Enter The Backrooms

Enter The Backrooms

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level and entity ideas
By Melbiza and 1 collaborators
comment your ideas for level, entitys and more. I will put my ideas and yours. you will be credited for your work. if you don't want to make a new idea that is fine.

Made by: Melbiza, Pro gamer man, Some guy And All of you!

Please read "Hello wanderers..."
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update log
this is the update, log where all the updates are.

update 1 added Asphalt Lurkers by mug root beer

update 2 level fun VHS tape added

update 3 level fun VHS tape 1 added by Magician Steve

update 4 added level fun VHS tape advancements

update 5 added the the neighbor hood watch by terrariaperson1

update 6 added level fun tape 2 added

update 7 added level fun advancement 2

update 8 added hounds added by terrariaperson1

update 9 added LEAN by allencorbit420i

update 10 added level fun tape 3 with help by Sous

update 11 fixed level fun tape 3 and added level fun tape 3 advancement

update 12 added steam point shop ideas

update 13 added level ! with help by serbanelenna

update 14 added "red skins"

update 15 added level VHS tape 5 and tape 4 advancement

update 16 added level, item, entity and misc zones (this will help a LOT with finding stuff in the guide!)

update 17 added "can of sauce" item

update 18 added update log image

update 19 added level fun VHS tape image

update 20 fixed level fun tape 5

update 21 added events list

update 22 added level 6.1

update 23 added level -6.1

update 24 added level 11(?)

update 25 added "the whisper"

update 26 added links

update 27 added th3 sh4dy gr3y and removed level week event

update 28 add item DATA NOT FOUND

update 29 added level DATA NOT FOUND

update 30 added "the KEY OF GOD" item

update 31 added shard 2

update 32 added "the Whisper" and level 119 by: serbanelenna

update 33 added new gamemode by Lime <3

Update 34 added "skin stealers" by terrariaperson1

Update 35 added new faceling trades by Quandale Dingle

Update 36 added blank VHS tapes

update 37 added Level 1912 "Titanic" by:Venus1704

update 340 added Level 94: Motion by: Quandale Dingle

update 41 added new sandbox stuff by: Entity 3

update 42 added howlers by: Entity 3

update 43 added energy bar

update 44 added THE PIT help by some guy

update 45 added "the hive" by Entity 3

Update 46 added Liquid Pain by Quandale Dingle

Update 47 added R.O.D Unit A.A.D

Update 48 added "snair horde"

Update 49 added level 120 by Pro Gamer Man

update 50 added trap vaults

Update 51 added royal rations by: a.

Update 52 added multiplayer

Update 53 added model viewer

Update 54 Removed royal rations due to them being added to the game.

Update 55 Added Cupcake

Update 56 Added The numbed Man

Update 57 Added entity Costumes

Update 58 Added Evil Wisps

Update 59 added Sublevel ideas

update 60 added new structures

update 61 added more to sublevels

Update 62 Added Level 0?-6?

Update 63 Added Level 7?, Level 8!? And the BLUE CHANNEL

Update 64 added the angler

Update 65 added The void and Level 999

update 66 Added levels 1000-1003

Update 67 added levels 1004-1005 and game demo

Update 68 Added levels 1006-1007 and oblivion Bridge and sklit

Update 69 Added level #

Update 70 added level 1008-1009

Update 71 added level 1010, 1011 and Level <

update 72 Added level 1012

Update 73 Added Level 1013

Update 74 Added level ∞

Update 75 added level 1014 and Look!

Update 76 added workbench and crafting items and sublevels to level 1918

Update 77 Added Building Hammer and started Level 1920 (Not finished yet)

Update 78 added level 1920 and started level -83

Update 79 added The mangled and warning kites by: terrariaperson1 and added more to workbench

Update 80 rewrote The shady grey with help from terrariaperson1

Update 81 Updated Workbench and Building hammer

Update 82 Added level 3000

Update 83 added level 3001

Update 84 Added level 3002

Update 85 Added level 3003, cooker, ingredientes and updated Building hammer

Update 86 added level -990 and level -1000

Update 87 added level 3004, 3005 and Level 3006

Update 88 Added level 65536 And Updated cooker

Update 89 added The Gift Plane By terrariaperson1

Update 90 added Christmas Reskins

Update 91 Added polybius and The chicken

Update 92 updated ingredients

Update 93 Added hello wanderers...
------------------------------------------------------------
:thanks list: (people who added the most)

terrariaperson1 (thanks for giving me ideas!)

Connor for the big ideas

Venus1704 Thanks for all you've added

Thanks to "Crab ice cream" for the steam points (=

Pro gamer man (Writer of level 1918 and level -83)
-----------------------------------------------------------

events: none

---------Credit---------

https://fontvilla.com/cursed-text-generator/

https://backrooms.fandom.com/wiki/Backrooms_Wiki

http://backrooms-wiki.wikidot.com/enigmatic-levels

-----------------------------------------------------------
Group: https://steamoss.com/groups/etbunofficial

-----------Funny----------------








----Thanks!---

Thanks for 200 Visiters! you all are amazing, thank you! for the ideas the likes, awards and so much more!

Hello Wanderers...
Hello wanderers... I'm sad To say this but This guide is dead I've lost motivation To work on it, And People Aren't suggesting ideas (Why I've lost motivation)

This can be saved But, That will need a lot of Good ideas to get it started again.

It's Been fun with Ya'll, I made this guide to Show my love for this game and... I Just don't want to work on it anymore

So as my Final Message For now.

"It may Be barren And empty, But you can fill it with life"

Signing out Melbiza.


------|(levels)|--------
level zone.

Negative, Positive And anomalous Levels! This Zone has the most ideas!

Popular: Level 1918
level -6.1
this level, will look like level 6.1 but, everything will be red, and there will be flashing lights.

this level will be filled with entitys.

this level will have vending machines, that when touched will drain the players heath by 25 HP

----------Entrances and exits-----------

Entrance: go 50000 units away from spawn in level 6.1

exit: find a door, leads to level 11

---------advancements----------

advancement 1: starvation (you get this from beating the level)
level 6.1 "the snackrooms"
this level will look like a bar, and will have vending machines that you can insert a book to stuff


---------vending machine---------

vending machines will spawn around level 6.1 and if have at least 2 books they can give a energy drink:25.0% or nothing: 75.0%

after 3 uses a vending machine will run out of stock.


----------Entrances and Exits------------

Entrance: in level 6 find a rusty door this will lead to level 6.1

exit: (1) find a door with the M.E.G icon on a door, this will lead to level 7
(2) go 50000 units away from spawn to lead to level -6.1

--------advancement----------

(1) "the snackrooms" (you get this from escaping level 6.1)



--------more info------------



level 11(?)
this level looks like level 11 but is completely empty no entitys at all.


--------level event-------

T̵͕͈̝͎̳̭̥͍̪̲̓͆̾͛̑͛̔Ḧ̵̥̫͙͉͇̣͖͕̯́̈̃̓Ȩ̸͗͠͝ ̷͔̼̣̥̻̹͙̓̒S̸͖̩̫̟͍̈̎K̶͙͕̲͇̭̋̎̋͛͂̔̅̒͛͜Ỳ̴͕͔͕̮͗̇̃͒̈́̿ ̴̢̩͙͚͉̗̩̦̳͑̎́͊̓̿̂̊͘͜I̸̧̧̢̛̛̞̬̠͕͇̝̐̿̈́Ş̷̯̹̜̩̮̯̭̮̍̐̉͒ ̶̢̛̰̻͈̦͖̰͎̭́̊͆͊́͑̅͠R̵̢̢̙̼̾̐̿̿͂E̵̗̮̫̪͔̓̃̑̊̈́̽͛̌͐͜D̵̢͇͎̙̣̰̾͆̌̄̔͋͂͘͘
̸̙̅͑͂͝
̸̻͆̒̿̂T̸͇͘H̷̛͓̑̊͑͆͑͒̈́̚Ȩ̵͉̪̟͇͔̭̖͈̓͋̿̅̈́͒̌͘̕ ̵̨̪̃̍̈̌̆̉̊̈́̚͝C̸̣̤̗͉̯̼̲͔̉̄̇̏̆̈́̕L̶̢̛͇̜̦͂̎́̅̂͠Ǒ̸̳̜̞͖̮̫̮̺͉̈́̏̓͊ͅỦ̸̩͇D̷̢̗̦̳͚̲͔̞͈̮̿̉̉̀̅̍̐S̶̡̪̻͔̞̭̗̏̌̊͜ ̵̪̹̮̟͌̔̍̾̆̏̔͝Á̷̢͈̣̯͔̮̜͎͑̆͑̚͝R̸̢̟̜̬͕͇̺̃̃̐̈́̑͗̆͠ͅḚ̸̡͉͓̗̥͎͓̒̐̈̑̀̎̕͘͝ ̵̞͚̥̎B̸̬͍̭̗͕̓͂L̴͙̰͈̀̍͌͋E̴̡͎͙̲̠̖̜̤̮̦̎̓̓͆̀Ĕ̵̠̝̭͆͐̚D̷̛͉̻̮͉̱̮̗̈̉̈̌͘͝ͅI̶̢͚̰̦̦̓̈ͅN̶̨̺̪̹͕̰͚̥͛̃͆͂̉̒̚G̷̨̢̡̦͓̗̔͌̾̿̏̑
̵͇̳̙̱̍̉̔̊̎̋
̸̢͔̭̀̽̐̇̀̆̍͛͊Y̷̛̝͒̋̾̂̿́̋͝Ơ̶͖̝̗͚̙͈̟͕̅̊̿̔̑͜Ū̷͇͈̲̲̬̙̝̎͊͋́ ̸̟̦̹̭͔̲̈́̐̾͌͘͝A̷͔̟͙͛̍R̸̡͕̱̞̋̂͠Ę̷̺̗̪̞͈̯̜̻͍̌͊̿ ̶̛͔̙̰̪̱̯́̌̎̅̋̓͘N̷̬̪͇̥̭̦̞͕̾͊͋ͅÓ̵͍̻͇̳̹͋̈́̐̓̎̍Ț̷͔͉̘͎͉̦̍͒͊̈́̑̍͝ ̵̛̟͉͎̊̈́̋̄̓͝S̶̠͔̳̘͚̝̲̀͐̑̌̓̾͂̎͜ͅẢ̵̧̬̖͎̻̙̦̭͂̽̾̓̈͊F̶̧̰̼͍̯̯̥̔̐̔͑̉̄̿͘͝Ē̶̮͉̮̜͙͕͙̥͚̣̄̐̈́̂͂̇̊̽͘



