Stellaris
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No Ethics Spawn Bias
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2021. okt. 6., 21:11
2024. okt. 29., 21:39
19 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
No Ethics Spawn Bias

Leírás
Current Version Released 10/29/24, Compatible with 3.14

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]


WIth this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla. It's still possible to be surrounded by hostile AI if you have bad RNG - it's just less likely compared to vanilla.

Go here for the Ethics & Civics-Alternative compatible version by LittleIsaac

Go here for the Ethics & Civics Classic compatible version by Mura

See here for the old ECC compatch for Stellaris 3.4 by Littlelsaac


This mod is NOT compatible with any mod that modifies vanilla ethics, specifically the 00_ethics.txt file. Credits to Eris for the original implementation; while my tweaks are a little different, I was inspired by their nice mod, Ethics Bias Begone: https://steamoss.com/sharedfiles/filedetails/?id=2027672577

Because Ethics Bias Begone is unfortunately outdated (as of me releasing this mod), I decided to take matters into my own hands and upload this for the convenience of others.


How It Works

In vanilla, while there does not appear to be any code that makes it so empires spawn with opposite ethoses, AI empires are more likely to spawn with aggressive personalities. The devs said this was done to make the game more interesting from their perspective. I personally don't find this interesting and more tiring than anything, so I made this for myself. Due to RNG, it's still possible to spawn in a galaxy full of jerks, but ideally the chances are more balanced.

If you’re interested in how the code works so you can adjust it yourself, basically, each ethos is assigned a certain weight value in the 00_ethics.txt file that influence how likely they are to appear. For example, most ethoses are assigned values of 150 and 100 for their fanatic and non-fanatic variants respectively.

However, the Militarist ethos has weight values of 250 and 150 for fanatic and non-fanatic variants respectively, meaning militarist empires are more common. Meanwhile, Xenophile ethos has weight values of 100 and 66 for fanatic and non-fanatic variants respectively, meaning they’ll be less common. Pacifist ethos is even worse, with weight values of 33 and 66 for fanatic and non-fanatic variants respectively, meaning they’re kind of rare.

This mod simply changes the weight values for all ethoses to be 150 and 100 for fanatic and non-fanatic variants, so that Militarist/Xenophile/Pacifist distribution is more in line with the other ethoses. (Ethics Bias Begone, meanwhile, changes all the values to 500, but I decided to keep a semblance of Paradox’s original design of adding some weight to fanatic variants.)


My Other Mods

Basic Ordinary Origins: A mod that adds in several new simple, “default” Origins for player and AI to use so not everyone gets Prosperous Unification
Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
More AI Personalities: A mod that introduces tons of new AI personalities, adding more variety to the game.
111 megjegyzés
cybrxkhan  [készítő] 2024. nov. 13., 21:49 
@Blackouto000 Probably would still need a compatch, yeah. Compatches for this mod are maintained by other people so I don't know if there's any up to date compatches.
Blackouto000 2024. nov. 13., 18:37 
Does this mod still need a compatch for Ethics and Civics Classic? Because it hasn't been updated in a while.
Celador 2024. nov. 13., 0:17 
@cybrxkhan I see, thanks. Had to give up to a least hostile empire, didn't lose anything, now they are giving me resources, and cheaper tech, and I owe them nothing. God bless paradox and their weird game mechanics.
cybrxkhan  [készítő] 2024. nov. 13., 0:10 
@Celador In vanilla, if you are a certain ethics, you are neither likelier nor less likelier to be next to certain personalities or ethics. It's just that in vanilla, Militaristic ethos is likelier overall for AI (regardless of what you yourself are), and Xenophile and Pacifist are less likely for AI (regardless of what you yourself are). My mod makes it so Militaristic, Xenophile, and Pacifist appears at the same rate as other ethoses. If you happen to be stuck with a lot of militarist xenophobes when using my mod, that's just bad luck of the draw.
Celador 2024. nov. 12., 1:11 
Just to clarify - if my empire is xenophobe and militarist, is it normal that I am surrounded by militarist and xenophobes as well? I only have more ai personalities and no ethics spawn bias. I was thinking I'd get less hostile empires if I am hostile?
cybrxkhan  [készítő] 2024. okt. 29., 21:40 
Mod has been updated to 3.14!
sleepy 2024. okt. 7., 8:59 
Great mod!
cybrxkhan  [készítő] 2024. szept. 12., 23:06 
Mod has been updated to 3.13/Vela! No major changes were needed to update thankfully. Let me know if there are any issues with the new version.

Thanks all for your patience and continued support!
cybrxkhan  [készítő] 2024. szept. 11., 0:49 
Hello all, I am aware of the new update but have been busy this week. I'll try to get an update for my Stellaris mods out within the next couple days. I cannot guarantee if the mods still work with the new vanilla patch without any update needed, but feel free to try at your own risk. Thanks all for your understanding!
cybrxkhan  [készítő] 2024. júl. 13., 13:21 
Minor update is now up, it just forwards some tiny changes in the 00_ethics.txt file in the recent vanilla patch