The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

329 ratings
Treasure Hunter's Guide to Morrowind
By Soggy Milky Bread
Do you want that set of glass armor without incurring the wrath of an entire city? Do you want to get Indoril armor because you are tired of orcish or worse armor? Or do you just want to make a few drakes? Well, my fellow treasure hunter, read on!
5
5
3
   
Award
Favorite
Favorited
Unfavorite
How to make the most out of Seyda Neen
To get you started on your treasure hunting adventures you might want some tips on how to leave Seyda Neen without being empty-handed.

First off, after you are done creating your character and you can open the menu (by right clicking) head on over to the shelf on the right from the entrance and take the limeware platter. It's worth 650 gold and could fetch you quite a bit of cash depending on your build. As soon as you take the platter the guard on the other side of the room will run after you. Drop the platter on the ground by dragging it out of your inventory menu. He will not confiscate it and you will be able to pick the platter back up with no penalties.



If you are an alchemist you might want to consider looking in the room at the end of the hallway. You can take the lockpick off the table and pick the lock on the bottom of the shelf behind you. In the next area, you'll find a ring in a barrel. You are forced to take the ring and it's part of a short questline.



You can proceed as usual at this point but you can also try to take the key on top of the shelf in the next room. Use the same tactic as with the platter. To make this easier, you can steal the candle on the other side of the table and while the guard is stuck on the table you can take the key. This key unlocks a building across from the one you are in. You can find a lot of loot in there such as moon sugar and various pieces of early-game armor. There are guards in here, but none of them will be hostile and being in this area is not considered a crime. However, stealing from the crates is still considered a crime.

Note: You can't barter with merchants or buy spells if you have moon sugar in your inventory

Remember to give the ring to Fargoth and to sell all your unused loot to the merchant. Buy all the gear your build needs. If you follow the path northwest out of Seyda Neen an elf will (eventually) fall out of the sky. He has some decent early-game loot such as an enchanted sword, expensive tier clothing and the only 3 scrolls of icarian flight in the game.

After you turn in Fargoth's ring, you can talk to this man in the tradehouse for a quest


The potential gold gain varies depending on what you do here:

Turn in the quest - 150 gold
Don't turn in the quest - 300 gold

During the quest, you can find some decent loot in the lighthouse, such as a book worth 300 gold that trains unarmored.

Near the stilt strider is a small dungeon. It is fairly easy if you have a decent build but there is a mage in there that puts up a fierce fight. There's a lot of skooma, moon sugar, scrolls, and various other items in here.

Now, head on over to Balmora. Go to the mage's guild and use the teleporter to go to Caldera. While you are at Caldera, find Ghorak manor. Inside of Ghorak manor is the merchant, creeper. He has 5000 gold and buys items at their base price. Sell some of your remaining junk to him.

Now, after selling your junk to creeper you should have a fairly hefty sum of gold. Head back to the mages guild and use the teleporter to go to Sadrith Mora. Buy the invisibility spell from one of the mages there and make a spell that gives you invisibility for 3 seconds. Once you've done that head back to Balmora and go to the guard tower on the northeastern side. On the top floor you will find a small area with a shelf. On top of that shelf is the "Sword of White Woe" - an ebony broadsword with a weak but useful enchantment. Use the invisibility spell you made to steal it without the guard arresting or attacking you. Even if you don't use long swords you can still sell this for a max of 17k gold.

If you still want more loot, you can try resting until a dark brotherhood assassin attacks you. They are part of the Tribunal DLC so you might as well enable it if it isn't already enabled. They put up a tough fight but their weapon is leveled so make sure you got a good set of gear. You can get multiple kilo gold out of selling their armor to Creeper. Later on, they have daedric weapons which can get up to 48k gold. If you kill them without them landing any hits on you they will drop a carved ebony dart which goes for 2k gold.
Character builds
This section is meant for players who are new to the game. Feel free to skip it if you are familiar with the basics

So, you are building a character but can't decide on the build or are struggling with the build? All of this should help!

Health, mana and fatigue

Health is how many hits you take before you get a game-over
Mana increases how many spells you can cast
Fatigue changes your chance of successfully hitting an enemy and casting a spell

Stats

Strength: Strength affects your carrying capacity and mildly influences the damage of weapons. Your carrying capacity increases by 5 points per point. It also affects your initial health and fatigue.

Intelligence: Intelligence increases how much mana you have. 1 mana per point. It also affects your chances of successfully enchanting an item or making a potion. Depending on how high your starting intelligence is, the mana-increasing birthsigns become more effective.

Willpower: Affects your chance of resisting and casting spells along with your maximum fatigue.

Agility: Influences your chance of hitting an enemy and your max fatigue.

Speed: Increases fast you move.

Endurance: Influences your maximum health and fatigue.

Personality: Drastically affects your chances of succeeding at speech checks and improves the player's buy and sell prices.

Luck: Affects a lot of things, most notably, your chances of successfully making potions and casting spells. Luck does not impact loot!

There also is the birthsigns. These generally give you bonuses that could benefit your build, some with downsides. Ex: The apprentice sign gives you a mana bonus equal to 1.5 times your intelligence but gives you a permanent weakness to magic.

Now, here is what you would want to pick when you are making pure warrior/mage/thief builds. Note that these are just ideas for builds focusing on a certain class:

Warrior:
Strength/endurance and Agility for attributes. Lover, warrior and lady signs are all fairly effective.

Mage:
Intelligence and willpower/luck for attributes. mage, apprentice and atronach signs all work wonders.

Thief:
Agility and luck/speed for attributes. Steed, lover, shadow and tower signs are the best for this build.

Making mixed builds can be difficult. Especially when making a spellsword build. A good way to start is to simply make a pure build using some of the suggested attributes and signs above. Personality and the signs I didn't list work on all builds.
The best merchants
If you want to easily get money, you'll need to find the right merchants. There are two in particular who are great to sell items to. Both of these merchants buy and sell items at base price. For example, they buy an ebony shortsword (fully repaired) at the price of 10,000 gold.