------Entrances and Exits-----

Entrance: walk 250000 units away from spawn in level 11

exit: Rare find a Crashed car (leads to level 22)
level 119
level 119 (forgor its name) with a entity called the wall mouths, the wall mouths are mouths from walls that are really dangerous and they can move closer the more ur getting further

Exit die, leads to level 120

entrance: door leads to level 118

By: serbanelenna
Level 0?
Level 0 but something is off, You can't put your Mind on it

you fell something is watching you but when you turn around, nothing is there


----Entrances and Exits----

Entrance: after beating level 404 Go 25000 units in level 0 then, find a door

Exit: find a door (leads to level 1?)
Level 1?
Like level 0? but it you start to see whats wrong level fun trap doors don't work and chairs are a bit glitchy

----Entrances and Exits----

Entrance: in level 0? find a door

Exit: Find a door (leads to level 2?)
level 2?
it gets more glitchy sublevels are less common entitys move at strange speeds and the ceiling seems... higher.

----Entrances and Exits----

Entrance: Find a door on level 1?

Exit: find a door (leads to level 3?)
Level 3?
You start to No-Clip in walls parts of the ceiling are gone and out of them there seems to be a blue/black void

----Entrances and exits----

Entrance: Find a door on level 2

Exit: find an elevator (leads to level 4)
Level 4?
it will look semi-normal, some Windows will be blacked out it's a little darker and the stairs are just gone entirely.

----Entrances and Exits----

Entrance: Find an Elevator on Level 3

Exit: Find an Elevator (Leads to level 5?)
Level 5?
Entitys move much Faster/Slower Most lamps have fallen on the ground and the dens are gone the boiler room is coated in a thick goop that makes it hard to move in

----Entrances and Exits----

Entrance: Find a Elevator on level 4?

Ext: Find a old rusty Door (Leads to level 6?)
Level 6?
It's VERY bight and calm here take a break, you'll Need it for whats Next...


----Entrances And Exits----

Entrance: Find a Old Rusty Door on level 5

Exit: Walk 50000 Units away from spawn (Leads to level 7?)
Level 7?
It will look like level 7 but, completely drained of water and with weird places that are flooded right next to drained areas? the further you go in the harder is to see the holes in wall

----Entrances and Exits----

Entrance: Walk 50000 Units away from spawn in level 6?

Exit: Find a hole on the floor. (Leads to level 8!?)
Level 8!?
it starts off normal like level 8 but, Calmer and peaceful Untill, you walk 10000 Units away from spawn. sundenly Something Screams from where you spawned "R-U-N"

The further you go the faster IT gets. its getting Harder to see Pathways are being block of by collapsing rubble you are about to pass out but the you fall into a hole in the ground

----Entrances and Exits----

Entrance: Find a hole in the floor on level 7?

Exit: Fall into a hole on level 8!? (Leads to the "BLUE CHANNEL")
The BLUE CHANNEL
It will look like level 11 but coated in Dark blue and Be an floating island in a void

It will Work like the Hub but, will grant access To all Negative and enigmatic Levels

After Beating Level 8!? You can access The BLUE CHANEL in the Hub

----Entrances and Exits----

Entrances: 1: Find a Hole in level 8!? 2: Enter from the hub

Exits: 1: Use the door to The Hub 2: After Beating "Zenith" And "Smith" (Level fun boss)
You can fall into the Void (Leads to... The void)
The Void
After Beating "Zenith" And "Smith" (Level fun boss) In the BLUE CHANNEL you can find a hole on the center


----The Hole----

Getting close to the hole will show text on the bottom of the screen: "Press E to Enter the Void"


----The Void----

The void is Not a Level, it is Nothing Not a vacuum Not a Black hole.

There is no light thus, nothing can be seen. but there isnt much
to see.

Your Not falling Nor Floating Just, Exiting Alone.

There is to air but your not suffocating.

The Laws of Physics don't work here.

You Are The Only Thing Here.

----Entrances And Exits----

Entrance: Find a hole in the BLU CHANNEL (must have beat zenith and killed smith)

Exit: Be there for 10 Minutes (Send you to Level 999)

Level 999
This it it.

You Must relive your past.

And Face it.

----Level 999----

this is a level floating Right Outside the Void A small and Dark Island

After Waiting 1 Minute You'll Hear wispering along with text on the screen:

"Do you Remember?"

"Before You Got Here"

"Yes?... Lets See EVERYTHING You Did"

"Don't Be scared, It's Fine"

It will Cut To A scene Of a Guy Walking with his friends

"That's you."

"you Can't escape it"

"That retched Day"

The Are Waking in a forest maybe to a campsite, until One of them Seems To Trip on a rock and fall

But Did't Hit the grass floor no, it fell and fell Until it hit a soft wet carpet

"Oh you remember Now"

"Let's look at... a few More"

It Cuts to Multiple screens of random moments of his life all bad and some scary ashamed you yell

"Stop Please Just let it Stop!"

The Voice Says

"No"

You Say

" why and where am I and Who Are You!?"

The voice Says

"You are in level 999 also known as judgement To Pass to Level 1000 You Must apologize to Everything you've Done"

You Say

"Fine I'm Sorry OK? I was't Perfect I just got here based on luck and I...I Kinda Like it Here"

The Voice says

"How so?"

You Say

" Some of these places are Amazing Part of me Misses my Old life but, This is Better.
my Mom Treated me Like a animal I had to Steal To survive Until I left Her.
My dad Passed Away Before I Was Born.
My Friend used me for money So they Could Slack off and not work
But then I got Here And... And I learned that Beauty Can Lie In The Mundane"

The Voice Said

"ah Entity 404 Has been Talking to you"

You Said

"That's what It's Called?"

The Voice Said

"Yes Any Ways I think That's enough You Can Go To Level 1000"

You Say

"Really?"

The Voice Says

'Yes, You were't a bad guy just, Used"

You Say

"Ok uh Thanks"

The Screen Fades to Black And send you to level 1000

----Entrances and Exits----

Entrance: Spend 10 Mins in the Void

Exit: Admit your wrongs (Leads to level 1000)

----Advancements----

1: Island of shame (beat the level)
level 1000
This Level Looks like a old 1900's House But With no furniture

There will be stairs, going up/down one will increase/decrease Entity Spawn

Up: Decreased Entity Spawns

Down: Increased Entity Spawns

---Advancements---

1: House of old

---Level event---

Lights flicker, Spawns dullers.

---Sublevels---

1: Bedrooms: Small rooms with empty Bed Frames

2: Halls: Long Halls where entitys spawn more

3: Dark Areas:

4: Collapsed Areas: Just has more dead ends

5: Painted areas: will come in these colors: mono-yellow, Dark red, dark blue, Light brown, Black and white.

----Entrances and Exits----

Entrance: Face Judgement in Level 999

Exit: Find an Door (Leads to level 1001)
Level 1001
This level will look like an old hotel like Level 5 but gray.

No entitys will spawn here and there be more boxes.

---Sublevels----

1: Normal level 5 sublevels but no boiler room

---Advancements---

1: Grayscale Halls (beat the level)

---Level Event---

it will turn pitch black for 1 minute

---Entrances and Exits---

Entrance: Find a door on level 1000

Exit: find a door (Leads to level 1002)
Level 1002
This level Is an dark, medieval tower

This level dose't Go Out but far you need to to climb ladders to get to an exit

---Level event---

You Get sent back 10 ladders and will deal some damage

---Advancement---

1: Tower of nightmares (Beat the level)

---Entrances and Exits---

Entrance: Find an door on level 1001

Exits: 1: Climb 150 Ladders (Leads to level 1003)
2: Find a door (Rare, leads to The oblivion Bridge)
Level 1003
This level looks like and Modern art Gallery

---Art---






































---Level event---

It shines bright for a few seconds and kills all dullers and then stops

---Advancements---

1: non-artistic view (Beat the level)

---Entrances and Exits---

Entrance: Climb 150 ladders in level 1002

Exit: Find a Door (Leads to Level 1004)
Level 1004
This level Looks like a Coastal City like level 11 but, with a beach to the Both Sides of the level

---Sublevels---

1: Market Areas (Where facelings spawn more)

2: Condos (Like level 11 buildings)

3: Pools (sanity Drains slower when swiming)

4: Garbage beaches (sanity drains faster and you go slower)

---Level Event---

water rushes in-land, floods near beach areas.

