Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

328 ratings
Skill List Guide
By Wolfen
This guide provides you with a comprehensive list for all the skills that are currently in the game.
   
Award
Favorite
Favorited
Unfavorite
**Please read first**
The cooldowns have been updated, but as it was pointed out to me, there are still a few errors and I will correct those errors when I have free time, as I am quite busy at the moment. If you see any other errors, please post it in the comments.

Thank You,
Wolfen
Introduction
This guide is to provide you comprehensive information regarding all the skills in the game. They are listed in order with their respected school and required character level. Here you will find the following information regarding skills:
  • Character level needed
  • Minimum atrriubute needed
  • Minimum skill level
  • AP usage
  • Range
  • Duration
  • Cooldown
  • Effects
The skill list provided within this guide is assuming that you want to be able to use your skill without any penalties to your Action Points (AP), optimal cooldowns & the success rate of applying statuses (hence the minimum levels needed).
Overview
Here you will find some other basic information regarding skills (Might make an excel sheet for this information and post it here)

Skill Limitations
Ability Level 1 = 3 Skills
Ability Level 2 = 5 Skills
Ability Level 3 = 7 Skills
Ability Level 4 = 9 Skills
Ability Level 5 = Unlimited

Attribute Point Penalties & Bonuses
Each attribute point below the requirement gives a -10% penalty to the skill.
Each attribute point above the requirement gives a +5% bonus to the skill (maximum of +50% for damage and 150% success rate for effects). This effectiveness modifies the chance that the skills status effect has of taking effect. The damage of the skill is also affected by the attribute requirement.

For example, if you use "Draw Blood” (Requirement of a strength of 9), which has a 100% base chance to set a status (bleeding) and you only have a strength of 8. When you use that skill (draw blood) the effectiveness of setting the bleeding will be 90%. This is because you have a lower attribute (8 instead of 9) then what is required. On the other hand, if you have 12 of that attribute (strength), the +15% means that the effectiveness will be a 115% chance to set the status (bleeding).

You can see the calculations here:
  • Baseline: 100% to set bleeding, your penalty: -10%, total effectiveness to set status = 90%
    (100-10=90).
  • Baseline: 100% to set bleeding, your penalty: +15%, total effectiveness to set status = 115% (100+15=115).

This can be useful because each point of willpower or body building gives enemies a 10% better chance to resist your spells.
Location of Vendors
Aerotheurge
  • Cylia, the Enchantress, in the marketplace of Cyseal.
  • Windemer in the pick tavern Silbertal in Lukulla forest
  • Aeolettet (air elemental) in the hall of the wind the homestead

Expert Marksman
  • Fletcher in the marketplace of Cyseal.
  • Aramintai in the pick tavern Silbertal in Lukulla forest
  • Stardet (Ice Elemental) in the hall of frost homestead

Geomancer
  • Arhu upstairs of the headquarters of the Legion of Cyseal
  • Hassat in the pick tavern Silbertal in Lukulla forest.
  • Peat (Earth Elemental) in the hall of the stones of the homestead.

Hydrosophist
  • Cylia, the Enchantress, in the marketplace of Cyseal.
  • Windemer in the pick tavern Silbertal in Lukulla forest
  • Stardet (Ice Elemental) in the hall of frost homestead

Man-At-Arms
  • Captain Aureus in the headquarters of the Legion of Cyseal.
  • Hiver in the pick tavern Silbertal in Lukulla forest
  • Daremos (Fire Elemental) in the Hall of Flames of homestead.

Pyrokinetic
  • Arhu upstairs of the headquarters of the Legion of Cyseal.
  • Hassat in the pick tavern Silbertal in Lukulla forest.
  • Daremos (Fire Elemental) in the Hall of Flames of homestead.

Scoundrel
  • Shereth upstairs in the guest house for king crab from Cyseal.
  • Vometia in the pick tavern Silbertal in Lukulla forest
  • Aeolettet (air elemental) in the hall of the wind the homestead

Witchcraft
  • Shereth upstairs in the guest house for king crab from Cyseal.
  • Vometia in the pick tavern Silbertal in Lukulla forest
  • Peat (Earth Elemental) in the hall of the stones of the homestead.
Aerotheurge
1 Bitter Cold
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Aerotheurge 1
Action Points usage: 3 | Range: 15 | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: 100% chance to set chilled status. Chilled makes target less resistant to water spells, but more resistant to fire spells.

1 Blitz Bolt
Requirements: Character Level: 1 | Skill level 3 | Min Int: 8 | Aerotheurge 1
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Shoot a bolt of electricity that deals damage, 35% chance to set stun status. Can target water & blood surfaces to electrify them, which can stun enemies/allies.

1 Headvice
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Aerotheurge 1
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Deals damage, 35% chance to set Blind status

1 Teleportation
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Aerotheurge 1
Action Points usage: 2 | Range: 15m | Duration: 0 turn(s) | Cooldown: 7 turn(s)
Effects: Throw an item or character up high and drop it to the ground, dealing damage.

4 Become Air
Requirements: Character Level: 4 | Skill level 5 | Min Int: 9 | Aerotheurge 2
Action Points usage: 3 | Range: self | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Absorb half of all physical damage dealt.

4 Farseer
Requirements: Character Level: 4 | Skill level 4 | Min Int: 8 | Aerotheurge 1
Action Points usage: 3 | Range: 12m | Duration: 4 turn(s) | Cooldown: 4 turn(s)
Effects: Farseer boosts Sight by +5m

4 Shocking Touch
Requirements: Character Level: 4 | Skill level 6 | Min Int: 9 | Aerotheurge 2
Action Points usage: 3 | Range: 3m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: 100% chance to set Stun status

7 Feather Drop
Requirements: Character Level: 7 | Skill level 10 | Min Int: 10 | Aerotheurge 3
Action Points usage: 4 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Throw an item or character up high and land it safely on the ground.

