War of Rights

War of Rights

83 ratings
A War of Rights Encyclopedia (v2.6)
By Yephzer and 2 collaborators
This guide was created as a way to house all the information about War of Rights for easy reading. Thanks to [1stTX] LtCol. Saris for the morale video used to create the morale section, along with Diablog for his guide to create the artillery section. Links to join Saris of Texas Brigade or Cpt. Mihaly of the 1st NJ Volunteers are all in the last section at the bottom.

Note: As of writing this, the guide could and may even contain missing information. This guide will get updated to fix text or add new text as it's still a work in progress so don't complain that it's missing something or got another thing wrong. If you want to see something fixed than write a comment instead of disliking.
2
4
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
I created this guide as a way to store all the information one might need about War of Rights. If you see anything wrong (ie. grammar or information) comment about it or dm Yephzer on steam about it so I can fix it. I will continue to update this guide when new content gets released (if there's even any). If you are really nice you can give the guide an award to show your appreciation for the work I put into making this guide. Last, if anyone wants to translate this guide into their native language so more can read the guide I'd love for you to do that and can put a link in this guide to your translation.
Changelogs
Update 2.6
Until the deployment screen map gets fixed there's going to be nothing in the conquest maps sections.

    Update Notes
  • added some small stuff involving the conquest mode
What is War of Rights?
War of Rights' is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE.

Alpha Features List
Tailored for line formation teamplay
Custom formation buff mechanic system rewards sticking together by lessening the suppression effects, the morale cost for the team when dying and the flag bearer respawn rate.

Historical accuracy
Period correct uniforms, weapons, manual of arms animations, battlefields, objectives & drill camps.

Regimental pride
More than 60 researched and recreated regiments all supporting uniforms for all ranks (Private to Colonel) and player classes.

Massive battles
Take part in engagements consisting of 150 players.

Immersive communication
In-game 3D voice system.

Recreated battlefields
More than 15 historically accurate skirmish areas of the Battle of Antietam to play on as well as two drill camps to perfect your formation forming abilities or simply exchange battle stories at the campfire.

Player classes
Private, NCO, Flag Bearer & Officer playable from every regiment featured and covering all ranks from Private to Colonel.

Community focus
A strong company (player organized clans) focus with a dedicated company tool and forum sections devoted to in-game event creation.

Powerful game engine
Powered by CRYENGINE V, War of Rights is capable of providing visuals unmatched by any other Civil War game.

More than a game
War of Rights is a vision that keeps expanding its scale. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features.

Game Vision
Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam. Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general.

Uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit.

Each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and Fancy Flowers that existed so players can fight through the streets of Harper's Ferry, in the wooded heights of Fox's Gap at South Mountain, or in the wheatfields and Bloody Lanes of Antietam. Players can feel the whiz of a deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. Limbs will fly and blood will be spilt once again as Campfire Games brings the fighting of the Civil War right to the player's computer screen!"
- Taken from the official War of Rights website[warofrights.com]
Gamemodes
In War of Rights there are 2 different game modes, Skirmishes and Picket Patrol. Skirmish is the main mode of the game and is played a lot more compared to picket patrol. This section describes both modes and the basic rules for them.
Picket Patrol
https://youtu.be/kQ8P9r96vTc
The often forgotten gamemode of War of Rights. The mode is rarely played because it was broken for so long so chances are you'll never play the gamemode. The objective of the mode is to kill all the enemies. The easiest way to describe it is as a team deathmatch with every player having only 1 life and when they die they spectate for the remainder of the match. The maps are areas in the union and csa drill camps and have random spawns. Last, when the timer at the top of the screen reaches 0 the winning team is decided by who has the most players alive.

Skirmish
https://youtu.be/IWW2rn8Nmn4
The main gamemode of War of Rights, skirmishes let you play as either the confederates or union across 3 battles: Harper's Ferry, South Mountain, and Antietam in big 300 man battles (150v150). Each map has one objective in the middle that the attackers can capture to win, kill all the defenders in Last Stand, or run out of time in Final Push (see morale system for more info). A timer of 45 minutes starts at the beginning of a round. On certain maps you can choose between playing as an infantry man or join the artillery and reign hell with cannons.
Conquest
TBA
Maps
Skirmish
Harper's Ferry
Maryland Heights (Map No: 1)
    USA:
  • 32nd Ohio
    Companies A & B
    • Springfield M1855
    • Springfield M1861
  • 126th New York
    Companies A & B
    • Pattern Enfield M1853
CSA:
  • 18th Mississippi
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1855
  • 3rd South Carolina
    Companies A & B
    • Springfield M1861
    • Pattern Enfield M1853



River Crossing (Map No: 2)
    USA:
  • 1st Maryland PHB
    Companies A & B
    • Springfield M1855
    • Springfield M1842
  • 12th New York Militia
    Companies A & B
    • Springfield M1855
    • Springfield M1842
  • Pott's Battery
    • 3in Ordnance Rifle
    CSA:
  • 14th Tennessee
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1855
    • Springfield M1842
  • 18th North Carolina
    Companies A & B
    • Springfield M1855
    • Springfield M1842
  • Read's Battery
    • M1857 Napoleon
    • M1861 Napoleon
  • Manly's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • French's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Carlton's Battery
    • 3in Ordnance Rifle



Downtown (Map No: 3)
    USA:
  • 9th Vermont
    Companies A & B
    • Pattern Enfield M1853
  • 12th New York Militia
    Companies A & B
    • Springfield M1855
    • Springfield M1842
    CSA:
  • 2nd South Carolina
    Companies A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • 18th Mississippi
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1855
  • Manly's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • French's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon



School House Ridge (Map No: 4)
    USA:
  • 32nd Ohio
    Companies A & B
    • Springfield M1855
    • Springfield M1861
  • 126th New York
    Companies A & B
    • Pattern Enfield M1853
  • Von Sehlen's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Phillip's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • Graham's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 6th Louisiana
    Companies A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • 13th Virginia
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1855
    • Springfield M1842
  • Courtney's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Brockenbrough's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon



High Street (Map No: 5)
    USA:
  • 9th Vermont
    Companies A & B
    • Pattern Enfield M1853
  • 65th Illinois
    Companies A & B
    • Springfield M1861
    CSA:
  • 14th Tennessee
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1855
    • Springfield M1842
  • 18th Mississippi
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1855
  • Manly's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • French's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon
Harper's Ferry (Cont.)
Bolivar Heights Camp (Map No: 6)
    Union:
  • 39th New York
    Companies A & B
    • Springfield M1842
    • Mississippi M1841
  • 87th Ohio
    Companies A & B
    • Springfield M1855
    • Lorenz M1854
  • Von Sehlen's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Phillip's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • Granham's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 1st Louisiana Zouaves
    Companies A & B
    • Mississippi M1841
    • Springfield M1842
  • 9th Louisiana
    Companies A & B
    • Springfield M1842
    • Springfield M1855
  • Brockenbrough's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon

Shenandoah (Map No: 7)
    Union:
  • 1st Maryland PHB
    Companies A & B
    • Springfield M1842
    • Springfield M1855
  • 65th Illinois
    Companies A & B
    • Springfield M1861
    CSA:
  • 5th Alabama Battalion
    • Mississippi M1841
    • Whitworth Rifle M1854
  • 18th North Carolina
    • Springfield M1842
    • Springfield M1855
  • Manly's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • French's Battery
    • 3in Ordnance rifle
    • M1857 Napoleon
    • M1861 Napoleon

Harper's Graveyard (Map No: 8)
    Union:
  • 3rd Maryland PHB
    Companies A & B
    • Springfield M1842
    • Springfield M1861
  • 9th Vermont
    Companies A & B
    • Pattern Enfield M1853
  • Graham's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 22nd Virginia Battalion
    Companies A & B
    • Lorenz M1854
    • Pattern Enfield M1843
  • 2nd South Carolina
    Companies A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • Manly's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon

Bolivar Heights Redoubt (Map No: 9)
    Union:
  • 32nd Ohio
    Companies A & B
    • Lorenz M1854
    • Springfield M1861
  • 65th Illinois
    Companies A & B
    • Springfield M1861
  • Rigby's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Pott's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    CSA:
  • 1st Louisiana Zouaves
    Companies A & B
    • Mississippi M1841
    • Springfield M1842
  • 9th Louisiana
    Companies A & B
    • Springfield M1842
    • Springfield M1855
  • Braxton's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon

Washington Street (Map No: 10)
    Union:
  • 3rd Maryland PHB
    Companies A & B
    • Springfield M1842
    • Springfield M1855
  • 87th Ohio
    Companies A & B
    • Lorenz M1854
    • Springfield M1855
    CSA:
  • 22nd Virginia Battalion
    Companies A & B
    • Lorenz M1854
    • Pattern Enfield M1853
  • 3rd South Carolina
    Companies A & B
    • Pattern Enfield M1853
    • Springfield M1861
  • Manly's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • French's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon
South Mountain
Garland’s Stand (Map No: 1)
    USA:
  • 30th Ohio
    Company A & B
    • Springfield M1855
    • Springfield M1861
  • 12th Ohio
    Company A & B
    • Lorenz M1854
    • Springfield M1861
  • Crome's Battery
    • 10lb Parrot Rifle
    CSA:
  • 13th North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • 20th North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • Bondurant's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Cox’s Push (Map No: 2)
    USA:
  • 23rd Ohio
    Company A & B
    • Springfield M1842
    • Lorenz M1854
  • 36th Ohio
    Company A & B
    • Lorenz M1854
    • Springfield M1861
    CSA:
  • 5th North Carolina
    Company A & B
    • Springfield M1861
    • Springfield M1853
  • 23rd North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • Pelham's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon


Hatch’s Attack (Map No: 3)
    USA:
  • 2nd US Sharpshooters
    • Sharps Infantry Rifle M1859
  • 23rd New York
    Company A & B
    • Pattern Enfield M1853
    CSA:
  • 18th Virginia
    Company A & B
    • Springfield M1842
    • Springfield M1855
    • Pattern Enfield M1853
  • 56th Virginia
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1855
    • Springfield M1842


Anderson’s Counterattack (Map No: 4)
    USA:
  • 9th New York
    Company A & B
    • Springfield M1861
  • 89th New York
    Company A & B
    • Pattern Enfield M1853
  • Clark's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 2nd North Carolina
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • 4th North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842


Reno’s Fall (Map No: 5)
    USA:
  • 51st New York
    Company A & B
    • Springfield M1861
  • 51st Pennsylvania
    Company A & B
    • Springfield M1861
  • Glassie's Battery
    • M1857 Napoleon
    CSA:
  • 18th Georgia
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • 2nd Mississippi
    Company A & B
    • Springfield M1842
    • Pattern Enfield M1853