---Advancement---

1: Coastal City (Beat the level)

---Entrances and Exits---

Entrance: Find a door on level 1003

Exits: Walk 25000 Units away from spawn (leads to level 1005)

Level 1005
This level will look like a 2000's office

---Sublevels---

1: cubicalls

2: Sever room (a maze)

3: break rooms (facelings spawn here along with boxes)

---Level event---

Red skin breaks through the roof

(Red skin is a entity idea and is Not in The game)

---Advancement---

1: Ugh Mondays (Beat the level)

---Entrances and Exits---

Entrance: Walk 25000 units in level 1004

Exit: Find a Elevator (Leads to level 1006)

Level 1006
This level will look like a old abandoned factory.

---Sublevels---

1: Storage Room (open space with more boxes)

2: Control Room (Must have Key to go into)

---Control room key---

You Can find this item in boxes around the level.

this item is used to unlock control rooms

---Control room---

---Advancements---

1: Over-run factory

2: Unlock (Unlock the gates)

Used to Unlock Exit Gates

---Level event---

The factory starts running for a minute then shuts down.

---Entrances and Exits---

Entrance: Find a Elevator in level 1005

Exit: Unlock ext gates in the control room and leave the level (Leads to level 1007)
Level 1007
this level looks like an storage unit

---Sublevels---

1: Dense storage (tight hallways)

2: Large Storage (Open space)

3: Pillar rooms (open space)

---Level event---

level shifts colors

---Advancement---

1: Storage unit (beat the level)

---Entrances and Exits---

Entrance: Open the gates in the control room in level 1006

Exit: Find a Door (Leads to level 1008)
Level 1008
This level will look like a path in a forest.

---Sublevels---

1: camping grounds (Large paved areas)

2: tall forest (tall trees)

3: Uphill terreian (Slower walk speed)

4: mountain view (only spawns in uphill terreian. Makes sanity drain slower)

5: Road (a road like in level 10)

6: Rocky Forest (like a forest but with more rocks)

7: Tall rocky Forest (like Rocky forest but for tall forest)

8: Cabin (Like level 9 houses)

---Level event---

A Storm Rolls in and plays:
https://youtu.be/6h69W_Ymu8Q

---Advancement---

1: Forest trail (Beat the level)

---Entrances and Exits---

Entrance: Find a door on level 1006

Exit: Walk 15000 Units away from spawn
Level 1009
This level will look like an house from the 2000's

The Strange thing about this level is that it is not infinite but just a one story house

After a minute of being in the level Text will appear on the screen Saying:

"HIDE"

You will have 10 Seconds to hide and then A ♥♥♥♥♥♥♥ will Search the house for you.

if you successfuly Hide From the Red-skin The House will change and the text Appears again

Do this 10 Times and an Exit will appear where an entrance door should be.

---Entrances and Exits---

Entrance: Walk 15000 Units away from spawn in level 1008

Exit: Complete the HIDE Game 10 times and find a exit (Leads to level 1009)
level 1010
this level will look like a School but empty

---Sublevels---

1: Gym (Open space)

2: Class Rooms (Facelings spawn)

3: Play ground (Open space)

---Level event---

Total Blackout, like level 6. goes on for 2 minutes

---Advancement---

1: Schooled (Beat the level)

---Entrances and Exits---

Entrance: Find a door in level 1009

Exit: Find a door (Leads to level 1011
Level 1011
This level will be a Small town in winter.

---Sublevels---

1: Town Center

---Level event---

Blizzard Rolls in making it hard to move and see unless your in a building.

---Advancements---

1: Snowy town (Beat the level)

---Entrances and Exits---

Entrance: Find a door on level 1010

Exit: Find a Phone Booth (Leads to level 1012)
Level 1012
This level looks like a playplace for little kids.

---Sublevels---

1: Slides (Use to transport to other places of the level)

2: Open space

3: Old Playground (Sanity drains faster and some halls are blocked of by rubble)

4: Ball pit

---Level event---

Lights go out for 2 minutes

---Advancements---

1: Playplace (Beat the level)

---Entrances and Exits---

Entrance: Find a phone booth on level 1011

Exit: Find a Gold slide (Leads to level 1013
Level 1013
This level looks like a Maze of servers

---Sublevels---

1: Open space

2: Unlit areas (Dark areas)

3: Burned Sever room (Sanity Drains faster and more entitys spawn)

---Level event---

Severs process Lots of info and Make This Noise:
https://youtu.be/SvAZ2Eeu2M0

---Advancement---

1: Server Room (Beat the level)

---Entrances and Exits---

Entrance: Go down a gold slide in level 1012

Exit: Find a Door (Leads to level 1014)
Level 1014
this level looks like a Furniture Store but, With No furniture. Like level 33 but with out the degrading part

---Sublevels---

1: Kids (Lower ceiling and cartoons on the walls like in level fun)

2: Open space

---Level event---

Lights Black out and you must survive for 5 minutes.

Spawns looks! all around the map

(See entitys for info on looks!)

---Advancement---

Furniture Store (beat the level)

----Entrances And Exits----

Entrance: Find a door on level 1013

Exit: Find a elevator (Leads to level 1015)
Level 1015
This level looks like a hallway

with a door at the end

-----Entrances And Exits------

Entrance: Find a Elevator on level 1014

Exit: Find a door (Leads to level 1912)
"Level 1912 "Titanic"
This level is an infinite version of the ship known as the titanic. This level also has 5 areas, I will list them below.
-----------------------------------------------
"First class" This area is the safest being that very few entities spawn here. This area looks like the rooms found on the first class area of the titanic.
-----------------------------------------------------------
"Second class" This area while not the safest still spawns entities rarely. This area appears as the second class area of the titanic, Although it is slightly run down with mold being on some walls being the most common run down effect.
---------------------------------------------
"Third class" This area is somewhat dangerous with a 2% chance to spawn an entity every second. This area appears as the third class area of the titanic. This area is very run down with furniture mostly bring broken.
---------------------------------------
"Maintenance halls" This area is very dangerous with a 10% chance to spawn an entity every second. This area while looking like the maintenance halls and engine rooms of the titanic mainly appears as a cross between levels 2 and 17. This area also is run down in a sense that all the machines are broken. This area also has vaults and common box spawning to make up for the danger.
-------------------------------------
"Ship deck" This area is very safe with no entity spawns being possible. This area looks like a very run down version of the ship decks of the titanic. Some examples of this would be broken wood flooring or hole in the edge fence.
---------------------------------------------
Level background noise: Faint 1910s era music depending on the area
----------------------------
First class: Ballroom music
----------------------------
Second class: Calming songs and piano music
---------------------------
Thrd class: Distorted piano, trumpet, and saxophone music
--------------------------
Maintenance halls: No music but the sounds of steam and machinery
-------------------------
Ship deck: Again no music but the sounds of the ocean waves and seagulls
-------------------------
Level event: Turns the players vision black and white and drastically lowers sound quality.

----Story line Entrances and Exits----

Entrance: Find a door on level 1015

Exits: After getting the Golden key Find and Unlock a door (Leads to level 1918)

---original Entrances and exits---

Entrances: find a door that resembles a door to a room on the titanic on level 17 or 5 to end up in the maintenance halls for the former, Or first class for the latter.

Exits: Find a hotel door in first class to be taken to level 5. Jump through a hole in the fence on the ship deck to end up in an ocean sub-level in level 7.



--------|By Venus1704|----------

everyone give Venus a round of applause for the giant wok he has done.

level 1918
Level 1918 is a WW1 Trench in which an armored, fleshy monster, dubbed "The General", chases you through the trenches and across no man's land.

In level 1918 you may find various items used to prevent death by various causes found in the trenches and no man's land. These items include a metal detector, a gas mask, wire cutters, and a molotov cocktail.

Metal detector- Can locate hidden landmines found across no mans land.

Gas mask- Can prevent death via blocking chlorine gas found throughout the trenches & no man's land.

Wire cutters- Allows quick passing of barbed wire walls spread across no man's land.

Molotov cocktail- Can be used in order to slow down The General's chase & eventually eliminate him.


