DYSMANTLE

DYSMANTLE

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Fishing Spots and Probabilities [Updated to 1.2.1]
By OGMods
This guide contains all the fishing spot locations, and the probabilities about what you can catch at each location
   
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Info
You can start fishing anywhere near the water, but there is some spots with better items, I will describe the spots types below and what they provide each.

As of now there is no obtainable items in the game that grants fishing luck modifiers, but I included the probabilities calculation for it just in case.

This guide contains all fishing spots and the catch probabilities in game as of v1.2.1
Spot Types
Currently there is 11 spot types in the game
There is a +-20% random modifier applied to the catch duration
Any Place
Attempts before depleting: 5
Catch Duration: 15 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Namazu
1
0.08%
Zany Zander
18
1.45%
Superior Salmon
25
2.01%
Red Herring
300
24.12%
Common Roach
800
64.31%
Plant Matter
100
8.04%

Common Spot
Attempts before depleting: 8
Catch Duration: 11 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Superior Salmon
19
9.79%
Red Herring
85
43.81%
Common Roach
90
46.39%

Good Spot
Attempts before depleting: 10
Catch Duration: 10 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Zany Zander
20
12.12%
Superior Salmon
30
18.18%
Red Herring
65
39.39%
Common Roach
50
30.30%

Legendary Spot
Attempts before depleting: 6
Catch Duration: 9 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Namazu
10
9.09%
Zany Zander
50
45.45%
Superior Salmon
50
45.45%

Weird Spot
Attempts before depleting: 8
Catch Duration: 10 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Hide
20
15.38%
Bone
20
15.38%
White Mushroom
20
15.38%
Red Mushroom
20
15.38%
Brown Mushroom
20
15.38%
Meat
20
15.38%
Rice
10
7.69%

Toxic Spot
Attempts before depleting: 6
Catch Duration: 10 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Namazu
1
1.04%
Scrap Electronics
5
5.21%
Iron
5
5.21%
Scrap Wood
40
41.67%
Bone
45
46.88%

Mana Spot
Attempts before depleting: 6
Catch Duration: 12 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Lobster
45
17.24%
Mana Bead
5
1.92%
Mana Chunk
1
0.38%
Scrap Wood
30
11.49%
Plant Matter
80
30.65%
Common Roach
100
38.31%

Legendary Mana Spot
Attempts before depleting: 5
Catch Duration: 16 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Blue Eye Orb
1
0.99%
Mana Chunk
5
4.95%
Mana Shard
10
9.90%
Mana Bead
50
49.50%
Lobster
35
34.65%

Underworld Water
Attempts before depleting: 5
Catch Duration: 15 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Namazu
1
0.08%
Zany Zander
18
1.36%
Superior Salmon
25
1.89%
Lobster
80
6.04%
Red Herring
300
22.66%
Common Roach
800
60.42%
Plant Matter
100
7.55%
DLC's Spots
Doomsday's Common Spot
Attempts before depleting: 6
Catch Duration: 15 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Octopus
100
16.67%
Superior Salmon
200
33.33%
Red Herring
300
50.00%

Doomsday's Good Spot
Attempts before depleting: 8
Catch Duration: 12 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Zany Zander
25
9.09%
Octopus
100
36.36%
Red Herring
150
54.55%

Doomsday's Legendary Spot
Attempts before depleting: 9
Catch Duration: 9 seconds
Items:
Item Name
Catch Probability Number
Catch Probability with no modifiers
Namazu
5
4.76%
Zany Zander
50
47.62%
Octopus
50
47.62%
Probabilities
How are Probabilities Calculated
  • Sum all the probabilities in the list
  • Generate a random number between 0 and the summed up value
  • If there is a fishing luck modifier: Multiply the random number with (1 - fishing luck modifier percentage)
  • The reward will be the last item in the list where the random number is smaller than the sum of items probabilities up to (and including) that item's probability
Note: This means that having a fishing luck modifier will decrease the probability of the last item in the list, and increase the items' probabilities before it

Probabilities Example for the Common Spot
  1. No fishing luck modifier [194 * (1 - 0.0)]
    Item
    Probability
    Superior Salmon
    9.79%
    Red Herring
    43.81%
    Common Roach
    46.39%
  2. 20% fishing luck modifier [194 * (1 - 0.20)]
    Item
    Probability
    Superior Salmon
    12.24%
    Red Herring
    54.77%
    Common Roach
    32.99%
Locations
To see the fishing spots, please refer to my other guide
point of interest guide
Or please refer to my DYSMANTLE interactive map[ogmods.github.io]


5 Comments
Mr.Sunday 6 Jul, 2023 @ 3:09pm 
yes:dysmantle_fish:
OGMods  [author] 4 Mar, 2021 @ 5:57am 
They are not available yet, you can't go there
bmvaughn 3 Mar, 2021 @ 5:03pm 
How do you get to these 2 locations in Frore?
Good Spot 1000° , 106°
Legendary Spot 973° , 98°
OGMods  [author] 22 Nov, 2020 @ 11:17am 
The developers said that they will make the fishing spots re-generate in future updates...
DeVandor 21 Nov, 2020 @ 11:41am 
The spots are disposable. I opened all of them. How i can catch Namazu now?
I also need a green fish, but in the world it is not caught. Have to look in the exchange at the well.
// Ru
Споты одноразовые. Я открыл их все. Как теперь поймать Намазу?
Так же мне нужна зеленая рыба, но в мире она не ловится. Приходится искать в обмене у колодца.:steamsad: