Understand
45 valoraciones
Rule Set Hints (Worlds 1 to 10)
Por Pianfensi
EDIT: Please refer to the comments below. My save game got lost so I cannot verify all the hints.

Understand is a game that shines through its aha moments, the little sibling of the Witness kinda. But sometimes you just don't get it but the solution would spoil it completely. So I tried to make a guide which gives you little nudges to solve the puzzles on your own to get this kind of feeling how smart you really are.

This guide will give you the rules (as I would describe them), from general to specific in spoiler tags.
It can also be helpful, if you try to formulate the rules on your own and learn from them for the next level. Or just read previous hints from other levels to take just the right amount of a hint.
As the dev already suggested in their guide, use paint or a tool to draw on screen (like Epic Pen). It makes it a lot easier to keep track of impossible paths. World 5 is more like a logical puzzle and you can easily deduct the right path.

Please only comment with spoiler tags. I will only add more worlds when I got through them by myself.

Have fun with this game, yes it is and I nearly refund it in 1-1, because I was so stupid to understand what it tried to tell me.
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World 1
These are very easy starters, so maybe just read it to understand, what I'm trying to do here.
1-1
  • start with circle
  • end with square
1-2
  • start with square
  • end with circle
1-3
  • start with circle
  • end with square
  • cover all bottom up triangles
1-4
  • start with circle
  • end with square
  • cover all bottom down triangles (and circles)
1-5
  • start with circle
  • end with square
  • cover all stars
  • avoid triangles
1-6
  • start with octagon
  • end with octagon
  • cover all squares
  • avoid circles
1-7
  • start with a symbol of your choice
  • cover all symbols of the same kind
1-8
  • start with circle
  • end with square
  • cover all cells
1-9
  • start with a symbol of your choice
  • end with the symbol you didn't choose
  • cover square and circle alternating
1-10
  • Start in the top left
  • always cover the first row
1-?
  • start with circle
  • end with square
  • avoid triangles
  • cover at least one star
World 2
Sometimes just lucky guesses, open to here your suggestions what I missed in 2-5 and 2-9
2-1
  • start with the most often symbol
  • end with the least often symbol
2-2
  • start with the most often symbol
  • cover all symbols that have the same amount
2-3
  • start wherever you like
  • all symbols have to be part of the path
  • but they may not repeat
2-4
  • start with circle
  • end with square
  • the path has exactly four symbols
2-5 (credits: Maria)
  • start and end with the same symbol
  • path must be 7 tiles long
2-6
  • start wherever you like
  • the path includes only symbols with an even amount
2-7
  • start with three
  • end with a symbol appearing twice
  • the path has exactly four cells
2-8
  • split the amount of symbols into two
  • cover the half of all symbols
  • but if you use one type you have to use all of them
2-9 (credits: michaelrpg)
  • start with circle
  • end with circle
  • avoid triangles
  • the line length must be prime
2-10 (with credits to nose sasuke)
  • start with shape
  • connect all shapes
  • between each shape there are four cells
2-? (credits: infrequentLurker)
  • start with circle
  • end with square
  • avoid triangles
  • The circle on each board spawns on the same tile as the ending square on the previous board
World 3
3-1
  • don't cover any symbol
  • build areas with only one type of symbol
3-2
  • don't cover any symbol
  • build areas without repeating a symbol in it
3-3
  • start with circle
  • end with square
  • build exactly two areas outside the path
3-4
  • start with star
  • end with star
  • cover all stars
  • build only one area outside the path
3-5
  • start with circle
  • end with circle
  • seperate each square in a different area
3-6
  • start with circle
  • end with circle
  • build areas with exactly two symbols
  • yes, areas with zero symbols aren't allowed
3-7 (credits: McFrugal)
  • start with circle
  • end with square
  • avoid triangles
  • triangles in separate areas
  • tile count in each area is equal to path length
3-8
  • don't cover any symbol
  • each circle has another area
  • the amount of squares has to be split into the areas
  • but the sum amount of squares has to be different from area to area
  • example: 2 circles -> 2 areas, 3 squares -> 1+2 or 0+3
3-9
  • cover all circles
  • don't cover squares
  • start wherever you like
  • build areas with at least one square
  • the areas have three cells
3-10
  • don't cover any symbol
  • build areas with an even amount of symbols
  • symbols always come in pairs within each area
3-?