--------Entrances and Exits---------

Entrance- in Level 1912 Use the gold key on a door

Exit- F̶̢̹̜̯̯͎̞̊̀͐̕̚Ŗ̷̨̮̣̥̠̦̈́̃̌̍͊̚Ę̸͕̬̊̽̑̈́̃̐̿̚͜É̴͈̲̩̬̩̓̈́̓̇̇͋̕ ̶̫̰͎̰̦͚͙̐̽͑͝Ȟ̴̨̢̧̠̝͇̤̕I̷͔̜̰̰̊͗̅̃̈́̃͛̀̄͠M̶̨͓̪̰̼͓̖͒ͅ ̴̻͚̯͐̒̅̊̇͐̂͒̐F̶̥̩̣̓͘R̶̘̜̖̮̺̲̋̊͑̆̚̕Ò̴̢̢̡̞͉̬̹̖M̸̯̤̯̯̳͓̳̓ ̸̨̡̞̖͍͖͖̔̌̇́͐̏͛͋͝͠H̴͎̝̰̳̩͇̻͉̅̉͆͆̿́́I̴͓͉̓́̀̄̐͒̆͛̈́ͅŞ̷͒͑͝ ̷͔̝̞̠̌̑̐̚͜S̶͕̘͐́̉̓͠͝͝U̶͇͗F̵̭̓̎̍͆̈́̊̓̕͝͝ͅF̵͖̟̩̺͚͓̰̗̺̥͂͆Ȇ̷̫̯̳̩̣̔͂̉Ṙ̶̤̓̿I̴̝̤̫̙̲̎͆̒̓͛N̵͙̤̞̠̯̤̉̔́͜͜͜ͅG̸͚̭̉̎̋̓͊̿͜ (Leads to Level 1920)


--------Sublevels--------

1. Same as normal, but the General doesn't spawn
------------------------------------------------------------------------------------------------------------------------------------
2. Same as normal, but is snowing and can find chocolate almond water---which allows super fast movement and cures all ailments
------------------------------------------------------------------------------------------------------------------------------------
3. Same as normal, plus soldiers that scream for help and run at you. If touched you will be given a random disease in existence. Chocolate almond water may be found here.
--------Sublevel Exit--------
1.Fall down a hole in the ground.
Brings you to the normal level
------------------------------------------------------------------------------------------------------------------------------------
2. & 3. F̶̢̹̜̯̯͎̞̊̀͐̕̚Ŗ̷̨̮̣̥̠̦̈́̃̌̍͊̚Ę̸͕̬̊̽̑̈́̃̐̿̚͜É̴͈̲̩̬̩̓̈́̓̇̇͋̕ ̶̫̰͎̰̦͚͙̐̽͑͝Ȟ̴̨̢̧̠̝͇̤̕I̷͔̜̰̰̊͗̅̃̈́̃͛̀̄͠M̶̨͓̪̰̼͓̖͒ͅ ̴̻͚̯͐̒̅̊̇͐̂͒̐F̶̥̩̣̓͘R̶̘̜̖̮̺̲̋̊͑̆̚̕Ò̴̢̢̡̞͉̬̹̖M̸̯̤̯̯̳͓̳̓ ̸̨̡̞̖͍͖͖̔̌̇́͐̏͛͋͝͠H̴͎̝̰̳̩͇̻͉̅̉͆͆̿́́I̴͓͉̓́̀̄̐͒̆͛̈́ͅŞ̷͒͑͝ ̷͔̝̞̠̌̑̐̚͜S̶͕̘͐́̉̓͠͝͝U̶͇͗F̵̭̓̎̍͆̈́̊̓̕͝͝ͅF̵͖̟̩̺͚͓̰̗̺̥͂͆Ȇ̷̫̯̳̩̣̔͂̉Ṙ̶̤̓̿I̴̝̤̫̙̲̎͆̒̓͛N̵͙̤̞̠̯̤̉̔́͜͜͜ͅG̸͚̭̉̎̋̓͊̿͜
Level 1920
This level looks like a Enclosed space but still Large

after 1 minute of being in the level a red skin appears from behind a wall and slowly makes its way to you

Right before it's able to hit you the General Breaks through the wall and rips off the head of the red skin and makes a scream

He moves his head towards you.

A boss fight Starts

This boss is harder than the last so be alert

----Attack Moves----

1: Bite (Deals 10 HP)

2: Stomp (Deals 10 HP)

3: Charge (Deals 50 Hp but, is avoidable)

4: Mortar Strike (Sends out an explosion with a blast radius Close: 100 damage Semi close: 75 damage Mid far: 50 damage far: 0 damage

5: Smoke ( Fogs up the arena and makes it harder too see. Lasts 30 Seconds)

----Phase 2----

Checkpoint

He will jump up and Break the level into four parts revealing a blue backround

You must wait for him to stomp and slowly remove platform

after all four platforms have been removed you and the general will Fall into the blue channel

----Cut scene-----

you both are falling deeper and deeper until a tear through Reality Opens up and you See a Floating eye

The general Screams in agony as he is crushed to the size of a apple.

the eye looks at you

it grunts and gives you an Gift

Then your sent to level 3000

----The gift----

eye key

Looks like a level key but a eye in the hole.

----Advancement----

1: Overseer 6384632 (Beat the level)






level 3000
This level looks like a fast food place

----Sublevels----

1: Playplace

2: Table areas

3: Old table area

4: Old playplace

---Level event---

a Blackout happens and spawns some dullers

----Entrances and exits----

entrance: In level 1920 Let overseer 6384632 teleport you to this level

Exit: Find a door (Leads to level 3001)

Level 3001
This level looks like a barber shop With a faint jazz-backround noise

----Sublevels----

1: Bathrooms

2: Old areas (Run-down area)

---Level event---

Music stops a Insanity Is spawned

----Entrances and Exits----

Entrance: Find a door on level 3000

Exit: Find a door (Leads to level 3002)
Level 3002
This level looks like a school

This level is inhabited By not normal entitys Called "the principal" "The teacher" and "The student" also this level is not generated.

------The principal------

This entity Looks like a normal principal but, His face is mangled Gruesomely

He is Blind thus, You have to crouch near him.

He will one hit you

------The Teacher--------

This entity is a Mangled Humanoid Figure With a Giant Eye instead Of its face

they will be in some classrooms And if it sees you, it starts the level event

-----The students--------

They look like a Teenager faceling

These entitys will Aid you in Escape, Leading you to an exit but, Some Might Snitch on you Starting the level event.

-----Level event-----

The principal Walks near you

-----Advancement----

1: School hall (Beat the level)

2: Shhhh (encounter The the principal)

3: Your going to detention Young man! (encounter The teacher)

4: hey, This way! (Find a Student to help you)

5: Snitches get stitches (Encounter a Snitch

-----Entrances and exits-----

Entrance: Find a door on level 3001

Exit: get to the end of the hall and find a door (Leads to level 3003)
level 3003
This level looks like a Strip mall and a parking lot to the right

----Sublevels---

1: Wisp Halloween (Entity costumes are more common here)

2: fun store (Level fun trap doors spawn here)

3: bet buy (Gambling tables spawn here)

4: Backrooms wallpaper!

5: Closed stores

---level event---

It gets dark, and spawns some entitys. if you go in a store you can be safe from entitys\

---Advancement---

Entrance: Find a door on level 3002

Exits: 1: use a gambling table
2: find a door (Leads to level 3004


Level 3004
This level looks like a empty parking lot, lit up by street lights

----Sublevels----

1: Snowy areas

2: Parking garage (Like level 22)

----Level event----

Street lights go out and it spawns some dullers then they flick back on

----Advancements----

1: Parking lot (Beat the level)

---Entrances and exits---

Entrance: Find a door on level 3003

Exit: Find a Man-hole (leas to level 3005)
Level 3005
This level looks like a laboratory but empty

---Sublevels---

1: Open space

2: Tight hallways

3: specimen 41K12G's Chamber

---Level event---

Alarms go off and you hear this:

SPECIMEN 41K12G HAS BROKEN OUT OF HIS CONTAINMENT CHAMBER... EVACUATE
IMMEDIATELY.

----SPECIMEN 41K12G----

This entity is a tall humanoid creature. looking very pale and skinny This creature is fast very fast around as fast a energy drink speed.

He will deal 100HP per hit

Thankfully You can hide when this happens in a closet

After five minutes of being out of containment he will go back to his chamber until the next breach

After going back in his chamber you will hear:

SPECIMEN 41K12G HAS BEEN RECONTAINED. IT IS NOW SAFE TO WALK AROUND IN THT LABORATORY

---Advancements---

1: Empty Laboratory (Beat the level)

2: WHAT IS THAT THING? (Survive a SPECIMEN 41K12G Breach

----Entrances and Exits----

Entrance: Find a man-hole on level 3004

Exit: Find a elevator (Very common( (Leads to The Gray Scale park)
Level 3006
This level looks like a maze of giant circular hall ways being very big.

There is one entity on this level it that is: The guardian of hope

---The guardian of hope---

This entity looks like a large black Figure with a humanoid shape
he will crawl through the halls looking for you.

if he finds you you Must Get out of his way to well... not die

----Entrances and exits----

Entrance: Find a Elevator On level 3005

Exit: Survive for 10 minutes (Leads to level 65536)
Level 65536
This level Looks like a Maze made of 1's and 0's

Unlike normal positive Levels, You have stability Though, It drains slower than usual.

----Level event----

The walls Sink In The floor, letting you Move freely until The Event Ends

---Advancements---

Unfinished Maze (Beat the level)

-----Entrances and Exits----

Entrance: survive for 10 minutes on level 3006

Exit: Find a Door (leads To level 3422)
The Gift Plane
enigmatic level

The Gift plane is as a town with European architecture in the middle of winter. It appears to be in the middle of the Christmas season as of the snow and all the Christmas decoration. Its extremely cold hear and its always snowing sometime the snow will be exceptionally high and form snowy barriers blocking off paths completely. it is constantly night in the gift plane but you cant really see the sky because of the fog and all the snow.