Creeper

Creeper is a friendly scamp. It is located in the Ghorak manor in Caldera. You can teleport to Caldera via the mages guild teleporters. It is on the second floor and it has 5000 gold and sells various potions and skooma; it WILL buy skooma off of you.

Mudcrab Merchant

A rather obscure one, the talking mudcrab is located on an island east of Vivec and barely southeast of Mzahnch. It is indistinguishable from a normal mudcrab so try to talk to the mudcrabs before you do anything. It has a surprising 10,000 gold; the most in the entire game. Its odd amount of gold makes it great for selling expensive items.




A very noteworthy trick that is best at higher levels is to sell it an item, wait 24 hours, buy it back and sell more expensive gear, then wait 24 hours again for it to regain its gold.

Say I have a daedric spear and a daedric dagger. The spear is 20k and the dagger is 10k. The mudcrab merchant has 10k gold. I can sell it the dagger, wait 24 hours and then purchase the dagger back. It will have 20k gold so I can sell the spear to it for full price of 20k. Then, I wait 24 hours and sell it the dagger to have made a total of 30k instead of 20k without the trick.
How to get glass armor and weapons
Glass armor is the best light armor in Vvardenfell - and it's rare! This section will teach you how to get some of this wonderful set of armor without getting a bounty or doing any quests.

What you will need:
A mid-teir weapon (Dwarven minimum)
Mid-teir armor (Dark brotherhood armor, dwarven armor or orcish armor all work)
Lock spell (Medila Indaren at the Caldera mage guild sells it under the name Doorjam. The spell only costs 1 mana)
A personality boosting item (Depends on your personality and speech skill. Telvanni bug musk or the helm of Clavicus vile work perfectly for low-levels)
2000 or so gold (Depends on your speechcraft/personality and how much you can boost it)
Journeyman's lockpick or an unlock 10 points spell
(Optional) Fire shield/resistance gear

First off, head to Ghostgate. Ghostgate is close to the red mountain and can be reached by following the path out of Ald'ruhn northeast.

Once you get to ghostgate, you will see that there are two towers to enter. You want the tower of dusk. Go in there and travel to the lower level. After entering the lower level keep going until you come to an open room. Your mini-map should be similar to the following. Enter the room my cursor is on.



In there, there should be a shelf like this

Yes, that is most of what you get from doing this!
There is a merchant in this room. You can buy the gear but it's incredibly expensive and I would not advise buying it. I suggest quicksaving in this room so that you can easily retry in case you fail persuading the merchant, die in the upcoming battle or (somehow) get caught stealing.

After quicksaving, equip your lock spell and use it on the door. It costs so little mana that even a warrior shouldn't have much trouble casting it. The merchant always is in the room and, like most other NPCs, he doesn't mind you locking doors. Go up to him and put use your personality/speech enhancing items. Click on persuade and a box similar to this should pop up
Note that I have my cursor over taunt. You need to taunt him until he attacks you. He must be taunted 4-5 times before he will go hostile. You will not get bounty for killing him if you let him get the first blow on you! This is also the part where your gold comes in. If his disposition reaches 0, your chances of making him attack you by taunting him are roughly zeroed. Bribing him 1000 gold always works and generally sets his disposition to around 40. You should see something similar to this when he attacks you.

When he attacks you, let him hit you first! He is a VERY HARD OPPONENT. But if you brought all the suggested gear he shouldn't be as tough. He has around double the health of a cliff racer (at least he did for me). Once the battle is over the room should look exactly like the following

If you bribed him, you can recover the gold from his body!
Now, take all that glass gear!
The shelf is where most of the glass gear is located, but you can find more glass gear in the crates. Since the door is locked, nobody can get inside to see you stealing over 100,000 drakes in items. Now, open the door and run away like none of this ever happened! I found every single piece of the set except greaves and the tower shield.

There is another way to do this that has fewer requirements but will get you a 40-1040 gold bounty!

What you need for this way:

A mid-teir weapon (Dwarven should be good)
A mid-teir set of armor (Dark brotherhood, Dwarven or orcish all do their job)
Lock spell and a lockpick/open spell
Almsivi/Divine intervention or Mark&Recall (Mark&Recall can be found in potion form at the fine alchemist in Balmora)

Do the same thing initially up until after you lock the door. Instead of taunting him, pickpocket him until he attacks you. It will initiate combat but doesn't require the speech or personallity boosts that the first method requires. Killing him will earn you bounty though, so watch out.

Grab all the glass armor and loot you need and then use your amslavi/divine intervention spell. If you instead decided to go with mark&recall then use your recall potion. It's best to use your mark spell at your stronghold or somewhere far away from guards. You can go and pay off your bounty after you put away/sell all your stolen gear.

There is one last notable way, you can do this one at a lower level. I did it at level 1 so almost any character can do it.

What you need:

Invisibility spell (Because you'll be casting it a lot, it's best to make a custom spell that lasts 3 seconds for mana efficiency. 100% chameleon also works. Might need to train your illusion skill up a little if it's below 20)
A bit of sneak skill (25 or above for best results)
A lot of mana potions (5-10 suggested. Easily acquired by joining the mages guild and looting the chests)
Lock spell (for good measure)

As usual, do the same thing up until after locking the door. Instead of making him attack you, use your invisibility spell and pick up the items quickly. You might have to make him face away from the items by walking up to him until he turns to you. Then, he won't be able to see you. Pick up the armor and weapons from the shelf while invisible. STEALING FROM THE CRATE THIS WAY IS IMPOSSIBLE. HE WILL CATCH YOU!
Finishing the glass armor set
After following the previous section, you might be missing greaves and a tower shield. Here, I will give the location of the greaves and the tower shield (and some bonus loot)!

This section goes over two different ways to go about doing this. The first way is easier but requires a lot of travel. The second way is quicker but much more difficult

Method 1 Requirements

Almost any armor (Chitin, steel, or bonemold should be okay)
Silver or higher-tier weapon
Levitate spell (For mana efficiency, 5 points for 10 seconds)
Waterbreathing spell (Not required but recommended)
Lockpicking gear

The name of the location is Urshilaku burial caverns. It's southeast of the Urshilaku camp. You go here as part of the main quest.

