effect your rewards.
    • Of course the Emperor will eventually get quite pedantic over missions - perhaps insisting you employ only military solution, and lead by your treasured Primary Heir. Or another mission he nay simply make unreasonable demands about raising your Spice contribution to the Empire (so I hear).









Your boss is getting a little concerned about
the recent high quality of your work


Late Game
"Oh what a tangled web we weave, when first we practice to deceive"
~ Walter Scott's Marmion

Marshalling all your powers for the final push:
  • Cautious of imperial retaliation, you build up your power with subtlety if possible - with a view to surviving the End Game crisis now looming on the horizon, but not provoking it prematurely.
  • By this time your dealings with various factions and secret societies throughout the game will be maturing towards one or two solid alliances.

There's quite a range of Dune factions to collude with, just starting with these:

Bene Gesserit - Matriarchal coven of psionics, manipulating the dynastic houses in their centuries old project to breed their galactic messiah. They rely upon the psychotropic Spice Melange for their abilities.

Bene Tleilax - Amoral merchants of gene-engineered organisms (clone warriors, human computers, doppelgangers) . Many of their products have become essential since a Imperial ban on Artificial intelligences.

CHOAM - A galaxy-wide cartel of big business and financiers

Fremen - Tribal group with the potential to halt the flow of Spice, the galaxy's most valuable commodity. They share some prophetic insights with the Bene Gesserit, due to their constant expose to this drug.

Ixians - An fringe technological culture providing mechanical devices that test the Empire's anti-technology proscriptions.

The Landsraad - An assembly of all noble Houses in the Imperium, meant as a check against excesses of Imperial power wielded by the Emperor

Spacing Guild - Guild of spice-mutated 'navigators' with a monopoly on faster-than-light travel. Also a faction wholly dependent upon the Spice supply to operate.

Lets make a deal
End Game
"Cry ‘Havoc!’ And Let Slip The Dogs Of War"
~ Shakespeare's Julius Caesar

Unlike Stellaris, the end-game crisis comes from within:
  • Eventually a now thoroughly paranoid Emperor will declare all-out war upon your House. This triggers a galaxy wide 'Realm Divide' between all the houses and factions (similar to that mechanic used in Total War: Shogun 2 by Creative Assembly)
  • You can preempt this by declaring war on the Empire yourself early - but this may effect just what allies you get (some find joining wars of conquest more, or less, attractive).
  • But it's all do or die now. Your victory or defeat will be granted accordingly

Unleash your inner Megalomaniac
Something to look at
A vid on Dune politics with some pretty pictures.
https://youtu.be/MVBlwt4iDzw

12 Comments
rsking2012 16 Feb, 2024 @ 12:52pm 
realy want
Sputnik  [author] 16 Aug, 2023 @ 12:11pm 
Ta
You dare to refuse my batchall? 16 Aug, 2023 @ 12:10pm 
Sounds like a good idea
Sputnik  [author] 14 Aug, 2023 @ 1:49pm 
Thanks John,

Well, this is a game I'd like to play. Hopefully someone with some coding skills might pick this idea up and make something of it. Mind you, I've done many of these game 'pitches' and that's never happen yet!
John2Lionheart 14 Aug, 2023 @ 1:16pm 
Hi Sputnik, Its called: Crisis of the Confederation (LEGACY)
I dont understand why Crusader Kings 3 has no Science Fiction mod um I literally dont understand this.

Its a must for this to happen dont you agree?
Sputnik  [author] 14 Aug, 2023 @ 12:45pm 
Hey @John2Lionheart. I'd be interested to find that CK2 mod. Can you remember where you saw it?  
John2Lionheart 10 Aug, 2023 @ 7:29am 
Crusader Kings 2 has a mod for dune setting. I want a mod for ck3 dune setting that be super cool.
The Highlander 2 Aug, 2023 @ 8:29pm 
Please something like this someday
Sputnik  [author] 16 May, 2023 @ 12:13am 
Hey bigB. Thanks for the feedback.

Yeah when I read the first book I also assumed that when the Emperor ordered those two houses to swap planets those were their entire holdings.

But having played some CK3, I now think as dukes they had they had their own Count-level vassals controlling other planets and systems nearby. So the two swapped planets may have been the Dukes' entire personal 'Domains', or maybe only just their capital planets.

I think the second of these options is preferable - since balancing vassal land-grants with personal domain is such a cool feature in CK3.
bigB 12 May, 2023 @ 3:01pm 
I wonder how expansion would work since you wouldn't be able to control two planets maybe you would only be able to give it to an ally or a house member like what the Baron did with Dune