7 Immune to Electrified
Requirements: Character Level: 7 | Skill level 9 | Min Int: 10 | Aerotheurge 3
Action Points usage: 4 | Range: 5 | Duration: 2 turn(s) | Cooldown: 1 turn(s)
Effects: Air Resistance: 25, Earth resistance: -25, Target still takes air damage.

7 Invisibility
Requirements: Character Level: 7 | Skill level 8 | Min Int: 10 | Aerotheurge 2
Action Points usage: 6 | Range: self | Duration: 4 turn(s) | Cooldown: 2 turn(s)
Effects: 100% chance to set Invisible status. Invisibility breaks when casting or attacking.

7 Lightning Strike
Requirements: Character Level: 7 | Skill level 7 | Min Int: 9 | Aerotheurge 2
Action Points usage: 8 | Range: 15m | Duration: 3 turn(s) | Cooldown: 3 turn(s)
Effects: Jump from one target to the other, stunning them and dealing damage, 30% chance to set Stun status

10 Air Resistance Shield
Requirements: Character Level: 10 | Skill level 11 | Min Int: 11 | Aerotheurge 3
Action Points usage: 5 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Immune to being Electrified. 20% chance to Electrify melee attackers on contact.
Earth resistance: -25, Air resistance: +50

11 Summon Air Elemental
Requirements: Character Level: 11 | Skill level 14 | Min Int: 12 | Aerotheurge 4
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon an Air Elemental to fight for you.

11Tornado
Requirements: Character Level: 11 | Skill level 12 | Min Int: 11 | Aerotheurge 3
Action Points usage: 7 | Range: 30m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Removes surfaces from the battlefield.

12 Lightning Bolt
Requirements: Character Level: 12 | Skill level 12 | Min Int: 11 | Aerotheurge 3
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 3 turn(s)
Effects: Shoot a stunning bolt of lightning that deals damage. 65% chance to set Stun status

13 Remove Petrification
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Aerotheurge 4
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Cures petrification

16 Make Invisible
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Aerotheurge 4
Action Points usage: 8 | Range: 14m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Set Invisible status on a target. 100% chance to set invisible status

18 Chain Lightning
Requirements: Character Level: 18 | Skill level 18 | Min Int: 13 | Aerotheurge 5
Action Points usage: 9 | Range: 15m | Duration: 3 turn(s) | Cooldown: 9 turn(s)
Effects: Shoot a stunning bolt of lightning that forks on impact and deals damage to each target. 70% chance to set Stun status

19 Storm
Requirements: Character Level: 19 | Skill level 19 | Min Int: 13 | Aerotheurge 5
Action Points usage: 9 | Range: 15m | Duration: 2 turn(s) | Cooldown: 11 turn(s)
Effects: Create a lightning storm that randomly picks 1-3 targets and deals damage. 90% chance to set Stun status
Expert Marksman
NOTICE:
Most skills require that you are wielding either a Bow or a Crossbow.

1 First Aid
Requirements: Character Level: 1 | Skill level 3 | Min Dex: 8 | Expert Marksman 1
Action Points usage: 3 | Range: 3m | Duration: 0 turn(s) | Cooldown: 5 turn(s)
Effects: Cures Bleeding, Crippled, and Diseased

1 Ranged Power Stance
Requirements: Character Level: 1 | Skill level 2 | Min Dex: 8 | Expert Marksman 1
Action Points usage: 0 | Range: self | Duration: 0 turn(s) | Cooldown: 0 turn(s)
Effects: Improve damage with bow and crossbow. (Toggle Stance), Damage: +25%, Chance to hit: -10%, Extra Action Point cost: 1

1 Ricochet
Requirements: Character Level: 1 | Skill level 2 | Min Dex: 8 | Expert Marksman 1
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 6 turn(s)
Effects: Fire a normal arrow that deals 70% of weapon (piercing) damage and then forks off to the next target.

1 Tactical Retreat
Requirements: Character Level: 1 | Skill level 2 | Min Dex: 8 | Expert Marksman 1
Action Points usage: 4 | Range: 15m | Duration: 0 turn(s) | Cooldown: 9 turn(s)
Effects: Jump out of a hazardous situation.

2 Minor Charm
Requirements: Character Level: 2 | Skill level 2 | Min Dex: 8 | Expert Marksman 1
Action Points usage: 5 | Range: 14m | Duration: 2 turn(s) | Cooldown: 6 turn(s)
Effects: Charm a target. 50% chance to set Charm status

4 Doctor
Requirements: Character Level: 4 | Skill level 8 | Min Dex: 10 | Expert Marksman 2
Action Points usage: 4 | Range: 3m | Duration: 0 turn(s) | Cooldown: 0 turn(s)
Effects: Cures Weak, Blind, Mute, and Infectious Disease

4 Ranged Precision Stance
Requirements: Character Level: 4 | Skill level 4 | Min Dex: 8 | Expert Marksman 1
Action Points usage: 0 | Range: self | Duration: 0 turn(s) | Cooldown: 0 turn(s)
Effects: Improve chance to hit with bow and crossbow. (Toggle Stance), Chance to hit: +30%, Extra Action Point cost: 1

4 Treat Poisoning
Requirements: Character Level: 4 | Skill level 5 | Min Dex: 9 | Expert Marksman 2
Action Points usage: 5 | Range: 3m | Duration: 0 turn(s) | Cooldown: 6 turn(s)
Effects: Cures poison

7 Barrage
Requirements: Character Level: 7 | Skill level 6 | Min Dex: 9 | Expert Marksman 2
Action Points usage: 8 | Range: 12m | Duration: 0 turn(s) | Cooldown: 6 turn(s)
Effects: Fire multiple arrows in a straight line, each dealing 60% of weapon(piercing) damage.