It is located where my map marker is!
You have to head to the area I am at in the cave, named at the top of the image. It should be the third area you find. There are a lot of mummies located around here on perches that are easy to access with levitation. Around the halfway height point in the room you will find your greaves next to a mummy.

Magebane, on the other hand, is hidden near the top of the room and facing the entrance. You absolutely need levitate to reach this one. Magebane is considered to be a unique item and can only be found here. It certainly could help a low level player, but the enchantment isn't very useful. You might want to sell it when you start finding better gear.

There is a glass tower shield located in this dungeon. Go to the Fragile burial room to find it. In that room is a pool of water, head directly forward from the door you entered with and you'll find another door. It's trapped and locked so you might want to invest in a waterbreathing spell. In this room, you will fight a mini-boss that shouldn't be too hard even for a low level. If you look around you can find the glass tower shield along with a bonus ebony closed helmet.

Method 2

If you wish to finish the glass armor set without crossing the map, then look for this guy in ghostgate

It's best to taunt him into attacking you the same way you would with the merchant. He has the greaves and the ultra-rare daedric helm of terror. One of the only two in the game. Aside from that, he isn't a notable character.

In the same area there is another place filled with enchanted glass weapons
This room is located in the lower tower of dusk. If you use the invisibility trick, the loot should be very easy to acquire.
Full set of Daedric
WARNING! Doing this is incredibly difficult and will destroy your gamesave by preventing you from acquiring the corpus cure. Find the corpus cure FIRST then come back to acquire the armor when you meet the requirements listed below

Level 20 at least!

Levitate
Best weapons/spells possible for your level and a high level skill with them
Best armor you can acquire right now (probably ice, ebony or glass)
A summon that can take a lot of damage (Optional. A storm atronach worked for me)

While a single full set of daedric armor is scattered throughout morrowind and the expansions, the best way to acquire most of them is to fight Divayth Fyr. Divayth is located in Tel Fyr. You go here as part of the main quest to cure corpus. If that quest isn't completed yet, then do it! As I said, your gamesave will be ruined if you kill Divayth prior to curing corpus. You need levitate to get up to the room divayth resides in. Divayth is the toughest enemy in the game so summoning an ally can help you dish out damage with little health loss. Even with the best weapons in the game, he will take a long time to kill.

Now, after you kill Divayth, you can take his set of armor! The only problem here is that he doesn't have a helmet. This next part will help you get that helmet. To get the best version of the daedric helmet, you require:

A single Matze (to start the quest)
A half decent set of gear (things like dwarven, dark brotherhood and orcish)
Levitate (the helmet is unreachable without it)

To start the quest, go the the Lizard's Head inn at the Telvanni section of Vivec. There, you will find a Nord under the name "Ennbjof". Give him the matze to start the quest. Follow his instructions and find the dungeon: Marvani ancestral tomb. The last room of the dungeon, which seems to contain nothing notable aside from ebony gear, actually has a giant stash near the roof. If you use levitate and head towards the top of the room near the entrance you will find this stash. The helmet you are here for, the Daedric Helmet of God has the highest armor rating of the 3 deadric helmets. It's also the only version of this helmet in the game.
Easy Indoril/Orcish
Orcish:

Orcish armor is fairly decent set of armor. Not nearly as good as indoril, adamantium or ice armor but it makes great gear for a low level. A mostly complete set can easily be acquired for free right after starting at Seyda Neen.

To do this (from the start at Seyda Neen) go to Balmora through fast travel then head on over to the mages guild. At the mages guild you must find the guild teleporter. When you find her travel to Caldera's mages guild and exit the building from there. Find Ghorak manor in the city and head to the 3rd floor. In this room is a lone orc and some crates. You can steal from these crates and he won't mind. In one of these crates is 4 pieces of the Orcish armor.

Indoril

For a full set of Indoril armor, you have to go to Urshilaku camp. When you reach there go directly south until you find a road. Follow the road east and south until you hit a split in the road. If you approached it from the Urshilaku camp, go right. Near that area should be a dead Ordinator near the ruins of Kogoruhn.

These ruins are part of the third trial in the main quest. While you are here, it's best to explore the ruin. Take corpus weepings, the house dagoth cup and the shadow shield while exploring. There is some major loot here such as a partial set of glass armor, a glass halberd, multiple 6th house amulets and daedric gauntlets. All of this can easily be acquired at a low level.
Auriel's bow and/or Enchanted daedric gear
A House Telvanni quest will send you to get an artifact known as Auriel's bow. You do not need to be part of House Telvanni to acquire the bow but you'll get a journal entry if you are in House Telvanni.

To find the bow, head to Ghostgate and find Ralyn Othravel. He has the bow and the only ways to get it are to kill him or pickpocket it off of him. It's very hard to pickpocket it off of him even with 100% chameleon and high sneak.

To easily acquire it, you'll need the following:

Telvanni bug musk/Mask of clavicus vile/Moon and star ring (Personality boost)
1000-2000 or so gold
Ebony or better weapon

WARNING: He is part of the tribunal temple so you will likely get expelled. He is also an ordinator so he will put up a big fight.

Keep taunting him until he attacks you. If his disposition hits 0, bribe him 100 gold and it is very likely it will go back up. If you have a really high speech you could also try admiring him to get his disposition up.

After you battle with him you can take it to Telvanni Counselor Therana and she'll give you enchanted daedric gear (Feather, 50 pts on both chestpiece and greaves). Effectively halving the weight and the chestpiece being the only one outside of Mournhold and Tel Fyr. You can kill Therana to get the bow back but be careful, she is considered essential and killing her before becoming the Telvanni hororator will ruin the main quest.

If you are not part of house Telvanni, you may not be able to give her the bow. To get to "Auriel's bow" option, you must head to the museum of artifacts in Mournhold and bring up Auriel's bow to Torasa Aram. Refuse to sell it to her and bring it back to Therana to turn the bow in
Tribunal Temple Artifacts
Doing quests for the Tribunal awards you with various artifacts. Most are not on par with say, goldbrand, but they are still notable and worth collecting.

