Half-Life: Alyx

Half-Life: Alyx

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Campaign+: Campaign Overhaul
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Game Content: NPCs, Scripts & AI
Gameplay Genre: HL:A Campaign-like
Enemy & NPC Types: Combine Soldiers
Difficulty: Hardcore
Etiquetas: Alyx Addon
Tamaño
Publicado el
Actualizado el
305.533 MB
2 DIC 2020 a las 9:00 p. m.
8 FEB 2021 a las 1:06 p. m.
28 notas sobre cambios ( ver )

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Campaign+: Campaign Overhaul

En 1 colección creada por generic_icon
Campaign+ Collection
4 artículos
Descripción
DISABLE ALL OTHER ADDONS. If you have an issue while no other addons are enabled please put it in the bugs/issues discussion.

Introduces additional enemy variants into the campaign along with new combat encounters and several difficulty adjustments.

How to use
Enable the addon campaign_plus in the menu and select the option to play the original game with addons enabled.

If you do not want to replay the whole campaign I recommend starting on specific levels with the command: "addon_play (map name here)". This command can be used via the developer console. The first level with a major enemy addition is a2_drainage: (The second level of Chapter 3 "Is Or Will Be")

Example Command: addon_play a2_drainage

Features:
  • Fully Upgraded Weapons, no need to search for resin. (You still get weapons when you normally acquire them in the campaign)
  • New Enemies and Combat Encounters
  • Difficulty Adjustments: There are various adjustments made to make combat more difficult
  • I recommend playing on Hard for a full newgame+ experience. Enemies were altered to make the combat more difficult and encourage a more close-range style of combat.
  • NPC Arena included, is listed as campaign_plus_demo_map

Maps with changed Combine encounters
These maps below include new or additional combine encounters
  • a2_train_yard Chapter 3 "Is Or Will Be"
  • a3_station_street Chapter 4 "Superweapon"
  • a3_hotel_street Chapter 5 "The Northern Star"
  • a3_c17_processing_plant Chapter 6 "Arms Race"
  • a4_c17_zoo Chapter 8 "Captivity"
  • a4_c17_tanker_yard Chapter 9 "Revelations"
  • a4_c17_water_tower Chapter 10 "Breaking and Entering"
  • a4_c17_parking_garage Chapter 10 "Breaking and Entering"
  • a5_vault Chapter 11 "Point Extraction"

New Enemy Variants
  • Combine Medic
  • Armored Combine Grunts
  • Grunt Shotgunners
  • Enhanced Armored Grunts
  • Zombine Grunts
  • Shield Squad

Specifics:
  • Armored Grunts: have chest and leg armor that is impervious to bullets, can fire while running.

  • Enhanced Armored Grunts: Have chest, leg, and head armor, they cannot take headshot damage
  • Upon taking a sufficient amount of damage, they have the ability to heal themselves up to 2 times
    (This is subject to change)
  • Armor can be degraded after taking 35-45 shots. Best way to kill them is two quick shots with a shotgun
  • Can be identified by their glowing eyes and additional pack on their back
  • Combine Medic: Will run to and heal units that have taken critical damage near them, they have an unlimited amount of heals, however, with each additional unit healed the time between heals increases
  • You can identify these units by their red armor
  • Grunt Shotgunner: Heavily armored, wields a shotgun, and is extremely deadly
  • You have to flank these guys and shoot them in the back or use a grenade to take them out
  • They now have a weak spot in their front, you can shoot them in the crotch
  • You can identify these units by their red helmet armor
  • Shield Squad: Squad of Combine equipped with shields
  • While active these shields protect units from bullets. These shields take 15-20 shots to destroy.
  • Fire rate of units is buffed when a shield squad is active
  • The beacon deployed is destructible. Shoot the beacon to disable enemy shields and buffs.
  • Zombine Grunts: If you get close enough to them, they will detonate a grenade attached to them
  • Holds 1 grenade
  • Has armored variants
  • Has zombine audio from episode 1, and additional custom audio
  • Zombine Captains: will hold 2 grenades, act the same way as the grunt
  • Has armored variants
  • Zombine Grunt Shotgunner, has the ability to heal multiple times, acts the same way as the grunt
  • Holds 1 grenade
Alternative Versions:
Version with default weapon progression and resin pickups.
https://steamoss.com/sharedfiles/filedetails/?id=2331096791
More Vanilla Friendly Version.
https://steamoss.com/sharedfiles/filedetails/?id=2331511524
Vanilla Friendly Version (default weapon progression)
https://steamoss.com/sharedfiles/filedetails/?id=2337442461

Other:

Things being worked on
If you're curious about what changes I've made specifically, I can be reached on Discord
My Discord is generic_icon#0809

Acknowledgements
Skummeh for his many feedback videos
- Check out his channel here: https://www.youtube.com/user/amitj78
PeterSHollander on Github for his level transition fix on a1_intro_world
https://github.com/PeterSHollander/
- I've taken part of that fixed and modified it for it work in this addon.

Currently, Balancing is something that needs some work.
Feedback would be appreciated, let me know what you think!
Thanks!

Discusiones populares Ver todo (5)
42
29 JUL 2024 a las 10:42 p. m.
Bugs/Issues
generic_icon
8
11 MAY 2023 a las 11:27 a. m.
Balancing
generic_icon
4
23 DIC 2020 a las 11:10 a. m.
Is there a way to disable gun being fully upgraded?
Duff Rose
189 comentarios
adoveaveragemilk 29 NOV 2024 a las 3:22 p. m. 
So I just aquired the pistol, and in the description it said they would be fully upgraded. Do I need to get to an upgrade station first and they'll all be free or what?
ShellShock :3 25 SEP 2024 a las 4:51 p. m. 
i don't really like this,
the challenge it adds is nice. but the big balls of combine it spawns that can't move is very annoying.
and yes, i disabled every add-on excluding scaleable int and it still happened.
Cigarette 5 SEP 2024 a las 3:30 p. m. 
Out of curiosity,
What types of mods break this mod?

Ones that change enviroments?
Change NPC behavior?
Visual effects?
HammerZ 23 JUN 2024 a las 12:37 p. m. 
Is there going to be another update to fix the zombies clipping together? I really want that fixed as well as the invisible headcrabs. I really want to enjoy this mod alongside the Merciless mod for the ultimate challenge. I wish they would work together to make a 2 in 1 compatible mod
Yung Hazzy 14 ABR 2024 a las 10:42 a. m. 
Is there a way to play this without fully upgraded guns?
Siarass 23 FEB 2024 a las 6:28 a. m. 
I like this mod and If someone is planning walk through all the game one more time and get a new experience go ahead is worth it. Only thing I would add to this mod is ability to choose upgrades to your weapons for instance I hate Reflex Sight in pistol and SMG and I can easily deal without them.
Snicklefricks 15 ENE 2024 a las 11:21 a. m. 
mod was good, i would suggest tho giving everyone the ar2 in the start of the game. Having the pistol to start with was really hard to get throught untill i got the ar2, made the mod fun
NPC Mii 18 OCT 2023 a las 11:43 a. m. 
When I activate the add on and try to select the map to start the game my only option is a demo map. What am I missing?
Crash_Trooper 24 JUL 2023 a las 7:33 p. m. 
the zombine is rly cool wish alyx had done something like that to it can there be a mod that just change the zombine to have its classic audio rather then every other zombie audio in alyx