7 Mute
Requirements: Character Level: 7 | Skill level 7 | Min Dex: 9 | Expert Marksman 2
Action Points usage: 5 | Range: 16m | Duration: 3 turn(s) | Cooldown: 8 turn(s)
Effects: Mute a target. 100% chance to set Mute status

7 Survivor's Karma
Requirements: Character Level: 7 | Skill level 9 | Min Dex: 10 | Expert Marksman 3
Action Points usage: 8 | Range: 6m | Duration: 3 turn(s) | Cooldown: 10 turn(s)
Effects: Increase your luck and that of the allies around you. 100% chance to set Lucky status.

10 Infect
Requirements: Character Level: 10 | Skill level 10 | Min Dex: 10 | Expert Marksman 3
Action Points usage: 6 | Range: 3m | Duration: 4 turn(s) | Cooldown: 8 turn(s)
Effects: Plant a disease on a nearby target. 100% chance to set Diseased status

10 Rapture
Requirements: Character Level: 10 | Skill level 10 | Min Dex: 10 | Expert Marksman 3
Action Points usage: 5 | Range: 15m | Duration: 3 turn(s) | Cooldown: 6 turn(s)
Effects: Charm a target. 100% chance to set Charm status

13 Arrow Spray
Requirements: Character Level: 13 | Skill level 13 | Min Dex: 11 | Expert Marksman 4
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 3 turn(s)
Effects: Fire multiple arrows in a wide arc, each arrow dealing damage if it hits.
Geomancer
1 Fortify
Requirements: Character Level: 1 | Skill level 3 | Min Int: 8 | Geomancer 1
Action Points usage: 6 | Range: 12m | Duration: 3 turn(s) | Cooldown: 4 turn(s)
Effects: Give a target magical armour.

1 Magical Poison Dart
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Geomancer 1
Action Points usage: 6 | Range: 15m | Duration: 2 turn(s) | Cooldown: 1 turn(s)
Effects: Cast a magical poisonous dart that does damage. 40% chance to set Poison status.

1 Midnight Oil
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Geomancer 1
Action Points usage: 3 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Create an oil surface.

1 Summon Pet (Spider)
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Geomancer 1
Action Points usage: 6 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: A large spider joins you in battle.

4 Bless
Requirements: Character Level: 4 | Skill level 3 | Min Int: 8 | Geomancer 1
Action Points usage: 3 | Range: 12m | Duration: 3 turn(s) | Cooldown: 2 turn(s)
Effects: Bless a target. Blessed boosts chance-to-hit by +30.

4 Immune to Poisoning
Requirements: Character Level: 4 | Skill level 5 | Min Int: 9 | Geomancer 2
Action Points usage: 4 | Range: 5m | Duration: 2 turn(s) | Cooldown: 2 turn(s)
Effects: Make a target immune to being Poisoned.

7 Boulder Bash
Requirements: Character Level: 7 | Skill level 6 | Min Int: 9 | Geomancer 2
Action Points usage: 6 | Range: 15m | Duration: 2 turn(s) | Cooldown: 3 turn(s)
Effects: A Boulder comes crashing from the sky. It does damage to anything within a 2.0m range from impact. 80% chance to set Knockdown status

7 Earth Resistance Shield
Requirements: Character Level: 7 | Skill level 7 | Min Int: 9 | Geomancer 2
Action Points usage: 5 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Enchant self or ally with an earth shield. Immune to the Poisoned status.
20% chance to Poison melee attackers on contact. Poison resistance: +50, Earth resistance: +50, Air resistance: -25

7 Magical Poison Arrow
Requirements: Character Level: 7 | Skill level 9 | Min Int: 9 | Geomancer 2
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Cast a poisonous magical arrow that does damage. 70% chance to set Poison status

7 Petrifying Touch
Requirements: Character Level: 7 | Skill level 8 | Min Int: 10 | Geomancer 2
Action Points usage: 3 | Range: 3m | Duration: 3 turn(s) | Cooldown: 2 turn(s)
Effects: Turn a nearby target to stone. 100% chance to set Petrified status.

10 Deadly Spores
Requirements: Character Level: 10 | Skill level 11 | Min Int: 11 | Geomancer 3
Action Points usage: 8 | Range: 15m | Duration: 3 turn(s) | Cooldown: 6 turn(s)
Effects: Launch multiple poisonous spores that deals damage. 30% chance to set Poison status. Does area damage. Can target terrain to create ooze surface.

10 Summon Pet (Wolf)
Requirements: Character Level: 10 | Skill level 10 | Min Int: 10 | Geomancer 3
Action Points usage: 7 | Range: 5m | Duration: 4 turn(s) | Cooldown: 2 turn(s)
Effects: Call forth a white wolf from the cold North.

12 Acid Breath
Requirements: Character Level: 12 | Skill level 12 | Min Int: 11 | Geomancer 3
Action Points usage: 8 | Range: 7m | Duration: 2 turn(s) | Cooldown: 8 turn(s)
Effects: Poison and damage multiple targets for damage. 55% chance to set Poison status.

13 Blessed Earth
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Geomancer 3
Action Points usage: 7 | Range: 13 | Duration: 3 turn(s) | Cooldown: 4 turn(s)
Effects: Bless allies around you. Blessed improves chance to hit by 30.

13 Nature's Curse
Requirements: Character Level: 13 | Skill level 14 | Min Int: 12 | Geomancer 4
Action Points usage: 7 | Range: 10m | Duration: 2 turn(s) | Cooldown: 4 turn(s)
Effects: Curse enemies around you. Curse lowers targets' chance to hit by -30.

13 Summon Bloodswarm
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Geomancer 4
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 2 turn(s)
Effects: Summon a swarm of Blood Wasps to control.

16 Summon Earth Elemental
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Geomancer 4
Action Points usage: 8 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon an Earth Elemental to fight for you for a while.