Note: Despite having to give away most of these items for quests, you reacquire them once you become Patriarch

Cleaver of St. Felms

Oddly, this is the only axe artifact present in the game. With a pretty bad enchantment and modest damage output, it is very disappointing for people who use axes. Uvoo Llaren of the Ghostgate temple will send you to find this artifact.

Crossier of St. Llothis

Quite possibly the worst artifact in the game - in fact, it might just be the worst weapon in the game. Use of this weapon would likely result in a quick death. The enchantment hurts you, it breaks quickly and it has a pathetic damage output. Uvoo Llaren also sends you to acquire this.


I think the item card should tell you everything you wanted to know

Hair Shirt of St. Aralor

Found on an Ordinator outside of Kogoruhn. The enchantment is best for lower level players. This is also the cheapest artifact in the entire game at 100 gold. Once again, Uvoo Llaren sends you to find this.

Shoes of St. Rilms

These shoes boost your endurance and personality. Like the Hair Shirt, this is a clothing item and as a result it does not provide any protection. Endryn Llethan of the Vivec temple sends you to find these.

Ebony Mail

Potentially the best armor in the game. The low weight (20 kg), high armor rating (100-333, on par with lord's mail and dragonbone curiass) and incredibly powerful enchantment (50 pt shield, 75% fire resistance and 20% mana resist) is practically unmatched by anything else in the game. It is received upon completing the pilgrimage of the four corners at the end of the Tribunal temple quest line. When combined with a set of ice armor and an adamantium helmet you will receive the maximum armor rating possible with medium armor.

Vaults
In Vivec there are three cantons named after the great houses; Redoran, Hlaalu and Telvanni. In these cantons are vaults and these vaults carry tons of valuable treasure. Enchanted gear, gold, gems and more all can be found in the vaults.

All of these vaults are guarded by a large amount of ordinators and you might have to kill them to get their keys or to prevent yourself from being caught. The best way to clean out these vaults is to taunt the ordinators into attacking you one at a time. If you have to, do the same to any other NPC in the vaults.

I would advise bringing the following if you want to loot the vaults:

Deadric or better weapon
Highest tier armor (Daedric, glass, or ice)
Lock spell
Personality/speech boosts
Unlock spell
Mark&Recall (Use mark in a safe place with storage, preferably a stronghold)
If you are able to avoid getting bounty, Almsivi/Divine intervention both work

Getting in any of the vaults is relatively linear. Just taunt the ordinators into attacking you and take their keys on death. You can always pick the locks or open them with a spell but using keys is considered "legal" along with being far less risky. The guards will put up a big fight but the loot is worth it and you can easily make a quick fortune by selling all of it to the Mudcrab merchant.

Ghostgate Vault

In ghostgate, the lower tower of dawn, is another vault. Getting in the vault is tough. Stealing the items with minimal bounty is even harder. The best thing to do is the following. You'll need:

A open 100 pts spell (These come in scroll form, generally found in bandit caves or on merchants)
A really good weapon (Daedric or better)
High teir armor (Daedric, adamantium/indoril, or glass)
Mark and recall(make sure you use mark in a safe place!) or almsivi or divine intervention
Lock spell (ESSENTIAL)

The tower of dawn lower area looks like the following. The red circle is the vault.

In the vault is some ebony gear, gold, and minor loot. While (rather suprisingly) it doesn't have as much loot in it as vaults in Vivec it still is impressive. To get in, use the open 100 pts spell on the door. There are two guards in the room. One stands in place and the other tends to wander around. If the door is opened he will generally leave so if you wait an hour after opening the door there should only be one guard in there. Lock the vault door behind you in case an NPC wanders in like they usually do! From here it's best to taunt the ordinator into attacking you. He is a fairly powerful mage and definitely will put up a good fight. Once you slay him, however, all the loot is yours. So take all that ebony gear, indoril armor, gold, and potions and make your escape. Note that you will get a massive bounty if caught stealing of this so be careful.

Ibar-Dad
Ibar-Dad is a dungeon located on the coast east of Khuul and a short distance west of Assurnabitashpi. The loot here is very good and it is definitely worth the brief (but tough) dungeon.

Recomended gear:

Ebony or better weapon
High tier armor (Glass, Indoril, or ebony)
Waterbreathing (Optional but helpful)
High security or unlock 50 pts spell

Once you are inside Ibar-Dad, you will quickly find a room with a staircase leading down. Adjacent to the aforementioned room is a considerably smaller room with a wizard in it. Initially, you will find various potions and a skill book, but next to the desk is a locked chest that often drops grandmaster alchemical gear. As you proceed in the dungeon, you'll find a room that is filled with water. Use your waterbreathing power/spell and swim to the end. There you will arrive in a room that looks like a daedric shrine. Hidden in the back of the room is a small tunnel with some minor loot and the Ancient daedric key. Do NOT miss the key! After a little bit more exploring you'll find a locked door. Use the key on it and fight the random high-level daedra inside. There is a lot of loot in here with the most notable piece of treasure being Eleidon's Ward. It's the best shield in the game and it weights 30 points, 10 less than the daedric shield. Other loot includes a daedric helmet of inspiration, daedric weapons and tons of ancient silver daggers.
Mudan Grotto + Dragonbone Curiass
Though rather obscure, the Dragonbone curiass can be obtained fairly early into the game (if you are well-prepared, that is). The dragonbone curiass is located deep within Mudan Grotto. I'll give a tutorial.



You require:

A medium-tier set of armor (dark brotherhood, orcish or dwarven all are pretty decent)
A decent weapon (around orcish tier would work)
Waterbreathing (if used via potions, pack at least 5 of them)
Healing potions or spells (as an alternative to waterbreathing spells/potions)

Most of Mudan Grotto is underwater. You can find Mudan Grotto on an island in the middle of an Archipelagio more south than west of Ebonheart. You'll encounter various leveled water monsters in the first areas. Remember that drowning can take a while, even with low endurance. At one point you will reach the door of a dwarven ruin. Most of that is submerged too. The upper portion of this area contains some minor loot such as a pair of dwemer greaves, some dwarven coins and a dwarven spear.

