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I'm only trying to understand the forces at work here you don't have to burn me for it
I did a lot of googling and I think I understand it now. The game is being rendered in an higher resolution, which the graphics card then downsamples and outputs to your monitor's native resolution in a similar fashion that photoshop would sharpen an image when you shrink its physical size. The monitor didn't magically gain pixels, its just getting sharper information.
PLZ google the topic and inform yourself , correctly...
Before stating false pretences without any proof.
You just don't know downsampling, accept that & inform yourself about it if you don't "believe" this guide.
Google it [www.giyf.com] / TRY THE GUIDE
1. YES. But you do not have to use this resolution on your desktop, you just set it up...!
2. After that start your game and now you can set 2880x1620 in-game.
=> No damage/harm for your monitor!
3. "I mean youre screen is actually showing 2880x1620..."
=> Exactly, this is downsampling. You render 2880x1620 on a 1920x1080 Screen.
But it's basically your GPU which renders and calculates the picture in the higher resolution.
By setting a custom resolution in the nvidia panel, you trick the monitor/screen into showing 2880x1620 on the windows desktop, and then start the game and run it in 2880x1620? Will it not damage the monitor/screen?
I mean youre screen is actually showing 2880x1620 (outside the specifications of youre monitor/screen, that would normally stop at FULL HD resolution 1920x1080.
I'm interrested so do tell what??