----------------------------------------------------------------------------

sections/sub-levels
The Gift plane is split into too sections. when you first enter the level you will be in the base festivity. this area has the least amount of snow and decoration. as you go through the level the snow will slightly increase and get higher creating barriers blocking off pathways. entities are very rare. if your lucky you might find a face-ling in one of the many buildings.

----------------------------------------------------------------------------

once you travel 30000 and enter the next section of the level, The holiday. this area is the most dangerous. The snow will have gone past the buildings in height. this section is mostly comprised of snow and ice with some roof tops poking out. you may occasionally find extremely cold icy lakes that slow you down and hurt you when you go in them. you may also may find small pine Forrest.

Level event:
Blizzard the snow will increase and it will be hard to see anything with all the fog and snow blocking your

----------------------------------------------------------------------------

Entrance: Pine trees can be found really rarely on any normal level after you have beat level 8.you can also find them easier if you travel to a cold level like level -5.Exit:you will be teleported out when you have travel
i made it for christmas
look on the wiki if you need more info

----------------------------------------------------------------------------

Made By terrariaperson1


th3 sh4dy gr3y
this level will look like a jungle, but it is black and white.

this level will have no entitys during the day.

----Sublevels-----

these spawn Around other sublevels

1: Sublevel one is a black and white glitchy mansion with furniture glitching and spasiming out. if you touch the furniture your body will be glitched streached and contorted. there is also the land lord witch is like a shadowy old man and he has a gun. he says that you are trespasing and will try to shoot you. so just try to escape as fast as you can

2: This one looks like a Farm, like level 10 but more inclosed (Low but higher entity count)

3: A City With it falling apart every second (Mid entity count)

4: A Ocean With Clocks inside it (Semi High Entity count

5: A Grassy field (High Entity count)

6: A Road (Semi Insane entity Count

7: A Place with a Stone Floor (The Level is falling apart ) (Insane entity Count)

--------Entrances and Exits-------------
Entrance: in the The Electroscape after walking 75000 units you can find a puddle of black liquid walk onto it and you will be teleported here


Exit: Ḩ̷̮͖̜́́E̶̙̜̠͚̲͓̒̓͂͆͑͝ ̴̙̯͈͌̈́͊̔̓̓̈́̓̚͘W̵̧̬͇̩̲̰̪̣͗͒̎͂͗͊́̔͝Ì̵̻̈́̿̌͌̉̈L̷̞̗͚͈̈́L̶͓̦̔̂̒̕͜ ̷͍̀̂̊̈́͌Ṱ̵͖̜̞̱͎̰͚͋̾͑͝Á̴̛̪͋́͒͂͝K̴̨̥̣͚̙͎̑͜ͅE̵̙̩͕̫͐̿̋̐͗͠ͅ ̵̤̹͉̟̯̲̹͛͗̓̈́͝Y̸̦̜͊͐̔̽̀͗̓̃Ò̵̯̲͚̺̺̠̘̠̠́̊̀̈́̀͘͝U̶͎̺͔̫̭͇͖͔̮̿̀̽̓̂͒͐ ̵̭͇̺̙̓͐̀̋̀̕T̸̛͙̩̆̂́̀́̓͊Ọ̵̃̏̂̆͑̓̕̕ͅͅ ̵̡̛͈̪̪́̈́͊̿͆̑͐ͅS̸̡̩̘̳̝͙̄̒͗̀͘͜A̴̢̳̩̹̘̫̺̙̍̊͊̉͐͊̓̚͘F̶͈̾E̴̹̳͖̥̩͚̭̙͗͂̂͘T̸̪͊̏̋̓̓͠͝Y̵͈̼̣̤͗̿̇́̈́̇̋̚͠͝ (Leads to level 11 and gives you a Fabric of reality crafting item)


Help from: terrariaperson1
"the whisper"
this level will have have a normal amount of entiys.

this level will look like level 14, but blue

-----------the wood man-----------

the wood man is will only come when the event starts

the wood man looks like a tall lanky man made of trees with two holes for eyes.

he will charge at the player and deal 25 hp
and when the event ends he will go away


--------Entrances and Exits---------

Entrance: find a pit in level 14

Exit: find a door that will lead to level 0


The oblivion Bridge
This level is similar To level ! But More calm... At the Start.

This level looks like a wooden bridge Piled with snow and of non-remarkable shape. just a straight bridge.

After Walking 10000 Units away from spawn, a Sklit Will spawn from where you spawn and start to chase you at slightly faster sprinting speed

---Entrances and Exits---

Entrance: Find a door on level 1002

Exit: Walk 15000 Units away from spawn (Leads to level #)
level #
This level is a Strange level It Looks likes a Gray Forest With dead trees all around.

---Level event---

You get blinded for a few seconds and it takes some item from you.

---Entrances and Exits---

Entrance: Walk 15000 Units away from spawn in the Oblivion Bridge

Exit: Find a Man-hole (Leads to level <)
Level >
This level will look like a Hallway that goes on for about 1000 Units

at the end off the hall there is a room With a door

---entrances and Exits---

Entrance: find a man-hole in level #

Exit: Go in the door (Leads to level ∞)
Level ∞
This level Looks like a Roman Arena

After 1 Minute of being In the level Text will show:

"Are you ready?"

Then You Will be Given a Dagger

Dagger: 5 Damage

Look in Entity Heath for Info

You Can use this to kill incoming waves of entitys

Wave 1: 3 Dullers

Wave 2: 3 Dullers 2 Insanitys

Wave 3: 3 dullers 10 Snairs 2 insanitys

Wave 4: 3 Dullers 5 clumps 10 Snairs 2 Insanitys

Wave 5: 3 Dullers 5 Clumps 10 Snairs 1 Partygoer And 2 Insanitys

If you killed the 5 waves you will be given gold key

And be sent to level 1002
Level -83
Level- (-83)

An infinite snowy forest of pines with small cabins. Frozen soldiers WW1 soldiers may be found in cabins.


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⚠ENTITY #1⚠: BLUE PARTYGOERS
https://steamuserimages-a.akamaihd.net/ugc/1849299688128345338/6661DAEFEE795B3CEB2FFE8D4206E73A718280AC/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
----------------------------------------------------------------------------------------------------
⚠ENTITY #2⚠: CROOKED PINES
https://steamuserimages-a.akamaihd.net/ugc/1927003648951216519/524496F1AFE4AD0F3ED2B67C4066CEABCDCD0D50/
----------------------------------------------------------------------------------------------------
⚠SUB-LEVELS⚠
----------------------------------------------------------------------------------------------------
⚠SUB-LEVEL⚠ #1: "Its Starting to Look a Lot Like Christmas"

The "Crooked Pines" are decorated with ornaments and lights making them easy to spot.
----------------------------------------------------------------------------------------------------
ENTRANCE: 50% to teleport here when touched by a blue partygoer.
----------------------------------------------------------------------------------------------------
EXIT: F̶̢̛̦̼̺̞͓̘͕̯̻̫̜̾̃͗͜͜͝I̸̢̩̮̯̟͇̤̼̼̻̣̣͎͙͇͂N̴͓̤̭̩͈̜̹͑ͅD̶̟̃̃̐̀̍͊́̄̈͝ ̸̡̧̫͔̰͎̘͕̗͉̳͒͊̓̎̆̌̃̈̒͌̈́͘͘͜T̵͙͔̬͖͍̼̠̪̝͓͓̱͘H̵̹̗̙̭̗̞͎͍̥̗͙̤͌͆̔̏͝ͅË̶̡̡͖͖͔̞́͌̾́͂̐̆̔̑̀͒̉͜ ̸̛̰̲̙̃͂̀B̴̨̢̦̣̩̺̖͔̺͇̐̑͜L̴̡͕̮̀͐̾͐͊͜Ú̵̩̙̭̍̂̄̄̅͑̓͛̕Ẽ̴͙͙̭͔̼̣̈́́̾̌͌̈̿̕͜͝ͅ ̸̢̢̹̤̰̹͓̞̲̫̪͉̾̾̉͆͐̌̑̊͑͆̿̅̚͝͠O̴̡̠͎͌̃͑̒͋̿̽̋͒͋͆͆͜͝͝Ṇ̸̨̪̃̍̌̈̊̀̐̔̆̆̋͘͜Ẽ̵͖̳̼̦̹̩͓̺͓̱̻͚̫̋ (Exit to level -990)
level -990
This level looks like a snowy town with the only buildings being factorys from the 1900

-----Sublevels-----

1: Park (open area)

2: Frozen lake (you can find ice skates to skate on them (Ice skates: Can be found in boxes. rarity: 14.34

-----Advancement------

1: Frozen Factory (beat the level)

2: Skating! (Use the ice skates on one of the many frozen lakes)

----Entrances and exits-----

Entrance: Find the blue one on level -83

Exit: Find a Rift (leads to level -1000)
Level -1000
This level looks like an ice skating rink

You can find Dry ice cleaners to move around the level faster

and also you can find Ice skates to make you go Much, much faster but they are very rare. rarity: 2.34

----Advancement----

1: Ice rink (Beat the level)

2: Screw traffic laws baby! (Find a dry ice cleaner)

-----Entrances and exits----

Entrance: Find a Rift on level 990

Exit: Find a rift (Leads to level ꒰ঌ👁໒꒱)
THE PIT
this level will be a roman arena that will have a pit and a door this is a crossroad at level 70 and there will be a door

PIT gives you a new "bag" called void bag, but you will be sent to level 50

Door leads to level 71

---Void bag---

80 normal items and 5 special

Level 94: "Motion"
------| Idea 1 |------
Level 94: Motion.
Big grassy fields filled with orb shaped hills almost all those hills have a house on top.
Those houses have insides (Kinda like LVL 9)
Like level fun, there is only one entity that can spawn here, "Animations"
Animations are like dullers but faster, and only appear in dark areas.
Almond water fountains can spawn

By: Quandale Dingle

---------| Idea 2 |--------

this level will look like a field with steep hills with houses on some of them you can climb these hills and enter these houses and find boxes.