Colquitt’s Defence (Map No: 6)
    USA:
  • 2nd Wisconsin
    Company A & B
    • Lorenz M1854
    • Springfield M1861
  • 19th Indiana
    Company A & B
    • Springfield M1861
  • Stewart's Battery
    • M1857 Napoleon
    CSA:
  • 13th Alabama
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • 6th Georgia
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • Lane's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon

Antietam
Evening East Woods (Map No: 0)
    USA:
  • 42nd Pennsylvania
    • Sharps Infantry Rifle M1859
  • 32nd Pennsylvania
    Company A & B
    • Springfield M1842
  • Cooper's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 18th Georgia
    Company A & B
    • Springfield M1855
    • Springfield M1842
    • Pattern Enfield M1853
  • 4th Texas
    Company A & B
    • Springfield M1855
    • Springfield M1842
    • Pattern Enfield M1853


Hookers Push (Map No: 1)
    USA:
  • 2nd Wisconsin
    Company A & B
    • Lorenz M1854
    • Springfield M1861
  • 1st US Sharpshooters
    • Sharps Infantry Rifle M1859
  • Mathew's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • Thompson's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 13th Georgia
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • 6th Louisiana
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • Brockenbrough's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Jorden's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Poaque's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Hagerstown Turnpike (Map No: 2)
    USA:
  • 14th Brooklyn
    Company A & B
    • Pattern Enfield M1853
  • 6th Wisconsin
    Company A & B
    • Lorenz M1854
    • Springfield M1861
  • Campbell's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 9th Louisiana
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • 1st Louisiana Zouaves
    Company A & B
    • Mississippi M1841
    • Springfield M1842
  • Brockenbrough's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Poague's Battery
    • 3in Ordance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Miller’s Cornfield (Map No: 3)
    USA:
  • 14th Brooklyn
    Company A & B
    • Pattern Enfield M1853
  • 6th Wisconsin
    Company A & B
    • Lorenz M1854
    • Springfield M1861
  • Mathew's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Ransom's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • Hampton's Legion
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • 1st Texas
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1855
    • Springfield M1842
  • Blackshear's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon


East Woods (Map No: 4)
    USA:
  • 114th Pennsylvania
    Company A & B
    • Springfield M1861
  • 42nd Pennsylvania
    • Sharps Infantry Rifle M1859
    CSA:
  • 5th Texas
    Company A & B
    • Springfield M1855
    • Springfield M18842
    • Pattern Enfield M1853
  • 4th Alabama
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853


Nicodemus Hill (Map No: 5)
    USA:
  • 1st Minnesota
    Company A & B
    • Springfield M1861
    • Springfield M1855
  • 15th Massachusetts
    Company A & B
    • Lorenz M1854
  • Cambell's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Reynold's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    CSA:
  • 13th Virginia
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1855
    • Springfield M1842
  • 1st Virginia Cavalry
    • Sharps Carbine M1859
  • Wooding's Battery
    • 1olb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Balthis's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Pelham's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Carpenter's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Sunken Lane (Map No: 6)
    USA:
  • 8th Ohio
    Company A & B
    • Springfield M1861
    • Springfield M1855
  • 69th New York
    Company A & B
    • Springfield M1842
    CSA:
  • 6th Alabama
    Company A & B
    • Lorenz M1854
    • Pattern Enfield M1853
  • 14th North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • Miller's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Pry Ford (Map No: 7)
    USA:
  • 4th Pennsylvania
    • Sharps Infantry Rifle M1859
  • 2nd United States
    Company A & B
    • Springfield M1861
  • McGilvery's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • Holcumbe's Legion
    Company A & B
    • Sharps Carbine M1859
  • 17th South Carolina
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • DAquin's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Pry Grist Mill (Map No: 8)
    USA:
  • 6th Pennsylvania
    • Sharps Carbine M1859
  • 10th United States
    Company A & B
    • Springfield M1861
    CSA:
  • Holcumbe's Legion
    Company A & B
    • Sharps Carbine M1859

  • 1st Georgia
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1842

Antietam (Cont.)
Pry House (Map No: 9)
    USA:
  • 5th New York
    Company A & B
    • Springfield M1861
    • Sharps Infantry Rifle M1859
  • 20th Maine
    Company A & B
    • Pattern Enfield M1853
  • Weaver's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    CSA:
  • 8th Alabama
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • 8th Florida
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • Squires' Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


West Woods (Map No: 10)
    USA:
  • 7th Michigan
    Company A & B
    • Springfield M1861
    • Springfield M1855
  • 72nd Pennsylvania
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853
    CSA:
  • 1st North Carolina Sharpshooters
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
    • Whitworth Rifle M1854
  • 3rd South Carolina
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853


Dunker Church (Map No: 11)
    USA:
  • 72nd Pennsylvania
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • 28th Pennsylvania
    Company A & B
    • Springfield M1861
  • Edgll's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
  • Tompkins Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 2nd South Carolina
    Company A & B
    • Springfield M1861
    • Pattern Enfield M1853
  • 30th Virginia
    Company A & B
    • Springfield M1855
    • Springfield M1842
    • Pattern Enfield M1853
  • Carlton's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Burnside Bridge (Map No: 12)
    USA:
  • 51st New York
    Company A & B
    • Springfield M1861
  • 2nd Maryland
    Company A & B
    • Springfield M1861
  • Clark's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 2nd Georgia
    Company A & B
    • Lorenz M1854
    • Springfield M1842
  • 20th Georgia
    Company A & B
    • Mississippi M1854
    • Pattern Enfield M1853
  • Richerson's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Brown's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Cooke’s Counterattack (Map No: 13)
    USA:
  • 28th Pennsylvania
    Company A & B
    • Springfield M1861
  • 52nd New York
    Company A & B
    • Pattern Enfield M1853
  • Owen's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 3rd Arkansas
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1842
  • 27th North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842


