Total War: WARHAMMER II

Total War: WARHAMMER II

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Moulder's Menagerie (Stormfiends, Chimærats, and More)
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Címkék: mod, Units
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151.694 MB
2020. jún. 6., 20:41
2021. nov. 27., 16:04
53 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Moulder's Menagerie (Stormfiends, Chimærats, and More)

1 ChaosRobie készítette gyűjteményben
The ChaosRobie Collection
22 elem
Leírás
This mod adds in Chimaerats, Aberrations, Armoured Rat Ogres, Giant Rats, Burrowing Behemoths, and Stormfiends for the Skaven.

Chimaerats were created as part of the C&C Modding Den's[discord.gg] Mod Jam 2020 Extraordinaire.

Description
Chimaerats are anti-infantry single-entity monsters recruitable by all Skaven factions. They are recruitable at tier 5 at the Laboratory. Chimaerats have regeneration as well as a warpfire breath attack.

Aberrations are unbreakable monstrous infantry. They are recruitable at tier 1 at the Growth Vats. Aberrations can rampage.

Burrowing Behemoths are single-entity monsters, recruitable at tier 4. They can break walls using a new digging animation that I made! And they can burrow, effectively allowing them to teleport across the battlefield!

Giant Rats are another meat shield and Armoured Rat Ogres are exactly what they sound like.

Stormfiends are monstrous infantry and monstrous missile infantry. There's the Ratling Cannon, Warpfire Projector, and Windlauncher versions which have ranged attacks. Then there's the Warp Brazier, Grinderfist, Shock Gauntlet, and Doomflayer Gauntlet versions which are melee-oriented. None of these are available from the Growth Vat and require both the level 4/5 Lab and level 4/5 Mutation building to recruit. When playing as Clan Skyre, Stormfiends have a section in the Forbidden Workshop, with a some upgrades and rewards.

Skill, Technology, and Building Tooltips have been updated.

Compatibility or Spinoff Mods

Note: This mod replaces the Flesh Lab script and a major piece of it's UI. There will be compatibility issues if another mod does the same thing.

More Moulder Stuff
Round out your Moulder Modding Mission with these mods:

Credit and Attribution
Modelling, texturing, and animation work by ChaosRobie. Armoured Rat Ogres, Warp Brazier, Shock Gauntlet, Windlauncher, and Doomflayer Gauntlet Stormfiends by Skørne. Stormfiend model help from Xenon. Burrowing Behemoth burrowing script by prop joe! Unit cards and 2d art by Maal.

Thanks to Sergej for some balancing suggestions. Thanks to Crisord for the mod banner and Giant Rat textures. Thanks to Aider, JvJ, and Obsidian for some stat and balancing stuff.

Chimaerats, Aberrations, Armoured Rat Ogres, Burrowing Behemoths, and Giant Rats are a Games Workshop IP and are described in White Dwarf issue #311. Stormfiends are mentioned in Warhammer: The End Times.

Future
Throtlings, but not for a while. The plan is to take a bunch of vanilla models, split them up into heads, limbs, etc. and combine them for huge variety. Probably will use goblin animations since there are already too many small quadruped units.

Yes I know about the Growth Vat ui bug. And the ui bug that happens when you highlight the augment/instability piechart while on the Flesh Lab screen.

Contact
I'm usually on the C&C Modding Discord[discordapp.com]. You can ask questions there. Also feel free to DM me (ChaosRobie#1489).