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Wish I could give a timeline, but for now the rework is mainly fixing rule wording and loopholes and new ideas kicking around.
I don't care if I am the only one commenting on this item. I simply have to because of the principle of the thing. You are making a Risk game based on one of my favorite franchises, I simply have to. Hoping to get a group together for a play test but, I don't know if I can get 5 other Gundam fans together for this.
Thank you for the kind words! I feel the game currently is a mess of many ideas that may over-complicate RISK's simplicity or be overly complex themselves. Although the goal was to make Risk a more tactically complex game, my focus was to try and do so while making the mechanics fit logically and thematically with Gundam- all while keeping the game approachable.
I am beyond honored by your warm reception to this early design! Expect it to continue to change slowly, it's been difficult to find time to fully vet all the concepts and play-test.