Otto Sherrick Farms (Map No: 14)
    USA:
  • 9th New York
    Company A & B
    • Springfield M1861
  • 52nd New York
    Company A & B
    • Pattern Enfield M1853
  • Cook's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 1st Georgia
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1842
  • Palmetto's Sharpshooters
    Company A & B
    • Mississippi M1841
    • Pattern Enfield M1853
    • Whitworth Rifle M1854
  • Maurin's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon


Roulette Lane (Map No: 15)
    USA:
  • 1st Delaware
    Company A & B
    • Pattern Enfield M1853
  • 14th Indiana
    Company A & B
    • Springfield M1861
  • Granham's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 3rd Arkansas
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1842
  • 27th North Carolina
    Company A & B
    • Springfield M1855
    • Springfield M1842


Piper Farm (Map No: 16)
    USA:
  • 7th Maine
    Company A & B
    • Pattern Enfield M1853
  • 20th New York
    Company A & B
    • Mississippi M1841
  • Owen's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
  • Hexamer's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    CSA:
  • 8th Alabama
    Company A & B
    • Springfield M1855
    • Pattern Enfield M1853
  • 8th Florida
    Company A & B
    • Springfield M1855
    • Springfield M1842
  • Brook's Battery
    • 3in Ordnance Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Boyce's Battery
    • 3in Ordnance rifle
    • M1857 Napoleon
    • M1861 Napoleon


Hill’s Counterattack (Map No: 17)
    USA:
  • 4th Rhode Island
    Company A & B
    • Pattern Enfield M1853
    • Springfield M1861
  • 9th New York
    Company A & B
    • Springfield M1861
    CSA:
  • 12th South Carolina
    Company A & B
    • Springfield M1891
    • Pattern Enfield M1853
  • Palmetto Sharpshooters
    Company A & B
    • Mississippi M1841
    • Pattern Enfield M1853
    • Whitworth Rifle M1854
  • Brown's Battery
    • 10lb Parrot Rifle
    • M1857 Napoleon
    • M1861 Napoleon
  • Reily's Battery
    • M1857 Napoleon
    • M1861 Napoleon

Sherpherdstown
Still waiting for Sherpherdstown to be added
Conquest
Drill Camp
Corn Crib


Orchards


Railroad Cut


Towering Trunks

Harper's Ferry
River Town


Outskirts


Overlook


Valley
South Mountain
Log Cabins


Wheat Fields


Rocky Slopes


Hilltop
Antietam
Smokestacks


Forest Stream


Framing Fencelines


Farmland


Limestone Bridge


Waterways
Classes

A small note is that certain regiments in the game are dismounted cavalry or sharpshooter regiments , like the 4th Pennsylvania pictured above. These regiments are limited in size, depending on how many players are on the team. Dismounted cavalry regiment privates are equipped with the cavalry sword, a sharps carbine, and a revolver.
Uniform Customization
TBA
Private
Privates are the backbone of the company, so you'll be playing as a private frequently so getting used to the guns and melee combat is ideal. All privates get to choose depending on the regiments 1 to 3 different guns (check the regiments section for specific guns) along with the socket bayonet as a secondary. Artillery privates are equipped with the loading implement and no secondary. Privates get an uncapped amount of slots so you can have a whole team of just privates if you need that.
Drummer
Drummers are used to relay order from the officer to the enlisted men during battle when yelling is an ineffective way of communicating. Only 1 drummer can be selected per regiment. The drummer can play a wide variety of orders by pressing Q and selecting call/signal or play tunes in the drill camp. Also can sync tunes with other musicians within a certain distance.
Bugler
Same as the drummer, only 1 bugler is allowed per regiment. The same as the drummer, the bugle r can press Q and select different orders to play or in the drill camp tunes. Also can sync tunes with other musicians within a certain distance.
Fifer
Unlike the drummer and bugler, the fifer can only be selected in the drill camp. So far the class can only play tunes and same as the other classes can sync the tunes with other musicians if they are close enough.
Flag Bearer
The flag bearer is arguably the most or second most important person of the company as they have the honor of carrying the regimental colors. Their role within the game is to boost the morale of the team and keep everyone In Formation, along with acting as a forward spawn point for the team. You always want to keep the flag up for as long as possible in-game to keep the benefit of the flag up. Same as the Officer, the flag bearer gets only one slot for each regiment for 2 flags for a team. Unlike the other classes artillery doesn't have a flag bearer class as they have a second private class instead.
NCO
The NCO class are your Corporals, Sargent's, 1st Sergeants, and Sergeant Major. The Sergeant Major class gets access to the NCO sword along with being able to carry the same rifles and a bayonet as a private for their secondary. NCO slots are capped at 8 for the team, 4 for each regiment, and if your team has artillery you can have an additional 4 or 8 NCO slots depending on how many batteries are on your team.
Officer
Officers along with the flag bearer are arguably thee most important person on the battlefield. The officer class gets binoculars to help survey the field of battle and the deadly revolver for up close enemy encounters. Officer slots are capped at 2 infantry officer, 1 for each regiment, and depending on the map there can be an additional 1 or 2 Artillery officers depending on how many batteries your team gets.
Auxiliary
Diablog's Artillery Guide
Here you will learn everything about the new artillery added to War of Rights. Big thanks to Diablog for letting me use his artillery guide to write this because I wouldn't understand everything about artillery. This link is to his Google doc[docs.google.com]about artillery if you would like a copy of it.