------Sub levels----

1: dead fields, normal level, but the grass is dead

2: hilly fields, normal level, but there are more hills

3: flat fields, normal level, less hills

------Level event/hallucination-----

Event: it will go dark and entitys will spawn

Hallucination: choking fog will fill the level

-------Entrances and Exits---------

Entrances: find a door in level 93

Exit: find a blue house
the hive
this level will be a brown/fleshy hallways.

this level contains high amount of entitys, but it also has "eggs" on the walls sometimes,
these "eggs" can hatch and spawn deathmoths.

---------Sub-levels---------

1: MOTHERS CHAMBER

2: open spaces:

3: flesh pile room:

4: thin hallways

----Entrances and Exits---

Entrance: in level 0 you can find a fleshy puddle, about 50000 units away from spawn.

Exit: find a small hole in the wall.

help by: Entity 3
level !
---------level !-----------

this level will be door in the hub once you beat "the end"

this level is a ling hospital hallway with red flashing lights, this level will spawn a entity called "the nurse" to chase you.

--------the nurse-------

the nurse is a tall human looking entity, the nurse only spawns in level !
the nurse goes as fast as the player sprinting,

-------exit---------
find a door, leads to the hub and gives you "bug light"

------bug light----

the "bug light" will summon a deathmoth to defend you (note you can only get this from beating level !

the deathmoth will fly at a enemy and kill it, the deathmoth can only kill 10 entitys before it dies.

-------advancements------

advancement 1 "hallway of hell" (you get this from beating level !)

advancement 2 "good boi" (you get this from using the "bug light")

advancement 3 "sadness" (let your pet deathmoth die)

-------help------

serbanelenna


-----------------------------
Ambush stop just stop ok we get that you want level ! -some guy
level DATA NOT FOUND
this level will look like...something? there will be no footsteps just strange noises every where you go

----Advancements----

1: Data Not Found (Beat the level)

--------Entrances and Exits-------

Entrance: use a "DATA NOT FOUND" to get here

Exit: find a hole in the world, leads to level 0
--------|(entities)|-------
entity zone

Crazed, Wacky And Strange These Creatures Are Amazing!

Popular: Red skins
The Beast That Gives
The Beast That Gives Also known As Zablnerath. Zab For short

This entity Is Around the size of a 10 Story Building (Very Tall) And Stands On 4 legs with 2 Arms, Seeming to be Red in color.

It can Be only Seen in the distance, In open space Levels And when It spawns, It will Come though A giant Rift.


If Zab is spawned, Entity Spawns are lowered

Zab Will Give presents To the player If it sees you, You can use a flare to make it See you.
The mangled
The Mangled is a large and very tall Entity That roams the streets of Level 9. These creatures have long limbs, and are very spider like, with a more human like head and face. These Entities are extremely dangerous, but are also very rare to encounter. These Entities will be typically seen alone, and are very spider like, with a more human like head and face. These Entities are extremely dangerous, but are also very rare to encounter. These Entities will be typically seen alone and only spawn if you have been there for more than 30 minutes. they cause a thick fog to appear on screen and emit a creepy static noise. they also would drain sanity so its best to just run in the opposite direction if you hear static or see fog


By: terrariaperson1
Warning kites
Warning kites: these would appear in any outdoor level like 9,10 and 11. they are a group of colorful kites that fly high in the sky. if you see them flying overhead then you should get prepared because in 20 seconds entitles spawn rates will be doubled for 20 seconds and then return to normal.

By: terrariaperson1
The chicken
Cant believe I'm making this but lets give it a try.


The chicken

This entity looks like a giant Chicken, Yes This is not a joke. It Will charge at you and deal 10 damage

It is immune to deathmoth pheromones

That's really it just a big chicken

Made by: dorpenguin
look!
This entity Looks like a Goopy Humanoid Flesh monster

These creatures Hate attention, So the opposite of the average twitter User

They Love the dark and can only spawn in it.

To Avoid Turning into a Flesh pile you must maintain Sight Of these creatures Like SCP-173 (Sort of)

They move very fast. Slightly faster than The player after drinking a energy drink.

The way to know if one is nearby when it gets close you will hear foot steps along with a distorted laugh
Sklit
Skiny pale and Fast These entitys Love the cold and a taste for human flesh

Speed: as fast as walking speed

Spawn chance: 2.7 (Non Cold level) 67.32 Cold level
Entity 63: "Asphalt Lurkers"
idea by "mug root beer" (funny name haha)

Asphalt Lurkers could act like a trap, it will look like a box but, Asphalt will be around the box.

when a player steps on the Asphalt they will start to take damage.

(only found on level 9)
hounds
hounds idea by "terrariaperson1"

"Add hounds they will spawn rarely in most levels and wander randomly until they see a player, when that happens they will stop moving and growl. if you stare at them they wont move but this only lasts for like 10 seconds. they will emedatly start chasing you if you look away, start running or when the timers up. they would run almost as fast as you and would not be able to go through walls. when they hit you you get a small jumps care and they do 70 damage."

the advancement you will get from this is "good boy"







"Skinstealers"
They would like facelings but would have a red or yellow tint and stiches. they walk around like facelings and would not attack you until you get close to them, in which case they start walking toward the player sightly faster then waking speed. when they make contact they do a decent chunk of damage

By: terrariaperson1


-----------Idea 2-----------

they would look humanoid but they would be almost covered in skin but in there chest they will have a glowing "heart". the way to kill/them is to throw a item a them.




-----------Thowing----------

allows you to throw items, can slow down entitys.
building watchers
these entitys will look as a building but when you get close, all the lights will turn on. blinding you for a moment a few seconds after entitys of all sorts will climb out the windows and come after you.


------Way to avoid------

when a build watcher wakes up all you need to do is meditate and the entitys will cawl back


(these will be rare)


-------(Idea 2)-------
fanmade) entity called the building watcher, it would be on level 11 but really really far. it would have its head like a broken part of a apartament and it would be like giant (just to let u know idk how i would put the image)





By: serbanelenna
R.O.D Unit A.A.D.
R---O---D--Is a group comprised of: Humans, facelings and wreches. they have a base on
e----r---e---Level {REDACTED}.
c--------s
r --------t
u--------r
i---------o
t---------y


-------(unit A.A.D.)-------

Unit A.A.D ( Armed and dangerous )

Is a unit is comprised of: 1 faceling and 2 weches

if they find you they will say "HALT! " followed by "Your coming with us" witch the player can say

"Yes" Or "No"

"Yes": they will say "Alright follow Us to the exit" (the screen goes black) advancement unlocked "Human No longer"
and loads to your last save.

"No": they will say "How sad" ( they will take a second to pull out there guns, this is where you Run

Gun: Does 25 per shot

Image:
"blue partygoers"
blue partygoers are like normal partygoers but they only move when you move

they will go a bit faster than you.
to get one of your trail get it stuck on a wall or a pillar.



"kitty" and kitty's room
this level will be an empty house except a few boxes.

in this level there will be an entity called "kitty"
kitty will hover to you and take an item from you.
if you do not have any items he will send you back to level 0

level event: a creepy song will play and you will be given a item.



level/entity "fleshy demise"
this one is a level/entity where the level is alive. The level will look like a giant chamber like a kings chamber. when you get to the level it will start playing music (look at bottom) and will summon fleshy spikes out of the ground.




------Entrances and Exits------

Entrance: find a fleshy pit in level 4

Exit: s̴̢͖̠̊̀ͅų̸̢̢̱̤͓̻͉͔̩͂r̵͉̣̩̦̪̗͔̼̫̲̚v̷̡̨̯̤̱̠̹̠̀̈́̓̒̉́͊̋͑͜͝i̶̡̟̜͕͎̯̟̓̎̿̈́̚͘͜v̵͉̘̙̊̏̀͠e̷̡̦͉̔͂̾͋̇̿́̀͘͘ for 2 minutes, when you win you get a decent buff
The angler
Will act like an Angler fish with a wisp on its head

Like a boiled it will charge at you and deal some damage

You Can Kill them by Dropping almond water near them, this will cause them to die Thus, letting them not re-produce via duplication

also The more you don't kill these entitys the more will start to spawn

---Image---
howlers
these entitys will roam in packs of up to 4, they are blind but have echo location, that's why they howl.

they are slow but smart trying to corner you.


Photo of howler (by: kane pixels https://www.youtube.com/c/KANEpixels)
The Numbed Man
This Entity Can only come when You Find Notes about him, more Notes you trace the more powerful he gets.

------powerlevel scale------

1-5 Notes: the entity will Only appear From Just Out of view.

5-10 Notes: Entity Will Start to get closer when in view. you can make out more details.