  • start with circle
  • end with square
  • seperate symbols into areas with two symbols
  • the symbols in each area have to be identical
  • areas without any symbol aren't allowed
World 4
4-1
  • start with circle
  • start with square
  • each triangle has to be in one area
  • the area has to be a square shape
4-2 (credits: infrequentLurker)
  • start with circle
  • end with square
  • don't cover any triangles
  • any uncovered area should be straight lines exactly 1 wide and at least 2 long
4-3
  • don't cover any circle
  • circles have to be seperated into areas
  • the areas are L-shapes with legs of the same length
4-4
  • don't cover any symbol
  • always build two areas
  • both areas include one circle and one square
  • the areas have to be of the same shape and size
4-5
  • don't cover any symbol
  • seperate the stars into different areas
  • the area have to be of the same size ...
  • and same shape ...
  • but mandatory in different orientations
4-6
  • don't cover any square
  • build two areas
  • the areas have the same shape ...
  • but one of them is doubled in length and height of the other one
4-7
  • don't cover any square
  • build two areas
  • the areas are both part of a bigger area ...
  • a square
4-8
  • don't cover any square
  • build three areas
  • one area size is the sum of the smaller sizes
  • the biggest area has should be build from the smaller ones ...
  • without rotating
4-9 (credits: Katz)
  • start wherever you like
  • cover all circles
  • all squares have to be in one area
  • the shape containing the squares must be two of the same shapes (same orientation) repeated twice, joined together
4-10 (credits: Katz)
  • start wherever you like
  • cover all circles
  • all squares have to be in one area
  • lucky guess? sorry
4-? (credits: Sly Rocko)
  • Start on circle
  • End on square
  • Avoid triangle
  • The same squares should be covered between all grids (path itself can be different)
World 5
5-1
  • start with 1
  • before starting with the next number cover all previous ones
5-2
  • start with 1
  • go on with 2
  • start again, if necessary
5-3
  • start with 1, if possible
  • count the cells from the beginning
  • the number shows the cell number in your path
  • cover the whole grid
5-4
  • start with a number
  • the number shows the an amount of ...
  • empty cells that should follow in your path
5-5
  • don't cover any number
  • build areas
  • the number shows the size of the area
5-6
  • don't cover any number
  • the number n tells you something about the cells around it
  • the path includes n of the orthogonally adjacent cells
5-7
  • don't cover any number
  • the number n tells you something about the cells around it
  • the path includes n of the diagonally adjacent cells
5-8
  • don't cover any number
  • build areas
  • the sum of the numbers within the areas gives the size of the area
5-9
  • don't cover any number
  • look at the right of each number
  • the number indicates the amount of cells including in your path, anywhere to the right of it
5-10
  • don't cover any number
  • the number n tells you something about the cells orthogonally to it
  • it's kind of a limiter
  • for each number n there must be one cell in your path, that is exactly n cells away (top, bottom, left, right)
5-? (with credits to Koshino)
! even with hints and the perfect explanation it is quiet complicated !
  • start and end with circle
  • cover all numbers
  • boards 1 to 5 and 6 to 9 are interdependent
  • pay attention where you enter and exit the board
  • on board 2 the path has to turn
  • the path through the 2 shows you the enter and exit
  • the number tracks the solution of the related board in 5-?
  • you have to enter and exit the numbers the same way like you began and ended the related board, or will begin and end ... and that is quiet a challenge
  • the enters/exits of 6 and 7 (8 and 9) should be rotated about 180°
  • all four levels have different combinations
World 6
6-1
  • start with circle
  • end with square
  • avoid triangles
  • build a vertically axisymmetric colored area
6-2
  • start with circle
  • end with square
  • avoid triangles
  • build a horizontally axisymmetric colored area
6-3
  • start with circle
  • end with square
  • avoid triangles
  • build a point symmetric colored area
6-4
  • start with circle
  • end with square
  • avoid triangles
  • build a point symmetric colored area ...
  • with a star as its fixed point
6-5
  • start with circle
  • end with square
  • cover all stars
  • build two areas
  • both areas have the same shape ...
  • but one is rotated about 180°
6-6
  • start with blank
  • end with blank
  • lucky guessing
6-7 (with credits to Koshino)
  • start wherever you like
  • end wherever you like
  • the symbols you cover count
  • they're vertically mirrored with another symbol or to themselves, according to the grid
6-8
  • start wherever you like
  • end wherever you like
  • cover all squares
  • build two areas with at least one circle
  • the area shapes have to be point symmetric to each other
6-9
  • start with circle
  • end with square
  • avoid triangles
  • cover all squares
  • build one area ...