Introduction
Artillery is a deadly and effective weapon in warfare, as it can mean the difference between victory and defeat. Below, you will learn the various information required to be a functional part of a crew. Items such as aiming, tools, ammunition, roles, role placement, ranks, and the fundamentals of projectiles. Within War of Rights, a crew of eight is not required, most of the time you will be able to function with only two people.

Battery Commands and Orders
Forward March is now “Battery Forward”

Column Right/Left is now “Battery Right Turn March”

Company Halt is now “Battery Halt”

Open fire is now “Battery Open Fire”

To limber up is “Battery Limber”

To unlimber is “Battery Unlimber”

Individual fire is “Gun [Blank] open fire”

Fire By files is “Battery Fire By file”

The order of the battery shall remain the same no matter what, this goes as Gun 1 and limber, Gun 2 and limber, and so on. This order is to avoid confusion to which group is where.

Ranks and Roles
  • Officer/Battery commander - Within an artillery battery there is traditionally one officer in charge, his job is to guide the cannoneers, provide accurate distances, give orders to NCOs, and move his battery around the battlefield.

  • Staff NCOs - Under the battery commander is a 1st Sgt. His job is to keep the other NCOs in line and keep them doing their jobs. His job is to also take command of any gun or in place of the commander should he fall.

  • Lower NCOs - Under the 1st Sgt. Is the Corporals and Sgts - They command the individual guns. Their job is to sight and aim the piece, as well as to give orders to their privates.

  • Privates - Last on the chain is the Privates, they make up the majority of the battery and have the most important jobs. Including: running ammunition, sponging the gun, loading the shot, cleaning the piece, and wheeling the guns and limber.
Crew Placement
  1. NCO/Gunner
  2. Loader/Sponger
  3. Ammo Carrier
  4. Battery 1st Sergeant
  5. Battery CO
Role Descriptions
  • Loader/Sponger - This is the role of a Private in the battery, his job is to both sponge the barrel of the gun and to ram the projectile (carried by the ammo bearer) down. He ensures there are no burning embers that could prematurely set off the piece.

  • The Gunner/NCO - The gunner is essential, he is normally a low grade NCO (Cpl/Sgt), he aims the gun and ensures the crew’s competence, he usually receives distance and shot info from the officer, and aligns the piece.

  • Ammunition Bearer - This role is also done by a Private, he carries the ammunition from the limber, to the gun, and loads it into the barrel for the sponger to ram it. He must know the types of ammo and make sure whether the powder is safe and operable.
Parts of a Cannon
  1. Sight Post - This is used to aim the cannon and is located in the front of the barrel, it is a simple post which is pointed at the target.

  2. Vent - This is a hole in the top of the barrel that the striker, to fire the cannon, is placed into. During loading, it must be held closed to prevent prefire.

  3. Ranged Sight Carriage - This is where a long range brass sight would be placed if the gun needed to fire at extreme long ranges or for more accurate shots.

  4. Elevation Screw - This elevates the gun up and down and is controlled by the Gunner, this must be operated before or after loading.

  5. Trail Spike - This turns the gun left and right to adjust azimuth, it is also controlled by the Gunner and can be used when moving on the battlefield.

Projectiles and their Functions
  • Standard Shot - This is the most common type of shot, it consists of a conical shell contained within a paper case with powder, this is usually used for long distance.

  • Case Shot - This is considered an “Airburst” shell, it has a timed fuse and many small pellets or ball bearings inside for a shrapnel effect upon detonation.

  • Canister Shot - This is basically Case Shot but with an extreme amount of shrapnel inside, this is the most deadly type and is fired from the horizontal position.


Aiming and Sighting
The artillery featured in War of Rights currently has no gun sight, in its place is a rifle-like ironsight. Although not as accurate, this sight still has the ability to put rounds on the target. It is the job of the Gunner to take the information from the officer, interpret it, and provide accurate fire. The cannon’s elevation is changed with the screw at the rear, the NCO must raise or lower it at his own discretion, this means he must be accurate or he can be ineffective.

If The Weapon Becomes a Casualty
In the unfortunate case of the weapon being destroyed or captured, the crew have two options, either they will fall back to the HQ and get another gun, or they will fight as light infantry. And depending on how many crew they lose, they may even have to fight on with as limited people as two. Within this battery we must fight on, due to our limited numbers, every shot counts and if they are lacking a person, then so be it.
Cavalry
So far all this contains are the only images and video released from Campfire Games pertaining to cavalry development

https://www.youtube.com/watch?v=RPgG9bzB6_g
https://www.youtube.com/watch?v=X3kYiBYsQHY
The Armory
Swords
M1850 Foot Officer Sword
The most popular style and model of sword used by the army was worn by Majors and below from 1851 to 1865. This sword also replaced the marines standard sword from 1859 to 1875. It had an overall length of 38", blade length of 31", and weight of 3.5lbs.

M1840 NCO Sword

Based on a German version of an infantry sword, it was commonly worn by cavalry troops, and higher ranked nco's for example Sergeant Major. Two models were produced, the most common being a 37" total length with a 31" blade length, and a shorter 27" blade length. This sword is still used today for ceremonial purposes by the Honor Guard and 3rd Infantry Regiment.

Based on a German version of an infantry sword, it was commonly worn by cavalry troops, and higher ranked nco's for example Sergeant Major. Two models were produced, the most common being a 37" total length with a 31" blade length, and a shorter 27" blade length. This sword is still used today for ceremonial purposes by the Honor Guard and 3rd Infantry Regiment.

