Arma 3
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Simple Progression System for Arma 3
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Data Type: Mod
Mod Type: Character, Mechanics
Tamaño
Publicado el
Actualizado el
101.102 KB
5 JUN 2021 a las 4:28 p. m.
20 DIC 2022 a las 3:02 p. m.
8 notas sobre cambios ( ver )

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Simple Progression System for Arma 3

En 1 colección creada por Rad
CTRG-9 Pack
28 artículos
Descripción
What is this mod?

This mod was created to satisfy our need of any sort of progression in our COOP group. The mod is inspired by the RPG-like passive skill system in Escape From Tarkov, although much simpler.

We wanted to create a progression system that would give players something to work towards, independent of the mission, a system to reward playtime and gameplay. This mod is primarily intended for units and groups that play coop missions.
This mod is not intended for public PvP gamemodes. Although it will work, abusing the system can be easy so it is not recommended.

How does it work?

This mod is client-side (for now). It works by tracking player's actions trough events, and saving their progress. The progression carries over to any server/mission that you play!

IMPORTANT Note: Effects of progression are applied in real time, but for performance reasons, they're only saved upon death or when the Progression menu is opened.

The Player will always have an action in their action menu called "Progression menu" which will open the menu that shows all of your progression.



In this menu you can see the progress of your passive skills, as well as acquire rank promotions and combat traits. Combat traits are a part of vanilla Arma, but they're normally linked to the selected character that you're playing (I.e. Combat Life Saver has the "Medic" trait).

Our system tracks all score gained by the player. The score is used as a currency when you're acquiring combat traits or a rank promotion. Acquiring a combat trait while you already have one or more, will heavily increase it's price. Higher ranked players get discounts on combat traits.

Here's a table of costs for rank promotions:

RANK
POINT COST
PRIVATE
START RANK
CORPORAL
250
SERGEANT
500
LIEUTENANT
750
CAPTAIN
1000
MAJOR
2500
COLONEL
5000

Passive skills

Our passive skills are Recoil control, Sway control and Strength.

Recoil control is a self explanatory skill. It is leveled over a long period of time by firing any handheld weapons.

Sway control is your character's ability to keep the gun steady while aiming. It is normally leveled by performing certain actions such as resting or deploying your weapon. Like recoil control, this skill is also leveled over a very long period of time.

Strength affects your character's ability to carry heavy gear, and it's impact on stamina. Higher level strength will allow you to carry more gear without decreasing your stamina as much. Passive leveling of this skill is super slow, much slower than the other two skills. The best way to level strength is by having a workout. You can do this trough the Progression menu.

Enjoy our mod? Support it by liking and sharing it!

Discusiones populares Ver todo (1)
15
27 MAY 2022 a las 12:58 p. m.
Suggestions and questions
Koger
80 comentarios
Rad  [autor] 1 FEB 2024 a las 1:52 a. m. 
Unfortunately only if I go back to actively playing arma again. Like all my mods, it was made for my own needs and wishes but I no longer have time for arma and thus my mod development has stopped too.
Warhorn 31 ENE 2024 a las 10:31 p. m. 
Any update on if this is still being supported for future development? I'm very interested in the potential addition of new skills and the ability to configure progress and impact of the skills through a cba config menu. Seems super cool to give arma the longer term feeling of accomplishment / investment, esp if paired with something like antistasi.
MIJAMIJAMIJA 28 MAR 2023 a las 4:49 a. m. 
next time you update it for your group, if it isnt all too much work it'd be awesome if you could add in such settings.strength scaling and recoil control would be nice too.

at the moment im using a mod i made that reduces sway by 60% i think + increases carry load a bit + increases stamina regen time + time before stamina regen kicks in, but i would much prefer using something like this to replace that.

maybe thats a potential other thing you might want to add to the mod? stamina regen rate, stamina regen delay, etc? like a Stamina perk, or Cardio, whatever you'd want to call it.

Anyway, cool mod, thanks for being so quick with your replies.
Rad  [autor] 28 MAR 2023 a las 2:33 a. m. 
Yes its very much possible, as it's a matter of number values.
MIJAMIJAMIJA 28 MAR 2023 a las 2:15 a. m. 
Any chance to have CBA options for that in the future so we can set it ourselves?
My and my buddies mostly play Antistasi these days and a lot of them are not really too interested in the more sim aspect of things, so we run a -90% sway mod etc.
I think for most people maxing out at 50% if likely very appropriate but for the casual friend groups it would be nice if we could set the cap on that on our own.
Rad  [autor] 28 MAR 2023 a las 1:45 a. m. 
If I remember correctly, it's 50%
MIJAMIJAMIJA 27 MAR 2023 a las 3:17 p. m. 
one more question, with sway maxed out, how many % reduced sway does it give?
MIJAMIJAMIJA 27 MAR 2023 a las 3:11 p. m. 
thank you for the quick answer rad.
Rad  [autor] 27 MAR 2023 a las 12:54 p. m. 
In the last update I significantly increased all leveling speeds, its possible to get max level in all skills with only a couple of hours of regular gameplay.
MIJAMIJAMIJA 27 MAR 2023 a las 5:52 a. m. 
Any chance to add CBA options for progression speed etc? Me and my mates only play here and there, a mod like this would be fun but we'd probably want to run it at a very accelerated progression pace to sort of match well with how frequently we play.

It'd also be nice if we could have an option to not have the menu on the action menu but instead allow us to bind a key for it.