Crusader Kings III

Crusader Kings III

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More Cultural Names
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39.202 MB
2 set 2020, ore 19:38
22 feb, ore 14:09
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More Cultural Names

In 1 collezione di Bob the Builder
More Cultural Names
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Descrizione





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Discussioni più popolari Visualizza tutte (6)
31
8 dic 2024, ore 15:22
IN EVIDENZA: Compatibility and Patches
Bob the Builder
18
30 set 2020, ore 0:05
What I've done so far.
Mícheál Uí Eochadha
2
21 set 2020, ore 10:10
Offering up a few notes of assistance
JV-of-the-Dell
539 commenti
more provinces expanded compatch needed
BiggestVhagarFan 31 gen, ore 21:11 
Does this mod only do county and title names, or does it do character names as well?
Cristiano 12 gen, ore 20:21 
will you make it compatible with more provinces expanded?
Bob the Builder  [autore] 9 gen, ore 12:32 
@CaesarRock @scenegirlluvr2007 Some places are not covered or don't have names for all cultures. While latin and greek are indeed the ones with the largest coverage, there are still many places with missing localisations for these languages. This mod is continuously expanding and increasing coverage with each new version, but it's impossible to ever have 100% coverage.
Bob the Builder  [autore] 9 gen, ore 12:30 
@gunndigs If nothing is constructed, the "barony" will have the default name from the localisation files of the game (depends on your game's language setting). Cultural names only apply once the holding finished construction. This is how the game works and there is no way to change that.
There are instances in which this mod does change the default localisation of holdings or titles, but they are rare.

@juune8 i'm not sure why, but your download is surely broken. the file should be named '999_MoreCulturalNames.txt' and the first title in it should be 'k_papal_state' with 30+ cultural names for it. Overall the file should be 261774 lines long (for version 24.353.0)
CaesarRock 8 gen, ore 18:48 
I am also having that issue. No cities will change from their arabic to greek or latin variants.
centerplazaa 23 dic 2024, ore 21:55 
Middle eastern holdings wont change names to latin or greek equivalents.
juune8 17 dic 2024, ore 18:11 
I look at this mod'sfile and there is nothing inside landed titles that has been change. No cultural names to titles except the vanilla's. Why ? I see the landed files of MB+ MCN mod is oK but not this one. i removed this mod and reinstall it but no change ...
gunndigs 10 dic 2024, ore 9:21 
Will localization be added for baronies with no holdings (upon building something on that tile)? Feels weird to end up with an Arabic name for a place I -a French crusader- just spent years building up from nothing.
Uncle 10 dic 2024, ore 2:19 
Is there any way “Abbasid Empire” could be changed to “Abbasid Caliphate” in 867?