RimWorld
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Skilled Refueling
   
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Mod, 1.3, 1.4, 1.5
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10 окт. 2022 в 7:04
7 май 2024 в 16:30
3 бележки за промени ( преглед )

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Skilled Refueling

В 1 колекция от [Zerg03] MrHydralisk
MrHydralisk's mods
20 артикула
Описание
Wondered why refueling with 5 wood takes as long as 75 wood? Or why blind pawn with prosthetic arms refuel as fast as pawn with archotech arms? Then this mod may be useful to you.

Mod Contents

This mod makes duration of refueling dependent on:
- Global work speed
- Manipulation capacity
- Sight capacity
- Stack size of fuel

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods, unless they also changing vanila Refueling procces in some way.

Versions before Rimworld 1.3 wasn't tested, but might work.

Add/Remove

Skilled Refueling mod should be safe to add/remove to/from existing save. But when playing modded Rimworld better make backup save just in case.
14 коментара
UyTheo 31 юли 2024 в 15:04 
Awesome!
[Zerg03] MrHydralisk  [автор] 16 юли 2024 в 19:00 
UyTheo, depends on what way they used to disable torch refuel. But I doubt they did it the way, that could interfere. So it should be safe. All I can say that on SR mod side it shouldn't cause any compatability issues.
UyTheo 16 юли 2024 в 18:45 
Does this work with mods that disable torch refuel?
[Zerg03] MrHydralisk  [автор] 7 май 2024 в 16:32 
Updated to work on 1.5
[Zerg03] MrHydralisk  [автор] 19 апр. 2024 в 3:36 
aceb20, ye, slowly going through all mods and updating them.
aceb20 18 апр. 2024 в 22:49 
Excited for the update!
[Zerg03] MrHydralisk  [автор] 4 апр. 2023 в 6:06 
Daichi, unless stated overwise on mod page
PatoPixelado 2 апр. 2023 в 17:29 
this mod is okay all dlc and can run with rim 1.4?
Black★Rock Shooter 4 март 2023 в 13:15 
Don't sweat it honestly. It was merely a suggestion to give you ideas. I am not honestly tied to the idea.xD
[Zerg03] MrHydralisk  [автор] 4 март 2023 в 12:10 
Black★Rock Shooter, Thx. There was mods that just make pawn use it carrying capacity for hauling, so I never actually thought of any changes to it. Hauling capacity might be quite difficult to change without possibly adding compatability issues with other mods or influencing perfomance, due to how often pawns use hauling. So I can look into it, but can't promise to end up making it.