To continue on you'll have to head to the right tower and take the key off of the unique skeleton named "Peke Utchoo". There is very little loot in the right tower aside from several alchemy ingredients. You can use the key you took off of Peke to open a drawer in the upstairs portion of the checkpoint. In that drawer you'll find another key to the vault. In the vault you will fight a Steam Guardian, which is a more powerful version of the centurion. For a low level, this will be a hard fight. I hope you are prepared. The steam guardian will drop yet another key which opens the drawer to the cabinet containing the dragonbone curiass. There is some other loot in this room like several pieces of dwarven armor and a unique potion.
Daedric Crescent(s), Savior's Hide, Scourge and Volendrung
Note: You can obtain 2 Daedric Crescents. How to do this is described later. Any requirments with an asterisk (*) at the end means that you will need it to earn 2 Daedric Crescents

Requirements:
Open 100 pts spell or skeleton key
Daedric or better weapon
Probes/High magic resistance and cure poison potions
A high speed stat (not nessecary but it will make acquiring volendrung less difficult)
Levitate spell (10 points for 10 seconds does the trick)
Max tier armor (Glass, ice or mixed ebony/daedric)
Mark and recall*
Brazilar's mazed band or another item that gives instant teleportation by being equipped*

Head on over to Tel Fyr. It's southwest of Sadrith Mora and is an important part of the main quest. A waterwalking spell could shorten your journey.

In the area where you meet Divayth Fyr, you can find various chests. Most of them have level 100 locks on them. A cupboard in the back area holds the savior's hide, a chest next to Divayth Fyr himself contains Scourge and a small box on the shelf next to Divayth contains the Daedric Sancuary amulet (equipping this sends you to Magas Volar, which contains the daedric crescents). Volendrung is in the Corpusarium, in a chest next to Yagrum Balgrum.

To obtain 2 Daedric Crescents, you have to use the mark spell in Magas Volar right before you kill the Daedra in there. When you are teleported out you will have a daedric crescent as usual. But if you use recall, you can go back and pick up another crescent off the Daedra's body. You can also find a Tel Fyr amulet (Avoid equipping the Tel Fyr amulet. It will crash your game). You can use an item similar to Brazilar's mazed band in order to escape Magas Volar and explore Vvardenfell normally.

Stats of the notable items found at Tel Fyr below:

Daedric Crescent


Savior's hide

Note: The character I was playing as to take the screenshot of the savior's hide had a low light armor skill. As a result, the armor rating is lower than it would normally be.
Jewelry Artifacts
There are 12 major ring artifacts in the game. This section will go over all of them.

Mentor's Ring

The mentor's ring is a great item for mage characters - it boosts intelligence and willpower by 10 points each. You can find it in the Samarys ancestral tomb. You can easily find this place by following the coast northwest from Seyda Neen. You can find the ring in an urn at the end of the dungeon.

Denstagmer's Ring

The Denstagmer's ring provides 30% resistance to fire, ice and shock attacks. You can find it in an urn in the Falas ancestral tomb, which is located a bit southeast of Gnisis. The urn is in the lower levels of the dungeon.

Ring of Phynaster

This ring provides 20% resistance to poison, magicka and shock. You can find it at the end of the Senim ancestral tomb. You can find it a bit southeast of Dagon Fel, on the road.

Warlock's Ring

The warlock's ring is a cast on use ring that gives the user 10-20% reflect and +10-20 speed for 30 seconds. You can find it in Ashirbadon, which is located east of Ebonheart and Vivec. It's the closest island on the eastern side of Bal Fell. Vindamea Drethan holds the ring.

Ring of the Wind

The ring of the wind can be found on Galmis Dren in Nammu - a dungeon located west of Tel Aruhn on the mainland. It's also a bit southeast of Falensarano. You retrieve this ring in a imperial cult quest at the rank of Acolyte.

Ring of Khajiit

The ring of khajiit provides a cast when used effect that grants 30 seconds of invisibillity and a 10-20 point boost to speed. To get it, you must do Mephala's quest. You can start it by finding the daedra shrine hidden in the storage area of the arena canton canalworks in Vivec. Then, you'll have to go talk to an NPC named Taros Dral. The rest of the quest should be straight-foward.

Ring of Surroundings

The only ring artifact on this list that has multiple locations. This ring grants 20-30% chameleon for 30 seconds on use. You can aquire it by either taking it from a chest in the tower shack in Dren plantation or doing the quest Larrius Varro at the moonmoth legion fort gives you.

Vampiric Ring

This ring absorbs 10-20 fatigue and 10-30 health per second for 10 seconds on cast. With a potential 300 damage done in one attack, it is the most damaging cast when used item in the game. You can find it in Ald Redaynia, which is directly north of Urshilaku camp and directly west from Dagon Fel. The ring can be found on the dungeon's boss.

Blood Ring

This ring grants a spell that will make you more resistant to fire and magic along with fortifying your health. You can find this near the end of the main quest, on Dagoth Gilvoth in Dagoth Ur.

Heart Ring

This ring temporarily grants you some extremely powerful resistance to all of the elements and paralysis. You will find this ring on Dagoth Ur himself.

Moon-and-star

This weak ring grants you a small bonus to both speechcraft and personality. You will acquire it during the main quest.

Soul Ring

Essentially a version of the Blood Ring that grants paralysis resistance instead of fire resistance. You will find this on Dagoth Araynys in Mamaea.

There are considerably fewer pieces of non-ring jewelry artifacts. The rest of this section will cover those.

Amulet of Heartthrum

A potentially useful artifact for mages; this amulet temporarily fortifies your mana by 40 points and gives you spell absorption and lightning shield. You will find this artifact in Tureynulal, located a short distance northeast of Dagoth Ur. This same location is also where you can find the useless artifact - the cleaver of St. Felms.

Amulet of Heartrime

A very useful artifact for mages. It gives you a potentially larger mana bonus than the amulet of Heartthrum at 30-60 points. It also grants a small amount of sanctuary and a 20 point bonus to conjuration. This amulet is located in Endusal, which can be found a short distance southwest of Dagoth Ur.

