RimWorld
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Vanilla Factions Expanded - Mechanoids
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Mod, 1.3, 1.4, 1.5
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36.858 MB
21 grudnia 2020 o 10:27
23 stycznia o 12:28
Listy zmian: 77 ( zobacz )

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Vanilla Factions Expanded - Mechanoids

W 1 kolekcji stworzonej przez Oskar Potocki
Vanilla Expanded
Przedmioty: 106
Opis
[www.patreon.com]





New Content update released 12/10/2021, integrating part of ISOREX's VFE-M Add-on, and adding new original content!




One of the first mods I ever came up with, and one that took the longest to design, draw, code and deliver, Vanilla Factions Expanded - Mechanoids is a mod unlike any other. A group of talented modders came together to make sure this mod is not only full of new interesting content, but also provides something to make the game a bit more dynamic.

We have improved on the Custom Settlement Generation code to provide you with semi-random spaceships that Mechanoids can use to wreak havoc on the planet’s surface. Thanks to a lot of cooperation from some of the most famous modders out there, we were able to provide you with not just a new faction, but a unique mechanic of Total War, which makes the faction stronger the more ships land on the planet. We were also able to give you a little Factorio love letter in the form of fully automated machines that produce various items in the game, automatically. Did I mention it’s all happening automatically?

New buildable mechanoids can fill various roles around your colony, from cleaning and hauling to base defense. With supercomputers, you can now automate research, Autosowers and Autoharvesters on the other hand will allow you to begin your farming enterprise with no need for physical labor.

New quests, new events, new starting scenario, a storyteller, it’s all waiting for you. Merry Christmas!









































































Anthro Races has been linked to making mechanoids invisible due to faulty code.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design and xml.

Storyteller art based on Halo SPARTAN armor concept art.

ISOREX, an artist responsible for a number of Automation machines and general art help.

Sarg Bjornson, a programmer responsible for Automation code.

erdelf, responsible for Total War code and general code help.

Kikohi, a programmer responsible for the Settlement Generation code and events.

Taranchuk, a programmer responsible for a solid chunk of C#.

Kentington, a programmer responsible for buildable mechanoids.

Chowder, a modder responsible for xml tweaks, factory design, balancing and descriptions.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: No conveyors?
A: We worked with PRF team, check out their awesome mod: https://steamoss.com/sharedfiles/filedetails/?id=2033979700

Q: Is this mod compatible with Combat Extended?
A: Yes.

Q: Can I disable Total War mechanic?
A: Yes, mod options.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods that add Mechanoids?
A: Yes, other mods enhance the vanilla ancient mechs faction. This mod adds a brand new, standalone faction.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however bear in mind you can’t remove factions mid-playthrough, so always backup your save. If the game prompts you if you want to add a new Mechhive faction, click yes.

Q: How do I lower Mechanoid presence?
A: Venture out and destroy their ships. If they are too far, either use drop pods, long range missile launchers or download a mod like SRTS Expanded.

Q: Compatible with RimWar?
A: Should be, let us know if you encounter any issues.

Q: No ships land. Why?
A: There are pawn number requirements. You can edit them in mod options.



Check out our collection at:


[discord.com]

[www.patreon.com]
Komentarzy: 4 720
Sarg Bjornson  [autor] 4 godz. temu 
Yes
Omen 4 godz. temu 
since there aren't any threads, and the description doesn't tell much, would this integrate with the biotech DLC if it's installed alongside it?
MrTiyko 19 godz. temu 
ah ye, steel extractors dont output anything after the first chunk. other than that i cant seem to figure out in dev mod how to add something to factories to start them
MrTiyko 19 godz. temu 
soo factory hoppers dont work?
Vistritium 28 stycznia o 8:34 
There seems to be no way to repair a missing part. There is a warning that "mechanoids missing parts" but it's not getting repaired/restored, my mechanitors don't have such option when interacting with the hauler that is broken.
glutamate 27 stycznia o 4:40 
the brew machine seems not affected by scroll bar in mod setting, always takes 5 days to produce a product, is that a bug?
Sarg Bjornson  [autor] 27 stycznia o 0:21 
Hard disagree
glutamate 27 stycznia o 0:04 
machine tasks too long to make product, not deserve it's price
poiman 26 stycznia o 5:20 
remove the center drop raids of mechanoids,it's totally impossible to defend against:steamthumbsdown:
lost as hell 24 stycznia o 21:47 
In not get any events at all even the quested aren't work using the new story teller