Team Fortress 2

Team Fortress 2

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ItemToast
   
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22. Aug. 2022 um 23:27
12. Sep. 2022 um 13:49
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ItemToast

Beschreibung
ItemToast, is an edit of Itemtest with additions to assist workshop item development.

Current: alpha version #1.
additions to assist particle editor. refresh-able particle emitters.
"superare_test"
"superrare_toast"
"superrare_air"


After the dawn a cup of grey and a slice of cinnamon toast.

How to use Workshop subscriptions:
https://steamoss.com/sharedfiles/filedetails/?id=698999117

Leave suggestions, requests for additions or map errors.
13 Kommentare
biggcountry_1989 18. Jan. 2024 um 14:55 
Very nice map, it has been very helpful
biggcountry_1989 18. Jan. 2024 um 14:55 
Hello, i am in dier, need of a map maker or someone who can advise us in that field. if you can either someone to help us or you yourself could help us please message me directly or in this current area, thanks, P.S. we have already used this map and are happy with it but our particle maker (cheesypuff) says he needs new props for some of them
HueZee_  [Autor] 4. Sep. 2022 um 3:14 
@Buck. i have confirmed that your issue is a feature of base item test. dunno if i'm even able to patch it yet.
HueZee_  [Autor] 3. Sep. 2022 um 10:41 
@Buck I will be looking into creating a more advanced Bot-sandbox space. until then i'm not sure if this is a new issue from itemtest as i have not changed anything about the spawning or bot pointers. but this will be something for me to look into improving. thanks for the feedback.

to anyone else visiting. there will not be an update for a little while, but the Beta iteration will include some significant additions. stay tuned. :missing:
ImAware 26. Aug. 2022 um 12:44 
When using the itemtest command, the bots spawn randomly, but after killing them they all respawn in the same spot
HueZee_  [Autor] 25. Aug. 2022 um 8:20 
The emitter will stop and restart the particle sequence, whenever the placeholder (stand and cutout) is approached and displays the HUDhint, or if shot or on +use command.
Lothudus 25. Aug. 2022 um 7:15 
do you not activate the particle by hitting the head?
HueZee_  [Autor] 25. Aug. 2022 um 7:10 
@Lothudus This is attributed to spaghetti in the source, don't rely on the map emitters for more than a world anchor break it station. Unusual particulates may have unknown side effects.
As of yet there is nothing else to do about it, until there is, we can only document these unusual phenomena.
in your videos i can't help but notice that you are spam touching the emitter reset trigger.
note: i may reconsider having a trigger, and will keep the prop-button logic. as users seem to wswsws hard for their Fx-candy.
Lothudus 25. Aug. 2022 um 5:59 
Another video here on static sprites, they're overlaying each other. Maybe it spawns the same particle over again?

https://gyazo.com/19b92305608e0e6335bf464de8294171
Lothudus 25. Aug. 2022 um 5:57 
superrare_test particles always glitch whenever not focused on / in general.

https://gyazo.com/8ca0d81ed321bae5afc06beeb1c2af3d

You can see it right at the end of the video, i have recreated this on other effects as well.