  • that is axisymmetric
6-10
  • start with blank
  • end with blank
  • build areas ...
  • that you can rotate about 180° ...
  • so that the shape is congruent ...
  • and the symbols (when in shape), too
6-?
  • start with circle
  • end with square
  • cover all stars
  • avoid triangles
  • but search the solution on the "back" of the current level
  • the solution for the second level is the path for the vertically flipped grid of the second last level and so on
World 7
7-1
  • cover all arrows
  • leave arrow cells in the direction of the top
7-2
  • cover all arrows
  • enter arrow cells in the direction of the base
7-3
  • cover all arrows
  • leave arrow cells in the direction of the top
  • enter arrow cells in the direction of the base
  • before covering another type of arrow you have to cover all of the previous type
7-4 (credits: Sly Rocko)
  • start wherever you like
  • the top of the arrows points on cells that have to be included in the path
  • The cells on the opposite end of where a triangle is pointing to must NOT be included in the path.
7-5
  • start wherever you like
  • the triangles point on something
  • triangles that another triangle immediatly points at have to be in the path
7-6
  • start with blank
  • avoid triangles
  • cells to the base and top of each triangle are part of the path
  • the cell to the base has to be drawn before the one at the top
7-7 (with credits to Koshino)
  • start wherever you like
  • cover the triangles
  • base and top cells are not allowed in the path
  • the triangles show a mathematical operator
  • compare the area sizes
7-8
  • start with blank
  • avoid triangles
  • pay attention to the arrow directions
  • build a path that uses every direction exactly once to get from cell to cell
7-9
  • start with blank
  • avoid triangles
  • the top is important
  • you may only use one cell of the row/column it is pointing to for your path
7-10
  • start anywhere
  • cover all triangles
  • leave triangles via the top
  • the path includes at least one cell above the top
  • the path has to be drawn till the first obstacle (symbol, path, starting box, border) - seems a bit vague
7-?
  • begin with circle
  • end with square
  • cover all triangles
  • live with the consequences
  • good luck
World 8
8-1
  • start with blank
  • avoid figures
  • build areas with the shape of the figures
8-2
  • start with blank
  • avoid figures
  • build areas with the shape of the figures ...
  • but about 90° rotated
8-3
  • start with blank
  • avoid figures
  • build exactly one area for each figure
  • other areas aren't allowed
  • these areas have the same shape like the figure ...
  • but may be bigger (fixed proportions)
  • the proportion factors have to be different
8-4
  • start with blank
  • avoid figures
  • build areas around the figures
  • the areas have to have the shape of combining the figures
8-5
  • start with blank
  • avoid figures
  • build areas around the figures
  • the areas have to have the shape of combining the figures, ...
  • but have to be rotated
8-6
  • start with blank
  • avoid figures
  • build areas around a pair of figures
  • the areas have the shape of the consisting figures (rotated), ...
  • but the smaller one is substracted from the bigger one
8-7
  • start with blank
  • avoid figures
  • pay attention on the black line segments
  • the line consists of the gives figures without any rotation
8-8
  • start with blank
  • avoid figures
  • the colored area has the shape of all figures combined without any rotation
8-9
  • start with blank
  • avoid figures
  • build areas with figures
  • the figures build something together without the need to rotate
  • try to make areas with figures that can be combined to a square of any length
8-10
  • start blank
  • avoid figures
  • build areas with figures
  • do you see the square?
  • build areas that, combined with their inner laying figures build a quare of any length
8-?
  • cover letters
  • find the game
World 9 (w/o 6)
9-1
  • start with circle
  • end with square
  • cover all stars
  • always change direction in a cell with a star
9-2
  • start with circle
  • end with square
  • cover all stars
9-3
  • avoid circles
  • cover all stars
  • begin with blank or star
  • you may only turn left relative to the line
9-4
  • start anywhere
  • cover all stars
  • no straight lines between cells
  • always turn left and right
9-5
  • start anywhere
  • cover all stars
  • it's like ice*
  • look for straight lines
  • straight lines are only allowed in blank cells
  • *it's like an ice puzzle, if you start from a star you only can stop at the next one
9-6
    9-7
    • start with blank
    • avoid circles
    • build one area
    • each circle has a property to fulfil
    • look at the orthogonally adjacent cells
    • exactly two of them have to be filled
    9-8
    • start with blank
    • avoid squares
    • build areas
    • each for every square
    • the areas touch each other in a specific way
    • they have to be connected diagonally to each other
    9-9
    • start anywhere
    • avoid squares
    • seperate them in different areas, if necessary
    • the path between each circle matters
    • between each circle pair you have to do exactly one turn
    9-10
    • start with circle
    • end with square
    • cover all stars
    • how you enter each star restricts your opportunities to go on
    • the straight line after leaving a star has to be as long as the straight line before entering
    9-?
