ARIA CHRONICLE

ARIA CHRONICLE

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Handbook
By Aeth
Updated v.1.0.0.4e
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Traits

Expertise
Layman
No damage-accuracy modifier.

Small Monster Hunter
Extra DMG +10%, Accuracy +5% vs Small.

Medium Monster Hunter
Extra DMG +10%, Accuracy +5% vs Medium.

Large Monster Hunter
Extra DMG +10%, Accuracy +5% vs Large.

Humanoid Monster Hunter
Extra DMG +10%, Accuracy +5% vs Humanoid.

Beast Monster Hunter
Extra DMG +10%, Accuracy +5% vs Beast.

Undead Hunter
Extra DMG +10%, Accuracy +5% vs Undead.

Elemental Hunter
Extra DMG +10%, Accuracy +5% vs Elemental.

Dragon Hunter
Extra DMG +10%, Accuracy +5% vs Dragon.

Demon Hunter
Extra DMG +10%, Accuracy +5% vs Demon.

Cryptid Hunter
Extra DMG +10%, Accuracy +5% vs Cryptid.


Body Type
Survivor (exclusively locked to rescued characters)
Healing Received +20%, Harmful Effect Resistance +10%, Max HP +20%.

Bruiser
Max HP +20%.
Healing Received -10%.

Muscular
Physical ATK +3.
Accuracy -5%.

Skinny
Evasion +5%.
Damage Multiplier -10%, Healing Received -10%.

Slim Legs
Speed +5, Evasion +3%.
Physical Resistance -10%.

Hypermetrophia
Accuracy +30% vs Back Line enemies.
Accuracy -10%.

Myopia
Accuracy +15% vs Front Line enemies.
Accuracy -5%.

Thick Neck
Stun Resistance +30%.
Mesmerize Resistance -20%.

Chunky
Healing Received +20%.
Crit Rate -5%.

Vertically Challenged
Evasion +5%.
Crit Rate -5%.

Big Head
Max MP +20%.
Evasion -10%.


Personality
Key Person (exclusively locked to story characters)
No retreat or death after coma.

Generous
Heal POW +3.
Healing Received -20%.

Idealist
Crit Rate +5%, Crit Power +20%.
Max HP -10%, Max MP -10%.

Impatient
Speed +8.
Chance to lose control +10%.

Hot-Tempered
Crit Rate +3%, Damage Multiplier +20%.
Chance to lose control +30% when receiving damage.

Lurker
Physical Resistance +10%, Magic Resistance +10%.
Speed -10.

Tenacious
After coma +Tenacity restoring HP per turn.
Evasion -15%.

Rash
Physical Resistance +10%, Magic Resistance +10%.
Harmful Effect Resistance -20%.

Egoist
Healing Received +20%.
Gold Found -10%, Items Found -5%.

Sadist
Extra DMG +10% when enemy is Bleeding, HP Drain +10%.
Heal POW -5, Mesmerize Resistance -30%.

Naive
Healing Received +20%.
Mental Control -20%, Mesmerize Resistance -20%.

Old Fogey
Targets Allies Damage Multiplier +10%.
Mental Control -50%.

Delicate
Crit Rate +3%, Crit Power +20%.
Mental Control -50%.


Habit
Adroit
Crit Rate +3%.
Damage Multiplier -10%.

Onychophagia
HP +1 per turn.
Evasion -10%.

Collector
Gold Found +20%, Items Found +10%.
Accuracy -3%, Evasion -3%.

Exhibitionist
Mental Control +30%.
Max Armor -2.

Eye for an Eye
HP dropping below 50% +50% chance to gain buff Damage Multiplier +20%.
Max HP -10%.

Jiggling Legs
Mesmerize Resistance +15%, Debuff Resistance +15%.
Accuracy -3%.

Nose Picker
Crit Power +20%, Dark ATK +2.
Bleed Resistance -30%, Sullied Resistance -30%.

Bluff
If HP below 60% regardless of heals gain Damage Multplier +20%.
Healing Received -50%.

Diurnal
Day: Speed +5, Damage Multiplier +10%, Effect Chance +10%.
Night: Speed -3, Damage Multiplier -5%, Effect Chance -5%.

Nocturnal
Night: Speed +5, Damage Multiplier +10%, Effect Chance +10%.
Day: Speed -3, Damage Multiplier -5%, Effect Chance -5%.


Jinx
All or Nothing
Crit Rate +10%.
Accuracy -20%.

Lazarus
10% chance to recover from coma. Once per battle and effect does not stack.
Light Resistance -20%, Blind Resistance -20%, Mesmerize Resistance -20%.

Law of Luck
If ally goes into a Coma, recover HP +10, +Bad Luck a stacking buff that grants Gold Find +30%.
Gold Found -10%, Items Found -5%.

Slow Learner
More EXP after 3 rounds, less within 3 rounds.

Fast Learner
More EXP within 3 rounds, less after 3 rounds.

Murphy's Law
Damage Multiplier +10%.
Crit Power -100%.

Gambler's Fallacy
On missed attack cast Gambler's Fallacy granting Crit Rate +50%, Accuracy -20%.

Superstitious
When taking a critical hit gain Action Points +1 if your HP is below 50%.
Mesmerize Resistance -50%.

Wrong Place at the Wrong Time
10% chance of taking an attack instead of your ally.

Punch Drunk
Physical Resistance +10%, Stun Resistance +10%, Bleed Resistance +10%.
Mesmerize Resistance -20%, Max MP -20%.


9 Comments
Evaria 4 Feb, 2022 @ 3:24pm 
Layman gives +10% exp (according to the in-game description)
FinalZe|2o 23 Jul, 2020 @ 9:35pm 
Thanks a lot for the guide. What happened to the forge and cauldron sections?

Ah...looks like there was a major balance patch. I'm guessing you're retesting the forge and cauldron recipes?
kyuzou 22 Jul, 2020 @ 8:44am 
it's a little bit of a problem when i crit 6.7k in arena on turn one before a boss acts... (that's more than 2x times higher than the highest hp boss btw)
Fabuloso 21 Jul, 2020 @ 7:15pm 
Actually this game is quite balanced in terms of classes breaking the game... many already know rogue is powerfully but this is the same if you stack crit/crit damage gear on dps class. Warrior and mage can be equally good with the correct gear. In fact things like warlock dot stacking or invoker stacking to buff one pet is also game breaking. Just get creative and enjoy the game. It’s a single player game so being OP is not a problem lol.
kyuzou 20 Jul, 2020 @ 2:51am 
Rogue is a little OP... end game you can get the crit chance to about 90%+? and i just crit for 5k with Rip on an arena boss (Could go higher but Rng messed me up)
Khord 19 Jul, 2020 @ 3:58pm 
Ultimate charge rate comes later through your tanks and mage - I can basically get a full ultimate charge at level 8 through 1 round of attacks.
TightWeb 19 Jul, 2020 @ 4:22am 
No Ultimate Charge Rate? Man, recruiting survivor gonna be a pain. Thanks!
Khord 19 Jul, 2020 @ 12:51am 
For my crit rogue I did - Expertise - any, Body Type - Survivor, Personality - Idealist, Habit - Nosepicker, Jinx - All or Nothing.

Then I stacked as much crit/crit damage on my gear as I could without losing control of her or making her to weak, always made sure to point at the tank to attack over her and protect her and now she is critting with 1 weapon for over 300 and can attack 4 times in a row with adrenaline, I also run a mage to enchant her weapons in case the monster is resistant to physical. Basically solos the game for my with classes that protect her.
TightWeb 18 Jul, 2020 @ 7:39pm 
Do you have recommended traits for each class?