Starbound
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OUM: DOORporters.
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13 set 2020, ore 5:04
16 ago 2022, ore 9:57
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OUM: DOORporters.

In 1 collezione di Oblak F.U.
Oblak's Useless Collection
15 elementi
Descrizione
Do you want some stylish teleporting devices? Here you go: doorporters, for all your teleporting needs.
You can get them in the doorporters, backdoors and WTMdoors Stations (craft them in the inventor's table tier 2).
About 71 teledoors of four categories you can use:
Now with double doors!
Ussual:
  • Bamboo
  • Bird
  • Bone
  • Medieval
  • Medieval bar
  • Classic bar
  • Classic
  • Doom
  • Eye
  • Primitive
  • Foundry
  • Frontier
  • Geode
  • Geometric
  • Giant Flower
  • Gothic
  • Bamboo (huntingdoorporter1, huntingbackdoor1)
  • Shoji
  • Ice
  • Large medieval
  • Prism
  • Prison
  • Rainbow
  • Rainbow wood
  • Reed
  • Rust
  • Saloon
  • Sandstone
  • Serene
  • Sewer Flood
  • Shroom
  • Steam spring
  • Tar
  • Iron
  • Tungsten
  • Village
  • Wooden doorporter (wooddoorporter, woodbackdoor)
  • Wreck
Custom:
  • opulent
Coloured:
  • Tribal doorporters (9)
  • Wooden doorporters (9)
  • Bar doorporters (9)
Lit:
  • Titanium doorporter


HOW THEY WORK?
The DOORporters work like vanilla teleporters , when BACKdoors work this way: you need connect two doors together(more won't work correctly) with wire mod , then interact with one of them to teleport to another.
WTMdoors
( addon: https://steamoss.com/sharedfiles/filedetails/?id=2235980599 ) work like WTM teleporter. You can use them for more advanced teleportation systems.
SIP PATCH?
Here: https://steamoss.com/sharedfiles/filedetails/?id=2234248289
WTM SIP PATCH?
Here: https://steamoss.com/sharedfiles/filedetails/?id=2235995391
Discussioni più popolari Visualizza tutte (2)
24
13 set 2022, ore 11:52
IN EVIDENZA: BUG REPORT - СООБЩЕНИЯ ОБ ОШИБКЕ
Oblak F.U.
116 commenti
Tramfanthe 28 lug 2023, ore 9:59 
Nevermind, i'm confusing both.
Tramfanthe 28 lug 2023, ore 9:58 
uhh, i get bookmarks when i interact, and no wire bits..am i doing something wrong?
homieturtle919 30 apr 2023, ore 14:52 
this mod is brillant i can finaly make give my spaceship and base ideas their truepotenial and make them feel a lot more nature :steamthis:
Oblak F.U.  [autore] 15 mar 2023, ore 12:03 
DoctorTee, oh, hello! Thank you for your great mod! I'm glad to hear I can turn to you for help if needed. Good luck and all the best!
Soblow 1 dic 2022, ore 7:26 
Heya! WTM author here, someone made me discover this mod today.
Glad to see some people are still using my mod :cubetogue:
Don't hesitate to report bugs related to WTM teleporters directly on the mod page if you encounter some, I'd gladly look to fix them!
And for the mod author, don't hesitate to contact me if you need assistance with WTM integration!
RPG Holding Shark Riding Raptor 9 ott 2022, ore 8:20 
The door opening animation makes the door become invisible as long it stays open, is there any fix for this?
Oblak F.U.  [autore] 10 ago 2022, ore 13:24 
Rick4242 , Unfortunately, no. I dream of adding this feature one day, but so far my lua skills can be summed up in one line: print("hello world")... The only thing is that colony deed defines all doors from the mod and the addon as "doors" (objects with "door" colony tag). So when creating buildings, it's not necessery to use vanilla doors in colonies.
Oblak F.U.  [autore] 10 ago 2022, ore 13:19 
Galemeshi , So far, there're only methods of "crutches". As Wakazu wrote here earlier (in Russian), you can reach the signal to the door only if the chunk with it is loaded. If you have some kind of mod (he said FU has an object for this, but I'm not approve) to load chunks, then you can use it. Or install wtm-doors in remote places of the ship, which (wtm-doors) will be connected in pairs. So far I haven't tried creating a "signal extender" : I want to finish the update first. I still have more than one mod to redo :SBHorse:
Forgetful Knight 17 giu 2022, ore 15:39 
Ah, to better phrase it, is there something I can do in the game to make the range go further, like a separate wiring node?
Forgetful Knight 17 giu 2022, ore 15:38 
I know you might have moved on from Starbound, but I was wondering if there is a way to make the range between doors longer somehow? I'm trying to simulate rooms in my spaceship and I found that the wiring can only go so far dependent on the zoom level in settings.