    World 10 (very scrappy for 4, 9, 10 and ?)
    10-1
    • start anywhere
    • cover every symbol type once
    • the covered area is a rectangle
    10-2
    • start with blank
    • avoid numbers
    • create areas ...
    • with the amount of cells indicated by the number ...
    • and a point symmetric shape
    10-3
    • starth with blank
    • avoid figures
    • the area has to have the shape of the including figures
    • the figure as a number shows, that that amount of diagonally adjacent cells have to be in the path
    10-4
    • start with blank
    • cover all triangles
    • enter them at base
    • leave them at top
    • anthing else I don't get
    10-5
    • start with blank
    • avoid numbers
    • the numbers indicate distances
    • they show the minimum of cells you have to go to any other number (taxi driver distance)
    10-6
    • start with blank
    • avoid symbols and figures
    • build areas
    • octagons come in pairs
    • the figures use extra space besides their own cell
    • they cannot use the hexagon cells
    • they can be combined but must perfectly fit in the area (without rotating)
    10-7
    • start with circle
    • end with square
    • avoid triangles
    • they give you hint for the path
    • the number of triangles shows the number of turns in your path
    10-8
    • start anywhere
    • cover all numbers
    • you cover an area with your path
    • let the number you cover be n, then the area has to consist of n point symmetric, identical shapes
    • mirroring shapes isn't allowed
    • for the levels 8-9+ the shape has to consist of n and m point symmetric, identical shapes with m (n) cells
    10-9
    • start anywhere
    • cover all triangles
    • the cell to the top and base of the triangles have to be empty
    10-10
    • start with circle
    • end with square
    • make turns
    • an even amount of them?
    • don't know
    10-?
    • thought you have to do shapes that looks like a number
    • then adding up but meh
    50 comentarios
    Doctor Worm 24 NOV 2024 a las 9:41 a. m. 
    The rules for 6-9 are wrong, and I assume it's because they got updated. Your solution lists 5 rules, but there are only 4 in the game. The rule of ||pass through all squares|| is no longer necessary, as evidenced by 6-9-2. The rule of ||Create an unfilled region that is axis symmetric|| is wrong, as evidence by ||making a c-shaped path|| in 6-9-6. I was able to solve 6-9 fully without being able to figure out what the last rule is, so I'm sorry that I don't have a correction.
    Samantha Prezombie 19 AGO 2024 a las 4:11 p. m. 
    4-10 last rule: like 4-9, but one of the duplicated sections is rotated
    DaemonStrassur 20 NOV 2023 a las 1:46 p. m. 
    The rules for 1-10 aren't quite correct, should read:

    * Start at the top left
    * Finish at the top right
    * (Any route between the two is valid)
    floenele 7 MAR 2023 a las 4:44 a. m. 
    6 - 6 correction when mirrored horizontaly
    floenele 7 MAR 2023 a las 4:42 a. m. 
    6 - 6
    cover all spots circles cover when mirrored
    don't cover circles
    floenele 7 MAR 2023 a las 4:32 a. m. 
    6-5 rule 4 the filled in area must be the same shape as the empty area, rotated 180 degrees
    Starwort 22 FEB 2023 a las 4:30 a. m. 
    Can't find an edit button, I meant isolate that shape not draw over all other cells
    Starwort 22 FEB 2023 a las 4:29 a. m. 
    4-10: The fourth rule appears to be Pick a shape, using different rotations only (i.e. each way up at most once) cover all the squares with it; then, draw the line over all other cells
    Hotmud9 17 SEP 2022 a las 9:23 p. m. 
    3-6 is half wrong. The actual third rule is Don't touch any squares. The actual fourth rule is Make sure that EXACTLY 2 shapes are in each division.
    TheOogieBoogie 21 AGO 2022 a las 12:56 p. m. 
    An additional rule for 5-8 is the built areas have to be of equal size. They can be different shapes, but all areas have to have equal sizes.