Amulet of Heartfire

This amulet grants a temporarily boost to agility, speed, unarmored and fatigue along with some chameleon. Located a short distance exactly southeast of Dagoth Ur in Odrosal.

Amulet of Heartheal

This powerful item briefly boosts your strength and hand-to-hand along with giving you 10-20 points of shield and levitate. You will find it in Vemynal - a dungeon located more north than west of Dagoth Ur.

Belt of Heartfire

The only notable belt artifact in the game. It temporarily fortifies your health and fatigue along with granting fire shield and poison resistance. You will find this belt deep within Kogoruhn - a dangerous dungeon located northeast of Maar Gan. This place is a part of the main quest.
Easy Gold
Koal Cave Shrine

Koal Cave is not a very notable place. It's located a short distance southwest of Gnisis. Aside from being visited during the Tribunal temple quest line and a couple small quests there doesn't seem to be much to this cave.

As you enter the cave you will see a shrine. If you donate it dreugh wax, which can easily be aquired here, it'll give you a blessing. You must kill the Dreugh overlord found in the cave in order to do use the shrine more. Explore the cave a little and you'll eventually find it. Kill it and take its dreugh wax and go back to the shrine. If you donate the wax to the shrine, you get a unique dreugh curiass with a fortify endurance enchantment. This is useful at lower levels and if you have enough wax you can repeatedly donate wax for more curiasses. These are worth about 5k gold per piece and can be sold to the mudcrab merchant/creeper for a small fortune.

Vassir-Didanat Ebony Mine

You can earn a deadric weapon out of a quest that can be finished at level 1!:

First, head toward the bridge southwest of Balmora and south of the Shulk egg mine. After crossing the bridge, head east and look for a mine. All you need to do here is enter the mine; you don't need to explore it.

After that, travel to Vivec's St. Olms Canton and find the haunted house in the plaza. There is a level 50 locked door in here! You need to open it to turn in the quest. After opening the door, look for Dram Bero and turn in the quest. You are given a choice of Daedric weapon.

The weapons you can choose from are: Daedric Battleaxe, Daedric Katana, Daedric Longbow, Daedric Spear, Daedric Staff or Daedric Wakizashi.

The most expensive items here are the battleaxe, katana and longbow. They are all tied at 50k gold.

Daedra Loot

Late in the game, various daedras start to drop weapons and shields of glass quallity and beyond. You can fetch quite a bit of gold from these items. The following enemies can drop them:

Dremora
Dremora Lord
Golden Saint

Since most enemies respawn, you can take advantage of this by clearing out a dungeon, disposing all the daedra you killed and re-entering the dungeon later. A good place to start would be a short dungeon.

Soultrapping Summoned Creatures

Summons can be soultrapped like any other creature. You can easily make gold off of this and it increases potential for enchanting. Since trapped souls increase the value of the soul gem, you could essentially consider it to be free money.

The summons with grand souls are:

Daedroth
Golden Saint
Hunger
Winged Twilight

Note: You can only get the soul if you kill the summon.
Bonus artifacts
This section is reserved for the noteworthy artifacts that did not appear in the rest of the guide. Most of these should be easier to obtain.

Bittercup

WARNING: The bittercup is part of the thieves guild quest line. Using it will ruin the thieves guild quests.

Ald Redayina is on the island directly north of Urshilaku camp. When you reach the island via the Urshilaku camp, follow the path a bit northwest. The bittercup is on an altar in the top tower. Guarding the cup is a skeleton war-wizard that carries the vampiric ring. The bittercup increases your highest level attribute by 20 points and reduces your lowest level attribute by 20 points. Enchantments and spells that fortify or damage your attributes will allow you to use this artifact however you please.

Fang of Haynekhtnamet

I wish I could pronounce that myself. The fang of Haynekhtnamet is arguably the best dagger artifact in the game . It is located in the sixth house base of Mamaea. Mamaea is directly west of Dushariran, which is southeast of Gnisis. This cave is very hard and I suggest you to reach level 25 before attempting to clear it. Some of the most difficult enemies in this dungeon are mages and as a result a high magic resistance will come in handy. The dagger is deep in the dungeon, next to a coffin filled with loot. The Dreamer Prophet from the quest, "Murders in Vivec", holds the crude bronze key; an item that opens several doors here. Some other loot includes ebony boots and a Daedric helm of inspiration.

Chrysamere

Among the best weapons in the game is Chrysamere. Chrysamere is a two-handed longsword obtained as part of the imperial legion quest line; despite this, you do not need to be part of the imperial legion to obtain it. To find it, you must head to Abanabi. Located northeast of Tel Fyr and southwest of Sadrith Mora. In this cave, you must find Draramu Hloran. Once you defeat her, claim Chrysamere! You will have to give it away as part of a high-rank imperial legion quest but you will get it back after completion of the final quest.



Lord's mail

Also part of the imperial legion quest line, you can find in the underground caves in Ebonheart, on Furius Acilius. Interestingly, it qualifies as an imperial legion uniform. You also have to give it away as part of a high-rank imperial legion quest but you will get it back after completion of the final quest. This chestpiece has the best weight to armor ratio of all heavy armor. It has the highest possible armor rating (tied with ebony mail and dragonbone curiass) and only weights 30 pounds. Even then, ebony mail has a better enchantment and weights 10 pounds less. The only real advantage this armor has over the other two is that it can be easily and quickly obtained if you are prepared for the battle to obtain it.

Fists of Randagulf

These powerful heavy gauntlets are one of the easiest artifacts to obtain in the game. You can find these in Ilunibi during the main quest. You will see it in the Soul's Rattle area next to some Sixth House bells.

Goldbrand

Goldbrand is obtained as part of Boethia's quest, which can be started by talking to Mai'q the liar who is located east of Dagon Fel on a remote island. West of Gnaar Mok in the ocean you can find a destroyed Daedric ruin with a statue. Talk to the head and it will ask you to build a new statue. The quest requires 2k gold to complete! 2 weeks after buying the statue, go to the statue to turn in the quest and you will receive Goldbrand.