18 Earthquake
Requirements: Character Level: 18 | Skill level 19 | Min Int: 13 | Geomancer 5
Action Points usage: 9 | Range: 15m | Duration: 1 turn(s) | Cooldown: 11 turn(s)
Effects: Knocks down characters. Deals damage and creates random ooze surfaces. 80% chance to set Knockdown status
Hydrosophist
1 Minor Heal
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Hydrosophist 1
Action Points usage: 4 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Heal 11 vitality on a target over 3 turns. Increases with level.

1 Slow Current
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Hydrosophist 1
Action Points usage: 4 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Slow a target. 100% chance to set Slowed status.

1 Water of Life
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Hydrosophist 1
Action Points usage: 4 | Range: self | Duration: 4 turn(s) | Cooldown: 5 turn(s)
Effects: Magically gain Constitution. Constitution boosted by 3.

3 Rain
Requirements: Character Level: 3 | Skill level 3 | Min Int: 8 | Hydrosophist 1
Action Points usage: 4 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Creates water puddles on terrain, douses fires, and makes characters wet. Water surfaces can be electrified.

4 Ice Shard
Requirements: Character Level: 4 | Skill level 4 | Min Int: 8 | Hydrosophist 1
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Shoot a chilling shard of ice that deals damage. Can freeze targets that are already Chilled. Can target terrain to create ice surface or freeze water.

7 Freezing Touch
Requirements: Character Level: 7 | Skill level 7 | Min Int: 9 | Hydrosophist 2
Action Points usage: 3 | Range: 3m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Freeze a nearby target. 100% chance to set Frozen status.

7 Immune to Burning
Requirements: Character Level: 7 | Skill level 6 | Min Int: 9 | Hydrosophist 2
Action Points usage: 4 | Range: 5m | Duration: 2 turn(s) | Cooldown: 1 turn(s)
Effects:Make a target immune to Burning. Fire Resistance: 25, Water Resistance: -25.

7 Piercing Ice Shard
Requirements: Character Level: 7 | Skill level 9 | Min Int: 10 | Hydrosophist 3
Action Points usage: 6 | Range: 15m | Duration: 1 turn(s) | Cooldown: 1 turn(s)
Effects: Shoot a freezing shard of ice that deals damage. Can target terrain to create ice surface or freeze water. 70% chance to set Frozen status.

7 Summon Ice Elemental
Requirements: Character Level: 7 | Skill level 8 | Min Int: 10 | Hydrosophist 2
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon an Ice Elemental to fight for you.

7 Strong Regenerate
Requirements: Character Level: 9 | Skill level 9 | Min Int: 10 | Hydrosophist 3
Action Points usage: 4 | Range: 15m | Duration: 2 turn(s) | Cooldown: 2 turn(s)
Effects: Heal 21 vitality on a target over 2 turns. (Increases with your level)

10 Cleansing Water
Requirements: Character Level: 10 | Skill level 11 | Min Int: 11 | Hydrosophist 3
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Cures Blind, Mute, Disease, Infectuous Disease, Bleeding, Crippled.

10 Ice Wall
Requirements: Character Level: 10 | Skill level 10 | Min Int: 10 | Hydrosophist 3
Action Points usage: 8 | Range: 15m | Duration: 2 turn(s) | Cooldown: 3 turn(s)
Effects: Create a wall to block off enemies or to lock them inside. Deals damage. 100% chance to set Frozen status

11 Water Resistance Shield
Requirements: Character Level: 11 | Skill level 12 | Min Int: 11 | Hydrosophist 3
Action Points usage: 5 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Enchant self or ally with a water shield. mmune to the Freezing status. 20% chance to Freeze melee attackers. Fire resistance: -25 Water resistance: +50.

13 Mass Disease
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Hydrosophist 4
Action Points usage: 7 | Range: 16m | Duration: 2 turn(s) | Cooldown: 1 turn(s)
Effects: Disease all enemies within an area. Disease lowers target's Constitution by -3 and Bodybuilding ability by -2. 100% chance to set Diseased status.

16 Mass Slow
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Hydrosophist 4
Action Points usage: 8 | Range: 14m | Duration: 3 turn(s) | Cooldown: 4 turn(s)
Effects: Slow enemies around you. 100% chance to set Slowed status.

16 Restoration
Requirements: Character Level: 16 | Skill level 14 | Min Int: 12 | Hydrosophist 4
Action Points usage: 4 | Range: 15m | Duration: 0 turn(s) | Cooldown: 5 turn(s)
Effects: Immediately heal a target for 46 vitality. (Increases with level)

16 Winterblast
Requirements: Character Level: 16 | Skill level 14 | Min Int: 12 | Hydrosophist 4
Action Points usage: 8 | Range: 7m | Duration: 2 turn(s) | Cooldown: 8 turn(s)
Effects: Freezes and damages multiple targets. 100% chance to set Frozen status.

18 Hail Attack
Requirements: Character Level: 18 | Skill level 19 | Min Int: 13 | Hydrosophist 5
Action Points usage: 9 | Range: 15m | Duration: 2 turn(s) | Cooldown: 13 turn(s)
Effects: 8 ice shards rain from the sky, each doing damage to anything with a 15.0m range from impact. 80% chance to set Frozen status.
Man-at-Arms
NOTICE:
Most skills require that you are wielding a melee weapon.

1 Battering Ram
Requirements: Character Level: 1 | Skill level 2 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 6 | Range: 15m | Duration: 1 turn(s) | Cooldown: 8 turn(s)
Effects: Rush forward in a straight line to a point far away, hitting all enemies in your path with 50% of weapon damage. 50% chance to set Knockdown status.

1 Crushing Fist
Requirements: Character Level: 1 | Skill level 2 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 5 | Range: 15m | Duration: 3 turn(s) | Cooldown: 6 turn(s)
Effects: An enormous fist smashes your enemy and knocks them down and deals damage. 100% chance to set Knockdown status.

