Europa Universalis IV

Europa Universalis IV

1,518 értékelés
MEIOU and Taxes v3.0
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1.192 GB
2021. okt. 17., 6:45
2024. okt. 20., 13:56
49 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
MEIOU and Taxes v3.0

1 [M&T] Gigau készítette gyűjteményben
MEIOU and Taxes v3.00 - A Total Overhaul Mod
33 elem
Leírás

Welcome to MEIOU and Taxes, the quintessential overhaul mod for EUIV v.1.37.*.

Brought to you with love by Gigau, FireKahuna, Beorsferth, Kjh, Dgl, amukorihSCoffee, Mepper, Mati, Sun Wu, and the rest of the M&T team.




- Fifteen-hundred new provinces and counting, as well as new nations.
- Extends the timeline, offering five hundred years of history (1356-1856).
- Reworked religious mechanics inspired by Dharper's Dei Gratia, revamped completely for MEIOU and Taxes 3.0.
- New trade system.
- New subject integration system.
- Overhauled graphics and map courtesy of EOOQE.
- Completely new Estate and State Systems
- New Disease and Unrest Systems
- Revamped and Reworked Colonial System
- Completely new population systems, immigration systems and a fully-realized economy
- A unique musical score composed by ciadude2

M&T Wikipedia: https://meiouandtaxes.miraheze.org/wiki/Main_Page


Q: I subscribed, but mod doesn't appear in the Launcher or the game loads Vanilla.
A: Unsubscribe from M&T v2.52, check you don't have a version downloaded from the forum, and resubscribe.

Q: Are there any required DLC?
A: Mandate of Heaven is important for balancing China. Craddle of Civilisations is important for to keep population going when disbanding armies.

Q: I played this game a few years ago, but it ran slowly on my computer. What's changed?
A: Owing to upgrades to the Clauswitz Engine, and better scripting, FPS has been significantly increased on most machines.

Q: Can I play this mod with only the graphical and map changes?
A: No.

Q: Do I have to install the compability patch if I have a certain DLC ?
A: the compability patches make the units sprites fit better on the M&T map and are not necesarry to run at all, only use them if you have the associated unit sprites activated.

Q: Where do i find the different modules working with this mod ?
A: They are all in my M&T Collection.


Join the Discord[discord.gg] to join the community, report bugs or see teasers and more.


If you want to support the team, please consider visiting our Patreon page [www.patreon.com].


The M&T team would like to wholheartedly thank the Patreons for their continued support, and are also so very thankful for the enormous help of the Closed Alpha testers in rooting out bugs and helping with the Wiki.

The following mods are integrated or partially integrated with permission from their respective authors. We can't list every contributor here, but feel free to read the full credits here [forum.paradoxplaza.com].

- The Riches of Africa by Hellwyr
- Translucent Colored Mapmodes by Negi
- Historical Events Extended by Voffvoohunden
- Pax Sinica by Chatnoir17 and Fryz
- Purple Phoenix Arise by Dorimi, Myrkul, Shnipe, and Inimucus
- Divide et Imperia by Einfall
- Additional Titles and Governments by Kaigon
- Serenissima Italia by Marco Dandolo
- Medieval Universalis by Tunch Khan
- Lex Talonius II by jnt.mullen
Népszerű témák Összes megnézése (40)
2
2024. szept. 29., 4:53
Graphic Glitch
Vega
2
2024. márc. 8., 11:01
Ship Cost and Maintenance
playboicalorie
1
2024. júl. 28., 23:46
I played it 2.5 years ago... Has it improved ?
darktoto
754 megjegyzés
A1ni💪! febr. 2., 10:02 
I played as England in 1.26 version but I assume the same principles apply to the never version

I found out it extremely annoying that "special troops" are present in nations. I was having a war with Russia and my troops had 1-Fire 2-Shock modifiers.... the Russians having some special Blue unit type had 3-Fire 2-Shock, even if I brought 3-4x more cannons to every fight it wouldn't matter on open plains because the russian infantry had such high Fire-values.

this was after beating them in previous war and making sure our allies had larger armies so I thought it would be just fun gameplay.

But no- they summoned their high-fire-value troops and just grinded everything. I wish this feature be removed or made optional for the player to choose if they wish to use special troops.
Big Brain jan. 26., 2:56 
@Enrique

You are probably losing money because you are making changes too quickly it is the only way you can have all these things happening at once.

Low estate loyalty only comes from events and reforming so there I am going to assume you are reforming too quickly. Early on allot of your income is dependent on the nobility of your realm so their loyalty is very damaging to you if low in manpower and income taxes.

Your morale is low again because you are reforming too quickly which is exploding your corruption which is damaging your troop's performance.

You will never be capable of playing MEIOU if you don't read the various tool tips maybe try the 2.5 version it isn't as complicated.
enrique jan. 22., 15:53 
I started as naples, ate sicily, reformed a bit, ate a bit the center of italy.
I found three main issues, the last one game breaking:

The mod tells me I am earning significantly over my expenses, but somehow I always slowly lose money (and I stopped investing long time ago)

Loyalty is always low despite having great relationships with all the factions and favouring them. I know you are supposed to wait, but it is too slow and not transparent at all (you do not know why they are not loyal)

My morale is too low, no matter what I do. If I win a battle I need four months for it to recover so I can move again. If I lose, it takes almost a year. On top of this, rebels are completely unbreakable, they never flee and hurt your morale too much. The first rebels I fought were half my size, in bad terrain for them and I had a much better general... and I still lost the battle, seven times in a row... After throwing superior armies at them for six years with no progress I unistalled the mod.
Bill Murray jan. 4., 16:23 
Is it possible that the Persian/Iranian nations have a missing missions tree?
Kamduis-Ur jan. 4., 0:24 
started as muscovy, in 3 years conquered ryazan, smolensk and novgorod. Novgorodian nationalist rebels (21 stack) have 3 morale, my armies (16 stack) have 0.6 morale with full spending. How are you supposed to fight rebels in this mod?
A1ni💪! 2024. dec. 23., 14:38 
Is there a page that explains the subject types? I didn't find this info on the Wiki.

Also it would be really helpful if Wikis listed the version number that the Page applies to. Sometimes the last edits are from years back and me myself play an older version so it's next to impossible to find out if the info still applies. Thanks to all your wonderful work in the mod!
Afro_GF 2024. dec. 23., 9:49 
I have another problem. I won the 100 years war with england, completed all the scripted treaties (which is a brilliant aspect of the mod imo) and unioned france. But the french victory event fired. I guess that is a bug or a something?
Afro_GF 2024. dec. 21., 14:20 
I have some issues and a question. I was doing a test run with England. I changed the "sale of office" reform of bureaucracy estate to "banned" (level 2) but when I check the requirements for "meritocracy" institution, it didn't register. It was changed in the estate tab but institution somehow didn't recognize it. Also, I achieved the necessary requirements for the exploration ideas, 1500 naval cap, 21 dip tech and completed naval ideas, but it didn't show up. I waited the year to go by to get the yearly tick for both cases but it didn't change. And lastly, where can I learn how the trade system works?
guihagui 2024. dec. 14., 12:14 
I dont know why,but when i open the estates tab, the interface is bugged,kind like the interface of the game hasnt adapted to the mod. Does anyone know how to fix it?
Chirpy 2024. dec. 10., 11:38 
Is there a way to get the normal Eu4 ui back?