Eltonbrand

An extremely obscure and powerful item. To acquire it, you must have exactly 11,171 gold as a vampire with goldbrand in your inventory while you are turning in the quest Shashev's Key. The Eltonbrand has a higher damage output, more enchantments and enhanced fire damage. It's a very potent sword and only Chrysamere could be considered better.



Staff of Hasedoki

This intimidating staff grants the user 30-40% magic resistance for 30 seconds. You will find it on Koffutto Gilgar in the Gimothran ancestral tomb. This tomb can be found west of Sadrith Mora.

Mehrunes' Razor

This unique dagger can be earned through a quest started at Yasammidan. You can reach this place by heading southwest down the coast from Khuul or northwest out of Gnisis. Talk to the statue in the dungeon. In the quest, you will be sent to the Alas ancestral tomb (located between Molag Mar and the Erabenimsum camp). Collect the rusty dagger and bring it back to the statue. You will get Mehrunes' razor - a dagger that low level players might find useful.

Azura's Star

This item is a reusable soul gem that can be used in the same places as a regular soul gem. To earn it, you must head to the Shrine of Azura far east of Molag Mar along the coast on the mainland. Talk to the statue and do the quest as you are told. The quest might be a little difficult for low level players, as you will have to fight a golden saint. Once all that is done, head back to the statue to recieve your new artifact.
Tribunal and Bloodmoon Expansions
The Tribunal and Bloodmon expansions add quite a few artifacts and plenty of decent loot. Let's get to it.

Tribunal

Easy adamantium armor

Adamantium armor is a set of medium armor that isn't as powerful overall as indoril but has a considerably higher enchant value, doesn't make ordinators attack you and has a helmet that provides a better armor rating. The problem with acquiring it is that only 2 or 3 full sets are possible and that adamantium ore weighs an incredible 50 pounds a pop.

In under 15 minutes of starting the expansion you can have a full set of Adamantium. All you need to do to get most of the set is taunt Apelles Matius into attacking you. Though he is essential, he only is essential for the quest to initially transport you to mournhold. The helmet can be found in the Manor Sewers, in the middle of a water-filled room.

Easy dark brotherhood armor, enchanted items and daedric weapons

Note: Once you complete the 2nd quest in the tribunal quest line, the dark brotherhood disappears (needs verification)

During the 2nd tribunal quest to find the dark brotherhood, you will find tons of members in the caves. At higher levels they carry amazing gear such as enchanted glass daggers or daedric wakizashis. These can be sold to the mudcrab merchant for fortunes. The armor also fetches around 5k a pop. 5k isn't too much later in the game, but it will certainly help low-mid leveled players.

Royal Signet Ring

The most powerful enchanted item in the entire game. Giving immunity to paralysis and magic, 100% reflect and 10 pt fatigue and health regen per second. This ring makes almost everything in the game easy and as a result shouldn't be used if you like challenging battles.

Acquiring it is the hard part. Here's a tutorial to make it easy.

Very powerful weapon without cast on strike enchantments (Daedric weapons, cast when used weapons or constant effect weapons)
High tier armor (Ebony, glass or adamantium all should work)
Completion of Tribunal quest line (as killing this NPC will ruin the main quest)
High personality or personality boosts

If you did the quests at the mournhold palace then there will be an NPC named King Helseth at the castle. The best way to initiate combat is by taunting him. Remember to let him hit you first otherwise all of his guards go hostile! He shouldn't be hard but his daedric daikatana can dish out quite a bit of damage. Since his ring provides 100% reflect and immunity to magic a pure mage will have a very difficult time fighting him. When he is dead, you can take his royal signet ring along with the daikatana and the one of a kind frostguard robe. The people of Mournhold don't seem to mind his death and so there are very few downsides to doing this (aside from failing the main quest if it isn't completed yet).

Trueflame and Hopesfire

Both of these one handed swords are acquired via the main quest. They easily rank among the best weapons in the game and have potent enchantments.

Trueflame is obtained late in the main quest, after Almalexia sends you to obtain all 3 parts of it and forge it.
Hopesfire is obtained at the end of the main quest, after killing Almalexia in Clockwork city (she holds it)

Trueflame provides light like a torch when equipped, unlike hopesfire. The light does not burn out but it isn't very good for lighting places.

Stendarr's hammer

Found in the museum of artifacts by default. It does the most base damage per strike of any weapon in the entire game. This is offset by the great weight and pathetic condition. If you want to wield this weapon without being over-encumbered, just fortify your strength to around 200 (but this is considering you have nothing else in your inventory). In any other case fortifying it to 300 or so is your best bet.

BiPolar Blade

The Bipolar blade is a two handed sword. The most unique thing about it is that it has both a calm and frenzy enchantment. These enchantments do not cancel eachother out and as a result attacking a calmed NPC would be considered assault. To acquire this weapon, talk to Marena Gilnith in the great bazaar and do her quest. You have multiple decisions to make here, but to get the Bipolar blade, you need to talk to Sunel Hlas.

Note: You have, at most, a 67% chance of acquiring the BiPolar blade at the end of the quest. So it might be best to make a save before you do this quest.

Bloodmoon

Main Quest Artifacts

Bloodmoon has quite a few artifacts acquirable only via the main quest. A list of them and how they are obtained below:

The mace of Aevar Stonesinger is obtained after completing the Skaal test of loyalty. It does an incredible amount of damage and has a very high condition. These things are only offset by it weighing 90 pounds.

Aesliip's ring is obtained during the Skaal test of Strength. A great ring for magic users everywhere.

Hircine's ring allows you to transform into a werewolf without the disease and penalties. You can also enchant it (ench value is 120).

Note: Only one of the following items can be acquired per gamesave. Choose wisely.

The Spear of the Hunter is the best spear in the game. It is the reward for choosing guile at the end of the main quest.

Hunter's amulet of Speed is an amulet rewarded for choosing speed at the end of the main quest.

Hunter's amulet of Strength is another amulet awarded at the end of the main quest. You receive this if you pick strength. If you don't use spears, this is definitely the best choice.