1 Cure Wounds
Requirements: Character Level: 1 | Skill level 0 | Min Str: 7 | Man-at-Arms 1
Action Points usage: 6 | Range: 3m | Duration: 0 turn(s) | Cooldown: 20 turn(s)
Effects: Immediately heal a nearby target for 51 vitality. The healing amount is based on your level.

1 Divine Light
Requirements: Character Level: 1 | Skill level 2 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 3 | Range: 6m | Duration: 3 turn(s) | Cooldown: 6 turn(s)
Effects: Decreases Bodybuilding and Willpower by -2. 100% chance to set Warm status.

1 Dust Devil
Requirements: Character Level: 1 | Skill level 2 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 6 | Range: 1m | Duration: 0 turn(s) | Cooldown: 5 turn(s)
Effects: Spin around with your weapon and hit all adjacent enemies for 90% of weapon damage.

1 Encourage
Requirements: Character Level: 1 | Skill level 2 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 5 | Range: 15m | Duration: 0 turn(s) | Cooldown: 10 turn(s)
Effects: Encourage allies around you. Boosts Strength, Dexterity, Intelligence.

1 Melee Power Stance
Requirements: Character Level: 1 | Skill level 3 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 0 | Range: self | Duration: 0 turn(s) | Cooldown: 0 turn(s)
Effects: Improve damage of melee attacks. (Toggle Stance). Damage: +25%, Chance to hit: -10%, Extra Action Point cost: 1

4 Helping Hand
Requirements: Character Level: 4 | Skill level 4 | Min Str: 8 | Man-at-Arms 1
Action Points usage: 3 | Range: 10m | Duration: 0 turn(s) | Cooldown: 5 turn(s)
Effects: Help a Knocked Down friend back up, or pat out a Burning one.

4 Melee Precision Stance
Requirements: Character Level: 4 | Skill level 6 | Min Str: 9 | Man-at-Arms 2
Action Points usage: 0 | Range: self | Duration: 0 turn(s) | Cooldown: 0 turn(s)
Effects: Improve chance to hit with melee attacks. (Toggle Stance). Chance to hit: +30%, Extra Action Point cost: 1.

7 Draw Blood
Requirements: Character Level: 7 | Skill level 6 | Min Str: 9 | Man-at-Arms 2
Action Points usage: 6 | Range: 1m | Duration: 3 turn(s) | Cooldown: 8 turn(s)
Effects: Inflict a bleeding wound. Does 50% of weapon damage. 100% chance to set Bleeding status.

7 Phoenix Dive
Requirements: Character Level: 7 | Skill level 8 | Min Str: 10 | Man-at-Arms 2
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 10 turn(s)
Effects: Teleport to another spot, leaving behind a fire surface.

7 Whirlwind
Requirements: Character Level: 7 | Skill level 7 | Min Str: 9 | Man-at-Arms 2
Action Points usage: 6 | Range: 2m | Duration: 0 turn(s) | Cooldown: 6 turn(s)
Effects: Perform a whirlwind attack, hitting enemies around you for 120% of weapon damage.

10 Crippling Blow
Requirements: Character Level: 10 | Skill level 10 | Min Str: 10 | Man-at-Arms 3
Action Points usage: 5 | Range: 1m | Duration: 3 turn(s) | Cooldown: 8 turn(s)
Effects: Cripple a target. Deals 30% of weapon damage. 100% chance to set crippled status for 3 turns.

10 Flurry
Requirements: Character Level: 10 | Skill level 12 | Min Str: 11 | Man-at-Arms 3
Action Points usage: 8 | Range: 1m | Duration: 0 turn(s) | Cooldown: 12 turn(s)
Effects: Attack with a flurry of your weapon and deal 100% of weapon damage. This skill attacks four times, for an effective cost of 2 AP per attack.

10 Lower Resistances
Requirements: Character Level: 10 | Skill level 9 | Min Str: 10 | Man-at-Arms 3
Action Points usage: 5 | Range: 8m | Duration: 0 turn(s) | Cooldown: 6 turn(s)
Effects: Decreases all physical and elemental resistances of enemies around you.

10 Rage
Requirements: Character Level: 10 | Skill level 10 | Min Str: 10 | Man-at-Arms 3
Action Points usage: 3 | Range: self | Duration: 3 turn(s) | Cooldown: 4 turn(s)
Effects: Enter an enraged state. Damage: +50%, Critical Chance: 1%, Dexterity: -4, Armour: 0

13 Eroding Strike
Requirements: Character Level: 13 | Skill level 13 | Min Str: 11 | Man-at-Arms 4
Action Points usage: 5 | Range: 1m | Duration: 3 turn(s) | Cooldown: 10 turn(s)
Effects: Weaken your target. Does 30% of weapon damage. Weak lowers target's damage by -50 and Strength by -2.

13 Inspire
Requirements: Character Level: 13 | Skill level 12 | Min Str: 11 | Man-at-Arms 3
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 10 turn(s)
Effects: Inspires allies around you. Boosts Strength, Dexterity, Intelligence, Speed, Perception.

16 Nullify Resistances
Requirements: Character Level: 16 | Skill level 15 | Min Str: 12 | Man-at-Arms 4
Action Points usage: 5 | Range: 8m | Duration: 0 turn(s) | Cooldown: 6 turn(s)
Effects: Decreases all physical and elemental resistances of enemies around you.

16 Terror
Requirements: Character Level: 16 | Skill level 16 | Min Str: 12 | Man-at-Arms 4
Action Points usage: 7 | Range: 5m | Duration: 2 turn(s) | Cooldown: 10 turn(s)
Effects: Make enemies around you flee and cower. 60% chance to set fear status for 2 turns.
Pyrokinetic
1 Burning Touch
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Pyrokinetic 1
Action Points usage: 4 | Range: 3m | Duration: 2 turn(s) | Cooldown: 2 turn(s)
Effects: Set fire to nearby target, doing damage. 50% chance to set Burning status.