US Light Calvary Saber M1860
The successor to the M1840 Heavy Cavalry Saber, the M1860 Light Cavalry Saber was used by both sides of the war with an estimated 300,000 sabers produced during the war, with 200,000 being produced by Ames Manufacturing Company. The saber weights 2lb 4oz, 3lb 10oz with the scabbard, 41in total length, and 35in by 1in blade length
Revolvers
Colt M1849 Pocket
A very popular weapon on both sides of the war, some 347,000 of these revolvers were produced but never became standard issue for either armies so most officers and ncos would get theirs's privately. The colt was chambered in .31 proving deadly at close range paired with the accuracy. The only drawback was the misleading title as at 1.5lbs and a total length of 11in it was far from a "pocket" revolver.

Colt M1851 Navy
The navy got its name from the special engraving that most of the revolvers were produced with. The engraving depicts the battle of Campeche in 1843 between the Republic of Texas and Yucatan vs. the nation of Mexico. Although the Colt Navy was named "navy" it was rarely used by the navy and the guns .36 caliber, 2.6lbs, and 14in length made it impractical to carry around on a ship and during battle. It's estimated that around 270,000 of these models were produced in the US and London.

Colt M1860 Army
A revolver produced by Colt that uses the same frame as the M1851 Navy chambered in .44caliber, 2lbs, and a length of 14in. With 200,00 of these produced and around 127,000 sold to the US government, this was the most widely used sidearm in the civil war and by the union army. The army was produced with a small cylinder to make use of a silver spring steel, with controlled carbon content with improvements to strength. The thinner cylinder used in manufacture could cause the revolver to explode when fired.

Colt M1847 Walker (Backer Reward)
The first revolver produced by the newly formed colt company estimations say around 1,100 original revolvers still exist today and are extremely rare. In 2018 one of these rare weapons was sold for 1.84 MILLION at a Rock Island Auction House [www.rockislandauction.com]. Originally produced for the Republic of Texas this legendary gun isn't exempt from flaws, the gun could explode if the user put too much powder in the chambers. Even with this fatal flaw the Walker proved to be a legendary weapon for its firepower and the effectiveness.

Remington M1858 New Army
Remington's revolver featured their special frame "strap" above the cylinder that improved the structure and gave its unique look compared to Colt. The New Army had a unique feature in which it could be chambered in .31, .36, .44 (standard caliber) and could be converted to be chambered in .32 rimfire, .38 centerfire, .38 rimfire, and .46 rimfire. Produced with a weight of 2 lbs, a light 13 oz, and 13.5 total length made it one of the lightest revolvers of its era. Some models were produced as a single-action or double-action.

LeMat M1855
This whole revolver is a mix of unusual parts fitted to make a gun from its 20-gauge secondary barrel that can fire buckshot, to its 9-round cylinder that revolves around a separate central barrel. The leMat went through multiple prototypes from a .40 caliber, 20 gauge to .36 caliber, 28 gauge, finally being produced in .36 or .44 and 20 gauge. Only 2,500 of these revolvers were produced and multiple other variants and shipped through the Union blockade of the South. The other variants of the leMat were: Muzzleloader, Pinfire Cartridge, Centerfire, Rare carbine variant, and the rarest a Baby LeMat which was a shortened version, with only 100 produced.
Rifles
Springfield M1842
The '42 was produced in the standard .69 caliber for rifles. Many of these rifles were converted M1840's that had their flintlock replaced with the new percussion cap system. Originally being produced with smooth bore these models were proved to be inaccurate and would later have rifling be added to allow for the use of the new minié ball. The 1842 spouted a total length of 58in and a weight of 10lbs and a total of 275,000 built.

Springfield M1855
A standard issue percussion rifle at the start of the war. Around 60,000 were produced by the start of the war with thousands being destroyed when the Confederates captured Harper's Ferry and thousands more being used by the Confederates. The 1855 had a length of 58in, weight of 9lbs, and chambered in .58 caliber instead of .69 as when firing with a minié ball it was found to be more accurate.

Springfield M1861
The first long barrel rifle to feature standard sights as before they would've been wielded onto the gun after production. By the end of the war almost 1 million of these guns and their variants were produced as a result of the increasing demand for it. Produced with a barrel length of 56 in and a relatively low weight of 9.5 lbs, and chambered in .58 caliber.

Pattern Enfield M1853
The standard issue rifle of the Confederacy, hundreds and thousands of these rifles were smuggled past the union blockade to aid the Confederacy. Chambered in .58 and changeable to a .577 caliber minié ball. Estimates of the number bought are around 500,000 by the union with unknown numbers by the Confederacy. The 1853 sports a 55in total barrel length and weighed 9lbs.

Lorenz M1854
A rifle originally developed by a Lieutenant in the Austrian Army, they sported the new percussion cap system and had three main variants produced: full-length long gun issued to marksman units, a shortened service rifle, and a carbine which became the most popular variant. About 325,00 of these rifles were sold to the union and Confederacy throughout the war. The union version was known to be rebored to .58 to use the more standard bullet of the army, while the Confederacy retained the .54 caliber for the war.

Mississippi M1841
Chambered in the small .54 caliber instead of the .58 or .69 the rifle got its name a unit called the Mississippi Riflemen during the Mexican-American war, Latter in the war the rifle was rebored to use the more common .58 caliber instead of the .54. The number of rifles produced is not known but the weapons factory at Harper's Ferry and private contractors are known to have produced at least 70,000.