Thirsk

Thirsk is a civilization near the mideastern coast of Solstheim. There are a couple quests revolving around this place, but I'll get to the loot. Next to the building is a hollowed out tree. It has various items with powerful enchantments in it such as the ebony arrows of slaying and shadowsting. Shadowsting is the most powerful weapon of the expansion and it's able to do 150 damage in one hit.



Mantle of Woe

Obtainable as part of the Tymvaul in the Well quest. To get the quest, you have to talk to Lassnr in the Skaal village. No matter what decisions you make in the rest of the quest, you will end up with this artifact.

The unique thing about this artifact is that it's the only item in the game with fortify maximum mana and sun damage. The downsides are pretty big, but all the negative effects except sun damage can be resisted with 100% resist magicka (easily obtained through the royal signet ring). With the right build, you can have a massive mana pool at 900 mana (atronach stone as an altmer).

Collectibles/Misc
Most of these items are not artifacts or decent loot. They generally serve little purpose and have low gold values. However, these items would probably make nice trinkets or decorations.

Lights

Pilgrim's Lantern

The pilgrim's lantern is the 2nd longest lasting light in the game and it has a larger radius than most other lights. The only one in the game is inside the caves under Ebonheart in the room with Furius Acilius, you'll need to levitate to the secret alcove above you. It should be on top of a rock. This lantern lasts for 32 real-time years, which should be enough light to play through the entire game a couple thousand times.

Bug Lamps

These lamps last an infinite amount of time but are only half as potent as the pilgrim's lantern. The easiest one to acquire is in Divayth Fyr's quarters. Most of the others are hidden inside dungeons.

Watchman's Eye

Found in the Bloodmoon expansion. It is attached to the mast of a ship north of the Skaal Village. It has double the range of any other light in the entire game.

Clutter

Head of Scourge

A strange item taking the form of an argonain head found in the Lizard's Head inn in Vivec (presumably giving the inn the name).

Muffin

An oddity that is identicle to Bread in every way except for the name. It is carried by Gakkenfeld at the Gro-bagrat Plantation, which is located directly north of Vivec.

Extra-comfy pillow

An extremely obscure item received from Drarayne Thelas in Balmora. To get it, you have to find the shipwreck outside of Vas (located west of Dagon Fel) and find the invoice note in the ship. Once you've picked it up, head to Balmora and talk to Drarayne.
The end
Thank you for reading my guide! I hope you can use these items and strategies well and I hope you enjoyed this guide. Do you have any questions or suggestions? Or did you find any major errors in this guide? Comment below and I'll respond as quickly as I can.
31 Comments
Calaforex Clan 20 Sep, 2023 @ 5:40pm 
If you're high enough level in stealth, and have that Khajit Ring and remember to save, you can get all the Glass Armor you can carry in Ghostgate... But, that requires gold!
☠ Jordan ☠ 9 Feb, 2023 @ 8:50pm 
Great guide! I feel like I know this game like the back of my hand but I no matter how many playthroughs, I can't remember where to get the full Daedric set.
simpson20782 5 Jul, 2021 @ 2:34pm 
Adding one more note to stealing the key and platter from the census office, you can grab things with the inventory window open, just mouse over the object you wish to pick up. then drop it on the ground or put it back instead of putting it in your bag and then close the window.
simpson20782 18 Jun, 2021 @ 11:33pm 
And about that mage in that dungeon near the silt strider at seyda neen, you can exhaust his magic by standing behind the pillar that has the torch on it by the stairs going down to him. Even if you are a slow character you can get there before he gets all the way up the stairs. He will cast magic at you but it gets blocked by the pillar since the gap there is too small for magic to get through and the spells don't go boom. From multiple play throughs, he will only cast magic 7 times before he runs at you with a dagger. If you can't count that high or pay attention for that long, just watch the spells themselves, the last one will be lighter than the others then he tries to cast again but it fizzles and that's when he charges at you.
simpson20782 18 Jun, 2021 @ 11:25pm 
Adding to the soul trapping, you can learn to summon golden saints, trap them, kill them, and take their weapons before they vanish for a nice profit. Their weapons are usually glass weapons which even the dagger (weakest weapon in the block) sells for 4k gold. And if you pick up Azura's Star you can do an unlimited enchanting training to max out the skill, just rest whenever you need more magicka.
simpson20782 18 Jun, 2021 @ 11:18pm 
Pro-tip. You can kill the two armored men in the census office in seyda neen without incurring a bounty if you do it during your first visit. They don't fight back at all, they just warn you not to do that after you leave. Their armor sells for a decent amount and if you actually use heavy armor then you get a free set of decent armor at the same time. Well, technically you can kill all 3 but then you lose out on 500 gold for the murder mystery quest. After you finish the quest, you can kill that guy too and he has a nice enchanted steel short sword to take.
Mercadi 🦋🖤 22 May, 2020 @ 11:00pm 
You don't need to kill Divayith. Just disintegrate his armor, knock him out by a well placed punch, cast a "calm humanoid", jump above him while sneaking and remove all the armor pieces (pickpocket). You will be able to restore relations with a few intimidates and then bribes/admiring.
Sigma 23 May, 2019 @ 1:50pm 
I noticed that the ring of blue dev wasnt here, a really interesting ring for the bloodmoon expansion
Greatfox [RUS] 28 Apr, 2019 @ 12:33pm 
Also, you forgot about a dead taxman quest that nets easy gold at the start which you can pay later, as well as the source of a nice enchanted sword and Scrolls of Icarian Flight - all of this stuff is a part of the Seyda Neen routine. Also, the Robe of Drake's Pride is the only robe of Mantle of Woe's class. Also, a trader at one of the Grazeland Ashlander camps has 10k gold in their inventory. Though, unlike Mudcrab Merchant, he also has Mercantile skill (and thus would not buy stuff for it's exact value), this is a mixed blessing as with large enough Mercantile or simply fortified fatigue you can sell your junk for more than it's written price.
kamion 4 Mar, 2019 @ 7:14am 
Please add Amulet of Shadows to your list. You get it from The Lady's Ring [en.uesp.net] quest.