1 Flare
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Pyrokinetic 1
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Cast magical heat that does damage. 100% chance to set Warm status.

1 Immune to Freezing
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Pyrokinetic 1
Action Points usage: 4 | Range: 5m | Duration: 2 turn(s) | Cooldown: 1 turn(s)
Effects: Make a target immune to being Frozen. Water Resistance: 25, Fire Resistance: -25.

1 Wildfire
Requirements: Character Level: 1 | Skill level 3 | Min Int: 8 | Pyrokinetic 1
Action Points usage: 6 | Range: 12m | Duration: 4 turn(s) | Cooldown: 4 turn(s)
Effects: Haste a target. Maximum AP: +4, Starting AP: +4, Recovery AP: +3, Boosts movement.

4 Firefly
Requirements: Character Level: 4 | Skill level 4 | Min Int: 8 | Pyrokinetic 1
Action Points usage: 5 | Range: 15m | Duration: 2 turn(s) | Cooldown: 3 turn(s)
Effects: Create a fire surface. 100% chance to set Burning status.

4 Small Fireball
Requirements: Character Level: 4 | Skill level 5 | Min Int: 9 | Pyrokinetic 2
Action Points usage: 7 | Range15m | Duration: 2 turn(s) | Cooldown: 5 turn(s)
Effects: Cast an explosive ball of fire that does damage to anything within 4.0m of impact. 35% chance to set Burning status.

7 Burn My Eyes
Requirements: Character Level: 7 | Skill level 7 | Min Int: 9 | Pyrokinetic 2
Action Points usage: 3 | Range: 12m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Target gains a temporary Perception bonus. Boosts Perception by 2.

7 Self-Immolation
Requirements: Character Level: 7 | Skill level 8 | Min Int: 10 | Pyrokinetic 2
Action Points usage: 3 | Range: self | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Create a fire surface around yourself.

7 Smokescreen
Requirements: Character Level: 7 | Skill level 9 | Min Int: 10 | Pyrokinetic 3
Action Points usage: 4 | Range: 15m | Duration: 2 turn(s) | Cooldown: 3 turn(s)
Effects: Create a smokescreen. 50% chance to set Blind status.

7 Summon Fire Elemental
Requirements: Character Level: 7 | Skill level 6 | Min Int: 9 | Pyrokinetic 2
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon a Fire Elemental to fight for you.

9 Burning Blaze
Requirements: Character Level: 9 | Skill level 9 | Min Int: 10 | Pyrokinetic 3
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Cast 2 projectiles of magical fire that deal damage. 50% chance to set Burning status.

10 Explode
Requirements: Character Level: 10 | Skill level 12 | Min Int: 11 | Pyrokinetic 3
Action Points usage: 3 | Range: 6m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Deals damage to yourself and those within 6.0m around you.

10 Fire Resistance Shield
Requirements: Character Level: 10 | Skill level 10 | Min Int: 10 | Pyrokinetic 3
Action Points usage: 5 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Enchant self or ally with a fire shield. Immune to the Burning status. 20% chance to Burn melee attackers on contact. Fire resistance: +50, Water resistance: -25.

11 Purifying Fire
Requirements: Character Level: 11 | Skill level 11 | Min Int: 11 | Pyrokinetic 3
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 2 turn(s)
Effects: Removes Burning, Frozen, Stun, Charm, Petrified, Healing and Shields.

13 Immolation
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Pyrokinetic 3
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Instantly set a target on fire, dealing damage. 100% chance to set Burning status.

14 Lava Core
Requirements: Character Level: 14 | Skill level 14 | Min Int: 12 | Pyrokinetic 4
Action Points usage: 10 | Range: 8m | Duration: 4 turn(s) | Cooldown: 97 turn(s)
Effects: Create lava. 100% chance to set Burning status.

16 Infectious Flame
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Pyrokinetic 4
Action Points usage: 9 | Range: 15m | Duration: 2 turn(s) | Cooldown: 7 turn(s)
Effects: Cast a magical flame that forks on impact and does damage to each target. 70% chance to set Burning status.

18 Meteor Shower
Requirements: Character Level: 18 | Skill level 19 | Min Int: 13 | Pyrokinetic 5
Action Points usage: 9 | Range: 15m | Duration: 2 turn(s) | Cooldown: 16 turn(s)
Effects: 8 fireballs come crashing from the sky. Each does damage to anything within a 2.0m range from impact. 100% chance to set Burning status.
Scoundrel
NOTICE:
Most skills require that you are wielding Daggers.

1 Fast Track
Requirements: Character Level: 1 | Skill level 2 | Min Dex: 8 | Scoundrel 1
Action Points usage: 4 | Range: self | Duration: 2 turn(s) | Cooldown: 18 turn(s)
Effects: Become hastened for a short while. Maximum AP: +4, Starting AP: +4, Recovery AP: +3

1 Lacerate
Requirements: Character Level: 1 | Skill level 3 | Min Dex: 8 | Scoundrel 1
Action Points usage: 5 | Range: 1m | Duration: 3 turn(s) | Cooldown: 12 turn(s)
Effects: Inflict bleeding. Does 50% of weapon damage. 100% chance to set Bleeding status

1 Razor's Edge
Requirements: Character Level: 1 | Skill level 2 | Min Dex: 8 | Scoundrel 1
Action Points usage: 4 | Range: 2.4m | Duration: 2 turn(s) | Cooldown: 12 turn(s)
Effects: Stun a target. Deals 50%. of weapon damage. 100% chance to set Stun status

1 Walk in Shadows
Requirements: Character Level: 1 | Skill level 2 | Min Dex: 8 | Scoundrel 1
Action Points usage: 3 | Range: self | Duration: 5 turn(s) | Cooldown: 10 turn(s)
Effects: Become invisible. Invisibility breaks when casting or attacking.