Sharps Rifle M1859
The sharps was the standard issue rifle to sharpshooters units to cavalry on both sides of the war. The M1859 featured a breech-loading system that allowed for faster loading then any rifle currently around. There were two variants of the sharps produced with a long barrel for infantry and a carbine version for cavalry. The long barrel guns had 11,00 produced with most never seeing use during the war, and the carbine had almost 90,000 produced most of which going to cavalry units.

Whitworth Rifle
The Whitworth had a very unique .45 caliber hexagonal bullet along with a hexagonal shaped bore to fit the bullet. Some of the rifles were made with the 4x Davidson telescopic sight mounted along the left side of the barrel. The Whitworth was considered the first true sniper rifle being able to accurately hit a target at yards greater than 1000. The Whitworth was so accurate that it was responsible for the death of the highest ranked Union officer (second highest of the war), Major General John Sedgwick. Sedgwick was quoted saying, "They couldn’t hit an elephant at that distance." right before he was shot under the left eye killing him instantly. He was the third highest ranking officer in the union army at the time he died at the battle of Spotsylvania during the Overland Campaign behind Maj. General Meade and Lt. General Grant.
Artillery
3in Ordnance Rifle
The most common rifled artillery model used during the Maryland Campaign and second most common model used during the civil war. The popularity came from the reliability and accuracy of the guns, made from wrought iron. Confederate versions were of lower quality leading to more problems and less popularity in the Confederate Army. The guns were of such high quality there is only 1 reported bursting of the gun during the war, when a Pennsylvania battery loaded double canister during the Battle of the Wilderness. An estimated 83 guns used by the Union and 49 used by Confederate batteries during the Maryland Campaign. The gun remained the main rifled artillery piece of the US Army until 1879-81 when the remaining guns were modernized.

10lb Parrot Rifle
Contrary to the 3in, the Parrot had tendencies to burst when firing because the gun was made from cast iron unlike the wrought iron of the 3in. This led to a lower popularity with Union batteries compared to the 3in. During the Maryland Campaign an estimated 69 guns in Union service with 50 in Confederate service. Over 500 of the Parrot and its variants were produced during the war and used by both sides.

M1857 Napoleon
The most popular cannon during the war with over 1,500 guns being produced during the war. 131 Napoleons were used by the Union and an estimated 30 used by the Confederates during the Maryland Campaign. It was the most common artillery piece used by both sides during Antietam with 117 of the 131 being used during the battle by Union batteries, and 14 used by Confederate batteries.

M1861 Napoleon
A variation of the M1857 Napoleon produced by confederates armories with the flared muzzle removed.
Demotion System
Downvotes
To downvote someone you need to be on the same team as the player. That means if you switch teams or leave the game the downvote is removed until you rejoin the same team as that player. When you downvote a player a red down facing arrow will appear next to their name on the player list menu.

A demotion is triggered when 10% of the total player count of the server is reached. So if the server has 200 players then someone will need to receive 20 downvotes to be demoted.
Demotion & Minor Demotions
After a demotion is triggered, the player will have the like "D" icon next to their name indicating they have been demoted. When a player has been demoted they can only spawn as a private, they cannot pick up any dropped flags, and the team damage ban threshold will be lower to limit troll killing.

For minor demotions, players need to be demoted by at least 1/2 of his unit's members. The only difference from the demotion and minor demotions is that the minor demotion lasts for 30 minutes and the normal demotion lasts for as long as the player has the required downvotes. When the 30 minutes is up, the game runs a check to see if the required number of unit members have downvoted a player and if they pass they are demoted again for another 30 minutes, or they have the demotion removed.
Server Mute

Same as the demotion, when a player has been muted by 10% of the server's population that player is muted from talking and has a red VoIP icon with a cross to indicate the player has been server muted. This icon will also show under a player's name tag when pressing T in-game.
The Morale System
Ticket System
The ticket system in-game is pretty simple to understand. The formation and amount of players in a server both affect the amount of tickets the team losses upon death. The list below shows the ticket cost when a player dies in a 150, 100, 50, and 25 player server
  • 150 player server: 0.75
  • 100 player server: 1
  • 50 player server: 2
  • 25 player server: 4
Formation Types
Each formation type has its own effect on your team and morale. The game determines what formation you are in by forming a circle around the player, and when enough players are within this circle then the game applies a formation to them. Each formation type has certain buffs or debuffs applied to the player.

Out of Line
Out of Line debuffs:
Fastest Stamina Loss
Slowest Stamina Reccovery
No Suppression Resistance
Gun sways more
0% Morale Loss Reduction

Skirmishing
Player buffs while in Skirmishing:
Medium Stamina Loss
Medium Stamina Recovery
Slight Suppression Resistance
Gun sways less
40% Morale Loss Reduction

In Formation
In Formation buffs:
Slowest Stamina Loss
Fastest Stamina Recovery
Highest Suppression Resistance
Least Gun Sway
80% Morale Lost reduction
Morale Levels
The Different Levels
Depending on if you are and attacker or a dependent there are two different final levels of morale. Along with having their own faction specific battle cry when the enemy drops a morale level.
Attackers
Battle Ready
Engaged
Taking Losses
Breaking
Final Push
Defenders
Battle Ready
Engaged
Taking Losses
Breaking
Final Push
Morale Level Percentage
Battle Ready
100-75%
Engaged
75-50%
Taking Losses
50-25%
Breaking
25-0%
Final Push/Last Stand
0%

Final Push
When an attacker loses all their tickets they enter Final Push. In Final Push the attackers take no morale loss when they die and the game timer automatically changes to 2:30.