10-20 Notes: You Can see Him Walking Around, Rarely

20-35 Notes: He will appear Walking More often, And Will Yell a mumbled Screach

35-45 Notes: He Will Start to attack Dealing 10-25 Damage

45-50 Notes: He Will Go Faster (250 Units Per second) And Dealing 50 Damage.

-------Video------
https://youtu.be/bOQyF6djqro
"red skins"
red skins is a entity that will spawn in any level that harbors elevators


------red skins------
the entity will be hide behind doors and wait for the player to "exit" the level

when you try to "exit" the level, crashing will start and a tall red lanky entity will pry open the doors and scream chasing the player until it gives up,















this entity goes as fast as the player sprinting.


-------advancement--------

advancement 1 "THAT IS NOT A EXIT" (you get this from escaping form a "red skin")
entity 96 "neighborhood watch"
-watchers-

watchers will look like a flying eyeball.
these entitys will act as spot lights, if a player gets seen by one it will make an alarm sound and spawn entitys, and stun the player.

-striders-

striders will be a monster with 3 fleshy legs, and an eye ball at the top.

these entitys will vomit acid puddles to block areas, steping on these puddles will lead to fast loss of life, also the puddles will spawn swimmers.


-swimmers-

swimmers will come out of the acid puddles (read above^)

these entitys fly and kamikaze the player.

idea by "terrariaperson1"
Evil Wisps
These Entitys Will Look like wisps but be red, And Make Scary Noises

They Will Lead to Fake Exits

------Image------
Snair horde
snairs hordes are a large group of snairs witch will block paths in levels.


-----Snairs----
https://youtu.be/B-pdZDvfUiY
"the spider with that long name"
"the spider with that long name"

ok I know that that the name is't that but still

this entity could hang on the roof of levels and stun players with falling balls of web.
you could have to press space a bunch of times to escape the webs.
------|(items)|-------
Items:

Most can be found in boxes.

Some are major For story Events

Popular: Level fun VHS tapes.
Flare
Used To Create Light, Lure entitys And Make The Beast That Gives See you.
ingredientes
For the cooker (See cooker for more info)

1: water

2: Raw Meat

3: Bread

4: almond milk

5: Apple

6: Flour

7: Egg

8: Worm

9: pepper

10: Salt

11: coffee

12: lettuce

Building hammer
This item allows you to build structures

----structures----

1: Spike: 1 wood (if a entity walks into it it will destroy the entity and the spike)

2: Wall: 2 wood (Solid object)

3: table: 2 wood (Normal table)

4: Metal spike: 2 Iron (if a entity walks into it it will destroy the entity but it can take three hits instead of one)

5: Metal wall: 5 Iron (stronger wall)

6: Windowed wall 1 wood 5 glass

9: metal windowed wall: 2 iron 5 glass

7: arcade: 1 pocket console 5 Iron 15 glass

8: Plant: 1 wood

9: Chair: 10 Books 2 wood 5 leather

10: Trip wire: 1 rope 1 Iron (Sets of a alarm is a entity crosses it

11: Bear trap: 1 Iron (Like spike but can be infinitely be used by rewinding it)

12: Door: 1 wood 1 Iron

13: Work bench: 1 Iron 5 Wood (See workbench for more info)

14: Carpet: 5 Leather

15: waypoint: 100 Stone 5 Iron 1 memory jar (If you find another one, you can teleport to it)

16: couch: 1 leather 1 wood (lets you save)

17: Light: 1 plastic 1 battery

18: Camera: 1 Iron 1 Glass (Lets you view it using the monitor)

19: Monitor: 2 Iron 1 Glass (Lets you view the cameras)

20: cooker: 5 Iron 1 Leather 10 Plastic 1 book (Lets you cook stuff. see cooker for more info)

Crafting items
For workbenches (See misc for more info)

1: Iron

2: Water

3: gears

4: Blood

5: jar

6: glass

7: Finger

8: Paint

9: Pages

10: Gold

11: Fire-salt

12: Plastic

13: Eye

14: Leather

15: wood

16: Rope

17: Fabric of reality (You get it in the shady grey)

18: Stone
LEAN "joke item"
LEAN you can find it in every backrooms level but its quite rare with only 6 in 900 chances for it to spawn every new level that you come across (or backtrack to)
when you drink LEAN all current entities spawned will despawn and you will go very fast and your screen is purple. but it has a chance to say "you realize your a mug enjoyer" and it sends you into level -0 to rot forever.

idea by "allencorbit420i"
Entity Costumes
These Items make you you immune to the entity your wearing. and is a one use

------Entity Costumes------

1: Duller Costume. The most common

2: Insanity Costume. wearing Will Make your Sanity Drain faster

3: Partygoer Costume. wearing will Limit vision

CupCake
This Item Can Only Be found in Level Fun

------Cupcake--------

A Item that can be Found in Boxes In Level Fun

Using The Item Will Deal 15 Damage But, Will Give temporary Immunity to Partygoers

(5 Minutes)

Rarity: 9.16
Blank VHS tape
This item will allow you to "Record a Level" to record a level press "o" on your keyboard


------Level Recording-------

Recording a level will allow you to go to that level.

But it does come a a cost, you can only use it 5 times before you run out of footage

To refill footage find notes on the ground.\, you need 25 for a full refill.
Energy bar
this item will boost stamina regen.

rarity: 32.67


















level fun VHS tapes
this idea is that in level fun there VHS tapes around the level.

the VHS tapes will tell the story of "partypoopers"

and you can view the VHS tapes in the "hub"

there will be 5 tapes in the game

feel free to give me your idea for the tapes

the advancement you will get for each tape is :1: "leathery lie" :2: "a sad story" :3: "mundane :massacre" :4: "fun forever" :5: the end

boss advancements :1: "an end to it all" (kill smith)


:tape 1:

#1 could be obtained right at one of the "fake exits" that you can find. It would show a wanderer falling into level fun, and getting turned into a partygoer from the other partygoers. The camera would probably be on the floor at an angle, pointed towards the wanderer who slowly turns into something leathery, then the smile forms at the very end. Feels like it can show the player how the partygoers came to be in the first place.


by: Magician Steve


:tape 2:

#2 this one can be found on level fun tables, it would show a partypooper runing for his life, from partygoers ,he reaches a dead end and pulls out a pipe from his backpack, and starts to defend himself, after he killed all the partygoers a smile shows up and a ugly scream happens and the tape ends




:tape 3:

#3 this will be gained by escaping a partygoer

this tape will show around 10 partypoopers in level fun, all of them are armed, the leader has a necklace but, it's to hard to make out what it is out of nowhere hands reach out of the ground,
the leader says "ahh sh*t"
a partypooper says "pour almond water on it!"
they start to pour almond water on the hands.

:the screen gets black and says "1994/7/4/":
a partypooper is making an outpost while other gather food and water, the leader on the other hand
is starting a fire in a pit of stone. then it shows then seting up cameras around the level,

:CAMERA FEED:

there's not much on the video feed until. a partygoer start banging on the outpost wall, the partygoers screams in a strange way... then more and more partygoers start to show up banging louder and louder until... the wall breaks and a horde of partygoers enter the outpost, the partypoopers did't stand a chance...

:end of tape:

help by "Sous"


:tape 4:

#4 can be found in party boxes

----------party boxes------
found in level fun sub level "gather place"

--------VHS TAPE 4--------

it starts off with a broken down outpost from the last tape, then it zooms in on the necklace the leader had,














then daisy bell starts playing with a zoom in on a partygoer siting on a chair, the looking up and saying "make room for the birthday boy"

END OF TAPE


tape 5

this tape can be found in sub level "old outpost" once you have found tapes 1,2,3 and 4

-------old outpost-------
sub level, has a few boxes and has the "strange necklace"


---------tape 5------------
this tape will show a partygoer standing in a level fun open space of some sort, then it cuts to a partypooper mask, and a few seconds later it gets stomped on by a partygoer, and the song "freaks" starts playing the song maching with his foot steps.

it keeps on walking until it comes across the partygoer with the party hat on, bowing at his might the tape cuts of to a "sacrifice" of a human into liquid pain. the tape ends, and a message show up on the screen

" GO TO LEVEL FUN, I'M WAITING (="

----------when you go to level fun----------

when you enter level fun there will be a new sub-level called "shrine of terror"
it's where the "sacrifice" took place in tape 5

when you go to the shrine of terror there will be a workbench with this you can craft the

"party breaker"

--------party breaker-----------
this item will cost 3 almond waters, 1 battery and a "strange amulet"

crafting the item will trigger a "boss fight"


------boss fight-------
once you craft the "party breaker" a partygoer with a party hat on will bust down the roof and you hear a

"Hehehehe (="

a boss battle will start

--(how to win)--

doge his moves until he charges at you and stuns himself then hit him with the "partybreaker"

(also the music will be like an epic remix of the home screen music)

--(moves)--
1: he will summon a giant clown hammer and smash it on the ground (damage 25
2: maggots will spit out his mouth and look for the player (doing 2-3 damage)
3: will jump up and down and scream making the player jump as well (doing 15 damage)
4:will charge at the player and scream stuning him unless he hits the player (doing 50 damage)

----death-----
when smith dies he will say

"AGHHHHH IT'S NO FAIR NO NO NO! AGHHHHHH *vomits*

(you) "it's over"

(the end of the world starts playing)

(smith) help!(the voice sounded more human than beast)

(you) what?

smith) HELP please

(you) how are yo- (he starts to turn more and more human)

(smith) it's been so long sence it happend

(you) what happend?