4 Trip
Requirements: Character Level: 4 | Skill level 4 | Min Dex: 8 | Scoundrel 1
Action Points usage: 4 | Range: 3m | Duration: 0 turn(s) | Cooldown: 10 turn(s)
Effects: Knock Down a target. Deals damage

4 Venomous Strike
Requirements: Character Level: 4 | Skill level 5 | Min Dex: 9 | Scoundrel 2
Action Points usage: 5 | Range: 1m | Duration: 3 turn(s) | Cooldown: 2 turn(s)
Effects: Poison your target. Deals 30% of weapon damage. 100% chance to set Poison status

7 Charming Touch
Requirements: Character Level: 7 | Skill level 6 | Min Dex: 9 | Scoundrel 2
Action Points usage: 6 | Range: 3m | Duration: 3 turn(s) | Cooldown: 16 turn(s)
Effects: Charm a target. 100% chance to set Charm status

7 Eye Gouge
Requirements: Character Level: 7 | Skill level 7 | Min Dex: 9 | Scoundrel 2
Action Points usage: 4 | Range: 1m | Duration: 3 turn(s) | Cooldown: 10 turn(s)
Effects: Blind a target. Does 30% of weapon damage. 100% chance to set Blind status

7 Precise Incision
Requirements: Character Level: 7 | Skill level 9 | Min Dex: 10 | Scoundrel 3
Action Points usage: 5 | Range: 1m | Duration: 3 turn(s) | Cooldown: 8 turn(s)
Effects: Weaken a target. Deals 30% of weapon damage. Weak lowers target's damage by -50 and Strength by -2.

7 Self Medicate
Requirements: Character Level: 7 | Skill level 8 | Min Dex: 10## | Scoundrel 2
Action Points usage: 6 | Range: self | Duration: 0 turn(s) | Cooldown: 12 turn(s)
Effects: Removes Bleeding, Crippled, Blinded and Weakened status on self.

10 Cloak and Dagger
Requirements: Character Level: 10 | Skill level 2 | Min Dex: 8 | Scoundrel 1
Action Points usage: 6 | Range: 15m | Duration: 0 turn(s) | Cooldown: 10 turn(s)
Effects: Teleport, leaving behind a smokescreen.

11 Daggers Drawn
Requirements: Character Level: 11 | Skill level 11 | Min Dex: 11 | Scoundrel 3
Action Points usage: 8 | Range: 1m | Duration: 0 turn(s) | Cooldown: 12 turn(s)
Effects: Erupt with a barrage of stabs and cuts and deal 100% of weapon damage.

13 Wind-Up Toy
Requirements: Character Level: 13 | Skill level 13 | Min Dex: 11 | Scoundrel 4
Action Points usage: 8 | Range: 4m | Duration: 5 turn(s) | Cooldown: 10 turn(s)
Effects: Summons a mechanical bomb that you can control remotely.
Witchcraft
1 Bloodletting
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Witchcraft 1
Action Points usage: 6 | Range: 15m | Duration: 2 turn(s) | Cooldown: 3 turn(s)
Effects: Make your target bleed. Deals damage. 100% chance to set Bleeding status.

1 Enfeebling Touch
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Witchcraft 1
Action Points usage: 3 | Range: 3m | Duration: 3 turn(s) | Cooldown: 1 turn(s)
Effects: Weaken an Enemy. Weak lowers damage by -50% and Strength by -2. 100% chance to set Weak status.

1 Malediction
Requirements: Character Level: 1 | Skill level 3 | Min Int: 8 | Witchcraft 1
Action Points usage: 4 | Range: 15m | Duration: 3 turn(s) | Cooldown: 4 turn(s)
Effects: Curse an enemy. Cursed lowers a target's chance to hit by 30. 100% chance to set Cursed status.

1 Oath Of Desecration
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Witchcraft 1
Action Points usage: 3 | Range: 15m | Duration: 3 turn(s) | Cooldown: 5 turn(s)
Effects: Bestow a damage boost upon an ally. Damage of target increases by 50%.

4 Absorb the Elements
Requirements: Character Level: 4 | Skill level 6 | Min Int: 9 | Witchcraft 2
Action Points usage: 6 | Range: 12m | Duration: 3 turn(s) | Cooldown: 2 turn(s)
Effects: Grant higher resistances against the elements. Earth, Wind, Fire and Water resistances get a bonus of 50%

4 Blind
Requirements: Character Level: 4 | Skill level 3 | Min Int: 8 | Witchcraft 1
Action Points usage: 4 | Range: 15m | Duration: 3 turn(s) | Cooldown: 4 turn(s)
Effects: Blind a target. 100% chance to set Blind status.

5 Unlock Magic**
Requirements: Character Level: 5 | Skill level 5 | Min Int: 9 | Witchcraft 2
Action Points usage: 3 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Unlock a magically locked door or container.

7 Destroy Summon
Requirements: Character Level: 7 | Skill level 8 | Min Int: 10 | Witchcraft 2
Action Points usage: 8 | Range: 15m | Duration: 0 turn(s) | Cooldown: 8 turn(s)
Effects: Deal immense damage to a summoned creature.

7 Summon Undead Warrior
Requirements: Character Level: 7 | Skill level 7 | Min Int: 9 | Witchcraft 2
Action Points usage: 7 | Range: 10m | Duration: 4 turn(s) | Cooldown: 1 turn(s)
Effects: Dark magic scours the battlefield and resurrects a long-dead soldier.

7 Vampiric Touch
Requirements: Character Level: 7 | Skill level 9 | Min Int: 10 | Witchcraft 3
Action Points usage: 4 | Range: 3m | Duration: 0 turn(s) | Cooldown: 4 turn(s)
Effects: Damage another, heal yourself...

