Space Engineers

Space Engineers

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MES NPC Expanded Universe Encounters
   
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Type: Mod
Mod category: NPC
Merkelapper: NoScripts
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662.620 MB
8. juni 2020 kl. 0.33
3. feb. 2022 kl. 11.39
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MES NPC Expanded Universe Encounters

I 1 samling av TheFinalEvent97
TheFinalEvent97's MES Mods
18 gjenstander
Beskrivelse
Updated versions of every faction in this mod with Warfare 2 weapons is available in this collection https://steamoss.com/workshop/filedetails/?id=2578229245

This mod utilises the Modular Encounters Spawner and Rival AI to create a universe of different NPC encounters, some more friendly than others.....

One of the main features of this mod is the anti-hydromen technology, which will zap any players who try to grind a large grid enemy grid until the Remote Control block is disabled. Vast majority of doors are set to Usable by All, if a main entrance door is access denied please let me know.

This mod utilises threat score for the vast majority of its spawns, any ships or bases that actively hunt players should not appear right at the start of a game.

Ground Bases that either don't spawn drones or spawn ones that can cope with the gravity/atmosphere will now spawn on Pertam (1.2g), Cargo Ships capable of handling Pertam will also spawn.

Factions

MODS-Mainframe Organised Domination Systems, an Evil AI that hates everything that isn't MODS,

THIE-Terran Heavy Industries and Engineering, Neutral to players to begin with but will not look kindly upon any would-be pirates.

LECC-Lunar Engineering and Construction Corporation, begins neutral with players but is more aggressive towards other NPC's, specialises in spacefaring vessels and stations.

MERC-Mercenaries- Usually operating in the vicinity of a MERC Space Station, they really don't appreciate any would be trespassers. Hostile and will target players first.

OIPC-Outer Independent Planets Consolidation, This group of mining corporations banded together after attacks from MODS and SPRT. Will only seek out players if provoked or broadcasting antenna signals.

SPRT-Space Pirates (Enhanced), these Space Pirates have got some upgrades over their vanilla counterparts, with superior firepower and top secret (stolen) construction methods producing grids that have structural integrity 5 times greater than normal. Those top secret construction methods may have drawbacks however......

WLYC- Weyland Yutani Corporation, Doesn't appreciate intruders in it's territory, will attack nearby players and NPC's.

ABOMINATION- UNKNOWN (?????)

Full spawns list is in the discussion page (minus Drones/Small Fighters)

Thanks to Spaceman Spiff, Waipa, Luverca, Faceless and Foltast for not only allowing me to use their creations but also for their input, ideas and testing of these encounters.

Thanks to Meridus IX/Lucas for creating MES and Rival AI and putting up with my questions as I got to grips with Rival AI.

Thanks to RogueCMDR for testing and feedback/suggestions for these encounters.

Thanks to: Spaceman Spiff, Foltast, Faceless, Luverca, Waipa, Luca the dry humored girlfriend, SNAZZY, Alzubar, Yogi005, JexiGalleta and SirMark23 for allowing me to use and modify their creations. (full list in the Discussion page)

Most Recent Update DD/MM/YYYY

21/12/2020- Moved Space Pirates Enhanced from SPRT to SPRTE. ABOMINATION and SPRTE explosions probability reduced to 50% and explosion range nerfed from 100m to 40m. Removed PPP Dependency (can still be used if you want). Target profiles now have 150 target value minimums (except for the small drones ones)


Don't republish this mod (unlisted for a server/personal use is fine) as I don't want the hassle of issuing a DMCA but I will if necessary.
Populære diskusjoner Vis alle (3)
9
20. jan. 2022 kl. 14.24
FESTET: Bugs/Issues
TheFinalEvent97
3
16. aug. 2021 kl. 22.07
FESTET: Spawn List (Drones/Small Fighters Excluded)
TheFinalEvent97
0
22. aug. 2020 kl. 14.17
FESTET: Designer Credits
TheFinalEvent97
155 kommentarer
Kaito 26. feb. 2023 kl. 13.22 
@Tiberius use the ones that are updated instead of this legacy pack.
AloneInFinland 25. aug. 2022 kl. 3.46 
how do i disable the zapper, its just not my play style and keeps bugging out and insta killing me
shadowsign45 22. juli 2022 kl. 18.48 
Im going unsubcribe from this and try the factions seperately as all i seem to get in the MODS cruiser and decimator which both, after copping a single round from my weapons, apparently fling all their turrets at me . . . . . . . i susptect this is a bug of the NPC weapons upgrade mod though. Now youll have to excuse me but i have about thirty turrets to clean up . . . . . . .:steamhappy:
Engine Of Darkness 1. jan. 2022 kl. 18.30 
If this is the legacy version: perhaps you could write this down in the description, so people know to rather subscribe to the separate faction mods.

To be honest the first sentence in the description reads like this combined package is the updated version, but I presume you meant that the separate factions are the updated versions of this package instead.

That said - can I just "remove" this faction mod and subscribe to all the separate ones mid-game?
Kaito 28. des. 2021 kl. 13.17 
I see, thanks!
TheFinalEvent97  [skaper] 28. des. 2021 kl. 12.34 
Use all the seperate faction mods, this is is the "legacy" version basically :)
Kaito 28. des. 2021 kl. 9.09 
If I want the "full package", do I use this mod plus all the separate faction mods?
TheFinalEvent97  [skaper] 1. nov. 2021 kl. 14.26 
Also I've released all the factions as separate mods, collection is at https://steamoss.com/workshop/filedetails/?id=2578229245 :steamhappy:
TheFinalEvent97  [skaper] 1. nov. 2021 kl. 14.25 
They should all work fine together :)
bymshea 1. nov. 2021 kl. 5.05 
is this mod compatible with Exploration Enchancement Mods and Faction Wars v7 ?