Last Stand
When the defenders go into Last Stand, all players that were queued for deployment are spawned in and any player that dies during Last Stand enters the spectator cam for the remainder of the match.
Counterattacks
A counterattack happens when the attacking team captures a point when the defender's morale level is; Battle Ready, Engaged, or Taking losses. When a counterattack happens the game timer freezes and a secondary, counterattack timer, starts. The amount of time on the counterattack timer is dependent on the defender's morale(Below is a chart for the time). Defenders have to capture the point before the counterattack timer ends or they will lose the game. If the defenders capture the point while counterattacking then the defenders point will equalize with the attackers and the game timer will unfreeze. Last, during a counterattack the attackers will enter Last Stand, while the defenders will enter Final Push as the defenders are trying to attack the point.

Counterattack timer
Battle Ready
21 Minutes
Engaged
14 Minutes
Taking Losses
7 Minutes

Counterattack Morale Difference
Attackers
Defenders
Battle Ready
Battle Ready
Engaged
Engaged
Taking losses
Taking losses
Breaking
Breaking
Last Stand
Final push
Overtime
Overtime is triggered when the attackers have a majority on point when the game timer is 0:00. Overtime continues until the attackers have lost the majority of points, at which the game ends immediately.
End Round Events
Union Victory Screen

Union victory screen that plays at the end of the game.
CSA Victory Screen

Confederate victory screen played at the end of the end.
Battle Reports

The battle report screen plays after the victory screen and shows a quick 30 second recap of player movement, casualties, player positions, and artillery shell impacts.

Below is an image of the map legend
The battle report screen plays after the victory screen and shows a quick 30 second recap of player movement, casualties, player positions, and artillery shell impacts.

Below is an image of the map legend
Historical Events

New inter-skirmish event with a narration from Campfire Games staff George Crecy, where the player flies from the current map to the next map. Giving the player a sense of where in the battle they are and how the battles connect with each other.
Miscellaneous
Identifying Friend or Foe?

First thing to remember is if you're playing in an organized skirmish then always listen to your officers along with pressing T to check if a name appears above the character, if they are an enemy no name should appear above their head so you can kill them. If you have scouts ahead you should keep that in mind so you don't accidentally kill them. For example, in the clip above you can see Rct. Thomas ran up on top of a hill back to his team's line. Unfortunately he ends up getting teamkilled by a trigger happy person, as that's not what you want to happen.

One of the most obvious indicators that a person is an enemy is if they are firing at you behind cover while facing you. If someone is in-front of you and shooting away from you then they are not an enemy.

You can also look at their uniform if you can close enough to tell the difference. The union uniforms are mostly all blue with some units like the sharpshooters having a green uniform. They also will wear "nicer" clothing or at least look cleaner than the confederacy. The confederacy uniforms usually look rugged and dirty. While most of their uniforms are all gray some units have small variants like blue pants or a red shirt.
Photo Mode
TBA
Credits and Useful links
These are some links to WoR social media and the official website. Under those are discord links to the community discord, 1st NJ discord, and 1st Texas infantry's discord.
WoR Community Discord
https://discord.gg/J8zPkqfX8A

1st NJ Links:
https://discord.gg/FaKdt55

1st Texas Links:
https://discord.gg/YrtW3tw
20 Comments
Yephzer  [author] 21 Dec, 2023 @ 7:37pm 
@frisk im going to be working on a mod for a game for the next couple of weeks but like before, i haven't touched the game since may. Maybe if i can get my unit back into playing i might update otherwise i wont be doing anything for a couple of months.
Frisk 15 Dec, 2023 @ 12:32pm 
Any chance for updating it now because they are new customizable stuff? Plus contention is a new game mode im not sure you know about
Yephzer  [author] 22 Mar, 2023 @ 10:20am 
Probably is all i can say. I lost interest in the game after waiting years for cav and any new content in 2021. I'll get around to finishing it now that the devs are finally putting out new content.
Frisk 20 Mar, 2023 @ 1:49pm 
any plans to update it to contention?
Yephzer  [author] 31 Dec, 2021 @ 6:08pm 
Can you name some errors so I can fix them?
ThatOneSevie 31 Dec, 2021 @ 12:42pm 
Cool guide, some errors, but I'm just commenting because of the Artorius guy

No, the Union did not have Repeating Rifles in any significant number at any point in the war. At no point did the majority of Union Soldiers have anything but Single Shot muskets. The rest of his "analysis" is base line elementary stuff and Pop-History.
Yephzer  [author] 20 Sep, 2021 @ 6:42pm 
Range is just something you have to get a feel for in the game. There are some ways to estimate distances but it's hard to get an accurate distance measurement.
James Finn 20 Sep, 2021 @ 3:54pm 
Does anyone have any form of range card for the arty?
Artorius 17 Jul, 2021 @ 9:53am 
admittedly, no.

In that period the weapons and personnel were pretty even, and the generals on the Southern side were far better than on the Northern side.

1862 in Maryland was a pretty bloody year in that conflict, if memory serves me well.

But by 1863, not within the scope of the game, the South lost at Gettysburg, lost their second best general, and the other points of my comment come into play. Lincoln tired of the bad Union generals and finally turned to Grant and Sherman, and while no exact match for Lee, Grant wore him down with flanking manouvres and a war of attrition for two long years.
Yephzer  [author] 14 Jul, 2021 @ 1:33pm 
I'm not sure if you have played the game but it's based in the Maryland Campaign of 1862 so everything you mentioned were during 1864/65.