10 Drain Willpower
Requirements: Character Level: 10 | Skill level 10 | Min Int: 10 | Witchcraft 3
Action Points usage: 3 | Range: 15m | Duration: 0 turn(s) | Cooldown: 1 turn(s)
Effects: Decrease a target's Willpower. Decreases Willpower by -5.

10 Mass Weakness
Requirements: Character Level: 10 | Skill level 12 | Min Int: 11 | Witchcraft 3
Action Points usage: 6 | Range: 15m | Duration: 3 turn(s) | Cooldown: 3 turn(s)
Effects: Weaken all enemies within an area. Weak lowers damage by -50 and Strength by -2. 100% chance to set Weak status.

11 Summon Armoured Undead Decapitator
Requirements: Character Level: 11 | Skill level 11 | Min Int: 11 | Witchcraft 3
Action Points usage: 8 | Range: 12m | Duration: 5 turn(s) | Cooldown: 2 turn(s)
Effects: Animate a forgotten knight.

13 Horrific Scream
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Witchcraft 4
Action Points usage: 6 | Range: 8m | Duration: 2 turn(s) | Cooldown: 4 turn(s)
Effects: Make enemies around you flee and cower. 50% chance to set Fear status.

13 Soulsap
Requirements: Character Level: 13 | Skill level 14 | Min Int: 12 | Witchcraft 4
Action Points usage: 8 | Range: 16m | Duration: 1 turn(s) | Cooldown: 5 turn(s)
Effects: Lower all of the target's powers and abilities.

16 Death Punch
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Witchcraft 4
Action Points usage: 9 | Range: 3m | Duration: 0 turn(s) | Cooldown: 7 turn(s)
Effects: Deals damage to a target near you.

16 Resurrect
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Witchcraft 4
Action Points usage: 10 | Range: 15m | Duration: 0 turn(s) | Cooldown: 25 turn(s)
Effects: Resurrect a dead ally to 20% of its health at a location within 10m.

18 Invulnerability
Requirements: Character Level: 18 | Skill level 18 | Min Int: 13 | Witchcraft 5
Action Points usage: 9 | Range: 0 | Duration: 2 turn(s) | Cooldown: 95 turn(s)
Effects: Make yourself invulnerable. 100% chance to set Invulnerable status.
Summons
Elemental Summons
7 Summon Ice Elemental
Requirements: Character Level: 7 | Skill level 8 | Min Int: 10 | Hydrosophist 2
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon an Ice Elemental to fight for you.

7 Summon Fire Elemental
Requirements: Character Level: 7 | Skill level 6 | Min Int: 9 | Pyrokinetic 2
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon a Fire Elemental to fight for you.

11 Summon Air Elemental
Requirements: Character Level: 11 | Skill level 14 | Min Int: 12 | Aerotheurge 4
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon an Air Elemental to fight for you.

16 Summon Earth Elemental
Requirements: Character Level: 16 | Skill level 16 | Min Int: 12 | Geomancer 4
Action Points usage: 8 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: Summon an Earth Elemental to fight for you for a while.


Non-Elemental Summons
1 Summon Pet (Spider)
Requirements: Character Level: 1 | Skill level 2 | Min Int: 8 | Geomancer 1
Action Points usage: 6 | Range: 15m | Duration: 5 turn(s) | Cooldown: 1 turn(s)
Effects: A large spider joins you in battle.

7 Summon Undead Warrior
Requirements: Character Level: 7 | Skill level 7 | Min Int: 9 | Witchcraft 2
Action Points usage: 7 | Range: 10m | Duration: 4 turn(s) | Cooldown: 1 turn(s)
Effects: Dark magic scours the battlefield and resurrects a long-dead soldier.

10 Summon Pet (Wolf)
Requirements: Character Level: 10 | Skill level 10 | Min Int: 10 | Geomancer 3
Action Points usage: 7 | Range: 5m | Duration: 4 turn(s) | Cooldown: 2 turn(s)
Effects: Call forth a white wolf from the cold North.

11 Summon Armoured Undead Decapitator
Requirements: Character Level: 11 | Skill level 11 | Min Int: 11 | Witchcraft 3
Action Points usage: 8 | Range: 12m | Duration: 5 turn(s) | Cooldown: 2 turn(s)
Effects: Animate a forgotten knight.

13 Summon Bloodswarm
Requirements: Character Level: 13 | Skill level 13 | Min Int: 11 | Geomancer 4
Action Points usage: 7 | Range: 15m | Duration: 5 turn(s) | Cooldown: 2 turn(s)
Effects: Summon a swarm of Blood Wasps to control.

Closing Statement
Thank you for viewing my guide.

If you liked it, please vote for it and/or save it as your favorite. In addition, if you see any errors, please post a comment so that I can investigate it and change it, if needed.

Best Regards
Wolfen
41 Comments
litzaus 13 Apr, 2018 @ 1:26pm 
Nice! thank you!
borlak 30 Nov, 2014 @ 3:15pm 
really nice, thx :)
evillolicon 15 Nov, 2014 @ 3:34pm 
thx! what i need is this!
PapaDave 25 Oct, 2014 @ 3:56pm 
Tanks
DaisyInTheMiX 15 Sep, 2014 @ 12:37pm 
thank you very much :) this was what i needed.
YaminoKain 8 Sep, 2014 @ 8:58pm 
Cheers! Very nice guide. 1st favorite!
Whammy! 31 Aug, 2014 @ 12:50am 
+ + +
Hail 26 Aug, 2014 @ 10:07am 
Thanks!
iFrame 18 Aug, 2014 @ 4:27am 
Thx bro!!! Looks like i can remove some skills from my characters lol...
Wolfen  [author] 18 Aug, 2014 @ 1:59am 
@Fi: Buffs, debuffs, DoTs & HoTs do not stack with each other, or with skills from other classes. What they do is just reapply the timers to the current buff, debuff, DoT or HoT.