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MrHydralisk's mods
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Mods made by me to enchance and expand Rimworld experience.

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アイテム (20)
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl? Bothered why it takes same time to slaughter small Rat as slaughtering entire Elephant? Then this mod might be to your liking. Mod Contents This mod makes...
Skilled Refueling
Wondered why refueling with 5 wood takes as long as 75 wood? Or why blind pawn with prosthetic arms refuel as fast as pawn with archotech arms? Then this mod may be useful to you. Mod Contents This mod makes duration of refueling dependent on: - Global wor...
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic ...
Pawn Suppression Implants
Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently? Then this mod might help you with that. Mod Contents Mod add few new brain implants for prisoners suppression or sh...
Glitterworld Medicine Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for glitterworld medicine? Then this small mod might be useful for you. Mod Contents Mod add recipe for Glitterworld Medicine at the Drug Lab. Including ...
Synthread Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Synthread? Then this small mod might be useful for you. Mod Contents Mod add recipe for 25 Synthread at the Fabrication Bench. Including Bulk x3 reci...
Hyperweave Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for Hyperweave? Then this small mod might be useful for you. Mod Contents Mod add recipe for 25 Hyperweave at the Fabrication Bench. Including Bulk x3 re...
Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts allowing you to build self-sufficient power plant, which s...
Vanilla Nutrient Paste Expanded: Deep Vat
If you have giant colony and need nutrient paste vats with higher capacity for its size, then this mod will help you with that. Mod Contents Mod increasing capacity of base Nutrient paste vat and adds 4 vats of different size for Vanilla Nutrient Paste Exp...
Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval tech level? This mod can help you fix it. Mod Contents Simple mod that changing faction's tech level based on progress in the research tree. After each resear...
Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it. Mod Contents This mod is a standalone version of QoL patch from my Vanilla Outposts Expanded: Additional Outposts mod. It adds a "Take Pawn" but...
Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans. Mod Contents This mod is a QoL patch for Outposts class in Vanilla Expanded Framework and it ...
Underground Vault
If you have giant colony and have a lot of items, that not needed at that moment or any time soon, but might be needed later, while normal and deep storage is not enough for you, then this mod will help you by storing things safely deep underground. Mod Co...
Vanilla Nutrient Paste Expanded: NPDTiers
If you need a variety of nutrient paste from NPDTiers and convenience from Vanilla Nutrient Paste Expanded, then this mod will combine them for you. Mod Contents Mod adding of 3 new versions of nutrient paste taps, drippers and feeders from NPDTiers for Va...
Neutroamine Production
You have a big self-sufficient colony or have a lot of high-tech mods, but still need to rely on trade for neutroamine? Then this small mod might be useful for you. Mod Contents Mod add neutroleaf plant and recipe for Neutroamine at the Drug Lab from neutr...
Ratkin Vehicles Framework
Add-on for Ratkin Vehicles+ for allowing to use Ratkin Aerial Vehicles with just Vehicle Framework without Aerocraft Framework. Mod Contents Mod add 3 vehicle versions of Vehicle Framework type from existing Aerocraft Framework counterparts. - “Dandelion” ...
Airships Fleet
If you wanted variety of airship/zeppelin type vehicles, then this mod might give you that. Mod Contents Mod adding few propeller-powered helium-filled airship vehicles and hot air balloons vehicles of different size and capacity. All airships have high fu...
Ratkin Growth Adjusted
Mod Contents Few small patches for NewRatkinPlus mod growth and age values. - Fixed issue where Ratkin Child not getting any growth from age 3 to 4, due to it being considered as Newborn. - 34% increase of Learning Rate from age 3 to 6 to compensate the fa...
Vault Hunters
When you need something more efficient for Vault Door penetration. Mod Contents Mod adding Thermite charges, that allowing to efficiently destroy buildings with very big durability. Was intended as an alternative to hacking of Vault Doors from VFE-Ancients...
Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod. Mod Contents Mod adding new anomalies for Anomaly DLC. With it own benefits and risks. Most anomalies here give you some benefit for keeping them in colony with it own...