Team Fortress 2
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ctf_2fort new passages
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1 Ιαν 2023, 9:10
10 Ιαν 2023, 6:17
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ctf_2fort new passages

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ miwa987
miwa987 TF2 maps
7 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
-Added boards on the sides of the bridge (I think this will be useful to spies)
-Added steps (changed to hills) to get out of the water near the bridge (if you accidentally fell, now it will be easier to escape from the pyroshark)
-Added one new exit from each spawn room (spawn camping is now harder)
-Added a passage to the balcony, and next to it is a small pharmacy. (snipers, be careful, the spy walked along the boards near the bridge, fell into the water but climbed the stairs, took a small first aid kit and went to your balcony bypassing the turrets near the spawn)
-Added a passage with doors to the right of the bridge, doors will be change after each intel capture, here's how it works:
The red team's door becomes openable when the blue team is losing, and vice versa, in order for the losers to have one fast pass advantage. When the score is equal, the doors close. (And no, she will not crush you, this is taken into account)
-Added a crate around the corner of red team left main entrance, similar to the item already in the same location for blue team. (now red has no advantage in placing a turret in that place)
-Improved rendering clipping in some places. (+ 0.2 fps)

Correct me if there are errors in the text)
42 σχόλια
FRENCH-MEGARO-GOJI-FAN#FIXTF2 24 Οκτ 2023, 9:16 
gg
Rev!paps 22 Ιουν 2023, 5:16 
Не, убирать не надо. Просто не надо помогать нашим жертвам =)
Короче оставьте, но без подробностей о нас.
miwa987  [Δημιουργός] 22 Ιουν 2023, 5:13 
Оу пиро-акулы ещё не вымерли? Я учту это в третей версии этой карты ;)
Rev!paps 22 Ιουν 2023, 1:17 
Что за оскорбление пиро-акул этими выходами?:GDHarder:
Спрашиваем с другом, как два пиро-акульщика.
weedshot 6 Μαρ 2023, 15:43 
how to avoid snipers 101
AtomicBullets. 22 Ιαν 2023, 1:01 
Though it still is an interesting idea for a CTF map
AtomicBullets. 22 Ιαν 2023, 1:01 
I suppose so
miwa987  [Δημιουργός] 15 Ιαν 2023, 15:51 
It sounds like an idea for a completely new map. For 2fort, it will be too difficult in terms of explaining to the players which passage is currently open, how you can take the intel without getting into a dead end.
It is better to make a completely new map without dead-end passages, where you can immediately see which passage is open
AtomicBullets. 15 Ιαν 2023, 7:22 
It would be a bit inconvenient but I think it would be bit more interesting to see the bases open up over time instead of one route opening up depending on how the match is going
miwa987  [Δημιουργός] 15 Ιαν 2023, 1:12 
I was thinking about something like this, but it will be a little inconvenient that initially there is only one pass to the intel