(smith) the "fun" started

(you) explain everything

(smith) one day I fell into this... hell hole slowly going mad over time until one day... it was my birthday... I knew I was turning 34 that day, my sanity was little to none then I fell on the floor gigling and laughter filled the room chokingly I closed my eyes just for a moment and then I was this beast a monster, I had no memory all but my name... smith...knoll

(you) wow... that's

(smith) sad I know, but it will all be over soon, i'll die and so will this level partygoers everything, and the partypoopers... please forgive me

(by now the level is falling apart)

(smith) GO NOW WHILE YOU CAN

(smith spawns a rift with all his power)

(you jump in...sending you to level 0

(you) it's done.

(and yes I know it's cringe ok?)
-----music----





super almond water
this item can be found in boxes, but it is very rare.

this item when drunk will give you the effects: speed (from the energy drink), extra heath and you don't lose sanity all last about 1 minute and 30 seconds.

rarity: 18.56
Liquid Pain
Use as a escape from a bad save and go to last savepoint

by: Quandale Dingle

------idea 2------

this item will stop partygoers and deathmoths from spawning, but will deal some damage
item: DATA NOT FOUND
this item looks like... something? it's a VERY rare item

















using this item will spawn a portal to level DATA NOT FOUND



rarity: 1.0%
"wisp in a jar"
this item can be found in boxes, this item will summon a wisp.

(a wisp will lead you to exits to levels)

rarity: 36.73
"can of sauce"
this item will summon a duller and will have the sauce face on it.

rarity: 16.43
-------|(misc)|-------
Random Stuff, That isn't Categorized.
New Gamemodes
gamemode select, easy would have 0.75x entities in each level, sanity and stability decreases at 0.75% slower than normal, and you take 0.75x of the normal damage entities deal.

Normal is normal, 1x for everything.

Hard is unlocked for getting the "Enter the Backrooms" Achievement, and their are 1.25x more entities in each level, sanity and stability decreases at 1.25x faster than normal, and you take 1.25x more damage

Finally, Nightmare is unlocked for completing level 15 or any higher level.

On Nightmare, there are 1.5x more entities in each level, sanity and stability decreases at 1.5x faster than normal, and you take 1.5x more damage

Flashlight battery life also decreases 2x faster

You also get achievements for completing levels 0-22 (as of now) for beating each difficulty, and on Hard and Nightmare you can earn more achievements



-------------Idea 2-------------
ok so a big suggestion for the game: a survival, mode, where you gain 1 extra slot. in survival mode, almond water restores health AND thirst, and in the extra slot added you can find food, food restores hunger

Running out of hunger or thirst slowly kills you
You could also maybe be able to make things like tents to survive in

Maybe also a camera feed system incase you're camping out in one of the levels and need to be safe

---------by Connor------

(NOTE just wana thank Connor for the big ideas)
Christmas Reskins
-------------Items-------------

1: Soft headband = Santa hat

2: Energy Drink = Eggnog

--------------Entitys--------------

1: Partygoer = Dressed Up as Santa

2: Duller = covered in snow.

3:
steam points shop
ok for starters the "steam points shop is a place on steam where you buy icons, backrounds and more, you get steam points by buying games.

feel free to add your fan-made icons.

------emoticons-----




New Faceling Trades
------------trades--------------

1: partypooper mask | Cost: 10 books. rarity: 3.37 | this item will spawn a wisp when used.
|By "Quandale Dingle" |

2: blank VHS tape | Cost: 3 sugar and 7 books | rarity: 15.78 | |Has own section|
New sandbox stuff
-----------Menu stuff----------

1: teleport to sublevels, but you have to be in the level. by: Entity 3

2: enable noclip, new button that lets you enable noclip and change speed.

----------Level creator--------

This will allow you to make custom levels will simple tools, no code needed. they wont be as good as normal levels, but they are easy to make/ upload to workshop.
trap vault
these will look like vaults but, will have a lot of blood on them. walking into these vaults will kill you the gate will close and fill with liquid pain
Multiplayer
Right next to "start game" you can find 'Multiplayer"

-------Multiplayer------

This will show a menu with a backround of level 11.

max lobby player count is 10

there will be 3 buttons

1: enter lobby ID (mainly for playing with friends)

2: Quick join (Join random peoples lobbys)

3: Host game

---------Host game------

This will allow you to host a multiplayer game with 5 gamemodes

1: survival (normal survival)

2: creative (normal creative)

3: Entity fun ( players can be the entity in this race to get to level 8 gamemode)

4: STALKER ( like Among us or trouble in terrorist town, 1 or more people are a "stalker" the stalker can morph into players they've killed. for wanderers to win they must get to level 8. for the stalker to win they have to kill all wanderers)

5: Infection (1 person is a partygoer and must infect everyone to win, for the wanderers to win they must get to level 8
New structures
Like Vaults, dens and outposts

1: Faceling town. Places With lots of dens.

2: Furnished areas.

3: exit Signs. leads to an exit on harder levels

4: Way stone (See Building hammer for more info)
Model veiwer
this is a button near options that lets you veiw entitys and other models.

it will have a backround of level -5
Sublevels
Sublevels

-----Level 0-----

1: Tallrooms. Like open space, but tall

------Level 1------

1: Large Storage. Like Open Space, But tall

-----Level 2------

1: Smilers Den. Smilers are more common Here. Looks Like an open space, but sanity drains faster.

-----Level 3------

1: Openspace.

-----Level 4------

1: Colasped Rooms. you have to crouch to move in them

-----Level 5------

1: Large ballroom. Open space, Gambling tables spawn more often here

----Level 6----

1: Lighted area. normal level 6 but, You can see

----Level 7-----

1: Leaked areas. Harder to move in

----Level 8----

1: Duller Hideout. More Dullers spawn

----Level 9-----

1: Hallows Road. like level 9 but, Looks like it's Haloween, Houses are decorated. In these Houses more sugar spawns.

----Level 10----

1: Forests. like in level 9

----Level 11---

1: City square. More facelings more buildings

----Level Fun----

1: Playground. open space With playgrounds That you can use.
Game Demo
Normal Game But Just level 0

Helps new players decide if they want the game

It's free
Workbench
these spawn in Dens, Outpost and you can build them using the building hammer (See building hammer for more info)

They allow you to craft items

----recipes---

Building hammer: 1 wood 10 pages (See building hammer item for more info)

Almond water: 2 sugar 1 water

Book: 10 pages

Battery: 1 almond water 1 iron

molotov cocktail: 1 water 1 fire-salt bomb 1 page (See level 1918 for more info)

Liquid Pain: 1 blood 1 jar 1 eye (Don't craft it just don't)

Splint: 1 iron (Heals you from a fall)

Bandage: 5 pages 1 almond water (Stops bubbling skin effect)

Cast: 50 paper 2 almond water (slowly heals you)

Soul armor: 3 books 1 splint 2 bandages

Fire-salt bomb: 10 pages 1 fire-salt

Memory jar: 1 jar 50 pages

Leather coat: 5 leather 1 rope (Grants Higher HP and better Movement in Blizzards)

Iron Armour: 5 iron 10 Leather (Grants More Hp than leather jacket with leather jacket effects)

Heavy Armour: 10 Iron 10 Leather 1 rope (Grants lots of HP at a cost of lots of speed)

Reality Amour: 1 Fabric of reality (Gives the following buffs: Lots of HP, Higher stability in negative Levels, Increased Speed and Leather amour Buffs too)

Level key: 1 Iron 5 Gold 1 Soul armor and 1 book



Cooker
lets you cook items use ingredientes can be found in outposts and can be crafted (see building hammer for more info)

1: Cooked Meat: 1 raw meat 1 Salt (Buffs: increased Heath regen)

2: Apple Pie: 5 apples 2 bread 2 sugar (Buffs: Increased speed)

3: Pancake: 5 Wheat 1 flour 2 sugar (Buffs: Lowered Sanity Drain)
polybius
This is a Very rare arcade game that can only be found in level 25

I've made a short game in a simple coding platform, to resemble it.

The Game: https://makecode.com/_a4vFp79vPXDi






Advancement: Cursed Arcade game (beat the game)
124 Comments
Melbiza  [author] 25 Oct, 2024 @ 5:11am 
thanks...?
Vinirapha23 11 Oct, 2024 @ 11:52am 
100000000000000000000000000000% idea good 0% bad
Melbiza  [author] 12 Mar, 2024 @ 5:51pm 
@e lol
r 12 Mar, 2024 @ 11:15am 
this is the most longest thing ive ever seen im my life oh god:steamhappy:
Melbiza  [author] 14 Nov, 2023 @ 2:27pm 
Good to hear it!
terrariaperson1 14 Nov, 2023 @ 1:32pm 
I'm doing good
Melbiza  [author] 3 Nov, 2023 @ 6:41pm 
Hello Everybody, It's been A Long time. I Hope you Guys Are Doing Well!
Melbiza  [author] 14 Aug, 2023 @ 6:15am 
Yeah, But At least I'm not dead.
Cranium 14 Aug, 2023 @ 4:05am 
this is sad
terrariaperson1 29 May, 2023 @ 3:56pm 
Goodbye :}